BONZZ'S PAGE OF ACHIEVEMENTS

CATEGORY: UNDERFOOT

There he is with candles on his noggin... while all his creations take a floggin'! -- Bonzz

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Trailer

Trailer

Bellikos Damage Caster Merc

Video

Bellikos Healer Merc

Video

Bellikos Melee DPS Merc

Video

Bellikos Tank Merc

Video

Clockwork  Caster DPS Merc

Video

Clockwork Healer Merc

Video

Clockwork Melee DPS Merc

Video

Clockwork Tank Merc

Video

 

Underfoot was the 16th expansion, released in December 2009 (with Convorteum added in March 2010).

Before it went live, there were pre-release events (tasks / quests) that were collectively called 'The Road to Underfoot': 'Ancient Heroes' (there are 'Ancient Heroes' events still available from Old Man Draykey in the Plane of Knowledge, however, I am not sure these are the same ones); 'Giants, Giants, Giants' (this is still in the game as part of the 'Living Legacy' events); & 'Breaking the Seal' (no longer in the game... this quest involved 'protecting' Norrath from the Cliknar invasion from Brell's Rest into The Hole).

These 'The Road to Underfoot' events were released one (1) at a time, in August, September and October. If you did all three (3) of these events, you earned access to the expansion a full week before everyone else.

The expansion was sold for $39.99 and included one (1) Mark of Brell (portal click to Brell's rest), 500 Station Cash (now known as Daybreak Cash) and a 1-month paid subscription bonus for new accounts only (free month).  It also included a Mechamatic Blueprint (a Merc type), but it is was not one of the items listed with the expansion purchase. Perhaps it was awarded for advance purchase of the expansion, or from the pre-expansion 'The Road to Underfoot' events?

Players who participated in Beta and earned enough 'Beta Tokens,' where awarded a 'Writ of the Bellikos' (Bellikos Merc type).

Underfoot added / introduced:

Also added during this expansion were:

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Achievements listed in the below sections are not necessarily listed in alphabetical order. They are generally listed in the order seen in the game (at the time they were added to the lists below). Use Control-F to "Find" a specific achievement you may be looking for.

All of the the below achievements should apply to all classes (they are not class specific).

SUB-CATEGORY ACHIEVEMENT COUNT ACHIEVEMENT POINTS
General 7 240
Exploration 13 130
Progression 4 40
Quests 24 240
Missions 14 140
Raids 40 440
Conquest 48 840
Hunter 15 270
TOTALS 165 2,340

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PROGRESSIVE / EVOLVING ITEMS               RAID INFO & STRATS               SPELLS, SONGS & DISCIPLINES               ZONES & PROGRESSION              OTHER

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NOTE: Any rewards highlighted in YELLOW might be worth pursuing, due the fun factor, benefit or usefulness of the reward (you decide).

NOTE: Some miscellaneous “hints” may also be included in PURPLE. These hints are intended to enhance / clarify the "how to" for accomplishing the achievement.

NOTE: Anything in RED text is either an informational comment, or data / details that is not fully verified. If you can verify or provide correct information, please do (see end of page)!

NOTE: Items noted as a "REWARD" are items granted from the achievement, itself. Items listed as "ACQUIRED" are unique item's that can be / are / should be acquired along the way, towards completing the related achievement, but are not actually a reward granted from the achievement itself. In fact, the achievement may even be for acquiring said item. Additionally, only the more "unique" Achievement awards are noted below... "common" or "generic" Achievement Rewards like Alternate Advancement points, Character Experience & Coin, are not noted in the Reward options below.

NOTE: Hunter Achievements were added for a number of expansions (Gates of Discord to Underfoot) with the May 2021 Patch, and were modified / updated for errors in at least three subsequent Patches.

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GENERAL

NAME

POINTS

NOTES

REWARD(S)

Master of the Underfoot

072211

30 Complete the (2) listed achievements.

Prime Cliknar Mount Saddle (very fast)

Video

Firstslayer

053021

60 Complete the (3) listed achievements. Firstslayer's Chest (30-slot, 100% bag), Title: "Firstslayer" & Suffix: "the Firstslayer."

Champion of the Underfoot

062710

20 Complete the (24) listed achievements. N/A

Paragon of the Underfoot

072211

50 Complete the (12) listed missions. N/A

Underfoot Challenger

101122

40 Complete the (36) listed achievements. N/A

Conqueror of the Underfoot

061020

30 Complete the (10) listed achievements. N/A

Underfoot Explorer

050110

10 Complete the (12) listed achievements and / or the (1) listed optional achievement. If you don't have one all ready, you should get a Journeyman's Compass. Click the Journeyman's Compass to gain another Level of the Journeyman's Speed Alternative Advancement (if it isn't all ready maxed out).

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EXPLORATION

NAME

POINTS

NOTES

Brell's Rest Traveler

011410

10 Go to the noted zone.

Brell's Arena Traveler

012514

10 Go to the noted zone.

The Cooling Chamber Traveler

121109

10 Go to the noted zone.

Pellucid Grotto Traveler

121109

10 Go to the noted zone.

The Underquarry Traveler

121109

10 Go to the noted zone.

The Foundation Traveler

121109

10 Go to the noted zone.

Arthicrex Traveler

121109

10 Go to the noted zone.

Fungal Forest Traveler

020509

10 Go to the noted zone.

Lichen Creep Traveler

020510

10 Go to the noted zone.

Kernagir Traveler

020510

10 Go to the noted zone.

Brell's Temple Traveler

020510

10 Go to the noted zone.

Volska's Husk Traveler

041510

10 Go to the noted zone.

Convorteum Traveler

050110

10 Go to the noted zone.

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PROGRESSION

NAME

POINTS

NOTES

REWARD(S)

Underfoot Adept

020510

10 Complete one (or both) optional achievements. Grants proper access to Tier 2 Underfoot zones.

Underfoot Veteran

050110

10 Complete one (or both) optional achievements. Grants proper access to Tier 3 Underfoot zones.

Coin of Brell

060211

10 Loot a Coin of Brell (raid drop) and click it. Grants proper access to Tier 2 Underfoot raids.

Emblem of Brell

100516

10 Loot an Emblem of Brell (raid drop) and click it. Grants proper access to Tier 3 Underfoot raids.

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QUESTS

NAME

POINTS

NOTES

Mercenary of Brell's Rest

121109

10 Complete the (4) listed tasks / quests.

Partisan of Brell's Rest

010810

10 Complete the (5) listed tasks / quests.

Mercenary of The Cooling Chamber

121209

10 Complete the (5) listed tasks / quests.

Partisan of The Cooling Chamber

011510

10 Complete the (5) listed tasks / quests.

Mercenary of Pellucid Grotto

122609

10 Complete the (5) listed tasks / quests.

Partisan of Pellucid Grotto

020410

10 Complete the (5) listed tasks / quests.

Mercenary of The Underquarry

010110

10 Complete the (5) listed tasks / quests.

Partisan of The Underquarry

010210

10 Complete the (5) listed tasks / quests.

Mercenary of The Foundation

011810

10 Complete the (5) listed tasks / quests.

Partisan of the Foundation

012210

10 Complete the (5) listed tasks / quests.

Mercenary of Arthicrex

012110

10 Complete the (5) listed tasks / quests.

Partisan of the Foundation

020610

10 Complete the (6) listed tasks / quests.

Mercenary of Fungal Forest

042510

10 Complete the (5) listed tasks / quests.

Partisan of Fungal Forest

051810

10 Complete the (5) listed tasks / quests.

Mercenary of Lichen Creep

022010

10 Complete the (5) listed tasks / quests.

Partisan of Lichen Creep

021410

10 Complete the (5) listed tasks / quests.

Mercenary of Kernagir

050810

10 Complete the (5) listed tasks / quests.

Partisan of Kernagir

050810

10 Complete the (5) listed tasks / quests.

Mercenary of Brell's Temple

041410

10 Complete the (6) listed tasks / quests.

Partisan of Brell's Temple

060610

10 Complete the (5) listed tasks / quests.

Mercenary of Volska's Husk

051410

10 Complete the (5) listed tasks / quests.

Partisan of Volska's Husk

051510

10 Complete the (5) listed tasks / quests.

Mercenary of Convorteum

062710

10 Complete the (5) listed tasks / quests.

Partisan of Convorteum

053010

10 Complete the (6) listed tasks / quests.

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MISSIONS

NAME

POINTS

NOTES

Appease the Gatekeeper (Mission)

020510

10 Complete the (6) listed missions (aka Hero achievements, all part of proper access to Tier 2 zones).

Hero of Brell's Rest

010910

10 Complete the listed mission.

Hero of the Cooling Chamber

011610

10 Complete the listed mission.

Hero of Pellucid Grotto

020510

10 Complete the listed mission.

Hero of the Underquarry

012310

10 Complete the listed mission.

Hero of The Foundation

012410

10 Complete the listed mission.

Hero of Arthicrex

020510

10 Complete the listed mission.

Unlock The Mystery (Mission)

050110

10 Complete the (5) listed missions (aka Hero achievements, all part of proper access to Tier 3 zones).

Hero of Fungal Forest

040910

10 Complete the listed mission.

Hero of Lichen Creep

041510

10 Complete the listed mission.

Hero of Kernagir

032810

10 Complete the listed mission.

Hero of Brell's Temple

041010

10 Complete the listed mission.

Hero of Volska's Husk

050110

10 Complete the listed mission.

Hero of Convorteum

072211

10 Complete the listed mission.

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RAIDS

NAME

POINTS

NOTES

Appease the Gatekeeper (Raid)

102816

10 Defeat the (6) listed raids / events (aka Conqueror raid achievements).

Conqueror of Brell's Rest

020511

10 Defeat the listed event / raid.

Conqueror of The Cooling Chamber

070916

10 Defeat the listed event / raid.

Conqueror of Pellucid Grotto

052911

10 Defeat the listed event / raid.

Conqueror of The Underquarry

071211

10 Defeat the listed event / raid.

Conqueror of The Foundation

063011

10 Defeat the listed event / raid.

Conqueror of Arthicrex

102816

10 Defeat the listed event / raid.

Unlock the Mystery (Raid)

060320

10 Defeat the (3) listed raids / events (aka Conqueror raid achievements).

Conqueror of Fungal Forest

101216

10 Defeat the listed event / raid.

Conqueror of Lichen Creep

030720

10 Defeat the listed event / raid.

Conqueror of Brell's Temple

060320

10 Defeat the (3) listed events / raids.

Conqueror of Convorteum

061020

10 Defeat the (7) listed events / raids.
Vanquisher of the Convorteum

062426

50 Complete the (20) listed achievements.

Vanquisher of the Gatekeeper

061020

10 Complete the (2) listed achievements.

I Am The Keymaster!

061020

10 Defeat the Gatekeeper in 5 minutes or less.

Price of Perfection

061020

10 Complete the raid without any raid members dying.

Vanquisher of The Stone Warden

061020

10 Complete the (3) listed achievements.

Army of One

061020

10 Defeat the Stone Warden while also engaging at one mistress (Calyssta, Morthira or Syrana). Kill The Stone Warden first.

Army of Two

061020

10 Defeat the Stone Warden while also engaging at two mistresses (Calyssta, and / or Morthira and / or Syrana). Kill The Stone Warden first.

You and Whose Army?

061020

10 Defeat the Stone Warden while also engaging Calyssta, Morthira and Syrana. Kill The Stone Warden first.

Vanquisher of Unstable Creation

061020

10 Complete the (4) listed achievements.

Resistance

061020

10 Defeat Unstable Creation after allowing no more than (3) "a resource pool" to explode. This is accomplished by killing, rooting, stunning and / or snaring "a resource carrier" so that they don't get to "a resource pool" and cause them to explode.

Suppression

061020

10 Defeat Unstable Creation after allowing no more than (2) "a resource pool" to explode. This is accomplished by killing, rooting, stunning and / or snaring "a resource carrier" so that they don't get to "a resource pool" and cause them to explode. Note: If you do this, you should also get the Resistance achievement as well.

Crowd Control

061020

10 Defeat Unstable Creation after allowing no more than (1) "a resource pool" to explode. This is accomplished by killing, rooting, stunning and / or snaring "a resource carrier" so that they don't get to "a resource pool" and cause them to explode. Note: If you get this, you should also get the Resistance & Suppression achievements as well.

Lockdown

061020

10 Defeat Unstable Creation after allowing none of the "a resource pool" to explode. This is accomplished by killing, rooting, stunning and / or snaring "a resource carrier" so that they don't get to "a resource pool" and cause them to explode. NOTE: If you get this, you should also get the Resistance, Suppression & Crowd Control achievements as well.

Vanquisher of the Keymaster

061020

10 Complete the noted achievement.

Gatekeeper

061020

10 Defeat Borzaloth without allowing him to leave the lava.

Vanquisher of The Hall of Records

061020

10 Complete the (3) listed achievements.

One Must Stand

061020

10 Defeat Kilreck the Cleaner while (1) of your NPC allies (Bordrick Fellhammer or Telmiran Adherent or Kierin Stonemist) is still alive.

Two's A Party

061020

10 Defeat Kilreck the Cleaner while (2) of your NPC allies (Bordrick Fellhammer and / or Telmiran Adherent and / or Kierin Stonemist) are still alive. Note: If you do this, you should also get the One Must Stand achievement.

A Little Help From My Friends

061020

10 Defeat Kilreck the Cleaner while all (3) of your NPC allies (Bordrick Fellhammer, Telmiran Adherent and Kierin Stonemist) are still alive. Note: If you do this, you should also get the One Must Stand & Two's A Party achievements.

Vanquisher of Magus Sisters

110822

10 Complete the (3) listed achievements.

Make Them Watch

110822

10 Defeat the Magus Sisters (Daphris, Feonyss, Selistras & Therias) while allowing (1) "essence" to be absorbed from a fallen sister (after any one of the sisters dies, you will need to hold back DPS for 60-seconds to allow the dead sisters essence to be absorbed by the surviving sisters, which causes them to regenerate).

Half Sisters

110822

10 Defeat the Magus Sisters (Daphris, Feonyss, Selistras & Therias) while allowing (2) "essences" to be absorbed from a fallen sister (after any sister dies, you will need to hold back DPS for 60-seconds to allow the dead sisters essence to be absorbed by the surviving sisters, which causes them to regenerate).

Slumber Party

110822

10 Defeat the Magus Sisters (Daphris, Feonyss, Selistras & Therias) while allowing (3) "essences" to be absorbed from a fallen sister (after any sister dies, you will need to hold back DPS for 60-seconds to allow the dead sisters essence to be absorbed by the surviving sisters, which causes them to regenerate).
Vanquisher of The First Creation

062426

10 Complete the (4) listed achievements.

Take it To The Bridge

110822

10 Defeat The First Creation while at least (1) "a bridge guardian" is still alive. To get this achievement, when The First Creation dies, at least one (1) a bridge guardian must still be alive. This is far more difficult than it sounds. They are leashed and leashing them will reset them to 100%. This will take a dedicated effort NOT to kill them and potentially a tank holding no damage aggro on them and possibly even using a 'summon tanking' method to leash them. Not to mention the 'push' this event has.

A Bridge Two Far

110822

10

Defeat The First Creation while at least (2) "a bridge guardian" are still alive. To get this achievement, when The First Creation dies, at least two (2) a bridge guardian still needs to be alive. This is far more difficult than it sounds. They are leashed and leashing them will reset them to 100%. This will take a dedicated effort NOT to kill them, pet control, no damage shields and potentially a tank holding no damage aggro on them and possibly even using a 'summon tanking' method to leash them. Not to mention the 'push' this event has.

Fire Under The Bridge

110822

10 Defeat The First Creation while at least (3) "a bridge guardian" are still alive. To get this achievement, when The First Creation dies, at least three (3) a bridge guardian still needs to be alive. This is far more difficult than it sounds. They are leashed and leashing them will reset them to 100%. This will take a dedicated effort NOT to kill them, pet control, no damage shields and potentially a tank holding no damage aggro on them and possibly even using a 'summon tanking' method to leash them. Not to mention the 'push' this event has.
Grand Slam

062426

10 Defeat The First Creation while all (4) "a bridge guardian" are still alive. To get this achievement, when The First Creation dies, all four (4) a bridge guardian needs to still be alive. This is far more difficult than it sounds. They are leashed and leashing them will reset them to 100%. This will take a dedicated effort NOT to kill them, pet control, no damage shields and potentially a tank holding no damage aggro on them and possibly even using a 'summon tanking' method to leash them. Not to mention the 'push' this event has.

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CONQUEST

NAME

POINTS

NOTES

Savior of Brell's Rest

081512

40 Complete the (3) listed achievements.

Don't Fear the Destroyer Time Trial

012212

10 Defeat the mission in under 40 minutes.

Don't Fear the Destroyer Challenge of Toughness

012212

10 Defeat the mission without any group members dying.

No mez for You!

012212

10 Defeat Vark Scrapseater & Reurhof Gnawbones without using any mesmerize or snare spells.

Savior of The Cooling Chamber

081512

40 Complete the (3) listed achievements.

Tasnise Underbelly Time Trial

012212

10 Defeat the mission in under 30 minutes.

Tasnise Underbelly Challenge of Toughness

042112

10 Defeat the mission without any group members dying.

Alphabet Goop

012212

10 Kill the (6) "bosses" in  alphabetical order, as follows: Dark Spectre (northeast corner room); Darkbone Skeleton (southeast corner room); Darkcloth Mummy (Northwest corner room); Darklight Ghoul (west room); Darksoul Ghost (south room); & Tasnise Underbelly (northwestish side of lake).

