BONZZ'S PAGE OF ACHIEVEMENTS

CATEGORY: SHATTERING OF RO

Who murdered her... Druzzil Ro? Let us find out, go go go! -- Bonzz

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ACHIEVEMENT CATEGORIES & QUICK LINKS

Achievements listed in the below sections are not necessarily listed in alphabetical order. They are generally listed in the order seen in the game (at the time they were added to the lists below). Use Control-F to "Find" a specific achievement you may be looking for.

All of the the below achievements should apply to all classes (they are not class specific).

SUB-CATEGORY ACHIEVEMENT COUNT ACHIEVEMENT POINTS
General 10 560
Exploration 6 60
Special 1 35
Quests 12 220
Missions 20 220
Raids 52 860
Hunter 9 270
Collections 33 450
TOTALS 132 2,675

EXPANSION INFORMATION                   EXPANSION INCLUSIONS                   PRE-RELEASE EVENT                   NEW STUFF

ACHIEVEMENTS                   ALTERNATIVE CURRENCY                   ARMOR SETS                   CHASE LOOT                   GAME CREDITS

LORE                   MERC GEAR                   ORNAMENTS SETS                   PROGRESSIVE ITEM                   RAID INFO & STRATS

SPECIAL ITEM(S)                   SPELLS, DISCIPLINES & SONGS                   STAT FOOD & DRINK                   TRADESKILL RECIPES                   ZONES LIST

PREVIOUS EXPANSION                    BACK TO MAIN ACHIEVEMENTS PAGE                    NEXT EXPANSION

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Shattering of Ro was the 32nd expansion of EverQuest, released December 2, 2025.

Players were pleased to see that the raid count was increased back up to the traditional nine (9) raids, but there were still only four (4) Group Missions (traditionally, there were eight (8) group missions). The Raid events were released (activated) in January 2026 (Tier 1), February 2026 (Tier 2) & March 2026 (Tier 3).

Other than via a portal / spell, access into this expansion is from The Wakening Lands (/waypoint 500, -1045, -20...  a burning tree beside the entrance to the Plane of Growth). There is also a connection to Arcstone, Shattered Isles from West Freeport, but is locked by progression (Candlemaker's Workshop Mercenary & Partisan).

In the January 2026 Patch Tsikut's Crystallized Magic (a click portal to Ruined Relic) was added to the game, due popular demand. You can get it from Tsikut in Ruined Relic (key word 'traveled'), but only if you have the proper progression that would allow you to get to and speak to Tsikut.

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PRE-RELEASE EVENT

There was a Pre-Release Event in The Wakening Lands. There was an NPC (a cowering raider) who would talk to you about magical storms, but gave no task / quest. In the zone hidden among the many trees, there were four (4) variant 'Magical Storms.' If you stood in one, you would get a song window effect that was a short duration Air, Earth, Fire or Water illusion (depending on which Magical Storm you stood in). Hailing a cowering raider afterwards (with or without an illusion) resulted in the same chat spam. No reward (no achievement, no item, no tile, no XP.... nothing). It has been suggested that a more complete event was planned but was then delegated into 'just flavor' due time constraints. At least it directed Players to one of the gateways for this expansion (the Scarred Grove zone line is in The Wakening Lands) and 'previewed' the new 'magical storms.'

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The Shattering of Ro added:

 

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For more changes, modifications, fixes and additions that happened during this expansion, see here: EQ Timeline.

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EXPANSION INCLUSIONS & INFO

The expansion was sold in four (4) versions: Family & Friends ($249.99); Premium ($139.99); Collector's ($89.99); and Standard ($34.99).

PRE-ORDER: If you Pre-Ordered (any version) you got (3) Shattered Longsword Ornament (convertible to 31 total ornament variations). You also got access to Beta, as a bonus.

STANDARD: This version did not include any Bonus Items.

COLLECTOR'S: This version included: Contract of Candlefolk (Mercenary type); Tunare's Lily (Placeable Personal Portal); (2) Goblet of Shared Adventure (4-Hour +50% XP for your Group); Painting: Shattering of Ro (Placeable Painting); (2) Stormrider's Rucksack (42-Slot 100% Bag); Runed Strongbox (60-Slot Crate for your bank or your property); Spectral Horse Saddle (Mount); & Metamorph Wand - Cloth Butterfly (pet illusion / familiar).

PREMIUM: This version included: Contract of Candlefolk (Mercenary type); Tunare's Lily (Placeable Personal Portal); Mithaniel Marr's Strategy Table (Placeable Guild Portal); (2) Goblet of Shared Adventure (4-Hour +50% XP for your Group); Painting: Shattering of Ro  (Placeable Painting); (2) Stormrider's Rucksack (42-Slot 100% Bag); (2) Runed Strongbox (60-Slot Crate for your bank or your property); Spectral Horse Saddle (Mount); Metamorph Wand - Cloth Butterfly (pet illusion / familiar); (10) Perfected Augmentation Distiller; Giant Bee Saddle (Mount); Metamorph Wand: Magic Storm (pet illusion / familiar); & Visage of the Candlefolk (Illusion);