Savior of Pellucid Grotto

081512

40 Complete the (3) listed achievements.

Seeding Frenzy Time Trial

012713

10 Defeat the mission in under 30 minutes.

Seeding Frenzy Challenge of Toughness

020710

10 Defeat the mission without any group members dying.

Gem Collector

061910

10 Collect the (5) listed gems (drops off of trash (mostly sessiloids). This is an individual achievement, so you will need to kill trash MOB's until everyone has their gems (if enough drop).

Savior of The Underquarry

081512

40 Complete the (3) listed achievements.

Scent of A Woman Time Trial

071214

10 Defeat the mission in under 40 minutes.

Scent of a Woman Challenge of Toughness

021712

10 Defeat the mission without any group members dying.

Clockwork Apocalypse

021712

10 Kill all of the clockworks in the mission.

Savior of The Foundation

081512

40 Complete the (3) listed achievements.

The Search for Saunk Time Trial

071214

10 Defeat the mission in under 40 minutes.

The Search for Saunk Challenge of Toughness

042712

10 Defeat the mission without any group members dying.

Shades of Extremism

021810

10 Kill all of the "shade" MOB's, except Shade of Darott.

Savior of Arthicrex

081512

40 Complete the (3) listed achievements.

To Serve Sporali Time Trail

071214

10 Defeat the mission in under 30 minutes.

To Serve Sporali Challenge of Toughness

042812

10 Defeat the mission without any group members dying.

Tilling the Soil

060918

10 Defeat Spore Collector Kerod, Reguloid Koryx & Mineralist Dek within a 30 seconds of the first one dying (this will require massive DPS or balancing all of them down).

Savior of Fungal Forest

081512

40 Complete the (3) listed achievements.

Fungal Bloom Time Trial

090714

10 Defeat the mission in under 40 minutes.

Fungal Bloom Challenge of Toughness

090714

10 Defeat the mission without any group members dying.

Dependable Ally

010519

10 Defeat the event with Adeenas, Sage Autoros, Sage Eulyris, Sage Vaelani, Knave Toltan & Knave Garusk all surviving the event. This one is tricky, as there are a lot of MOB's attacking all at once. Try clearing as many MOB's you can before you hail the noted NPC's.

Savior of Lichen Creep

081512

40 Complete the (3) listed achievements.

Bonfire of the Adherents Time Trial

071214

10 Defeat the mission in under 30 minutes.

Bonfire of the Adherents Challenge of Toughness

043010

10 Defeat the mission without any group members dying.

Celebrity Roast

090714

10 Kill all Lava Mephits in the zone.

Savior of Kernagir

081512

40 Complete the (3) listed achievements.

The Silent Schism Time Trial

050810

10 Defeat the mission in under 40 minutes.

The Silent Schism Challenge of Toughness

050810

10 Defeat the mission without any group members dying.

Burn the Heretics

062318

10 Defeat all of the Heretics using only fire spells. This one is tough! If any group member does anything wrong, you fail this one (it appears that any player damage, to any heretic, other than fire spell, negates this achievement). WARNING: If you didn't save or still have all of your click AA buff items, let someone else in group do this. Here is how I did it at Level 105-ish (solo). Pull out a Tank mercenary, equip a no-damage weapon (i.e. Rod of Ethereal Transvergence (cast up by Mages)... this is so you don't riposte anything); remove any buffs / damage shields that can proc on the MOB's or damage them in any way; and disable Item AA's (AA is called "Item: Disable Item Abilities" so you don't have an AA Damage Shield -- re-click your items afterwards to get them back). When done, hail Vardnek Tinkerheimer (the step called "Give the bad news to Vardnek Tinkerheimer) and then run around to get proximity aggro on the Heretic MOB's and let the mercenary kill everything. You can heal the mercenary, but never ever attack, taunt or cast on the MOB's, at all. If you go with others, they need to sit tight and do nothing while the heretics are killed off by the tank mercenary. No fire spells used, but this worked!

Savior of Brell's Temple

081512

40 Complete the (3) listed achievements.

Fire in The Hole Time Trail

071214

10 Defeat the mission in under 50 minutes.

Fire in The Hole Challenge of Toughness

071214

10 Defeat the mission without any group members dying.

Slaughter is as Slaughter Does

091314

10 Wipe out the entire zone in under 90-minutes.

Savior of Volska's Husk

081512

40 Complete the (3) listed achievements.

Kill The Hatchlings Time Trial

090714

10 Defeat the mission in under 30 minutes.

Kill The Hatchlings Challenge of Toughness

051610

10 Defeat the mission without any group members dying.

Golem Hooky

050110

10 Defeat the mission without killing any lava golems.

Savior of Convorteum

081512

40 Complete the (3) listed achievements.

The First Corruption  Time Trial

071819

10 Defeat the mission in under 30 minutes.

The First Corruption Challenge of Toughness

091314

10 Defeat the mission without any group members dying.

We Interrupt the Following Spellcast

101122

10 Do not allow Delth's spell casting to get interrupted by MOB's. Once to the upper platform area of the zone, at the lava, Delth will stop in the middle of the platform to cast (2) spells. These spell casts take a long time to cast (2+ minutes each). While she is casting, MOB's will spawn and run towards her from three directions (from the ramp area that goes to the lower zone areas, the ramp area from the lava and the ramp area to the upper zone areas). If any MOB's get to her, her spell will be interrupted and she will start over with the cast. Killing any MOB causes it to respawn and run back in, immediately... so the best strategy is immediate no damage aggro (take off weapons, damage shields...). Having a mezzer is a huge benefit! before they get to Delth (do not to kill them). Once Delth finishes her first cast (emote: "I have gained sufficient power to proceed. Get rid of those creatures quickly!"), you can then kill the current wave. This is followed by a second cast & wave (same strategy). Do this successfully on the first two waves and you should get the achievement.

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HUNTER

NAME

POINTS

NOTES

REWARD(S)

Novice Hunter of Underfoot

052821

50 Complete the (4) listed achievements. Firstslayer's Satchel (22-slot, 100% bag)

Hunter of Brell's Rest

052521

10 Defeat the (15) listed targets. N / A

Hunter of The Cooling Chamber

052721

10 Defeat the (16) listed targets. N / A

Hunter of Pellucid Grotto

052721

10 Defeat the (15) listed targets. N / A

Hunter of Fungal Forest

052821

10 Defeat the (15) listed targets. N / A

Adept Hunter of Underfoot

053021

50 Complete the (4) listed achievements. Firstslayer's Rucksack (24-slot, 100% bag)

Hunter of Arthicrex

052921

10 Defeat the (14) listed targets. N / A

Hunter of Lichen Creep

052921

10 Defeat the (15) listed targets. N / A

Hunter of The Underquarry

053021

10 Defeat the (15) listed targets. N / A

Hunter of The Foundation

053021

10 Defeat the (10) listed targets. N / A

Veteran Hunter of Underfoot

053021

50 Complete the (4) listed achievements. Firstslayer's Backpack (26-slot, 100% bag)

Hunter of Brell's Temple

0522521

10 Defeat the (7) listed targets. N / A

Hunter of Kernagir, the Shining City

053021

10 Defeat the (15) listed targets. N / A

Hunter of The Convorteum

052821

10 Defeat the (21) listed targets. N / A

Hunter of Volska's Husk

052821

10 Defeat the (10) listed targets. N / A

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LORE

Lore is from / based on Daybreak, Expansion release information and / or Dev / Beta Forum Info.

Brell's Rest

Brell's Rest is the place where the worthy of Brell's worshippers go when their time on Norrath ends. Some worshippers are given places amongst those of the Underfoot, to work on the world, but few find such a thing to their liking. Many spend their afterlife in an "ideal" setting for their race. Dwarves, gnomes, gnolls, kobolds and others all live in or around Brell's Rest or in the Shining City just out of sight on the sphere above. However, most of the residents of the Rest are gnolls and kobolds. The dwarves tend to stay in the city brewing beer and crafting things in stone and metal, while the Gnomes tinker, though some of them also wander the land to see what's up out there.

There is much conflict between the gnolls and kobolds in this domain, since conflict is what they love. Their violent and destructive tendencies tend to keep them out of the Shining City.

There is also an arena dedicated to battle in Brell's Rest. Here groups of warriors challenge each other to games to prove their superiority.

The Foundation

The Foundation is where mountains are "born." In the early days, Brell created stone giants known as the Genari and charged them with raising mountains all over the multiverse. But his personal interest in this form of sometimes destructive creation waned, and now the Genari do their endless, tireless work with little help from their creator... not that they complain.
The Cavern of Clay, a cave located off of the Foundation, is one of the deepest locations of the Underfoot. It is here that the Clay of Cosgrove is found. It wells up from the ground and is scooped out by workers to be used as needed by Brell himself. The clay was meant to be taken on a cycle, but has been over-mined and is beginning to run low. It is not only the minions of Brell that are taking the clay; the Cliknar have dug a tunnel into the rear of the Cavern of Clay and have been taking the clay for themselves as well.

The Clay of Cosgrove was in the Underfoot even before Brell. It is the only material in this realm that is not his of his making. It is the clay of creation and defies all powers of the gods other than in its use as a device for creation.

The walls and ceiling of the Foundation are covered by a variety of phosphorescent fungus in varying colors, creating a bright environment that almost seems to be open air. Within this environment the servitors of Brell grow food similar to what might be found in Norrath, as the bioluminescence creates enough light to grow by.

Recently the drive to raise mountains has been greatly diminished, so others of Brell's realm have taken to using the area at the Genari's feet for their own needs. Farms sprang up to feed the local populace.

A heavy population of insects, known as Cliknar, can be found in the area. They feed the fungus and other creatures as well as pollinate the plants. They were originally used as farm workers and helped supply the residents with food.

Over time, the Cliknar lost much of their ability to grow their food and have taken to hoarding more and more for themselves instead, making for lean times among the other residents of the Underfoot.

The area between the Genari and the clay staging area looks like a rather organized series of farmsteads where fungus and other odd plants are grown on hard, unyielding ground. Rarely, the farmers will head into this area to gather wild resources. Even more rare is the arrival of a new Genari.

Entarr Coldheart

The ancestor of Captain Dunstan Coldheart of the Froststone Keep found in Crystal Caverns, Entarr Coldheart was a close companion of Dain Frostreaver I. Entarr died of old age in Froststone before the founding of Thurgadin. Though long dead, Entarr is still fiercely proud of the Coldain race.

Pellucid Grotto

The Pellucid Grotto is one of the areas of the Underfoot where the primal mineral underpinnings of Norrath and other worlds are managed. The race collectively known as the Crystalkin has made this their home since before memories were made.
Pellucid Grotto is a natural formation of colorful stones, where light shines through translucent crystal layers above great fissures in the ceiling, giving the area its name. Beautiful crystals thrust up from the ground of the caverns, emerging from the cave-like walls and acting as dim light sources. Other crystals, gems, ores, gasses, and substances can also be found throughout the Grotto.

The Geodech, the Crystalkin city, is dedicated to the implementation of Brell's vision through the efforts of the Crystalkin themselves. The town was built inside the cracked stony shell of the original geode-like "seed" which Brell brought forth to create this area. This part of the city is known informally as the "Upper City". Geodech's structure sits partially embedded in a large, hardened flow of obsidianite, called The Obsidian Scar, which is the main center of industry for the Crystalkin and where they refine and polish the gems which are to be taken to the Repository. The outer portion of the Crystalkin city is referred to informally as the Lower City, and the busier parts of this Lower City are arranged on the flatter areas of the Scar. The Upper City and the Lower City have been split recently by a wave of violence sparked by a third group of the Crystalkin deciding to leave the city in favor of following the Faith of Self. Tensions between the two groups are still high.

Surrounding Geodech, the Obsidian Scar, and other areas within the vicinity are outcroppings of a primal metallic material known as Euthorium. A great mass of Euthorium to the east of Geodech, originally part of a collapsed natural pillar, has been worked into a kind of natural bridge known as the Euthoric Bridge, which connects the central city with The Black Plinth. The Black Plinth is a prominent feature of obsidianite that serves as a landmark and as a ceremonial meeting place where the Crystalkin perform certain rituals.

The cave systems in this area are responsible for the creation of many of the gems found throughout Norrath. The Crystalkin harvest these crystals to make the gemstone seeds which are then sown into Norrath through The Repository. Within the Repository is a representation of Norrath where the gems are literally placed into the world by Brell's servants. The keepers of the Repository can change the floor map at any time to display a different portion of some other world; for now the focus is on Norrath.

Recently, the normally well-ordered reality of the Pellucid Grotto has come unstrung. The harmonious creations of Brell now find themselves in conflict, and the vital work of the Underfoot is suffering as vast portions of the Underfoot lay idle. The crisis may soon spread to other metaphysical realities, with catastrophic consequences for all.

Brell's Arena

Located just off Brell's Rest, Brell's Arena is a small battleground that was created by Brell Serilis to allow the gnolls and kobolds to "play" a vicious game known as the Boomerang Brawl. This unusual game is run by Gilbot the Magnificent, a gnomework creation of Brell.
Throwing heavy metal boomerangs at others, participants earn points for their team. Points are lost for being hit by boomerangs or by running into an exploding barrel. This gives the aggressive kobolds and gnolls an outlet for their destructive instincts.

As with all games, enforcers are present to make sure all contestants adhere to the rules of the brawl. The champions of the brawls earn treasure befitting their rank.

Trouble in Paradise

Gnoll and kobold warriors have clashed joyfully on the battlefields of Brell's Rest for millennia, but recently the kobolds have found fewer sparring partners. The gnolls have been acting stranger and stranger, as though they are hiding something from the rest of the realm. Most aren't speaking at all, but those who do will only whisper of one they call "The Destroyer" or "The Undying One," their faces twisted by equal parts fear and adulation. Whoever or whatever "The Destroyer" is, the gnolls do not appear to have it under their control just yet.

The Genari

The Genari are titan-sized giants that were created by Brell Serilis to hold up and cause movement within the mountains of the worlds. There is no leadership amongst the Genari, as they are merely servitors of Brell. Each Genari stands on a different piece of the Underfoot, called a foundation, representing a mountain range one of any number of worlds.

When Ro raised the Serpent's Spine Mountains on Norrath, he created many problems for the Genari, and several were crushed under the additional weight. Brell created more Genari to carry the load, but many of the dead Genari have been kept in place, their unmoving stone corpses acting as support columns. As the Serpent's Spine compresses over time, its weight continues to crush the supporting Genari, which will need to be removed and replaced with more flexible living Genari.

The Underquarry

The Underquarry is a multi-lobed underground strip-mine where servitors of Brell toil endlessly to mine the living rock along a system of pathways and veins. It was once a few large caverns quietly hiding underground. Flowing water breached the caverns, creating two massive sinkholes. Since then the water flow from above has ceased and Brell's minions have turned the caverns into mines and quarries for needed materials.
This multi-purpose mine provides precious metals and stone to the jewelers, masons and carvers of various realms. The products of the mine include copper, silver, gold, marble and other useful materials.

The Rive, a huge crack in the ground of the caverns, was created when Brell smashed his fist into the ground of the cave; cracking the ground to reveal a well of lava below. At all times of the day and night servants carry scraps of stone, metal and even dead stone or metal creatures to the Rive and drop them in. These materials go into the Rive to appear in mortal realms like Norrath. It is the Rive that allows the Underfoot to seed these items into the realms over which Brell holds sway.

The workforce of the mines is made up of a variety of [Brell’s] minions. From massive stone golems and Genari to the smallest mephit, most usually work the mines without care or complaint. Most of the material is hauled out on the backs of minions, a labor that they enjoy immeasurably.

Tunnels created by the Greken lead to other areas of the Underfoot. Brell’s minions are currently terrified of the intruding Cliknar which occasionally venture in from nearby Arthicrex hive.

Since Brell’s recent distraction, some of the usually dedicated Burynai have blocked off part of the mines to others, and there has been a Cliknar invasion in another part of the mines. Production, usually a cyclical matter, has continued non-stop in all other parts of the mine. This has caused a massive overproduction of raw materials in the Underfoot that threatens to become a problem in the worlds that the Underfoot supplies.

Arthicrex

Built by a race of ant-like creatures known as the Cliknar, Arthicrex is the great anthill of the Underfoot. The interior of Arthicrex itself is composed of winding circular tunnels and circular rooms, built from mud and trimmed with stone and chitin. Cliknar live crowded in spaces that most species would find confining.
Entering the hive itself is a deadly proposition, as the Cliknar will attack en-masse and swarm over any foe.

The southern end of the cavern housing Arthicrex is currently home to a group of disaffected Underfoot races who have built a temple dedicated to the idea of enlightened self interest, a notion being spread by followers of a new cult which calls themselves the Autarchians. Though the Cliknar also heard the indoctrination of the Autarchian messengers, they interpreted the message differently, being a hive mind.

The unity of the hive mind, together with the teachings of the Faith of Self, have caused the Cliknar to deviate radically from the plans of Brell Serilis, and to cause the ruin of vast portions of Underfoot as area after area falls under Cliknar attack.

The northern half of Arthicrex is a large desert, formerly fertile and beautiful but now given over to spider infestations, mining, and military maneuvers as the Cliknar perfect their plan for the conquest of all of Underfoot. Their desires for much more than territorial acquisition has turned them away from Brell and the needs of the Underfoot. Their lack of faith in their god has caused the great farmlands to decay into their current state.

The Cliknar

The Cliknar were once orderly servants of Brell Serilis, tending their farms and feeding the denizens of Underfoot through their efforts. All but forgotten by Brell, the Cliknar were the first creatures to fall under the sway of the heresy of the Faith of Self. They came to believe that they should be allowed to farm whatever they wanted, to DO whatever they wanted. They also discovered that they had a taste for Sporali. Slowly they dedicated more and more of their efforts to things that they desired rather than things that Brell desired.

These great ants became too powerful and too numerous, following their adherence to the influence of the Faith of Self. They began to ignore the will of Brell and behaved as they saw fit. This caused the other races of Brell to push them back to their hive and seal off their tunnels with great masses of quarried stone from the Underquarry. This measure is only a stopgap, for the ants are very clever and are figuring on ways to burrow out of their home to do as they please.

The hive of the Cliknar is the fortified hub of the community. The highest pinnacles loom hundreds of feet above the ground. The interior of the Hive is a maze of mud passages and small rooms, all swarming with inhabitants.

The Cliknar Queen runs the hive mind through scent and sound commands. She was the first of the minions of the Underfoot to fall sway to the Faith of Self. While the Cliknar workers do not fully understand the Faith of Self, their hive queen believes in it and so they follow its tenets.

Now that the Cliknar have broken down the barriers sealing them in the Arthicrex, they dominate the area, maintaining several slave races and food sources.

The Cooling Chambers

Water, boiling from the lava that is the life's blood of the Underfoot, pours into the Cooling Chambers from a sinkhole in Brell's Rest. The water is cooled by Brell's servants as it flows through the chambers and eventually grows cold enough to turn to ice. This water can be sent to other realms during its cooling stages, as needed.

The main population of the Cooling Chambers is a group of Coldain (Ice Dwarves) that are perpetually cooling the water that flows away from the central core, by means of a series of endothermic reactions. The ice is used to keep a massive necromantic beast frozen in a jagged glacial iceberg floating in the lower lake.
Unfortunately, some of the Coldain have rebelled against Brell's influence because of the meddling of the first creation. One of them has learned to harness the power of the beast and is siphoning power away from it in order to fuel his own malicious schemes.

The Coldain are not comfortable in the top half of the Cooling Chambers but no one can perform as well as they do in the chilly depths of the Chamber. They are primarily workers, intent on their tasks, but many have gone rogue. Some rebellious workers are still, to all appearances, at work, but grudgingly. Others are roaming the passageways causing havoc.

Undead of all types can be found throughout the Cooling Chambers. The workers react with terror at the sight of the undead and flee their approach.

Tasnise Underbelly

Tasnise Underbelly, Ancestor of the Underbellys of Thurgadin, was the inspiration for the dark studies that Dalgrim Underbelly undertook. Unlike his grandson, Tasnise was brave enough, or foolish enough, to dive headfirst into necromancy and death worship. He walked a fine line between worshiping Brell and secretly lusting for the power that Bertoxxulous promised him. In the end it was Brell who claimed his soul when Tasnise died, but his heart secretly belonged to Bertoxxulous by that point. Brell claimed him as an act of spite toward Bertoxxulous, as revenge for trying to steal one of his priests.

Tasnise has not forgotten his love of darkness. He was the first creature in Brell's domain to hear and respond to the First Creation's call. He hides in plain sight in the Cooling Chambers now, to all appearances a faithful servant of Brell. But secretly he plots to overthrow the Lord of the Underfoot, in the service to the First Creation, so he can return to Norrath and raze Thurgadin, dreaming that it will then be rebuilt as a haven for Bertoxxulous.

Only Brell's will prevents Tasnise from leaving the Underfoot and taking over Thurgadin.

Thorbin the Elder

An ancestor of Coldain Guard Thorbin of Thurgadin, Thorbin the Elder was a close companion of Dain Frostreaver II, and was killed in battle with the Kromrif, when he sacrificed himself so that a troop of Coldain warriors could escape to a nearby rally point in a battle outside Kael. Thorbin dislikes spending time at the hot springs entrance to the Cooling Chambers but he can withstand the heat, if he has to. No one else in Brell's Realm is as skilled and adapted to the work in the depths of the Cooling Chambers, where the air itself turns to ice.

Taelin the Fearless

After years of living in obscurity within the thieves' guilds of Freeport, Taelin Barnoc has come to the Underfoot to start over. Determined to reverse his fortunes, he gave himself the moniker Taelin the Fearless. It wasn't long before he bumped into Rodrick Cleanheart, who convinced Taelin to take on the undead currently running amok in parts of the Cooling Chambers. However, once Taelin realized the danger involved, he became anything but fearless. He stands at the entrance to the tunnels, too afraid to return to Rodrick with the task unfinished.

Valcamph Shadowfrost

Valcamph Shadowfrost is the Grandfather of Valdicar Shadowfrost, a famous adventurer living in Thurgadin. He runs the main Alchemy area in the Cooling Chambers, overseeing the delicate mixing of materials needed to create the reagents for the cooling process. Valcamph is even more of a playful rogue than his grandson, and still longs for his adventurous days in the frozen wastes of Velious. Valcamph thrives on assigning foolish, dangerous tasks so that he can live vicariously through others experiences.

Kernagir, The Shining City

Kernagir is also known as the Shining City, where the chosen of Brell Serilis go to live out eternity in Underfoot. It was constructed by the finest craftspeople of Norrath to serve and glorify Brell.

While other races have occasionally been granted access, Kernagir is mainly inhabited by dwarves, Coldain, gnomes, goblins, gnolls and other craftsmen of several trades. The highest tier of denizens in the city are the designers and architects, those whose inspirations and ideas fill the worlds of Brell's creatures with incredible innovations. With unlimited natural resources at their disposal and unlimited time to work with them, these crafters are free for their creative pursuits.
"Why do we build? We were created in His image -- to craft, to construct, to engineer, to tinker. We build because it is our purpose and the ultimate expression of our creator's will. We build for his glory and for his approval. We build because we can. We build because we must. We build because we are." – Kaffidor, Paladin of Brell
Buildings within the city were created with bright and beautiful stone, decorated with colorful glass, magical sigils, runes, and gold trimmings. Most were built in honor of Brell, for his minions have no need of sleep and own nothing that they do not need to do their tasks.

Life in Kernagir is normally peaceful as Brell was fairly restrictive about who was allowed entry. Recently though, things have taken a dark turn in the Shining City. A rift has formed among some of the beings that dwell there. Many of the residents are no longer interested in cooperating with their fellow craftsmen. Fortunately none dare to break the peace of Kernagir so close to Brell's temple, but with increasing tensions, there is no telling how long this peace will last.

With Brell's lack of attention to his domain, these skilled craftsmen are now sought after by those who follow the Faith of Self. Bellikos envoys have already spread the heresy of individualism into the Shining City and have been actively recruiting for supporters among its denizens.

Where most of the population of the Shining City keeps their thoughts and opinions on the Heresy of Individualism to themselves, the notions spread by these emissaries are being talked about among the Creator's Guild. This has led to a philosophical schism and the taking of sides. The acrimonious debate between the two sides is descending towards violence and may lead to rampant chaos in the Shining City now that Brell's influence has disappeared.

Fungal Forest

The Fungal Forest is dominated by massive and colorful mushroom trees with fungus undergrowth. There redwood-sized fungi make up the bulk of the forest, with small mushrooms, molds and lichens covering the ground. The ground is dark and moist, and in some places sinkholes in the mulch lead into caverns under the forest. The undergrowth in this area is dominated by green moss and small fungi.
Mephit workers lurk around aptly named Mephit Lake as they take a break from their labors. The edge of the lake is ringed by blue topped mushrooms. Undead Sporali have recently invaded the south eastern region of the forest, trying to corrupt the fertile earth. The Cliknar have also made their way into the forest from the northeast.

Many servitors of Brell, including the Telmira, Gigyn, and as well as the Cliknar, can be found throughout the forest. Other creatures such as frogs, spiders, beetles and snakes can be found in the area as well.

The Telmira are small elemental beings created by Brell Serilis to do simple work that can require fine-manipulation. An extremely smart race, they can understand all languages. Though can speak, they generally choose to remain silent. A heavy concentration of these creatures surrounds a large mushroom ring.

The Gigyn are rather large elemental life forms, more than twice the height and four times the mass of a human. They speak in low rumbles that only others of the Underfoot understand. They, like most natives to the Underfoot, understand all languages.

The Telmira and the Gigyn work well with other inhabitants of the forest to keep the Underfoot working properly. They have a good relationship with others who exist in harmony with the Underfoot, and work together to keep the Cliknar from invading deeper within the forest.

Lichen Creep

Lichen Creep is a lava-veined cavern that has been slowly mined out over eons for the valuable levitating stone ore that is used to power various creations in the Underfoot. Narrow veins of lava wend their way through the cavern floor and walls, occasionally forming small lava pools and giving the entire area a molten orange glow.
The Mephit miners that burrow into the Underfoot maintain the largest presence in Lichen Creep, processing and sending loads of stone up through the hole in the top of the cavern. When large chunks of levitating stone are uncovered, the Mephits burrow into them for the more valuable ore, and leave behind levitating husks that they then convert into living quarters and various other facilities.

The Mephits work tirelessly to mine levitating stone, and tend to ignore the minor annoyances and disruptions of the various races that have recently taken up residence in the caverns. While they do not actively seek to destroy the other races, they will slaughter them mercilessly if they find them interfering in Mephit business.

Cliknar forces have begun to encroach upon the cavern and have set up camps amongst the rubble and slag heaps. They continue to expand their empire and are carefully scouting Lichen Creep for future conquest. They remain fairly unobtrusive and, other than an occasional scouting sortie, they are content to remain relatively hidden amongst the rubble and slag heaped at the side of the cavern.

Meanwhile, the newly arrived Sporali have been traumatized by their recent encounter with the Underfoot and the few that have escaped the clutches of danger and death hide themselves in the lichen covered areas of the cavern. Some Sporali are fascinated by the Underfoot, but most are trying to find a way back to Corathus Creep. Between the lava creatures who kill them on sight and the Cliknar who view them as a food source, the Sporali live a very rough existence.

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ZONES & PROGRESSION

New zones added with / during this expansion.

For some reason, zones in this expansion, Zones are often referred to as Tier 6 to Tier 9 (skipping Teir 1 to Teir 5). Perhaps they were including / counting  the zones from the previous expansion (Seeds of Destruction)?

To avoid confusion with other sites, I will follow that same pattern here.

Proper Group Progression is basically defeating the group mission(s) in each Tier to Progress to the next Tier.

Proper Raid Progression involves looting and clicking a raid-dropped items. Tier 6 Raids have no requirements, but Tier 7 & Tier 8 Raids do: Coin of Brell (Tier 7 Raids) and Emblem of Brell (Tier 8 Raids). The Amulet of Brell can drop in Tier 9 Raids and acts as a backflag click.

Arthicrex (Tier 7)

Brell's Arena

Brell's Rest (Tier 6)

Brell's Temple (Tier 8)

Convorteum (Tier 9)

Cooling Chamber (Tier 6)

Dragoncrypt (aka Lair of the Fallen)
(Listed in-game under EverQuest... see here for more.)

Fungal Forest (Tier 8)

Kernagir, the Shining City (Tier 8)

Lair of the Fallen (aka Dragoncrypt
(Listed in-game under EverQuest... see here for more.)

Lichen Creep (Tier 8)

Pellucid Grotto (Tier 6)

The Foundation (Tier 7)

The Underquarry (Tier 7)

Volska's Husk (Tier 9)

OTHER

An instanced zones, it has a unique map along with an explorer Achievement.

  • Brell's Arena is a special event ("Adventure') zone accessed by way of Gilbot the Magnificent or Gilbot the Golden in Brell's Rest. Basically, this is a timed game event / instance and you can earn specialty coin in increasing amounts (do better, get more) to spend with the NPC you got the adventure from.
  • Dragoncrypt (aka Lair of the Fallen) (technically added with the Underfoot Expansion... is not listed in the Map Tool, but does show up under Achievements listed under Original EverQuest (even though it's game location would better dictate Planes of Power).
  • There are two variations to the zone (an alive or an undead dragon... thus the two variant names, perhaps).
  • These zones are accessed via Tierna Morganna in the Plane of Knowledge, while possessing a Forgotten Crypt Key and following along.
  • The Forgotten Crypt Key is obtained as a random and somewhat rare drop (it appears this can drop in any 80+ zone); or purchased from a Loyalist Vendor.
  • It appears that which variant of the Forgotten Crypt Key that you have (dropped or purchased) will determine if you get the live or the undead dragon.
  • The Forgotten Crypt Key is a one-time use item (it's expended).

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EXPANSION VISIBLE ARMOR SETS

For some reason I am not very clear on, armor sets in this expansion are often referred to as Tier 6 to Tier 9 armor (skipping Teir 1 to Teir 5). Perhaps they were including / counting  the armor from the previous expansion (Seeds of Destruction)?

So, to avoid confusion with other sites, I will follow that pattern here.

There are some dropped visible armor items, but none of them appear to be part of a whole set.

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ALTERNATIVE CURRENCY

There was no actual raid coin this expansion.

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SPELLS, SONGS & DISCIPLINES

Rank I Spells in this expansion were limited becuase as an expoansion with no Level Increase, classes only got a few new Spells, Discs or Songs. The Rank I Spells were acquired via Group Missions, but are now avialable from Spell Vendors in the Plane of Knowledge.

Rank II Spells were acquired a a drop (various 'Trade-In Gem' items), that were traded to Holdegar Bairdun in Brell's Rest for the actual spell /tome / song that you could then scribe.

Rank III Spells were acquired via Raids as a Scintillating Obsinianite Rune (Level 83), a Sparkling Precandescent Rune (Level 84) or a Twinkling Hyperfiligreed Rune (Level 85). They are traded to Dwekvard Gravelpick in Brell's Rest for the actual spell / tome / song that you could then scribe.

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PROGRESSIVE / EVOLVING ITEMS

Progressive items in Underfoot are progressed by equipping them and killing MoB's that grant experience.

The evolving items from this expansion can be purchased using Gold Token (earned via the adventure / mission that Gilbot the Golden offers); or from Merchant Akele (using Mark of Valor, earned via Group Missions) (both NPC's are in Brell's Rest).

There is one (1) evolving item for each Class and all of them have five (5) Levels.

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RAID INFO & STRATEGY

The generic strats / info below are from successful raids that I was part of, from research and / or from what I recall. The below info should be adapted, as seen fit, by your Raid Leader. Key might also emotes noted below. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. In any situation, Players fulfilling their roles, using assist, and following emotes is always essential. There is always more than one variant strategy that can successfully defeat a raid. As Levels increase, defeating old raids can prove much easier and more forgiving (even as a group or solo / molo, depending on how old the raid event is). However, sometimes, certain mechanics still have to be honored. It has been known that in some events, due raid mechanics, too much DPS; killing MoB 'X' before MOB 'Y'; and similar, can bug the raid and cause it to fail. The below info does not include details on how to complete raid-related achievements (see above for those). Some of these targets may require 'zerging' into the zone get to them (killing stuff along the way). They may also have evenmt spawned 'adds.' On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell Damage, Melee Damage and absorbs DoT damage), at least until such time as certain later expansions (typically, expansions that are at least seven-plus expansions after the expansion of the related target)... then it is removed. While older targets are static open world (non-instance) events, which you can an instanced version of via an Agent of Change (in various locations. Do not forget that many of the old world dragons are 'belly casters,' meaning you need to basically be under them to land spells. Some of these targets were 'beefed' up in 2008 as "Fabled" targets, with enhanced loot drops, that can still be found during the Legacy Anniversary events.

These raid events do include proper progression requirements in order to 'request' the raid events (but not to participate), otherwise the 85% rule applies (aka 'will-in,' or Five (5) Flagged Players for every one (1) unflagged Player).

If I missed anything or got something wrong, let me know!

FIPPY'S REVENGE (Tier 6)          THE UNBURROWING (Tier 6)          THE BEAST BELOW (Tier 6)          MASKED INVADERS (Tier 7)

THE WRATH OF BRATH (Tier 7)          CLIKNAR HIVE GUARDIANS (Tier 7)          CLIKNAR QUEEN (Tier 7)          A CUNNING PLAN (Tier 8)

THE FUNGAL CORRUPTION (Tier 8)          TRIAL OF DESCONSTRUCTION (Tier 8)          TRIAL OF CREATION (Tier 8)          AN AUDIENCE WITH BRELL SERILIS (Tier 8)

THE GATEKEEPER (Tier 9)         THE STONE WARDEN (Tier 9)          UNSTABLE CREATION (Tier 9)          THE KEYMASTER (Tier 9)

THE HALL OF RECORDS (Tier 9)         MAGUS SISTERS (Tier 9)          THE FIRST CREATION (Tier 9) 

FIPPY'S REVENGE (Tier 6)

NPC: Algera Chindlebot in Brell's Rest, keyword 'Face Him.'