FAMILY & FRIENDS: This version included: Contract of Candlefolk (Mercenary type)Tunare's Lily (Placeable Personal Portal); Mithaniel Marr's Strategy Table (Placeable Guild Portal); (4) Goblet of Shared Adventure (4-Hour +50% XP for your Group); Painting: Shattering of Ro  (Placeable Painting); (3) Stormrider's Rucksack (42-Slot 100% Bag); (2) Runed Strongbox (60-Slot Crate for your bank or your property); Spectral Horse Saddle (Mount); Metamorph Wand - Cloth Butterfly (pet illusion / familiar); (10) Perfected Augmentation DistillerMetamorph Wand: Magic Storm (pet illusion / familiar); Giant Bee Saddle (Mount); Visage of the Candlefolk (Illusion); Tradable: Shattering of Ro (standard expansion); Tradable: Level 100 Heroic Character; Tradable: Spectral Horse Saddle (Mount); Tradable Giant Bee Saddle (Mount); Tradable: Runed Strongbox (60-Slot Crate for your bank or your property); Overseer Agent Pack (fifteen (15) Common Overseer Agents & two (2) Uncommon Overseer Agents); (5) Rodcet Nife Heritage Crate (Marketplace Item); and a Race Change Scroll (Marketplace Item).

BETA: Players who participated in Beta and earned enough 'Beta Tokens' were awarded a Metamorph Wand - Broom.

Metamorph Wand: Cloth Butterfly

(Expansion Purchase Item) (Video)

Tunare's Lily

(Expansion Purchase Item) (Video)

Mithaniel Marr's Strategy Table

(Expansion Purchase Item) (Video)

Shattering of Ro Painting

(Expansion Purchase Item) (Video)

Metamorph Wand: Magic Storm

(Expansion Purchase Item) (Video)

Giant Bee Saddle

(Expansion Purchase Item) (Video)

Spectral Horse Saddle

(Expansion Purchase Item) (Video)

Visage of the Candlefolk

(Expansion Purchase Item) (Video)

Contract of Candlefolk (Tank Option)

(Expansion Purchase Item) (Video)

Contract of Candlefolk (Caster DPS Option)

(Expansion Purchase Item) (Video)

Contract of Candlefolk (Melee DPS Option)

(Expansion Purchase Item) (Video)

Contract of Candlefolk (Healer Option)

(Expansion Purchase Item) (Video)

Shattered Buckler Ornament

(Pre-Order Bonus) (Video)

Shattered Shield Ornament

(Pre-Order Bonus) (Video)

Shattered Short Bow Ornament

(Pre-Order Bonus) (Video)

Shattered Tower Shield Ornament

(Pre-Order Bonus) (Video)

Shattered Longbow Ornament

(Pre-Order Bonus) (Video)

Shattered Maul Ornament

(Pre-Order Bonus) (Video)

Shattered Arcane Staff Ornament

(Pre-Order Bonus) (Video)

Shattered Bo Staff Ornament

(Pre-Order Bonus) (Video)

Shattered Bardiche Ornament

(Pre-Order Bonus) (Video)

Shattered Greataxe Ornament

(Pre-Order Bonus) (Video)

Shattered Greatsword Ornament

(Pre-Order Bonus) (Video)

Shattered Long Spear Ornament

(Pre-Order Bonus) (Video)

Shattered Lucern Hammer Ornament

(Pre-Order Bonus) (Video)

Shattered Hammer Ornament

(Pre-Order Bonus) (Video)

Shattered Injection Dagger Ornament

(Pre-Order Bonus) (Video)

Shattered Wand Ornament

(Pre-Order Bonus) (Video)

Shattered Spiked Mace Ornament

(Pre-Order Bonus) (Video)

Shattered Short Spear Ornament

(Pre-Order Bonus) (Video)

Shattered Scimitar Ornament

(Pre-Order Bonus) (Video)

Shattered Rod Ornament

(Pre-Order Bonus) (Video)

Shattered Ritual Spear Ornament

(Pre-Order Bonus) (Video)

Shattered Flanged Mace Ornament

(Pre-Order Bonus) (Video)

Shattered Longsword Ornament

(Pre-Order Bonus) (Video)

Shattered Mace Ornament

(Pre-Order Bonus) (Video)

Shattered Falcata Ornament

(Pre-Order Bonus) (Video)

Shattered Knuckles Ornament

(Pre-Order Bonus) (Video)

Shattered Axe Ornament

(Pre-Order Bonus) (Video)

Shattered Athame Ornament

(Pre-Order Bonus) (Video)

Shattered Broadsword Ornament

(Pre-Order Bonus) (Video)

Shattered Baton Ornament

(Pre-Order Bonus) (Video)

Shattered Dagger Ornament

(Pre-Order Bonus) (Video)

Metamorph Wand: Broom

(Beta Reward) (Video)

(Chain Video) (Cloth Video) (Robe Video)

(Leather Video) (Plate Video)

Fractured Arcane Ornament Sets

(Group Ornaments)

x x x x 

Chain (Video) Cloth (Video) Leather (Video) Plate (Video) Robe (Video)

Spite-Woven Ornament Sets

(Group Vendor Sold Ornaments)

Chain (Video) Cloth (Video) Leather (Video) Plate (Video) Robe (Video)

Eternal Bloom Ornament Sets

(Raid Ornaments)

Brazier of Magic

(Achievement) (Video)

Candlefolk Whistle

(Achievement) (Video)

Tsikut's Crystallized Magic

Armored Bee Harness

(Achievement) (Video)

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SPECIAL EXPANSION ITEM(S)

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RECIPES

There were new recipes for every skill.