BASICS

  • Pull / tank Fippy Darkpaw to bottom of the bridge that leads  to Brell's Temple (Fippy Darkpaw normally re-appears not too far away, such as on the rocks in the lava pond, imo).
  • Non-melee can avoid many of the AoE's by staying 100+ away from Fippy Darkpaw.
  • Take Fippy Darkpaw down 20% within 10-minutes, each time, to avoid him powering up.
  • Kill add wave(s) within 2-minutes, else you will still have adds to deal with when Fippy Darkpaw reappears.
  • Aggro Fippy Darkpaw ASAP or the event can fail / reset.
  • Other than a shade of Fippy Darkpaw, adds can be mezzed.
  • Fippy Darkpaw will despawn 80%, 60%, 40% and 20% and assorted add wave(s) will spawn each time.
  • Take Fippy Darkpaw down 20% within 10-minutes each round, to avoid him powering up (hits harder).
  • Fippy will re-appear once the adds are dead, or 2-Minutes have passed. If adds aren't killed in time, you will have adds and Fippy to deal with at the same time.

Each time Fippy re-appears, he will have a different name and use variant name and varied attack abilities.

100%

Fippy Darkpaw uses:

  • 'Darkpaw Rending' (Single Target 25K HP DD & 4K HP DoT for up to 5-Tics);
  • 'Howl of the Tortured' (Up to Level 99... PB 50-Range AoE Fear with a -150 INT & -300 Attack).

Take Fippy Darkpaw to 80% and he will despawn.

80%

  • Kill the fifteen (15) a shade of Fippy Darkpaw and / or a weak minded brute adds (you may have to go tag some of them).
  • Have melee (or your best DPS) loot a Shattered Sabretooth Essence (these can drop in later add waves as well).
  • Once the adds are dead, or after 2-Minutes, Fippy Darkpaw the Undying will appear. Aggro ASAP.
  • Fippy Darkpaw the Undying uses:
    • 'Pain of the Undying' (100-range AoE 1-Second Stun with 10K HP DD);
    • 'Vision of Death' (200-Range Feign Death);
    • Buff's himself with 'Undying Resolve' (10M HP Rune).
  • Use (click) the Shattered Sabretooth Essence.
    • Effect: 'Shattered Sabertooth Shield' that gives a 10-Minute 'Sabertooth's Rebuke' buff-proc that allows you to overcome Fippy Darkpaw the Undying's rune.
  • Take Fippy Darkpaw the Undying to 60% and he will despawn again.

60%

  • Kill the fifteen (15) a shade of Fippy Darkpaw and / or a weak minded brute adds (you may have to go tag some of them).
  • Once the adds are dead, or after 2-Minutes, Fippy Darkpaw the Destroyer will appear. Aggro ASAP.
  • Fippy Darkpaw the Destroyer can warp to the Player who is furthest away, so have everyone stay close!
  • Fippy Darkpaw the Destroyer uses:
    • 'Shadow Strike' (single target 25K HP DD);
    • 'Undying Resolve (Fippy Darkpaw the Destroyer's self-buff 10M HP Rune).
  • Take Fippy Darkpaw the Destroyer to 40% and he will despawn again.

40%


  • Kill the eight (8) a shade of Fippy Darkpaw and / or a weak minded brute adds (you may have to go tag some of them).
  • Once the adds are dead, or after 2-Minutes, Fippy Darkpaw the Fabled will appear. Aggro ASAP.
  • Fippy Darkpaw the Fabled uses:
    • 'Ruined Lands' (30-Range 2-Tic 5K HP DoT AoE with 75% snare);
    • 'Vision of Pain' (single target Charm up to Level 99 Gnoll with a Gnoll Illusion).
  • Timed waves of three (3) to (4) 'sabertooth' adds will spawn (a sabertooth brutea sabertooth martyra sabertooth spiritist...) will now begin and continue for the rest of the event.
  • Take Fippy Darkpaw the Destroyer to 20% and he will despawn again.

20%

  • Kill the eight (8) a shade of Fippy Darkpaw and / or a weak minded brute adds (you may have to go tag some of them).
  • Once the adds are dead, or after 2-Minutes, Fippy Darkpaw the Immortal will appear. Aggro ASAP.
  • Fippy Darkpaw the Immortal uses 'Darkpaw Vengeance'' (single target HP DD for up to 100K).
  • Finish off Fippy Darkpaw the Immortal for the win.
    Open the chest (Fippy's Treasures) for loot!

EMOTE (warning): 'Fippy is growing in power and approaching demi-godhood as he stands unchallenged in the Plane of Underfoot.' (Aggro Fippy ASAP!)

EMOTE (fail): 'No longer bound by his body in Norrath, Fippy ascends to demi-god status and assumes his role as destroyer of all. You have failed.' (Event fail.)

EMOTE: 'Fippy has gated back to his home!' (Next phase has started.)

EMOTE: A Vision of Death clouds your mind. (Stand up!)

THE UNBURROWING (Tier 6)

NPC: Kronk Kollus in Pellucid Grotto, keyword: Will Try.

This raid involves two (2) bosses, Grunkuck the Beast (who is perma-rooted) & Kelmuck, Grunkuck's Mate.
One appears near a cave (Kelmuck, Grunkuck's Mate) and the other appears on an island (Grunkuck the Beast) in the nearby water.

100%

  • Engage Grunkuck the Beast.
  • Grunkuck the Beast uses or can...:
    • Summon;
    • Single-target Rampage;
    • Flurry;
    • Use 'Sluggishness of the Otherworld' (a directional (side) corruption based 30% Melee Slow with 50% Spell Slow... avoid being beside Grunkuck the Beast).
    • Grunkuck the Beast will emote two (2) Players at a time (to include the tanks).
    • Grunkuck the Beast will banish Players (for the entire raid) into the water on top of some rooted adds...
      • an underdeveloped whelp (can be snared / rooted... kite them until they die, or just kill them);
      • a dimensional beast whelp (kite if needed, but kill them).
    • Uses 'Otherwordly Explosion (Knock Back and Toss Up with 30K HP DD);
    • Uses 'Blank Slate' (6-Tic Melee & Caster Silence with a 4K HP DoT).
    • Uses 'Vicious Strike' (single target 25K HP DD).

70%

  • Grunkuck the Beast will warp (southwest) and then 2-Minutes later, warp again (northwest).
  • Each time Grunkuck the Beast does this, four (4) a dimensional beast adolescent will spawn.
    These are rooted in place and heal Grunkuck the Beast, basically countering a lot of DPS on Grunkuck the Beast.
  • Put a tank on each a dimensional beast adolescent and them kill them ASAP.

43%

  • Kelmuck, Grunkuck's Mate will spawn.
  • Kelmuck, Grunkuck's Mate also uses:
    • 'Otherwordly Explosion (Knock Back and Toss Up with 30K HP DD) and 'Blank Slate' (6-Tic Melee & Caster Silence with a 4K HP DoT).
  • Waves of adds will from the water (waves of four), and well as near Grunkuck the Beast (also about four adds).
    • Deal with an underdeveloped whelp and / or a dimensional beast whelp, as before.
  • Kill Grunkuck the Beast and Kelmuck, Grunkuck's Mate (ored does not matter) for the win.
  • Open the chest (an insulated chest) for loot!

EMOTE: Grunkuck is healed. It seems unlikely that she can be killed while any of her first children stand guard over her. (Kill the adds.)

EMOTE: Grunkuck looks at <PLAYER> with glee! (run away from raid... you have about 15-seconds to move 1.2K away from raid)

EMOTE: Grunkuck looks at <PLAYER> with strange intent. (run away from raid... you have about 6-seconds to move 1.2K away from raid).

EMOTE: Grunkuck begins to fear for her life before such powerful foes. In desperation she sacrifices part of her dwindling strength to open the largest tear in space yet, summoning aid! (Kelmuck, Grunkuck's Mate has spawned.)

EMOTE: Kelmuck, Grunkuck`s mate shouts 'Grunkuck's mate screams in rage at the wounds his mate has suffered. With a powerful blast of healing he sacrifices his own health to heal her.' (Kelmuck, Grunkuck's Mate is damaged and Grunkuck the Beast is healed.)

THE BEAST BELOW (Tier 6)

NPC: Rodrick Cleanheart in The Cooling Chamber, Keyword: Plot.

BASICS

  • Be invisible when move over water to avoid aggro from adds in the water.
  • Fight on the front or rear of Grunkuck the Beast & Kelmuck, Grunkuck`s mate to avoid the directional side attacks ('Sluggishness of the Underworld,' a 150-Range side attack... a 50% Spell Slow, 130% Melee slow for 10-Tics).

100%

Engage Grunkuck the Beast, who is perma-rooted on the island that you see her on.

  • In addition to her directional side-attacks, Grunkuck the Beast can summon Players (outside her melee range); Flurry; Single Target Rampage; Enrage; AoE Rampage; & uses 'Vicious Strike' (a 25K HP DD).

70%

Grunkuck the Beast will teleport to the southwest (perma-rooted).
About 2-Minutes later, Grunkuck the Beast will teleport again, this time to the northwest (perma-rooted).

  • At each location, Four (4) a dimensional beast adolescent will spawn around her (perma-rooted).
    • a dimensional beast adolescent use 'Tearing Throw' (18K HP DD with stun and knockback).
    • Swap to and kill these adds, for as long as they are alive attacking Grunkuck the Beast will heal her, not harm her!.
    • Kill them ASAP.

43%

  • Kelmuck, Grunkuck`s mate now spawns. He will sacrifice his own health to heal Grunkuck the Beast.
    • Kelmuck, Grunkuck`s mate will be at about 60% Health.
    • Grunkuck the Beast will heal to about 80% health.
    • Kelmuck, Grunkuck`s mate will also be perma-rooted.
    • Stay away from the sides of Kelmuck, Grunkuck`s mate, as well.
    • Kelmuck, Grunkuck`s mate uses 'Overpowering Strike' (single target 30K HP DD).
  • Four (4) at a time, the adds in the water will now aggro and charge the raid
    • a dimensional beast whelp (kite these while the raid finished off the two 'bosses' -- or kill them).
    • an underdeveloped whelp (kite these to kill them, they move slow).

Defeat Grunkuck the Beast & Kelmuck, Grunkuck`s mate (order does not matter) to win the event (any left over adds will despawn).

Open an insulated chest for loot!

EMOTE: Grunkuck looks at [Player] with glees! (The named Player should move 100+ away from others within 15-seconds ('Otherwordly Explosion' a 100-Range targeted AoE for 30K HP with Knockback).

EMOTE: Grunkuck looks at [Player] with strange intent. (The named Player should move 110+ away from others within 15-seconds ('Blank Slate' a 110-Range Targeted AoE 4K Hp DoT, with Silence effect for 6-Tics).

EMOTE: Grunkuck tosses [Player] to her young. (The named Players has been tossed into the water into perma-rooted adds... swim away ASAP... they are perma-rooted for now.)

EMOTE: Grunkuck is healed. It seems unlikely that she can be killed while any of her first children stand guard over her. (Kill the adds!)

EMOTE: Grunkuck begins to fear for her life before such powerful foes. In desperation she sacrifices part of her dwindling strength to open the largest tear in space yet, summoning aid! (Kelmuck, Grunkuck`s mate spawned.)

EMOTE: Grunkuck's mate screams in rage at the wounds his mate has suffered. With a powerful blast of healing he sacrifices his own health to heal her.' (Kelmuck, Grunkuck`s mate has sacrifices part of his health to heal Grunkuck the Beast.)

EMOTE: Grunkuck's mate goes insane with rage at [Player]. (The named Player should move 100+ away from others within 5-seconds ('Otherwordly Explosion' a 100-Range targeted AoE for 30K HP with Knockback).

MASKED INVADERS (Tier 7)

NPC: Greph in The Foundation, Keyword: Face.

BASICS

  • This is basically a 'ring' type event where you kill targets to eventually spawn new targets.
  • Position just outside, and south, of the tunnel you zone in at, to allow room for kiters and a 'safe' spot for casters.
  • Do NOT use any fire-based attacks (procs, spells, pet weapons, damage shields...they heal the Grekens).
  • All MoB's must be aggroed (any left un-aggroed for about 60-Seconds will fail the event).

BURYNAI

  • The Burynai don't see invis, do not summon (so they can be kited) and cannot be mezzed or snared.
  • There are about twelve (12) Burynai up and they do / will respawn once killed, so be ready for that.
    • a burynai brutale (powers up, hitting harder and harder and harder each time -- kill tis first!).
    • a burynai excavator (uses ' Sinkhole' a 4-Tic DoT that pulls Players to it with a 15K HP DoT).
    • a burynai sapper (uses 'Willsap' a 30-Ranger PB 30-Second Mezz... Paladin splash can cure this).
    • a burynai shaman (can buff the other Burynai).
    • a burynai warrior (flurries and can use 'Headcrusher,' a 75K HP DD with Feign Death chance).
  • Kill Burynai until the next phase activates.

SPORALI

  • Two giant non-aggro sporali will spawn (one of each or two of one type).
    • a sporali gloomspawn (kill this one, it uses 'Pox Vendela' a 1,250-Range PB AoE 6-Minute 2K DoT).
    • a sporali whitecap (leave this one alone, it can heal the raid with a 1,250-Range 'Shadow of the Whitecap,' a 50K HP heal).'
  • Continue to kill burynai until the next phase activates.

GREKEN

  • The burynai will despawn, fearful of the greken.
  • One (1) of two (2) possible grekens will start to re-spawn.
    • a greken adult (can summon and uses 'Burning Rage' a 30-Range AoE 3-Minute 2.5H HP DoT; & 'Serpent's Flame' a -125 to 125 directional 25K HP DD with 3-Tic 10K HP DoT)...
    • Or a greken youngling (can summon and uses 'Serpent's Flame' a -125 to 125 directional 25K HP DD with 3-Tic 10K HP DoT).
    • Both have an 'Inner Flame' buff (350 DS) when they spawn, that quickly dissipates.
  • About five (5) a blazing ooze will spawn (the greken will summon them) at a time.
    • a blazing ooze has an 'Oozing Flame' aura effect (5K HP DD when Players are in melee range).
      • Kite or kill them.

BURYNAI DESTROYER

  • Once the greken is dead, the burynai adds will reappear.
    • Deal with them as before.
  • The final boss, Burynai Destroyer, will also soon appear.
    • Burynai Destroyer uses 'Hypnotic Eye' (single target 3-Tic Charm); 'Piercing Scream' (PB 250-Range AoE 2-Second Stun & Melee / Spell Silence); & 'Sinkhole' (a 4-Tic DoT that pulls Players to it with a 15K HP DoT).
  • Defeat Burynai Destroyer for thr win and open The Winter Harvest for loot.

EMOTE: You lose the will to fight. (You are mezzed.)

EMOTE: You regain control of yourself. (You are no longer mezzed.)

EMOTE: SNAKE! (The Greken Phase has begun.)

EMOTE: As the massive molten snake dies, the Burynai start to poke their heads out of the ground yet again. (Final Phase has begun.)

THE WRATH OF BRATH (Tier 7)

NPC: Tenkar Everhot in The Foundation, Keyword: Mobilize.

BASICS

  • This event progresses on a timer, even if the raid is ready or not (adds dead or not).
  • For the most part, Brath is off-tanked until the very last phase.
  • Assign a durable Player, with a designated Healer (they need to live to do a hand in or the item is lost), to loot and hand in A Large Chunk of Agranite to Targamin Blockstacker, one (1) at a time (they are Lore & Temporary).
  • Assign a mezzer or two keep a trench guardian of Brath mezzed for the entire event.
  • Always deal with adds over Brath, but keep a tank aggroed on Brath (if Brath is without aggro for about 60-Seconds, the event fails).

TIMER 0:00

  • Talk to Targamin Blockstacker to get going.
  • Aggro and off-tank Brath until adds spawn to start the next phase.
    • Brath is not 'killable' due his regeneration.
    • Brath's regeneration can be weakened and removed along the way, by looting and handing in A Large Chunk of Agranite, which is dropped by certain adds (noted below).
    • Brath is perma-rooted at every location he moves to.
    • Brath can summon starting at 100%.
    • Brath has an aura-effect 'Gravity of the Void' (2,400-Range suppresses levitation for 5-Minutes).
    • Brath uses 'Apoplectic Golem Slam' (Targeted 40-Range AoE for 18k HP DD... it can be debuffed).
    • Brath uses 'Regeneration of Kaol' (self-buff 10-Minute Heal Over Time for 24K HP a Tic).
    • Brath uses 'Wrath of Brath' if you move away from Brath (1-Tick 20K HP DD with a Pull effect).
    • Brath uses 'Demolition Strike' (Emote based directional AoE for 30K HP DD).
  • For the duration of the event, a trench guardian of Brath (perma-rooted) will constantly use 'Grinding Gravity' (a slow Push and 1.5-Minute 8K HP DoT) on random Players.
    • The Player is kicked into the ravine that cuts through middle the zone.
    • Players can get run west to get out of the ravine.
    • This can be prevented, entirely, by keeping a trench guardian of Brath mezzed for the entire event.

TIMER ~0:20

  • Six (6) adds, all of which can summon at 100%, spawn and can include:
    • an autarch captain (uses 'Axeborn Lavaball' (targeted 1,200-Range AoE for 35K HP DD; can be stunned).
      • Loot A Large Chunk of Agranite from an autarch captain and turn it in to Targamin Blockstacker.
    • an autarch avenger (uses 'Dwarven Shield Strike' (single target 20K HP DD with Stun and Knockback; can be stunned).
    • an autarch basher (can be stunned).
    • an autarch healer (can heal the other adds; can be stunned).
    • an autarch warrior (can be stunned and mezzed).
  • Keep adds in close proximity to each other for easier AoE stunning or mezzing).
  • Kill them ASAP.