The recipe books, along with certain new and old tradeskill items, are sold by an overwhelmed druid and an overburdened squire in Scarred Grove (both are on Find).

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STAT FOOD & DRINK

This expansions Player crafted stat food and stat drink is Uncanny Lemon-Iced Spiced Apple Cake & Uncanny Ambrosial Cocktail.

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COIN

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SPELLS, DISCIPLINES & SONGS

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EXPANSION ARMOR SETS

Depending on which gear set you are making, they can require one (1) or more other items that are either dropped, crafted or sold by vendors.

These items are combined inside a combine container (which is also dropped or crafted) to make the actual armor.

As a note, weapons and non-visible items can also be crafted in similar fashion (as noted below).

The armor sets and the materials needed are:

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PROGRESSIVE ITEM

The Unbroken Mask of the Vortex is a progressive Face item, attached to Experience, Quests, Missions, Raids & Achievements.

You craft / acquire the first version via a quest.

The quest series is outlined here.

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MERC GEAR

There is new Level 125-Required 'Opulent' Mercenary Gear.

It is a semi-rare drop from most any MoB in any zone.

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CHASE LOOT

New 'Unbound Radiance' Chase loot (aka Rare Loot aka Ultra Rare loot) was added to the game.

Adroit Amice of Unbound Radiance

Adroit Belt of Unbound Radiance

Adroit Cloak of Unbound Radiance

Adroit Earring of Unbound Radiance

Adroit Idol of Unbound Radiance

Adroit Mask of Unbound Radiance

Adroit Necklace of Unbound Radiance

Adroit Ring of Unbound Radiance

Arcane Staff of Unbound Radiance

Athame of Unbound Radiance

Axe of Unbound Radiance

Baton of Unbound Radiance

Bow of Unbound Radiance

Brilliant Amice of Unbound Radiance

Brilliant Belt of Unbound Radiance

Brilliant Charm of Unbound Radiance

Brilliant Cloak of Unbound Radiance

Brilliant Earring of Unbound Radiance

Brilliant Idol of Unbound Radiance

Brilliant Mask of Unbound Radiance

Brilliant Ring of Unbound Radiance

Broadsword of Unbound Radiance

Censer of Unbound Radiance

Compound Bow of Unbound Radiance

Fighting Staff of Unbound Radiance

Flanged Mace of Unbound Radiance

Foil of Unbound Radiance

Great Axe of Unbound Radiance

Great Mace of Unbound Radiance

Greatsword of Unbound Radiance

Guardian's Mask of Unbound Radiance

Halberd of Unbound Radiance

Hammer of Unbound Radiance

Katar of Unbound Radiance

Kite Shield of Unbound Radiance

Knife of Unbound Radiance

Mace of Unbound Radiance

Adroit Charm of Unbound Radiance

Secure Cloak of Unbound Radiance

Secure Necklace of Unbound Radiance

Short Spear of Unbound Radiance

Spear of Unbound Radiance

Spiked Shield of Unbound Radiance

Summoner's Earring of Unbound Radiance

Sword of Unbound Radiance

Tower Shield of Unbound Radiance

Vigorous Amice of Unbound Radiance

Vigorous Belt of Unbound Radiance

Vigorous Charm of Unbound Radiance

Vigorous Earring of Unbound Radiance

Vigorous Idol of Unbound Radiance

Vigorous Necklace of Unbound Radiance

Vigorous Ring of Unbound Radiance

Wand of Unbound Radiance

War Sword of Unbound Radiance

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ORNAMENT SETS

The Hero's Forge Ornament sets for this expansion were:

See top of page for images.

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THE OUTER BROOD ZONES

The starting zone (Scarred Grove) can be accessed via The Wakening Lands (a tree on top of the center building by the Plane of Growth portal); or via a click portal that came with the some of the expansion packages; or via the Guild Hall Portal.

Arcstone Shattered Isles

(Entrance from Candlemaker's Workshop is blocked until you complete Partisan of Candlemaker's Workshop and / or Mercenary of Candlemaker's Workshop ).

Candlemaker's Workshop

Labyrinth of Spite

Ruined Relic

Scarred Grove

The Vortex

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ACHIEVEMENTS

NOTE: Any rewards highlighted in YELLOW might be worth pursuing, due the fun factor, benefit or usefulness of the reward (you decide).

NOTE: Some miscellaneous “hints” may also be included in PURPLE. These hints are intended to enhance / clarify the "how to" for accomplishing the achievement.

NOTE: Anything in RED text is either an informational or data / details that are not fully verified. If you can verify or provide correct information, please do (see end of page)!

NOTE: Items noted as a "REWARD" are items granted from the achievement, itself. Items listed as "ACQUIRED" are unique item's that can be / are / should be acquired along the way, towards completing the related achievement, but are not actually a reward granted from the achievement itself. In fact, the achievement may even be for acquiring said item. Additionally, only the more 'unique' Achievement awards are noted below... 'common' or 'generic' Achievement Rewards like Alternate Advancement points, Character Experience & Coin, are not noted in the reward options below.

GENERAL

NAME

POINTS NOTES REWARD(S)

Master of Shattering of Ro

xxxxxx

100 Complete the two (2) listed Achievements. N / A

Arcane Arbiter

122025

60 Complete the two (2) listed Achievements.

Mount: Armored Bee Harness (see above)

Titles:  'Arcane Arbiter' & 'The Arcane Arbiter'

Suffices: 'Arcane Arbiter' & 'the Arcane Arbiter'

Stormslayer

020626

60 Complete the three (3) listed Achievements.

Stormslayer's Chest (52-Slot 100% Bag)

Titles:  'Stormslayer' & 'The Stormslayer'

Suffices: 'Stormslayer' & 'the Stormslayer'

Explorer of Shattering of Ro

120725

20 Complete the six (6) listed Achievements.

If you don't have one all ready, you should get a Journeyman's Compass. Click the Journeyman's Compass to gain another level of the Journeyman's Speed Alternative Advancement (if it isn't all ready maxed out).

Champion of Shattering of Ro

121425

40

Complete the twelve (12) listed Achievements

(Mercenary & Partisan tasks for each zone.)

N / A

Paragon of Shattering of Ro

122025

40 Complete the four (4) listed Achievements.

Candlefolk Whistle (Familiar / Pet Illusion) (see above)

Challenger of Shattering of Ro

021526

60 Complete the four (4) listed Achievements. Unlocks the ability to convert the Windstone of Virtue, Fretful Picker, Honed Gem of Unraveling Order and the Sharpened Gem of Unraveling Order

Conqueror of Shattering of Ro

xxxxxx

60 Complete the nine (9) listed Achievements. N / A

Vanquisher of Shattering of Ro

xxxxxx

80 Complete the nine (9) listed Achievements. Arcane Tome (+180 Overcaps Aug).

Storm Chaser

xxxxxx

40 Complete the three (3) listed Achievements.

Brazier of Magic (Trophy) (see above)

Storm Chaser's Backpack (48-Slot 100% Bag)

Title Prefix, 'Storm Chaser' and Title Suffix 'Storm Chaser.'

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EXPLORATION

NAME

POINTS NOTES

Scarred Grove Traveler

120225

10 Go to the noted zone.

Candlemaker's Workshop Traveler

120225

10 Go to the noted zone.

Arcstone, Shattered Isles Traveler

120325

10 Go to the noted zone.

Ruined Relic Traveler

120325

10 Go to the noted zone.

The Vortex Traveler

120625

10 Go to the noted zone.

Labyrinth of Spite Traveler

120725

10 Go to the noted zone.

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SPECIAL

NAME

POINTS NOTES REWARD(S)

Artisan of Shattering Ro

xxxxxx

35 Complete the seven (7) part quest series from Apprentice Mage Sarcrynn in Arcstone, Shattered Isles.

Acquired: Unbroken Mask of the Vortex.

The quest series is outlined here.

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QUESTS

NAME

POINTS NOTES

Mercenary of Scarred Grove

120225

30 Complete the six (6) listed tasks / quests.

Partisan of Scarred Grove

120225

25 Complete the five (5) listed tasks / quests.

Mercenary of Candlemaker's Workshop

120225

15 Complete the three (3) listed tasks / quests.

Partisan of Candlemaker's Workshop

120325

15 Complete the three (3) listed tasks / quests.

Mercenary of Arcstone, Shattered Isles

120525

15 Complete the three (3) listed tasks / quests.

Partisan of Arcstone, Shattered Isles

120525

15 Complete the three (3) listed tasks / quests.

Mercenary of Ruined Relic

120625

20 Complete the four (4) listed tasks / quests.

Partisan of Ruined Relic

120625

15 Complete the three (3) listed tasks / quests.

Mercenary of The Vortex

120625

15 Complete the three (3) listed tasks / quests.

Partisan of The Vortex

120725

15 Complete the three (3) listed tasks / quests.

Mercenary of Labyrinth of Spite

121425

20 Complete the four (4) listed tasks / quests.

Partisan of Labyrinth of Spite

121425

20 Complete the four (4) listed tasks / quests.

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MISSIONS

All of the Mission Achievements, that do not credit until the Chest is opened, can be acquired via a Task Add. Task Added Players will get credit when the mission chest is opened. They will get credit no matter where they are. They do not have to be in zone.

NAME

POINTS NOTES REWARD(S)

Hero of Candlemaker's Workshop

From Defense Unit CDL in Candlemaker's Workshop, keyword 'Accept.'

121625

10

Complete the listed Mission.

Base StrategySay ready to Defense Unit CDL to zone into the instance. Start the event by hailing and saying 'Destroy to Waxwork Abolishion. Every 20% Waxwork Abolishion will split into adds. Have the tank gather the adds together and face them away from the rest of the group. Kill one (1) of the adds and Waxwork Abolishion will reform after 15-seconds have passed (the rest of the split adds go poof). Repeat until Waxwork Abolishion is defeated. Defeated adds give their ability, to Waxwork Abolishion for the rest of the event (Waxwork Igniter = Directional DD; Waxwork Lancer = Directional DD; Waxwork Combuster = DoT; Waxwork Trapper = DoT / Slow; & Waxwork Burster = PB AoE.

+1 Hero's Fortitude AA

+1 Hero's Vitality AA

Savior of Candlemaker's Workshop: Waxwork Abolishion

010826

15 Complete the three (3) listed Achievements.

+1 Hero's Fortitude AA

+1 Hero's Resolution AA

+1 Hero's Vitality AA

Waxwork Abolishion: Wax Removal

121625

10

Kill all adds before the killing Waxwork Abolishion.