TIMER ~3:40

  • Brath will move to a new location (area of /waypoint -445, -300, -295).
    • Re-aggro Brath.
    • DPS Brath until adds spawn.

TIMER ~4:05

  • Six (6) more adds spawn that include:
    • an autarch captain (uses 'Smashing Hammerblow' (300-Range AoE for 19K HP DD with 1.5-Second Stun and Knockback).
      • Loot A Large Chunk of Agranite from an autarch captain and turn it in to Targamin Blockstacker.
    • Four (4) an autarch digger.
    • an autarch warden (non-aggro, it runs to Brath and has a knock back aura).
      • Kill an autarch warden with pets & range attacks, ASAP).

TIMER ~7:50

  • Brath will move to a new location (area of /waypoint -540, -330, -295).
    • Re-aggro Brath.
    • DPS Brath until adds spawn.

TIMER ~8:20

  • Six (6) more adds spawn that include:
  • -an autarch general.
  • --Loot both A Large Chunk of Agranite (one at a time, or have two different Players do this) from an autarch general and turn them in to Targamin Blockstacker.
  • --Brath will increase in DPS after the fourth hand-in, but now Brath can be killed as his regeneration is gone.
  • -an autarch avenger (uses 'Dwarven Shield Strike' (single target 20K HP DD with Stun and Knockback; can be stunned).
  • -an autarch basher (can be stunned).
  • -an autarch healer (can heal the other adds; can be stunned).
  • -an autarch warrior (can be stunned and mezzed).

TIMER ~12:00

  • Brath will move to a new location (area of /waypoint -575, -65, -265).
    • Re-aggro Brath.
    • DPS Brath until moves to yet another location.

TIMER ~12:50

  • Brath will move to a new location (area of /waypoint -455, -165, -295).
    • Re-aggro Brath.
    • Brath will not move again, but adds will soon start to spawn and attack
      • If the raid is taking to long (timer penalty), these adds will increase and can wipe the raid.
  • -Arcane Shard of Brath (kill it).
    • Do not kite / avoid Arcane Shard of Brath, as it will split into two (2) adds if you do (there is a warning emote, see to right).
    • Do not use magic-based spells on Arcane Shard of Brath, as it will cause an AoE on the raid ('Arcanus Overload,' a 200-Range PB AoE for 50K HP DD & a 1-Second Stun ).
    • Can cast 'Arcane Feedback' (a 2-Tic Spell Silence).
  • Enflamed Shard of Brath (can be killed by fire-based nukes).
    • Enflamed Shard of Brath uses 'Uncontrolled Oil Spray' 250-Range PB AoE for 15K HP DD with a 2-Minute DoT for 7K HP, -100% Double Attack Chance & 20% chance to Interrupt Spells).
    • Enflamed Shard of Brath uses 'Enflamed Mana' (a 10-Tic DoT for 1K Mana Drain & 500 HP).
  • Icy Shard of Brath (can be killed by cold-based nukes).
    • Icy Shard of Brath uses 'Strike of Brell' (a 1-Second Stun with 30K HP DD).

Defeat Brath for the win and open a stone chest for loot.

EMOTE: A gigantic foot kicks you! You fly through the air and land, miraculously still alive, in the ravine. (You have been tossed into the ravine and dotted.)

EMOTE: Brath roars in anger as the one he wants to crush the most runs away from him. (You moved too far away from Brath.)

EMOTE: Brath prepares to demolish everything in front and back of him. (AoE incoming to the front and rear of Brath.)

EMOTE: Brath prepares to demolish everything left and right of him. (AoE incoming to the left and right of Brath.)

EMOTE: Brath screams in pain as Targamin passes his right hand lightly over the Agranite he holds. The Agranite glows softly and a small globe of light detaches and flies, fast as thought, to strike Brath. Brath seems diminished, but formidable. (A Large Chunk of Agranite has been successfully turned in.)

EMOTE: Brath screams again in pain as Targamin activates the final Agranite crystal. Targamin smiles with satisfaction and shouts 'His defenses have been deactivated! Attack in earnest now!' (Brath can now be killed.)

EMOTE: You sense that the Arcane Shard is growing angry with your evasion of its anger. (Move close to shard or it will split in two!)

CLIKNAR HIVE GUARDIANS (Tier 7)

(Event 1 of 2, same instance)

NPC:Grogald Elderhammer in Arthicrex, Keyword: Delt With.

 BASICS
  • Pre-clear trash MoB's in the area (a cliknar drone).
  • Raid stay in tight proximity to each other.
  • AoE Heals.
  • Control, don't kill, all an aphid grubling.
  • Kill a fertile sporali ASAP.
  • Take Klix, Xixyx, and Klax`cik down to about 5% each, and then kill all three within 60-seconds (timers starts when first one dies).

EVENT DETAILS

  • Clear the area of trash MoB's (a cliknar drone) first, so they don't get in the way.
    • They drop a Lore, Temporary Cliknar Command Jelly... a 1-Use clicky for 'Will of the Queen' (60-Second Charm to a Cliknar, with a 10-Minute re-use timer).
  • Next, aggro Klix, Xixyx, and Klax`cik (the bosses) to start the event.
    • All three (30must be kept on aggro at all times, or the event can fail.
    • All three (3) need to be kept in the main event area, or they power up (see emotes).
    • All three (3) of them need to be killed within about 60-Seconds of each other... otherwise they respawn at 100%.
    • Kill order does not matter.
      • Klix uses Searing poison (3-Tic 50-Range PB AoE that Blinds with a 5K HP DoT).
  • About every 7 to 8-Tics, non-aggro a fertile sporali and five (5) a noxious sporali spawn.
    • Kill a fertile sporali within 25-Seconds, or it can heal the three (3) bosses for ~20%.
      • When a fertile sporali is dead, all five (5) a noxious sporali despawn.
    • a noxious sporali has a 'Noxious Aura' (Silence, Amnesia & 12K HP DoT).
      • The five (5) a noxious sporali spawn on top of five (5) random Players, so be ready for that.
  • A maximum of about twenty (20)  non-aggro an aphid grubling will spawn (at the same time), along the way, from the mounds in the area.
    • an aphid grubling will make their way towards the bosses. If they reach any boss they will boost it's HP.
    • an aphid grubling respawns if you kill it.
    • Control them instead (snare, root, mezz...)!
  • A 'Falling rock Aura' will also happen.
    • It will hit a random area / location.
    • The entire raid may want to shift position to avoid it, based on an assigned Player to watch and call where to go... (north or south within the event area).
    • If you are in the area (aura) it will hit you with 'Rain of Stone' (8K HP chain nuke for about 15-Seconds).
  • Once Klix, Xixyx, and Klax`cik are dead, open The Guardian`s Cache (chest) or loot.

EMOTE: Klax`cik is losing connection with the hive and could go berserk at any moment. (Get Klax'cik back into the event area!)

EMOTE: Klax`cik has gone berserk. His eyes go wild with unbridled fury! (Klax'cik is now able to Rampage, Flurry and hit harder!)

EMOTE: [Boss] is healed by a fertile sporali (Kill a fertile sporali ASAP!)

EMOTE: The Cliknar Queen lets out an ear splitting screech that shakes the cave walls. (Avoid the Falling Rock Aura.)

EMOTE: You choke from the poisonous gas. (Get out of the Noxious Aura.)

EMOTE: The ceiling begins to crumble. (Avoid the Falling Rock Aura.)

EMOTE: [Boss] corpse twirls with the force of its death blow. (60-Seconds to kill all three bosses!) 

THE CLIKNAR QUEEN (Tier 7)  

(Event 2 of 2, same instance)

NPC: Grogald Elderhammer in Arthicrex, Keyword: Delt With.

BASICS
  • Kill the initial adds ASAP.
  • Give a level of priority to adds over The Cliknar Queen.
  • Destroy any eggs / pabulum spawned by The Cliknar Queen (better to kill the 'jellies' (Pabulum oozes) and eggs than let them turn into more adds).
  • AoE heals are good. 

EVENT

  • Speak to The Cliknar Queen to initiate the event.
  • The Cliknar Queen will not aggro right away.
    • Seven (7) a young cliknar will spawn about the area. Kill them, ASAP.
      • a young cliknar can be stunned and mezzed.
    • Additional a young cliknar will spawn throughout the event, three (3) at a time (see emotes).
  • About every 30-Seconds The Cliknar Queen will spawn one (1) of three (3) variant types of 'Pabulum' or a Royal Egg.
    • Dark Royal Pabulum...
      • If killed, hits the raid with 'Fortified Drain'(100-Range 2-Tic Melee / Skill Silence) & Fortified Feedback (720-range 2-Tic Spell Silence).
      • If a young cliknar 'consumes' the Dark Royal Pabulum, a young cliknar will morph into a royal defender.
      • a royal defender uses 'Chitinous Bloom' (a long lasting self-buff 300 DS) and is immune to mezz / stun.
    • Enriched Royal Pabulum...
      • If killed, hits the raid with 'Aggressive Feedback' (1,250-Range AoE 30K HP DD).
      • If a young cliknar 'consumes' the Enriched Royal Pabulum, a young cliknar will morph into a royal raider.
      • a royal raider uses 'Sandbound' (1-Tic Root) and is immune to mezz / stun.
    • Pure Royal Pabulum...
      • If killed, hits the raid with 'Royal Feedback' (720-Range 20K HP DD with a 10-Second Stun).
      • If a young cliknar 'consumes' the Pure Royal Pabulum, a young cliknar will morph into a young queen.
      • a young queen has a higher level of HP and is immune to mezz / stun.
    • Royal Egg...
      • Royal Egg, if not killed, will hatch into a Cliknar mutant.
      • Cliknar mutant hits hard and has high HP.
  • an aphid adds will spawn over the course of the event.
    • They can be mezzed and are low HP.
    • Blob of Control Jelly (see below) can be used to charm an aphid.
      • This should be done by at least one (1) Player about every 60-Seconds. Otherwise, The Cliknar Queen will cast one of her 'Control' spells (see below) on the raid.
  • At the queen's throne is a Pool of Royal Jelly (non-aggro).
    • Players can walk into it and get a Blob of Control Jelly (a Lore, Temporary 1-Use click 'Fling the Jelly' that can charm an aphid for 5-Tics).
    • Players will get temporarily snared when acquiring a Blob of Control Jelly.
    • As more and more Players acquire a Blob of Control Jelly, the Pool of Royal Jelly shrinks and will eventually disappear.

THE CLIKNAR QUEEN

  • After about 3-Minutes The Cliknar Queen will aggro.
    • The Cliknar Queen can and will randomly banish Players outside the event area.
      • Beware trash aggro and run back as quick and safely as you can.
      • If the Player had primary aggro, a MoB can try to follow and then leash.
      • If this happens, it can cause the event to reset (drop aggro ASAP... or others grab aggro ASAP).
    • Can use 'Chitin Shards' (700-Range PB AoE 20K HP DD).
    • Can use 'Deadly Screech' (1K-Range PB AoE 1-Second Stun, 9K HP DD with a 6-Tic 5K HP DoT).
    • Can use 'Royal Defense' (self-buff 12-Second Pet Shield).
    • Can use 'Sandbound' (1-Tic Root).
    • Can use 'Twisted Chitinous Explosion' (250-Range AoE 20K HP DD).
    • Can use 'Complete Control' (Directional 4-Tic Charm on two (2) Players) (does not happen if someone has been charming an aphid about every 60-Seconds... see above).
    • Can use 'Control of Heart' (Directional 3-Tic Fear) (does not happen if someone has been charming an aphid about every 60-Seconds... see above).
    • Can use 'Control of Mind' (Directional 3-Tic Mezz) (does not happen if someone has been charming an aphid about every 60-Seconds... see above).
    • Can use 'Control of Muscle' (5-Second Stun) (does not happen if someone has been charming an aphid about every 60-Seconds... see above).
  • Deal with adds and DPS The Cliknar Queen to 76% for the next phase.

76%

  • The Cliknar Queen will despawn for about 2-Minutes.
  • Eliminate as many adds as possible, before The Cliknar Queen reappears!
    • If you don't the remaining adds will explode on the raid.
      • a royal raider will explode with 'Full Body Slam' (15K HP DD, 18-Second Stun with push back / knock up).
      • a royal defender reportedly will explode with 'Chitinous Bloom' (a long lasting self-buff +300 DS), which seems non-consequential... since it exploded.
      • a young cliknar will explode with 'Fiendish Detonation' (125-Range AoE 10-Second Stun with 36K HP DD).
      • a young queen will explode with <unknown>.
      • Cliknar mutant will explode with <unknown>.
      • an aphid will explode with <unknown>.
  • Deal with adds and DPS The Cliknar Queen to 36% for the next phase.

36%

  • The Cliknar Queen will despawn for about 2-Minutes.
    • Eliminate as many adds as possible, before The Cliknar Queen reappears! If you don't the remaining adds will explode on the raid (see above).
  • Kill The Cliknar Queen for the win.
  • Open a sand-covered chest for loot.

EMOTE: You hear distant chittering sounds. (Three more adds have spawned.)


EMOTE: You succumb to the queen's control. (You are charmed.)

EMOTE: Jelly invades your mind, causing unreasonable terror. (You have been feared.)

EMOTE: You are fascinated by the queen's movement. (You have been mezzed.)

EMOTE: Jelly slaps into you, stunning you. (You have been stunned.)

EMOTE: You are slammed hard by a heavy shield. (You have been stunned.)

EMOTE: The feedback from the death of the pabulum strikes you dumb. (You have been spell silenced.)

EMOTE: You have been caught in a fiendish detonation of Cliknar magic. (You have been stunned.)

EMOTE: Ah, none of my Aphids are usurped. Then I shall use this jelly on a few of you! (Raid failed to charm an aphid... AoE incoming.)

EMOTE: Your muscle memory drains away. (Your melee and skills have been silenced.)

EMOTE: Destroying the pabulum created a nasty feedback. (You have been stunned.) 

A CUNNING PLAN (Tier 8)

NPC:Excavator Borga in Lichen Creep, Keyword: Stop.

 BASICS
  • This event progresses off a timer(s), not HP percentages.
  • Clear trash MoB's before you begin, to prevent extra adds.
  • ALL MoB's must be aggroed at ALL times, or else the MoB's get tougher and can eventually reset the event or cause a wipe.
  • Pre-assign 2-Groups to loot an Architect's Key (one per group member) and 2-Groups to loot Monarch's Key (one per group member)... then those twelve (12) 2-Groups teams can use the appropriate portal(s) to go defeat the related target(s).
    • Assigned Players can then use the related portals even before the event has started, if they want set up in advance.
  • Start the event by talking to Monarch Nene, Architect Mutze and / or Taskmaster Yeorick (Keyword: Stop).

100%

At the start, there will be waves of adds to deal with.

  • Most all of the adds can summon, particularly if not aggroed.
    • a mephit miner can use 'Mephit Magma Skin' (3K Spell-Damage Shield with a 75 Melee Damage Shield).
      • a mephit miner will continue to spawn about every 60-Seconds, for the entire event.
    • a mephit minion can use 'Pulse of Ash' (375-Range PB AoE 20K DD).
      • a mephit minion will continue to spawn about every 60-Seconds, for the entire event.
    • a mephit keyholder.
      • a mephit keyholder is immune to Poison & Disease spells.
      • a mephit keyholder drops either an Architect's Key and / or a Monarch's Key, that the pre-assigned Players need to loot (see above).
      • a mephit keyholder spawn after 50-seconds (at either portal) and then spawn every 25-Seconds after that.
      • Only twelve (12) a mephit keyholder will spawn from each portal, and drop twelve (12) of the related keys.

About 2-Minutes after the twenty-fourth (24th) a mephit keyholder spawns, Monarch Nene will enter it's portal, followed by Architect Mutze entering it's portal about 30-Seconds later.

PORTAL EVENTS

The two (2) assigned groups now need to enter the portal related to the key they looted, and defeat the event there.
The rest of the raid stays where they are to deal with continuing waves of adds.

  • Additionally...
    • Give priority to killing a mephit miner.
      • Send pets on a mephit miner.
      • If a mephit miner is not aggroed quickly, it can become an invulnerable mephit, that cannot be killed!
      • Failing to keep up with a mephit miner spawns, you will see an emote. The fifteenth (15th) time the emote happens, the event will fail. (See emotes, to right.)
      • If a mephit minion is not aggroed quickly (and kept away from the rocks they mine), it can become a much tougher a mephit overminion and eventually cause the raid to fail or wipe.
  • Monarch Nene uses:
    • 'Monarch's Incineration Aura' (a 6-Second 35K Spell-Damage Shield Aura... don't cast on it).
    • 'Monarch's Burning Body' (a 6-Second, 5K Melee Damage Shield... don't melee).
    • 'Monarch's Directive (up to Level 99 Charm for 5-tics that can hit as many as three (3) Players, with a 'Fiery Fist' Proc (15K HP DD Proc)).
  • Architect Mutze has two auras that do 20K chain damage, either close to him or around the edge of the room (follow the on-screen emotes... see emotes to the right).
    • These are on-screen emotes, not chat window emotes, so no trigger can be created.
    • Don't use pets, so push is less of an issue.

TASKMASTER YEORICK

This final event will activate about 5.5-Minutes after Architect Mutze teleported to it's event area.

Hopefully, Monarch Nene and Architect Mutze have been defeated by that point, or the raid will have as many as three (3) battles going on at once.

  • Taskmaster Yeorick uses:
    • 'Pain' (5-Minute -200% Melee Attack & -1K to Damage Bonus with all skills).
      • 'Pain' can trigger 'Suffering' on fade (5-Minute -5K Additional Spell Damage).
        • 'Suffering' can re-trigger 'Pain' on fade.
    • 'Bullwhip Grab' (a 1-Tic targeted 20K HP DD with a 2-Second 'Bullwhip Pull' pull effect).
      About every 30-Seconds, five (5) to eight (8) a mephit lackey will spawn (low HP).
  • Range DPS Taskmaster Yeorick.
  • Do not use Paladin Splash.
  • Cure with single target corruption cures.

After Taskmaster Yeorick is defeated, all adds will disappear.

Open a rock pile for loot. 

EMOTE: Monarch Nene shouts, 'We need some help up here!' (a mephit keyholder has spawned at the Monarch Nene portal.)

EMOTE: Architect Mutze shouts, 'We need some help up here!' (a mephit keyholder has spawned at the Architect Mutze portal.)

EMOTE: The Monarch steps into the nearby teleporter, retreating into his chamber. (Monarch Nene has teleported to their chamber.)

EMOTE: The Architect steps into the nearby teleporter, retreating into his chamber. (Architect Mutze has teleported to their chamber.)

EMOTE: The Monarch's skin glimmers with magical sparks. (Beware the SpelL DS!)

EMOTE: The Monarch's skin shimmers with physical heat. (Beware the Melle DS!)

ON-SCREEN EMOTE: The air near the Architect heats up dramatically. (Back away from Architect Mutze.)

ON-SCREEN EMOTE: The edges of the room heat up dramatically. (Move close to Architect Mutze.)

EMOTE: We have collected another satchel of the stones. It won't be long until we have enough to enact the plan! (15 of this emote and the event fails!)

EMOTE: Haha haha! They will all float! The plan is a success! (Event has failed.)

EMOTE: A whip wraps around your limbs! (You are being pulled towards Yeorick.)

THE FUNGAL CORRUPTION (Tier 8)

From Stewac Grabsor in Fungal Forest (just hail him).

 BASICS
  • Forage items in the zone to create bane items.
  • Heal Players who are using the Fungus Harvesting Tools.
  • No tiemrs, no rush.

FORAGING

Hail the elder sporali to trigger the first phase.

  • You will receive Fungus Harvesting Tools (No Storage, Temporary, Lore with a Harvest Fungus Patch click.
    • 'Harvest Fungus Patch' (60-Second re-use timer, 1-Tic, +300% Player Size, triggers 'Harvest Fungus Patch Doom' on fade)
      • 'Harvest Fungus Patch Doom' (100K HP DD).
    • You can have as many people as you want hail the elder sporali to receive the tools, but only one person actually needs the tools.
  • a number of variant 'fungus patch' at the nearby 'gigyn ring.'

Once the event has started, Players should start foraging

  • They are looking to forage some No Storage & Temporary items.
    • Mushroom Spores (Click Effect 'Create Antidote' (see below).
    • Crystalline Water (Click Effect 'Create Antidote' (see below).
    • With those two items in your possession, right-click either item ('Create Antidote' effect) to create a Fungal Antidote Potion (No Storage, Temporary, click effect 'Fungal Antidote' that does -33 Corruption Counters with a 1-Minute re-use timer).
    • These are needed in the final stage.
      • You can only create the Fungal Antidote Potion when Out of Combat (not on aggro, no cool down timer...).
    • None of these items are lore, so you can have multiple components and potions.
    • The raid will need at least twelve (12) potions, with multiple Players having at least one (1) Fungal Antidote Potion.

SPORALI

Now address the variant 'fungus patch,' but keep in mind the effect of using the Fungus Harvesting Tools (see above).

  • Assign healers to the clickers.
  • Target and click any 'fungus patch' and kill the variant 'corrupted sporali' add.
    • There are 15 'fungus patch' spawns.
    • The variant 'fungus patch' do respawn.
  • All fifteen (15) of the initial spawns (not respawns) must be 'harvested' in order to progress the event (no timer, no rush).
    • a blue fungus patch (when harvested, spawns a blue corrupted sporali).
    • a blue corrupted sporali uses...
      • 'Blue Spores' (self buff -1% to incoming spell damage).
      • 'Spore Infection' (a 1-Minute Spell & Melee Silence, Feign Death, Sporali Illusion with -500 Endurance & -500 HP DoT).
      • 'Spore Pollution' (a 1-Minute -150% Spell & Melee Haste, 90% Snare with a .5-Second Spin-Stun).
    • a green fungus patch (when harvested, spawns a green corrupted sporali).
    • a green corrupted sporali uses...
      • 'Green Spores' (self buff -1% to incoming spell damage);
      • 'Spore Drain' (1,250-Range AoE 1-Second Stun with -200 Mana, -2-- endurance & -8K HP DD).
      • 'Spore Infection' (See above).
    • a purple fungus patch (when harvested, spawns a purple corrupted sporali).
    • a purple corrupted sporali uses...
      • 'Purple Spores' (self buff -1% to incoming spell damage).
      • 'Spore Infection' (See above).
    • a red fungus patch (when harvested, spawns a red corrupted sporali).
    • a red corrupted sporali uses...
      • 'Red Spores' (self buff -1% to incoming spell damage).
      • 'Spore Dispersal' (see above).
      • 'Spore Drain' (see above).
    • a yellow fungus patch (when harvested, spawns a yellow corrupted sporali).
    • a yellow corrupted sporali uses...
      • 'Yellow Spores' (self buff -1% to incoming spell damage).
      • 'Spore Dispersal' (see above).
      • 'Spore Pollution' (see above).
    • an orange fungus patch (when harvested, spawns an orange corrupted sporali).
    • an orange corrupted sporali uses...
      • 'Orange Spores' (self buff -1% to incoming spell damage).
      • 'Spore Drain' (see above).
      • 'Spore Pollution' (see above).

Once the initial fifteen (15) 'fungus patch' have been harvested, the next phase can be triggered.

DEATH BEETLE

When ready, talk to an elder sporali (in the area) to start this final event.

The Death Beetle will spawn at the same 'gigyn ring.'
It needs to be aggroed ASAP, or the raid will fail.

  • The Death Beetle uses...
    • Flurry.
    • Rampage.
    • 'Decaying Aura' (Melee) (3-Minute Self-Buff Aura that mitigates 99% Melee Damage and adds a 5K DS).
    • 'Decaying Aura' (Spells) (3-Minute Self-Buff Aura that mitigates 99% Spell Damage and adds a 10K Spell DS).
    • 'Decaying Corruption' (Knockback) (Line of Sight 1-Minute -75% Spell Haste, -200% Melee Attack, 75% Snare, 10K HP DD with -250 Mana & -250 endurance DoT with a pushback and knock up).
    • 'Decaying Corruption' (Gravitate) (Line of Sight 1-Minute -75% Spell Haste, -200% Melee Attack, 75% Snare, 10K HP DD with -250 Mana & -250 endurance DoT with a pull effect).\
  • Two (2) Players can use one (1) Fungal Antidote Potion, each, on The Death Beetle, to remove Decaying Aura (usually every time adds spawn, see below).

DEATH BEETLE ADDS

  • Adds will start spawning one-at-a-time in quick succession at about 90%.
    • (2) a sleepy beetle hatchling (can be mezzed, immune to stun).
    • (2) a stumbling beetle hatchling (immune to mezz and stun).
    • (3) a dizzy beetle hatchling (can be stunned, but immune to; immune to mezz).
  • These same adds will re-spawn at about 75%, 60%, 45%, 30% & 15%.

Defeat The Death Beetle for the win.

Open a tresure chest for loot.

EMOTE: You hear shouts of relief as the beetle falls over dead. You have vanquished the creature and restored the patch to its normal state. Congratulations, adventurer. Now step forward and claim your prize. (Event won.)

Trial of Deconstruction (Tier 8)  

(Event 1 of 2, same instance)

NPC: Font Guardian in Brell's Temple... Keyword: Trials

BASICS
  • This is one (1) of two (2) raid events in the 'Brell's Trials' raid.
  • This event takes place in two separated areas, to the east and to the west... at the same time (split the raid).
  • This is a timed event (15-Minutes).
    • There will be an emote to alert the raid on the amount of time left.
  • WARNING! Do NOT ever take a MoB outside of the room they are in.
    • If you do, they leash.
    • If they leash, they will Death Touch the Player currently on primary aggro!
  • Give priority to killing adds.
  • DPS is good on adds.
  • AoE Heals are good, particularly in the 3rd Wave of the West side event.
  • Start the event by talking to an avatar of deconstruction ('We're ready to begin.')
  • Paladin Splash is good.
  • Setting up individual triggers for looted items, and what NPC to give them to, can help expedite things.
    • Example, 'You have looted a Frozen Shield."
    • Set trigger to say, 'Give the Frozen Shield to a coldain creation.'

EAST

  • There are six (6) non-aggro 'creation' NPC's in the room (they are hand-in NPC's).
  • Out of twelve (12) possible NPC's, the six (6) you get is random.
  • It may be a good idea to make triggers that advise which NPC to give a looted item to (see emotes to right).
  • Which NPC want which dropped item can be determined by hailing the NPC and deciphering their clue.
    • However, this is a waste of time in a timed event.
    • Better to just know in advance (see below)!
  • Using portable Tradeskill devices, rtaher than the devices in the event area, can help expedite Tradeskill combines.

The NPC's, and what the want, can include:

  • a coldain creation (wants a Frozen Shield).
  • a genari creation (wants a Bronze Headband).
  • a gigyn creation (wants a Spined Wristguard).
  • a gnollish creation (wants a Studded Leather Collar).
  • a gnomish creation (wants Tinkerer's Tools).
  • a kobold creation (wants a Beaded Necklace).
  • a muddite creation (wants a Ball of Clay).
  • a sessiloid creation (wants a Crystalline Mandible).
  • a soldier creation (wants a Squirming Aphid).
  • a telmira creation (wants Downy Feathers).
  • a worker creation (wants a Chitinous Barding).
  • an ambuloid creation (wants a Crystalline Stinger).

The hand-in items are acquired by killing random model 'clockwork' MoB's that spawn, one (1) at a time, in the center of the room.

  • a rotocopter sentinel uses...
    • 'Spinning Blade Pushback' (125-Range AoE Knock back and toss up... that is cast about every 20-Seconds).
    • 'Whirring Copter Blades' (31-Range PB AoE that is cast about every 20-Seconds... 31-Range PB AoE 100K HP DD).
  • a rusted skitterer uses...
    • 'Spreading Tetanus' (1-Minute 50-Range Viral 15K HP DD with 20K HP DoT that will hit as many as 3-Players and spread to other Players who are in range).
  • a Brell-forged gnomework...
    • Spawns a greasy goo on a random Player about every 30-Seconds.
      • greasy goo is non-aggro and non-targetable.
      • greasy goo uses 'Greasy Goo' (5-Tic 8K HP DD, 50% Snare, -200% Melee Attacks with 500 Mana, 500 Endurance DoT).
      • greasy goo uses 'Caustic Goo' (chain cast 8K HP DD).
  • Each 'clockwork' will drop items needed for the hand-ins.
  • Loot them ASAP and hand them in ASAP.
  • Each NPC will despawn when it receives the correct item.
  • Do this correctly, and this event should be easily defeated within the 15-Minute timer, even if you have to kill twelve (12) 'clockworks.'
  • BEWARE! Do not hand in items to the wrong NPC, or it can add another 'clockwork' to the list that you need to kill.

Once all six (6) of the non-aggro NPC's have been given their item, the east event is defeated.

WEST

  • This is a three (3) wave event of aggro-linked MoB's.
  • This event can not be defeated until after 7-Minutes, due to timers.
  • There are six (6) MoB's in the first wave, four (4) MoB's in the second wave and six (6) MoB's in the third wave.
    • Each wave can NOT be attacked until it goes active, even if the MoB's are up.
  • The first wave is immediately active.
    • (3) a cliknar forcestriker uses...
      • Four-Arm Shrug' (20K HP DD with Knock Back & Push Up).
    • (3) a cliknar sandblight uses...
      • 'Sandstorm' (62-Range PB AoE 1-Tic Blind with 20K HP DD).
      • 'Slicing Chitin' (3-Tic 10K HP DD with 5K HP DoT).
      • 'Smoldering Acid' (18K HP DD).
  • The second wave does not activate until about 5-Minutes into the event.
    • (2) a cliknar lifemender uses...
      • 'Health Infusion' (Heals other MoB's for 50K HP).
      • 'Joint Rot' (3-Minute 10K HP DoT with -150% Melee Attack & 50% Snare).
      • 'Swarm of Fleas' (3-Minute +30-Second Re-Use Timer with 10K HP DoT).
    • a cliknar chitinguard (no special abilities).
  • The third wave does not activate until about 7-Minutes into the event.
    • (3) a cliknar bladeguard uses...
      • 'Barrier of Blades' (3-Tic 8K DS).
    • a cliknar shell uses...
      • 'Fiendish Detonation' (93-Range PB AoE 70K HP DD, 10-Second Stun with 1-Minute 10K Hp DoT).
      • Kill a cliknar shell ASAP so they don't explode on the raid. If a cliknar shell does explode, a cliknar shell also dies in the process.

This event is won when all three (3) waves of 'cliknar' are defeated.

The raid is won when both the East & West events are defeated.

Open a chest for loot.

EMOTE: a cliknar shell shudders, about to explode near Player! (Named Player neds to run to the hallway within about 6-Seconds.)

EMOTE: A rotocopter sentinel's propellers spin rapidly, generating a high-pitched screech! (Back away from a rotocopter sentinel!)

EMOTE: Your skin is pierced by a rusty fang! (Get Cured ASAP!)

EMOTE: You feel better. (You have been cured.)

EMOTE: You are covered in a thick greasy goo. (Get away from the greasy goo!)

Trial of Creation (Tier 8)  

(Event 2 of 2, same instance)

NPC: Font Guardian in Brell's Temple... Keyword: Trials

  BASICS
  • This is one (1) of two (2) raid events in the 'Brell's Trials' raid expedition.
  • This is a timed event (15-Minutes).
  • This event takes place in two (2) areas, East & West (divide the raid).
  • This event involves looting tradeskill items and doing tradeskill combines inside devices that are located in the event area.
    • Or portable devices, if you have them.
  • WARNING! Do NOT ever take a MoB outside of the room they are in.
    • If you do, they leash.
    • If they leash, they will Death Touch (perhaps not a DT these days... but...) the Player currently on primary aggro!
  • Give priority to killing adds.
  • Fire based attacks can wipe the raid (to include Pets, Procs, etc.)... don't use them!
  • The event is triggered by talking to an avatar of creation.

EAST

  • This event can not be defeated until after the 9-Minute mark, due timers.
  • Defeat a prime fire elemental.
  • The 'elemental' MoB's don't fight back, range attack them and put melee on adds.
  • All MoB's are immune to Mezz, Stun, Charm and most Snares.
  • a prime fire elemental uses...
    • Self-buff 'Flickering Fire Form' (3.5K DS, +60% Cold Spell Damage, weak to Cold attacks).
    • Spawns a lava golem add about every 60-Seconds.
    • a lava golem uses 'Flaming Fire Form' (self buff 12.5K DS, +1% Spell Damage, weak to Cold attacks).
  • After about 3-Minutes and when a prime fire elemental is DPS'ed to 75% Health, it will become a prime earth elemental.
    • ALERT -- You now have about 30-Seconds to finish off any left-over a lava golem adds, or they will use 'Destroy' (62-Range PB AoE 100K HP DD... originally this was a DT)!
  • a prime earth elemental uses...
    • Can Mem Blur (forget aggro).
    • 'Earthen Fist' (30K HP DD).
    • 'Earthen Root' (2-Tic Root).
    • Spawns a crystal golem and / or a lava golem (same as above) about every 60-Seconds.
  • a crystal golem uses...
    • 'Reflective Crystal' (1K Spell Resist, 100% Chance to Reflect Spells... don't cast on it).
  • After a prime fire elemental has been active for about 3-Minutes and is DPS'ed to 50% Health, it will become a prime water elemental.
    • ALERT -- You now have about 30-Seconds to finish off any left-over a lava golem and / or a crystal golem adds, or they will to use 'Destroy' (62-Range PB AoE 100K HP DD... originally this was a DT)!
  • a prime water elemental uses...
    • Cold based attacks (any kind) heal a prime water elemental (don't use them).
    • WARNING... Fire base attacks (any kind) can trigger an AoE Death Touch! Do NOT use them... AT ALL!
    • Spawns five (5) a water mephit about every 60-Seconds (low HP).
  • After a prime water elemental is active for about 3-Minutes and DPS'ed to 30% Health, it will become a prime air elemental.
  • a prime air elemental uses...
    • 'Whirling Air Form' (Self Buff +30% Magic Spell Damage) (use Magic Attacks).
    • Has a Knockback Aura (range attack it).
    • Spawns an insubstantial force & a whirling force adds.
      • Both adds use...
        • 'Disintegrating Winds' (a 5-Minute progressive DoT that increases every Tic up to 50K HP).
        • 'Disintegrating Winds' can be cured by killing an insubstantial force adds.
    • an insubstantial force can be killed by Mezz spells.