Kill ALL spawned adds BEFORE killing Waxwork Abolishion. This means the 'reinforcement' adds (a waxwork ambushera waxwork soldier & a waxwork zealot) as well as any a waxwork globule adds. The split adds are not included (see above).

N / A

Waxwork Abolishion: Wax Denial

121625

10

Do not let any waxwork globules to spawn.

During the event, a red decal / circle will appear (EMOTE: 'The Waxwork Abolishion ignites and launches a barrage of hot wax globs high into the air.'). Have at least one (1) Player stand in the decal / aura to prevent any a waxwork globule spawning.

N / A

Waxwork Abolishion: The Final Flicker

010826

10

Kill all five (5) split adds.

During this event, Waxwork Abolishion will split into adds every 20% (see above). Make sure they are ALL defeated before killing Waxwork Abolishion. To do this, balance them down. When one (1) of them dies, you have 15-Seconds to kill as many as the others as you can before they reform into Waxwork Abolishion. Once they are killed, they stay dead (they don't come back) and reduce the HP of the reformed Waxwork Abolishion. They ALL need to be killed by the last (3rd) split. I suggest to kill at least one (1), then (2) and then (2).

N / A

Hero of Arcstone, Shattered Isles

From Black Jay in Arcstone Shattered Isles, key word 'Smaller.'

121525

10

Complete the listed Mission.

Base StrategySay 'Ready to Black Jay, to zone into the instance. Start the event by saying 'Now' to Torm the Golden, who is right near where you zone in at the broken bridge. Next, a runic worker and a stony worker will come running to attack you. Kill them both (you can remove their buffs by taking them into one of the magical storms, if you need to). Once they are dead The Colossus of Skylance will aggro. He can cause you to Feign Death, so stand back up ASAP! Adds will spawn along the way (a bedeviled scrykina crazed scrykin and an absent scrykin) ), so be ready for them (leave an absent scrykin alone.... they don't aggro unless you do something to them)! They will despawn when The Colossus of Skylance dies... so kill them or not. You need to at least control them (off tank or have the tank aggro them all) until The Colossus of Skylance is dead. Open a glowing chest (nearby) for loot.

+1 Hero's Fortitude AA

+1 Hero's Vitality AA

Savior of Arcstone, Shattered Isles

010426

15 Complete the three (3) listed Achievements.

+1 Hero's Fortitude AA

+1 Hero's Resolution AA

+1 Hero's Vitality AA

Colossus: The Sky is Falling (Group)

010526

10

No group member can be hit by Skyfall debris.

During this event, one (1) Player, at a time, will get an emote. A reddish ground aura will appear around / near the Player named in the emote. Everyone needs to move out of that aura before it triggers (you have about 15-Seconds to do this). No one can fail this, at all.
 

EMOTE: The Colossus tosses a large stone into the air and it hovers heavily over Player.

FAIL EMOTE: A huge chunk of stone slams into the ground.

Colossus: Crack the Defenses (Group)

010526

10

Don't allow The Colossus have both armors at the same time.

Keep The Colossus in one (1) of the 'Magic Storms' for the entire battle. This is not as simple as it sounds, as the 'Magic Storms' continuously move, so the main tank has to keep dragging The Colossus about to keep him inside the 'Magic Storm.'

EMOTE (Armor Buff): The Colossus glows and runes flow around it.

EMOTE (Adds): A massive stone foot slams the ground creating a shockwave.

EMOTE (Adds): Skittering and odd crooning sounds can be heard even before the creatures making them teleport into the area.

Colossus: Full Defense (Group)

121525

10

Make sure that always has at least one armor, at all times.

The Colossus of Skylance has buffs that can be removed by taking it into one of the magical storms. Don't fight him in either Magical Storm.

N / A

Hero of Ruined Relic

From Gwork in Ruined Relic, key word 'xxxxx.'

122025

10

Complete the listed Mission.

Base StrategySay 'Ready' to Gwork to zone in. Say 'xxx' to Gwark (on the ramp near where you zone in) to start the event. he best way to defeat this mission is to go full burn on Shar'Drahn at about 77% while fully ignoring the aura / decals and adds. Adds will appear but do not attack right away. Kill Shar'Drahn fast enough and you will not many adds to heal through. Take a good tank, a good healer and good DPS.

Otherwise...

  • Always avoid the light blue 'magical storm' (to prevent a twisted duplicate adds that can / will wipe the group).
  • Players need to immediately find and stand in decals / auras when they appear. They usually spawn somewhere along the outer ring of the platform.
    • EMOTE: Shar'Drahn places a call to the storm for assistance.
  • They can and will cause adds to spawn, but the type and difficultly of those adds is determined by how many Players get inside the aura / decal on time.
    • 0 Players in aura / decal = (1) Elder Monolith (hardest add);
    • 1 Player in aura / decal = (2) a lost constituent (mid-level adds);
    • 2 Players in aura / decal = (4) a constituent (easiest adds).

 

+1 Hero's Fortitude AA

+1 Hero's Vitality AA

Savior of Ruined Relic

021526

15 Complete the three (3) listed Achievements.

+1 Hero's Fortitude AA

+1 Hero's Resolution AA

+1 Hero's Vitality AA

Shar'Drahn: Heads Up (Group)

122025

10

No one can be hit by flying rocks.

During this event, there will be about three (3) large round boulders that drop from the sky. If they hit you, you will suffer damage! Before they drop, red circles / decals will appear on the ground. Everyone (not just the emoted player)  must avoid those locations, every time!

EMOTE: Fragments of Arcstone plummet to the ground. (You have 20-seconds to avoid the falling rock locations.)

Shar'Drahn: Unduplicated (Group)

122025

10

No one can be copied by a storm.

During this event, there are 'magical storms' that roam about. One storm is light-blue in color. This storm must be avoided by everyone... otherwise it will 'duplicate' any Players inside it into a 'twisted' add (a twisted duplicate).  These adds are nasty and can / will wipe the group.

N / A

Shar'Drahn: Only The Young (Group)

021526

10

Do not allow any Elder Monolith to be summoned.

At least one (1) Player must get into the aura / decal, every time it appears, to prevent the Elder Monolith add from spawning (as a note, other easier adds will spawn, however). 

EMOTE: Shar'Drahn places a call to the storm for assistance.

Hero of Labyrinth of Spite

From Kerina, Lost Soul in Labyrinth of Spite, key word 'Group.'

122025

10

Complete the listed Mission.

Base StrategyThis event involves an echo as the primary target. Before starting, everyone needs to be illusioned as the same race (place an illusion campfire or use any other method available to the entire group).

  • Start the event by talking to an echo (keyword: 'withstand'). Four times during the event (about 80%, 60%, 40% & 20%), an echo will de-aggro.
  • During each phase an add will spawn. Kill the add before clicking into the to the next section (see below).
  • Adds include:
    • a greedling (straight melee, will go off aggro three times with an emote... you can pay him off (see below) or continue killing him when he re-aggros);
    • a grudgeling (can summon);
    • a spiteling (uses 'Spiteful Hex' PB AoR... 1K AoE, 10-Tic DoT for 55K HP Damage, Amnesia, 100% Attack Slow, 200% Parry and 200 Block... 30 Corruption Counters);
    • a rageling (can use an echo as a living shield);
  • Each time an echo de-aggros, after the add is dead, the group has a short time to click any one (1) of the four (4) 'crystals' to teleport into one (1) of the event areas (or the event will fail / reset... each crystal will despawn once clicked and the related event area has been defeated).
  • In each event area there will a MoB to defeat.
  • NORTH = Dark Flagellant (a dark gnome... heal him to 100% or let him kill himself.... if you let him kill himself, the group will also take damage, so stay healed up).
    • EAST = Dark Oppressor (a golem... can Bash).
    • WEST = Dark Maniac (a banshee... uses a single target 'Dim Mania,' which is a 3-tic charm).
      • EMOTE: Dark Maniac begins casting Dim Mania.
      • EMOTE: The Dark Maniac invests its mania into (Player).
    • SOUTH = Dark Stranger (starts out as a large black Spider, but changes into an illusion of the main tank) (this is the part where everyone has to be the same race).
  • Once you defeat each section, you have short time to click the crystal in the room and teleport back to the main event room (or the event will fail / reset) (they can be hard to see, such as floating just about the center of the room).
  • Upon porting back to the main area, an echo will immediately aggro and summon the first Player it sees, so be ready for that.
  • You can now kill an echo, but there will be about four (4) adds along the way that spawn one (1) at a time after about 40% (a spite forgatherer... they can summon).
    • EMOTE: The echo spews spite, forming it into physical creatures.
    • EMOTE: Aggressive boiling wax churns and focuses on  (Player). (Ooze is following said Player, move away from main group / kite).
  • There will also be non-aggro oozes (with an slow / snare aura effect) that appear and roam about the room. They will target a certain Player and slowly move towards them.
    • EMOTE: The Echo destroys the mystical candles and takes their magic to form its own creation.
  • Image of Druzzil Ro will appear with a bit of lore. She can also teleport you back to the main area.
  • Open the chest for loot!

 

+1 Hero's Fortitude AA

+1 Hero's Vitality AA

Savior of Labyrinth of Spite

010726

15 Complete the three (3) listed Achievements.

+1 Hero's Fortitude AA

+1 Hero's Resolution AA

+1 Hero's Vitality AA

Echo of Hate: Give in to Greed (Group)

010726

10

Get rid of all the greedlings by giving them what they want.

During this event, there is only one (1) a greedling, despite the plurality used in the achievement. When a greedling appears, do not over DPS / kill it. Instead... let the tank hold aggro and solo it down. At three 93) different times a greedling will go inactive with an emote. When this happens, give 100 Platinum to a greedling. The third time you do this, a greedling will despawn.

EMOTE: A greedling stops and sniffs the air, holding its hand out.

EMOTE: A greedling stops and sniffs the air, holding its hand out. (Give 100 Platinum to a greedling.)

Echo of Hate: What it Wants (Group)

010726

10

Trigger the Dark Flagellant first and allow it to ascend.

During this event, when it comes time to clicking one of the four 'crystals,' click the North crystal first, where you will encounter Dark Flagellant. Do not DPS / kill Dark Flagellant. As suggested by his name, Dark Flagellant is damaging himself. Dark Flagellant will drop 3%+ in health every tic (6-seconds). This achievement involves just standing there, until Dark Flagellant kills himself. Just be sure to keep the group healed because the damage is not just to Dark Flagellant, but also to the group ('Feeling What I Feel,' a 15.2K Base Damage AoE).