Finish off a prime air elemental within the 15-Minutes, to defeat the east side event.

WEST

  • This event involves a number of tradeskill combines, to include sub-combines, using tradeskill items dropped by event MoB's.
    • The recipes are all 'Trivial' (Skill 15), so anyone should be able to do them (see recipes to right).
    • The varied recipes are learned and can be added to 'Favorites' to speed up the combine process.
      • However, this can delay the process by searching the recipe to add it to Favorites, after all, there are about thirty (30) recipes!
      • A Player who all ready know the recipes and have added them to Favorites, should be assigned this task.
      • Best to have one (1) Player assigned to do combines and hand-ins, as all items are No Trade and Temporary... some are Lore!
      • Keep the Tradeskill Player alive due Temporary recipe items!
  • The tradeskill items are dropped by MoB's that spawn in the area.
    • a jeweled golem uses...
      • 'Silencing Splendor' (Spell Silence Aura... stay out of melee range).
      • 'Refraction of Light' (10-Range Targeted AoE 30K HP DD on 8+ Players at a time... stay in melee range to avoid it, but you will be silenced if you do).
      • Drops Raw Gemstone.
    • a clay ooze uses...
      • 'Pseudopod Strike' (5K Melee Attack with 10K Melee Accuracy Buff).
      • 'Coated with Clay' (70% Snare and blocks heals for 1-Minute on the targeted Player... can be cured)
      • Drops Eternal Water & Waxy Clay.
    • a frenzied kobold uses...
      • 'Vein Corruption' (+1K%, -600 Poison Resist, +Spell Damage).
      • -Bite of Sessett' (10K HP DD with 1-Minute 5K HP DoT).
      • Drops Thick Kobold Hide & Eternal Water.
    • a stringy plant uses...
      • Can warp back to spawn point and reset aggro.
      • 'Shambler Throw' (Knockback and Toss Up).
      • 'Shambler Vines' (1-Minute 75% Snare, Amnesia & Silence).
        • Can be cured by moving into melee range of a stringy plant.
      • Drops Strands of Vines & Eternal Water.
    • a woodland treant uses...
      • 'Autumnal Leaves' (375-Range PB AoE that can trigger 'Leafrot' or 'Sweet Sap').
        • 'Leafrot' (1-Minute 10K HP DD with a 10K HP DoT... cure this one).
        • Sweet Sap' (1-Minute 15K HP DD with 15K HP DoT... can trigger 'Inebriating Sap' on any who cures it... don't cure it).
          • 'Inebriating Sap' (6-Second Stun with Drunk effect).
      • Drops Sweet Sap, Raw Wood and Strands of Vines.
    • an ore golem uses...
      • 'Unimposing Demeanor' (-1K Taunt, triggers 'Imposition' on fade).
        • 'Imposition' (100% Aggro loss).
      • 'Spiteful Demeanor' (basically eliminates Hate, Taunt & Stun... ... don't taunt).
      • Drops Brellian Ore.

Once Brell's Broad-headed Hammer, Brell's Jeweled Bracers, Brell's Candled Crown, Brell's Hooded Cloak, Keg of Brellian Brew & Brell's Basic Companion have been crafted and handed over to Brell Serilis within 15-Minutes, the West event is won.

When both the East & West events are defeated, the raid is won.

Open a chest for loot.

EMOTE: You are coated by thick clay. (Get cured.)

EMOTE: The clay sloughs off. (You are cured.)

EMOTE: You are coated with rotting leaves. (Get cured.)

EMOTE: You shake off the leaves. (You are cured.)

EMOTE: You are coated with sweet sap. (Do NOT cure Sweet Sap!)

EMOTE: You shake off the sap. (Sweet Sap wore off.)

---------------------------------------------------

The Primary tradeskill recipes are:

-Brell's Basic Companion - Pottery... (1) Unfired Muddite Companion.

-Brell's Broad-Headed Hammer - Smithing... (1) Leather Hilted Handle & (1) Mallet Head.

-Brell's Jeweled Bracers - Jewelry... (1) Gemless Bracers & (1) Sparkling Gemstones.

-Brell's Candled Crown - Jewelry... (2) Bundle of Candles & (1) Jeweled Brellian Crown.

-Brell's Hooded Cloak - Tailoring... (1) Hooded Clasp, (1) Kobold Leather Cloak, (1) Kobold Leather Hood & (1) Strands of Thread.

-Keg of Brellian Brew - Brewing... (1) Brellian Brew & (1) Brew Keg.

The Sub-Combines are:

-Block of Brellian Metal - Smithing... (2) Brellian Ore & (1) Eternal Water.

-Brellian Brew - Brewing... (1) Eternal Water & (2) Sweet Sap.

-Brellian Metal Bands - Smithing... (2) Brellian Sheet Metal.

-Brellian Sheet Metal - Smithing... (1) Brellian Ore & (1) Eternal Water.

-Brew Keg - Brewing... (1) Brellian Metal Bands & (1) Bundle of Wooden Staves.

-Bundle of Candles - Pottery... (1) Candle Wicks & (1) Waxy Clay.

-Bundle of Wooden Staves - Fletching... (4) Raw Wood.

-Candle Wicks - Tailoring... (1) Strands of Vines.

-Gemless Bracers - Smithing... (2) Brellian Sheet Metal & (1) Kobold Leather Padding.

-Gemless Brellian Crown - Jewelry... (1) Brellian Sheet Metal.

-Hood Clasp - (1) Brellian Sheet Metal & (1) Strands of Thread.

-Jeweled Brellian Crown - Jewelry... (1) Gemless Brellian Crown & (1) Sparkling Gemstone.

-Kobold Leather Cloak - Tailoring... (1) Strands of Thread & (3) Thick Kobold Hide.

-Kobold Leather Hood - Tailoring... (1) Stands of Thread & (1) Thick Kobold Hide.

-Kobold Leather Padding - Tailoring... (2) Thick Kobold Hide.

-Kobold Leather Straps - Tailoring... (1) Thick Kobold Hide.

-Leather Hilted Handle - Fletching... (2) Kobold Leather Straps & (2) Raw Wood.

-Mallet Head - Smithing... (2) Block of Brellian Ore.

-Muddite Head - Pottery... (1) Eternal Water, (2) Raw Gemstone & (1) Waxy Clay.

-Muddite Torso - Pottery... (1) Eternal Water & (2) Waxy Clay.

-Pair of Muddite Limbs - Pottery... (1) Eternal Water, (1) Raw Wood & (1) Waxy Clay.

-Sparkling Gemstones - Jewelry... (4) Raw Gemstone.

-Strands of Thread - Tailoring... (2) Strands of Vines.

-Unfired Muddite Companion - Pottery, (1) Eternal Water, (1) Muddite Head, (1) Muddite Torso, (2) Pair of Muddite Limbs & (1) Waxy Clay.

An Audience with Brell Serilis (Tier 8) 

NPC: Font Guardian in Brell's Temple... Keyword: The Way

BASICS
  • Trigger the event by speaking with an avatar of The Master.
  • Don't use pets for this event to prevent issues that includes targeted AoE's that require moving away from the raid (it can hit pets too).
  • Do not leave any MoB un-aggroed. If you do, after about 60-Seconds the event will fail (reset).

CREATIONS

  • You need to kill five (5) 'creations,' of seven (7) random possible variants.
  • The 'creations' seem to be all straight-up melee and can include any five (5) of the following...
    • a fleshy creation.
    • a frosty creation.
    • a glinting creation.
    • a metallic creation.
    • a polished creation.
    • a stalwart creation.
    • an incendiary creation.

After defeating the 5th 'creation.' the next Phase begins.

VISAGES

Balance Armored Visage of Brell Serilis & Arcane Visage of Brell Serilis until both are defeated.

  • Keep them withing 15% of each other... 10% to be safe.
  • Keep Armored Visage of Brell Serilis & Arcane Visage of Brell Serilis a median distance apart... not too far and not too close... otherwise Armored Visage of Brell Serilis & Arcane Visage of Brell Serilis BOTH will start using a new AoE DD.
    • 'Fury of Brell Serilis' (500-Range PB AoE 25K HP DD).
  • -Brell Serilis can Mem Blur both Armored Visage of Brell Serilis & Arcane Visage of Brell Serilis about every 65-Seconds, so be ready to re-aggro and re-establish the proper distances apart.

An Arcane Visage of Brell Serilis spawnss on the west side of the room and uses...

  • Flurry.
  • AoE Rampage.
  • 'Shield of Underfoot' (a 2-Tic Self-Buff Rune that mitigates up to 10M Spell Damage at a rate of up to 100K of Spell Damage per hit).
  • 'Furious Fulmination' (a targeted 22.5K HP DD).
  • 'Tulmultuous Upheaval' (a 625-Range PB AoE Push Up with 2K HP DD).
  • 'Suppression Field' (a 72-Second 90% reduction in Heal Range).
  • 'Arcane Abatement' (a 72-Second 85% reduction in Heal Range).

An Armored Visage of Brell Serilis will spawn on the east side of the room and uses...

  • 'Bulwark of Underfoot' (2-Tic 10,000% Melee Rune, 10K per Hit).
  • 'Arcane Abatement' (12-Tic 250-Range AoE -85% Spell Range).
    • Healers stay (in close proximity) with the Main Tank they are assigned to heal (Heal Range is reduced 85% to 90%).

When Armored Visage of Brell Serilis & Arcane Visage of Brell Serilis are both defeated, the final Phase begins.

BRELL SERILIS

Brell Serilis will now aggro.

  • You do not actually kill Brell Serilis, as he will de-aggro at 20% and the event is won.
  • Brell Serilis uses...
    • 'Shake the Foundations' (375-range AoE 1-Second Stun, Knockback & Push Up with 4K HP DD).
    • 'Terros Burst' (30-Range Targeted AoE 80% Snare with a 5-Tic 4.3K HP DoT).
    • 'Hieros Burst' (30-Range Targeted 2-Tic AoE Charm, max Level 90).
    • 'Chaos Burst' (30-Range Targeted 5-Tic AoE +300% Spell Damage, max Level 85).
      • See emotes to the right.. the targeted Player needs to move away from the main raid withing 16-Seconds.
      • The Player can return after after the effect has hit and dissipated.
      • These spells can also hit Pets, which is why Pets should not be used.
    • Spawns Static Field adds on random Players.
      • Destroy them ASAP.
      • Static Field is non-aggro, but has an AoE DD effect.
        • 'Crackling Maelstrom' (125-range AoE Aura-effect for 8K HP DD).

When Brell Serilis reaches 20%, he will de-aggro and the event is won.
Open a Trunk of Creation for loot.

EMOTE: Wait a second! Who are you people and what are you doing here? I have no time nor interest in dealing with the likes of you mortals! (The second Phase has begun.)

EMOTE: Time to mix things up! (Mem Blur, re-aggro!)

EMOTE: As the two visions of Brell come together, they begin to feedback and pulse with great energy. (Move An Arcane Visage of Brell Serilis & Arcane Visage of Brell Serilis further apart!)

EMOTE: As the two visions of Brell get further apart, they begin to lose touch with each other and pulse with great energy. (Move An Arcane Visage of Brell & Arcane Visage of Brell closer together!)

EMOTE: 'I grow tired of these games. What once was an interesting challenge has now become tedious and annoying. (The final Phase has begun.)

EMOTE: Player, I choose YOU! (Runaway form the main raid! Named Player... and / or Pet... will be hit with a short-range AoE in 16-Seconds.)

EMOTE: Enough of this! Clearly you are strong and determined to exterminate me. What I cannot fathom is why? What has brought you to my realm, to my world? Why do you fight me? Am I your [enemy] somehow? (Event won!)

The Gatekeeper (Tier 9)

(Event 1 of 7, same instance)

NPC: Grif Iceblock in Convorteum... Keyword: Willing

BASICS
  • This is the first (1st) event in the Convorteum raid expedition.
  • Convorteum raid events, when conditions are met for each event, can spawn a second chest and / or add bonus loot into chests.
    • Complete the elements of both 'Challenge' Achievements (no deaths and win in 5-Minutes or less) for a bonus weapon in the chest.
  • The Gatekeeper, a giant golem, is roaming near the Autarchian camp near the path towards the statue that is in the middle of the lava lake.
  • Clear trash MoB's in advance, if you want to.
  • Attack The Gatekeeper to start the event.

EVENT

The Gatekeeper...

  • Single Target Rampages.
  • AoE Rampages.
  • Flurries.
  • 'Horn of Fury' (3-Tic 250-Range AoE +35% Spell Damage and 50% Snare).
  • 'None Shall Pass' (35K HP DD, with Spell Interrupt & .5-Second Stun).
  • 'Whirling Steel' (43-Range AoE for 18K HP DD with Knock Back & Push Up.).

Defeat The Gatekeeper for the win.

Open Gatekeepers Chest for loot.

 EMOTES = N/A

The Stone Warden (Tier 9)

(Event 2 of 7, same instance)

NPC: Grif Iceblock in Convorteum... Keyword: Willing

BASICS
  • This is the second (2nd) event in the Convorteum raid expedition (upwards from the previous event).
  • Convorteum raid events, when conditions are met for each event, can spawn a second chest and / or add bonus loot into chests.
    • Complete the elements of the three (3) related 'Challenge' Achievements (engage The Stone Warden while Calyssta, Morthira & Syrana are all still alive, in order to spawn a bonus chest (a stone chest).
  • Levitation helps.
  • Run out onto the middle island, up the arm of the statue and click on the left finger ring to teleport into this event area.
  • Be wary not to fall of the whole in the center of the room.
  • The event area is sort of a square area, with three room off in three corners, where Calyssta, Morthira & Syrana are located.
  • The Stone Warden is in the other corner (no room there, however).
  • Talk to The First Creation to start the event. He will cast an AoE Stun and then leave.

EVENT

In days gone by, the strategy was to take on one (1) target at a time.
These days, the raid can split into four parts and take on all four (4) targets, then, when each target is defeated... join back up on one of the remaining targets (and so on, until all the targets are dead.

Calyssta...

  • Can Banish Players into the lava lake, below.
    • Banished Players will have to swim out of the lava and run back up the same way they came before.
  • 'Frostbolt' (35K HP DD that triggers 'Frostbolt Effect').
    • 'Frostbolt Effect' (1-Hour Corruption based -50% Spell Haste, -50% Melee Haste).

Morthira...

  • Can Banish Players into the lava lake, below.
    • Banished Players will have to swim out of the lava and run back up the same way they came before.
  • 'Earthen Root' (2-Tic Root).
  • 'Seething Corruption' (3-Tic 25-Range AoE +10K Spell Damage with a 2K HP DoT).
    • After about 12-Seonds, triggers 'Seething Fury' (25-Range AoE 20K HP DD).

Syrana...

  • Can Banish Players into the lava lake, below.
    • Banished Players will have to swim out of the lava and run back up the same way they came before.
  • Firestorm' (25K HP DD with 60% chance to trigger 'Flashfire').
    • 'Flashfire' (10-Tic 15K HP DD).

The Stone Warden...

  • Uses all the spells noted above, from Calyssta, Morthira & Syrana, as well as...
    • 'Headcrusher' (75K HP DD with 1% to Feign Death).
    • 'Whirling Fist' (62-Range AoE Pushback, Push Up and 15K HP DD).

a lost soul adds can appear and seem to be related to Player deaths. They can be stunned.

Defeating The Stone Warden winds the event.

Open Stone Wardens Chest and / or a stone chest, for loot.

EMOTE: Seething Corruption BURNS within you, Player! (Named Player should move away from others in the raid.)

Unstable Creation (Tier 9)

(Event 3 of 7, same instance)

NPC: Grif Iceblock in Convorteum... Keyword: Willing

BASICS
  • This is the third (3rd) event in the Convorteum raid expedition (upwards from the previous event).
  • Convorteum raid events, when conditions are met for each event, can spawn a second chest and / or add bonus loot into chests.
    • Complete the elements of the related 'Challenge' Achievements (allow no a resource pool to explode).
  • This event is on a timer.
  • There are emotes related to the timer.
  • The event activates when the raid approaches Unstable Creation.

START

  • Non-stop waves of Dwarf adds will spawn from either end of the hallway, as well as adds in the middle-side areas.
  • Kill adds ASAP... as soon as they spawn (they have no special attacks (most don't fight back, are low HP, can be rooted, snared and stunned).
  • The idea is to prevent them from reaching any a resource pool (located on the middle side rooms) for 10-Minutes.
    • If they do, they can 'overload a resource pool causing it to explode with a variant type AoE's.
      • 'Amethyst Explosion' (375-Range PB AoE 79K HP DD & -5K Endurance).
      • 'Gravel Concussion'(375-Range PB AoE 88K HP DD with a 2-Second Stun).\'Sapphire Explosion' (375-Range PB AoE 77K HP DD with -10K Mana).
      • 'Spore Explosion' (375-Range PB AoE 33K HP DD).
    • a resource carrier.
    • a resource guardian (spawn about every 45-seconds, and are aggro).
    • NOTE... variant type Temporary ground spawn crystals will appear where most of the MoB's are killed.
      • Amethyst Cache, Amethyst Store, Cache of Water, Crystallized Blood Cache, Crystallized Blood Store, Crystallized Growth Cache, Crystallized Growth Store, Crystallized Magma Cache, Crystallized Magma Store, Crystallized Spore Cache, Crystallized Store of Spores, Sapphire Cache, Sapphire Store, Stone Cache, Stone Store and / or Store of Water.
      • Players can use them (click near / at a resource pool) to cause a resource pool to explode sooner, if desired.
      • Or... cause a resource pool to shrink faster (a resource pool slowly shrinks as the event progresses).
      • Or... Players can just leave the adds alone and let them do it.
        • Doing this will reduce the number of effects used by Unstable Creation (related to the type of items used) and can also help Unstable Creation become active sooner.