N / A

Echo of Hate: Unfocused (Group)

010726

10

Don't allow the Echo to focus its hatred into any magical stones.

During this event / phase, there will emotes indicating the need to click one (1) of the 'switches.' Follow the emotes to get this achievement. Failing to click the correct switch will cause a temporary buff / boost for an echo (see right). Successful clicks will stop said effects.

EMOTE: The Echo burns with hatred of the weak and focuses it into one of the magical stones. (East, fail and an echo gets bigger and does more damage).

EMOTE: The Echo roils with hatred for all that are not it and focuses it into one of the magical stones. (South, fail and an echo gets a PB AoE that is a snare, HP Damage and Mana Drain)

EMOTE: The Echo glares with rage at all of its opponents and focuses it into one of the magical stones. (West, fail and an echo gets a high flurry rate)

EMOTE: The Echo starts to gather all of its self loathing and focuses it into one of the magical stones." (North, fail and an echo will drop in HP, but gets a Rune / Shield that is 3X the amount of HP dropped... so it is really like a gain of HP, that a loss).

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--------------------------------------------------------------------

RAIDS

NAME

POINTS NOTES

Conqueror of Candlemaker's Workshop: Waxwork Abolishion

010826

20 Defeat the noted Raid event.

Vanquisher of Candlemaker's Workshop: Waxwork Abolishion

012226

30 Complete the three (3) listed Achievements.

Waxwork Abolishion: Waxing Intensity

012226

10

Allow five (5) or more waxwork globules to spawn.

During this event, while Waxwork Abolishion is active, three (3) ground auras (decals) will periodically appear around Waxwork Abolishion. Leave at least one (1) of them unoccupied by Players to cause waxwork globule add to spawn. Do this until five (5) waxwork globule have spawned (and kill them).

Waxwork Abolishion: Wax Free Zone

011526

10

Do not allow any waxwork globules to spawn.

During this event, while Waxwork Abolishion is active, three (3) ground auras (decals) will periodically appear around Waxwork AbolishionEMOTE: 'The Waxwork Abolishion ignites and launches a barrage of hot wax globs high into the air.' Be sure that at least five (5) Players quickly move into each ground aura (decal) to prevent any waxwork globule from spawning. This must be done every time the ground auras (decals) appear.

Waxwork Abolishion: Snuffed Out, Fired Up

011526

10

Kill all five (5) waxwork splits throughout the fight.

At certain points during this event, Waxwork Abolishion will split into as many as five (5) mini versions of itself. Killing any one (1) of them will cause the others to reform into Waxwork Abolishion after about 15-Serconds. Waxwork Abolishion only splits four (4) times, but there are five (5) of them. So you need to kill at least two (2) or more of them of them with each split round, so that they are all killed by the final round. You can kill all the splits in the first round, if you like, but I recommend 1 (one), then 2 (tw0) and then 2 (two). The way to do this is to balance the splits down each round so that when one (1) of them dies, you can also kill at least one (1) more before the fifteen-second timer causes them to reform into Waxwork Abolishion. Each split that is killed will not respawn again.

Conqueror of Candlemaker's Workshop: Invaders

010526

20

Defeat the noted Raid event.

Vanquisher of Candlemaker's Workshop: Invaders

xxxxxx

30 Complete the three (3) listed Achievements.

Invaders: Unmelted

xxxxxx

10

Do not allow any a candlefolk defender or a candlemaster to die.

After 55%, every 55-Seconds, two (2) a candlefolk defender will spawn (they can be charmed) . Every other spawn will be a single (1) a candlemaster, that, if allowed, will attack the bosses.

The idea here is to aggro them all, but NOT kill them. They all need to survive the entire event. Charming as many a candlefolk defender as possible, but not sending them to attack, would be a helpful. However, it may be a better idea to kite them all, but to do so away from where the a payload specialist and a bomb are being tanked. AoE's will also be a non-no!

Invaders: Enemy of my Enemy

010526

10

Break the 'Stormshield' with 'Firecrash' each time Glarubaran, the Great Storm puts it up.

After about 40%, keep Teknaz, Bringer of Flames near Glarubaran, the Great Storm, as Teknaz, Bringer of Flames will use 'Firecrash' and it will hit Glarubaran, the Great Storm. Make sure they are in close proximity to each other so this happens.

Invaders: No Interaction

xxxxxx

10

Don't allow Lifeleash (a 500-range 450K AoE DD), Stormshield (a reflect) or Firecrash (a 150 AoE Range 13K mana drain) to interact or hit a boss.

When any of the three bosses (Glarubaran, the Great StormTeknaz, Bringer of Flames or The Loathing Lord) approach 45% drag them 500+ range away from each other, so that their special attacks do not hit or interact each other.

Conqueror of Arcstone, Shattered Isles: Xanzerok

021226

20 Defeat the noted Raid event.
Vanquisher of Arcstone, Shattered Isles: Xanzerok 40 Complete the four (4) listed Achievements.

Xanzerok: Tanglefoot Invasion

xxxxxx

10

Allow no strangle root crawlers to spawn.

During the event, about every 55-Seconds, a strangle root crawler will spawn for each Player that does not move to the 'flower' in time.

EMOTE: 'Xanzerok calls on the roots deep within the grove and the ground rumbles with their answer.'