10-MINUTE MARK

The Unstable Creation will go active.

  • Dwarf adds continue... keep killing them.
    • Avoid the sides & front of Unstable Creation.
    • Casters / Ranged stay back about 100-Range from Unstable Creation to avoid AoE's.
  • Unstable Creation...
    • Rampages.
    • AoE Rampages.
    • 'Crashing Wave' (75-Range AoE 32K HP DD).
    • 'Amethyst Blast' (62-Range AoE -2.5K Endurance & 28K HP DD)
    • 'Gravel Blast' (75-Range AoE 1-Second Stun with 28K HP DD).
    • 'Spore Blast' (4-Tic 75-Range AoE 7.4K HP DoT).
      • Triggers 'Germination' on fade (spawns a swarm pet).
    • 'Root Burst' (125-Range AoE Root with 3-Tic 8.5K HP DoT). 
    • 'Sapphire Blast' (62-Range AoE 28K HP DD with -5K Mana).
    • 'Blood Torrent' (75-Range AoE 6-Tic 9K HP DoT).
    • 'Magma Blast' (75-Range AoE 33K Hp DD).
  • Timed adds will spawn all most constantly
    • About four (4) (at a time) an unstable fragment (can be mezzed).
      • an unstable fragment use 'Crystal Caltrops' (10-Tic 55% Snare and -50 Hate).
  • -About twenty (20) (at a time) a sporeling (low HP).

Defeat Unstable Creation for the win.

Left over adds will despawn.

Open a resource laden chest and / or a heavy chest for loot.

EMOTE: One more minute and the creature will activate! (Unstable Creation will go active soon.)

EMOTE: It made it! Rise! Kill! (Unstable Creation is active.)

The Keymaster (Tier 9) 

(Event 4 of 7, same instance)

NPC: Grif Iceblock in Convorteum... Keyword: Willing

BASICS
  • This is the fourth (4th) event in the Convorteum raid expedition (upwards from the previous event).
  • Convorteum raid events, when conditions are met for each event, can spawn a second chest and / or add bonus loot into chests.
    • Complete the elements of the related 'Challenge' Achievement (defeat Borzaloth without letting it leave the lava).
  • This event takes place on some platforms over a lava lake.
  • Trigger this event by talking to Kertrasia.

KERTRASIA

Fight Kertrasia to 75% (no special abilities).

She will de-aggro, walk near the lava, and the next part begins (as she gets eaten by Borzaloth).

BORZALOTH

Borzaloth will spawn / activate in the lava.

  • It is hard to see in the lava, because of it's color.
  • Find and kill Borzaloth... in the lava... ASAP.
    • Don't use Cold based attacks.
    • Have others stand at the bottom of the ramp leading into the lava, to try and intercept Borzaloth if it tries to leave the lava.
    • If Borzaloth leaves the lava, it can go inactive, soon return to the lava and then soon re-aggro.
    • If Borzaloth is not dead within 40-Minutes, it will hit harder.
  • Borzaloth uses...
    -'Fearsome Roar' (2-Tic 50-Range PB AoE -99 Intelligence % -300 Attack).
    -'Force Smash' (125-Range AoE Pushback and Push Up with 40K HP DD).
    -'Lava Splash' (187-Range AoE 35K HP DD).
    -'Shockwave' (18-Second Stun with Pushback, Push Up & 25K HP DD).

Defeat Borzaloth for the win.

Open a burning chest and / or a melted chest for loot.

EMOTE: Enough of this! You are not getting the key! It is my charge to protect this key with my life! The key will be destroyed along with myself in the lava! Farewell, fools! (Borzaloth has appeared.)

The Hall of Records (Tier 9) 

(Event 5 of 7, same instance)

NPC: Grif Iceblock in Convorteum... Keyword: Willing

 

BASICS

  • This is the fifth (5th) event in the Convorteum raid expedition (upwards from the previous event).
  • Convorteum raid events, when conditions are met for each event, can spawn a second chest and / or add bonus loot into chests.
    • Complete the elements of the related 'Challenge' Achievement (insure that Bordrick Fellhammer, Kierin Stonemist & Telmiran Adherent all survive the event).
  • The idea here is to escort and protect Bordrick Fellhammer, Kierin Stonemist & Telmiran Adherent.
  • Kill any trash MoB's before you start.
  • This is a wave event, where MoB's spawn at the doorway leading down (where you came from), at the ramp in the mid-event area or in the side rooms of the event area.
  • Adds (waves) spawn in increasing numbers as the event progresses... three (3) adds to as many as twelve (12) adds.
    • Use all tanks, pets and other methods to keep the adds off Bordrick Fellhammer, Kierin Stonemist & Telmiran Adherent.
  • Talk to Kierin Stonemist to activate the event.

EVENT ADDS

  • a bellikos observer.
  • a bellikos watcher.
  • a gigyn hammer.
  • a gigyn sentry.
  • a telmiran guard (can be stunned).
  • an apexus sentry.

ROCKFIST

  • Adds spawn.
    • Kill them to spawn the next wave.
      More adds spawn.
      • Kill them to spawn the next wave..
    • More adds spawn.
      • Kill them to spawn the next wave.
    • Rockfist spawns.
      • Rockfist uses 'Big Fist' (6-Second Stun with 25K HP DD).
      • Kill Rockfist to start the next sequence.

KELDRA BLIGHTMIND

At this point Bordrick Fellhammer, Kierin Stonemist & Telmiran Adherent will follow separate paths, making it harder to protect them.

  • An increased number of adds will spawn.
    • Kill them to spawn the next wave.
  • More adds spawn.
    • Kill them to spawn the next wave.
  • More adds spawn.
    • Kill them to spawn the next wave.
  • Keldra Blightmind at the top of the ramp in the mid-event area.
  • Keldra Blightmind uses 'Tortured Mind,' a 50-Range PB AoE Blind that can trigger...
    • 'Tortured Mind' (2-Tic Charm).
    • 'Mental Blight' (2-Tic -50% Spell Haste, -50% Melee Haste & Blind).
  • Kill Keldra Blightmind to start the next sequence.

THE ANVIL

  • An increased number of adds spawn.
    • Kill them to spawn the next wave.
  • More adds spawn.
    • Kill them to spawn the next wave.
  • More adds spawn.
    • Kill them to spawn the next wave.
  • The Anvil spawns.
  • The Anvil uses...
    • 'Hammerfall' (200-Range PB AoE 25K HP DD with Push Up).
    • 'Whirling Fist' (50-Range PB AoE 15K HP DD with Pushback & Push Up).
  • Kill The Anvil to start the final sequence.

KILREK THE CLEANER

  • Kilrek the Cleaner uses...
    • 'Cleansing' (Death Touch... 5M HP DD).
    • 'Clear The Mind' (100-Range AoE 1-Second Stun that can trigger 'Enfeeble').
      • 'Enfeeble' (3-Tic -50% Spell Haste, -50% Melee Haste & 75% Snare).
    • Spiteful Lashing' (50K HP DD).

Defeat Kilrek the Cleaner for the win.

Open Kilreks Chest and / or a record keepers chest for loot.

EMOTE: Warning. Intruders detected within the hall of records. Security measures enabled. Stand clear! (First sequence activated.)

EMOTE: Security countermeasure failure. Recalibrating. (Next sequence activated.)

EMOTE: Security countermeasure recalibration complete. Initiating new response. (Final sequence activated.)

Magus Sisters (Tier 9) 

(Event 6 of 7, same instance)

NPC: Grif Iceblock in Convorteum... Keyword: Willing 

BASICS
  • This is the sixth (6th) event in the Convorteum raid expedition (upwards from the previous event).
  • Convorteum raid events, when conditions are met for each event, can spawn a second chest and / or add bonus loot into chests.
    • Complete the elements of the related 'Challenge' Achievement (kill each 'sister' one at a time and do not kill the next one until the emote happens that their essence was absorbed).
  • Talk to any 'sister' (Daphris, Feonyss, Selistras or Therias) to start the event.
  • The idea is to balance and kill all four (4) 'sisters' within 60-Seconds of each other.
    • However, bonus loot is involved if there is a pause between kills to allow each one's 'essence' get absorbed (there is an emote).
    • Keep Daphris, Feonyss, Selistras & Therias on aggro at all times, or they can heal each other.
  • WARNING: MoB's in the center pit (part of the enxt event) can be aggroed early, before the raid is ready!

EVENT

Split the raid into four (4), as Daphris, Feonyss, Selistras & Therias need to engaged at the same time (they are in four spots around the center pit).

  • Daphris, Feonyss, Selistras & Therias are anchored in place, so the tank should tank on away from the pit-side.
    • All others back away from the pit-side as much as possible.
    • Stay away from the center (follow the wall)!
  • DaphrisFeonyssSelistras & Therias use AoE's on a timer (on aggro, 16-Seconds later, 29-Seconds later...).
    • 'Energy Wave' (250-Range AoE for 20K HP DD).
      • If hit by 'Energy Wave' while also having one of the 'debilitating energy' effects on you (see below), you can be hit by with what used to be death touch level damage.
      • The only way to avoid this is to cure the 'debilitating energy' effect by moving counter clockwise or clockwise tot a different 'sister,' (and then move the reverse if emoted again... this keeps you one-away or at your original assignment location).
      • Main Tanks need a Secondary Tank to take over, if they need to move.
  • Feonyss & Therias use...
    • 'Virulent Pustules' (2-Tic 4.8K HP Dot that can trigger 'Contagious Pustules' on fade).
      • 'Contagious Pustules' (30-Range AoE 3-Tic 4.8K HP DoT).
  • Selistras uses...
    • 'Selistras' Curse of Ineptitude' (30-Range 1-Hour AoE Curse -300% Spell Haste & -80% Melee Haste).
    • 'Selistras' Debilitating Energy' (about every 45-Seconds) (10-Minute +112.5K Spell Damage).
  • Daphris uses...
    • 'Scorching Beam' (30-Range AoE for 18K HP DD).
    • 'Daphris' Debilitating Energy' (about every 45-Seconds) (10-Minute +112.5K Spell Damage).
  • Feonyss uses...
    • 'Feonyss' Debilitating Energy' (about every 45-Seconds) (10-Minute +112.5K Spell Damage).
  • Therias uses...
    • Therias' Debilitating Energy' (about every 45-Seconds) (10-Minute +112.5K Spell Damage).

When Daphris, Feonyss, Selistras & Therias are defeated, the event is won.

Open Hoard of the Four and / or a chest, for loot.

EMOTE: Your skin is covered with virulent pustules. (Move away from raid!)

EMOTE: Your arms become difficult to control. (You need a curse cure.)

EMOTE: You are surrounded by debilitating energy. (Move to a different sister to be cured!)

EMOTE: The debilitating energy dissipates. (You have been cured.)

EMOTE: essence from the barrier. (Kill the next sister now.)

EMOTE: Daphris diverts some of her energy to (Daphris is off aggro!)

EMOTE: Feonyss diverts some of her energy to (Feonyss is off aggro!)

EMOTE: Selistras diverts some of her energy to (Selistras is off aggro!)

EMOTE: Therias diverts some of her energy to (Therias is off aggro!)

The First Creation (Tier 9)

(Event 7 of 7, same instance)

NPC: Grif Iceblock in Convorteum... Keyword: Willing

BASICS
  • This is the seventh (6th) and final event in the Convorteum raid expedition (upwards from the previous event).
  • Convorteum raid events, when conditions are met for each event, can spawn a second chest and / or add bonus loot into chests.
    • Complete the elements of the related 'Challenge' Achievement (win the event with all four (4) a bridge guardian still alive).
  • The event is triggered by approaching the pit area, so be careful not to do this before the raid is ready.
  • This is a chaotic event!
  • Paladin Splash, DPS & AoE Heals are good!
  • This event is on a 'wipe' timer (after 40-Minutes MoB's have increased in power to a point that the event is basically unwinnable).
  • MOB's must be kept in the pit area.
  • Pet control!
  • Assist / focus on one target at a time can actually result in more adds (see emotes).
  • A good target sequence might be a skirmisher, a shield maiden, The First Creation and then everything else.

EVERYTHING, EVERYWHERE, ALL AT ONCE (SORT OF)

  • The First Creation (boss)...
    • About every 30-Seconds uses 'Curse of the First Creation' (targeted 5-Tic effect that triggers 'Doom of the First Creation' on fade).
      • This will continue for the entire event.
    • The First Creation is otherwise off-aggro until the four (4) a shield maiden are killed (see below).
    • The First Creation is tethered... do not leash it or The First Creation resets to 100%!
    • Single target Rampages.
    • AoE Rampages.
    • 'Lava Elemental Protection' (progressive DS for up to 900 HP).
    • 'Repulsion of The First Creation' (250-Range AoE 10K HP DD with Knockback & Knock Up).
    • 'Curse of the First Creation' (1=5-Tic curse that triggers 'Doom of the First Creation' on fade).
      • 'Doom of the First Creation' (1-Tic curse that triggers 'Touch of the First Creation' on fade).
        • 'Touch of the First Creation' (5M HP DD... a death touch).
  • Six (6) a skirmisher...
    • These should probably be the first & primary kill target.
    • They hide themselves from view and track with a self-buff 'Skirmisher's Stealth.'
      • 'Skirmisher's Stealth' (self buff that hides it from view and track).
    • You can find them at their spawn points in front of the benches along the wall of the pit.
    • Can Mem Blur.
    • Can warp onto different Players.
    • a skirmisher uses 'Skirmisher's Chromadrain' (4-Tic 50% Snare with 7.5K HP DD).
    • a skirmisher uses 'Skirmisher's Chromastrike' (39K HP DD).
    • a skirnisher will respawn about 8-Minutes after they are killed!
      • They will continue to spawn until the event is defeated.
  • Eight (8) a bridge protector...
    • Two (2) a bridge protector act as a guard for each of the four (4) a bridge guardian.
    • Instantly respawns if killed while a bridge guardian (that it is guarding) is still alive.
    • a bridge protector is tethered to their spawn point (will reset to 100% if tethered).
    • If going for bonus loot / achievements, the tank on each a bridge guardian needs to keep them on aggro, as well. Heals!
  • Four (4) a bridge guardian...
    • They are basically guarding one (1) of the four (4) bridges that connect the center area of the pit to the outer ring of the pit.
    • a bridge guardian is tethered to their spawn point.
      • If moved away from that spot, they leash and reset to 100%.
      • Tethering is not necessarily a bad thing if going for the achievements / bonus loot.
    • They each have two (2) a bridge protector as guards.
    • If a bridge guardian is killed, it will drop a Gravity Core (Temporary, No Zone, Lore) that can be used to cast 'Gravity Smash' on The First Creation (3.7M HP DD).
    • If going for bonus loot / achievement, the tank on each a bridge guardian needs to keep the two (2) related a bridge protector on aggro, as well. Heals!
  • a lava elemental will spawn in the lava if the raid is killing just one (1) target at a time.
    • They will continue to spawn until the event is defeated.
    • They can be stunned and charmed.
  • a shield protector.
  • Four (4) a shield maiden...
    • They are rooted in place.
    • Killing all four (4) a shield maiden activates The First Creation.
    • Making these the secondary primary target may be a good idea, in order to activate The First Creation sooner.
  • a shield maiden uses...
    • Shield Maiden's Reflection (100% Chance to Reflect spells... don't cast on it).
    • Shield Maiden's Spines (2.5K DS).
    • Shield Maiden's Redirect (progressive damage reflection for up to 29K Damage).
  • After The First Creation goes active, more adds will spawn until the event is defeated...
    • All of these adds can be mezzed and stunned.
      • a cursed human uses 'Death's Embrace' (12.5K HP DD).
      • a drifting specter uses 'Banshee's Scream' (4-Tic 6.5K HP DoT).
      • a gnoll guardian (can be charmed).
      • a gnoll soothsayer (can be charmed).
      • a hulking zombie uses 'Death's Embrace' (12.5K HP DD).
      • a kobold champion (can be charmed).
      • a kobold defender (can be charmed).
      • a kobold spiritcaller (can be charmed).
      • a sporali fungalist (can heal The First Creation).
      • a sporali needleroot (can heal The First Creation).
      • a sporali replenisher (can heal The First Creation).
      • a sporali stoutspore (can heal The First Creation).
      • a wailing banshee uses 'Banshee's Scream' (4-Tic 6.5K HP DoT).

Defeat The First Creation for the win.

All remaining adds should disappear.

Open a twisted chest and / or a chest for loot.

EMOTE: You are cursed by the touch of The First Creation. (You will be death touched 6-Tics from now if you are not curse cured!)

EMOTE: Player shivers in anticipation. (The named Players needs a curse cure!)

EMOTE: You think you are powerful. I will show you true power, the power to uncreate! (Wipe imminent!)

EMOTE: Minions! Prepare yourselves! They are trying to gang up on you just a few at a time! (a lava elemental adds incoming!)

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This Page Last Updated July 21, 2026.

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