A large donut shaped yellow ring will appear around the event area. One one side of the yellow ring will be a pie slice missing and is where the 'flower' will be (it's a big red flower and hard to miss (use /hidemodels all if you have trouble spotting it). Move to the 'flower' ASAP! Everyone must do this (except the main tank?)... every time, so that no a strangle root crawler spawns, at all (they only spawn for Players that fail to get to the flower and out of the yellow aura / decal).

Xanzerok: Banished Manifestation

042326

10

Kill all a manifestation of Okahn.

Kill every a manifestation of Okahn (100%) before it reaches Xanzerok.

There will be an emote ('A howl echoes throughout the grove as houndlike manifestations begin to coalesce from the shadows of Player and Player.')

When the emote happens, those two (2) Players need to back away to the edge of the event area ASAP. Each a manifestation of Okahn will spawn near / where ever those two (2) Player are. The further a manifestation of Okahn is away from the tree, the longer the raid has to kill a manifestation of Okahn (they do not aggro or fight back). Each a manifestation of Okahn will drag one (1) of the the emoted Players ('Grasping Shadow Pull') along with them... as they slowly move towards Xanzerok. If a manifestation of Okahn is not killed before it reaches XanzerokXanzerok, the Player that is being dragged will be hit with 'Ironbark Hurl' (a 9 Billion DD and a knock back / knock up... essentially a Death Touch). Give the a manifestation of Okahn a level of priority over any other adds that may be up.

Xanzerok: Uprooted

030526

10

Allow ten (10) or more strangle root crawlers to spawn.

During the event, about every 55-Seconds will call for assistance.

EMOTE: 'Xanzerok calls on the roots deep within the grove and the ground rumbles with their answer.'

A large donut shaped yellow ring will appear around the event area. On one side of the yellow ring will be a pie slice missing and is also where a flower will appear (it's a big red flower will appear and hard to miss (use /hidemodels all if you have trouble spotting it). Failing this will spawn a strangle root crawler each Player that does not move to the flower in time. Assign a couple of (Players to purposely fail this emote each time, until ten (10) a strangle root crawler have spawned. Kill a strangle root crawler when they appear. Have everyone else move to the flower ASAP! Everyone must do this (except the main tank)... you don't want to wipe from having way too many a strangle root crawler adds! 

 

Xanzerok: Enraged

031926

10

Defeat the event using enraged option.

This just means the raid will start with Xanzerok all ready enraged and there will be bonus loot drops(s).

 

Conqueror of Arcstone, Shattered Isles: Colossus

021626

20 Defeat the noted Raid event.

Vanquisher of Arcstone, Shattered Isles: Colossus

xxxxxx

40 Complete the four (4) listed Achievements.

Colossus: The Sky is Falling

xxxxxx

10

Nobody gets hit by any of the Skyfall debris.

After about 50%, a Player will be targeted by 'Skyfall.' A purple-ish aura / decal will appear around the targeted Player. Everyone needs to move out of and / or avoid that area immediately. This must be done every time!

EMOTE: 'The colossus tosses a large stone into the air and it hovers heavily over Player.'

Colossus: Crack the Defenses

031926

10

Don't let Colossus have both armors active at any given time.

Drag Colossus into the proper Magical Storm and keep him there until his 'Runic Armor' (spell shielding) or 'Stony Armor' (melee shielding) buff is removed. Do this every time he gets a buff. Only the tank needs to do this... the rest of the raid needs to stay put to avoid damage from the 'Magical Storm.'

EMOTE: 'The Colossus glows and runes flow around it.' (Drag Colossus into the red 'Magical Storm'). EMOTE: The storm tears away the runic protection of The Colossus of Skylance. ('Rune Armor' buff removed, go back to raid).

EMOTE: The Colossus glows and a layer of armored stone surrounds it. (Drag Colossus into the blue 'Magical Storm'). EMOTE: The storm tears away the stony protection of The Colossus of Skylance. ('Stony Armor' buff removed, go back to raid).

 

Colossus: Full Defense

xxxxxx

10

Ensure that Colossus one armor active at all times.

When Colossus gets one of armor buffs, don't remove it! Only remove one of them when he has both buffs at the same time (see above).

Colossus: Enraged

031926

10

Defeat the event using the enraged option.

This just means the raid will start with Colossus all ready enraged and there will be bonus loot drops(s).

 

Conqueror of Ruined Relic: Ashenback

021926

20 Defeat the noted Raid event.

Vanquisher of Ruined Relic: Ashenback

xxxxxx

40 Complete the four (4) listed Achievements.

Ashenback: Frost Frozen

xxxxxx

10

Once frost storm can appear, only remove laval armor from Ashenback using frost storm.

During this event Ashenback will buff itself with 'Laval Armor.' This is a 1.9 Billion HP rune. You can DPS it away, but to get this achievement you need to cast cold spells on a susceptible 'Firestorm' (EMOTE: A firestorm becomes unstable.) and tuirn it into a Frost Storm (EMOTE: A firestorm falters and changes into something new.), then drag Ashenback into the Frost Storm to remove the buff.

Ashenback: Frost Free

021926

10

Do not use frost storm to remove laval armor from Ashenback. 

During this event Ashenback will buff itself with 'Laval Armor.' This is a 1.9 Billion HP rune. DPS it away.

Ashenback: Don't Stand in the Fire

040526

10

No one stands in the puddle of flame.

During this event, statioanry puddle of flames will spawn off of the 'Firestorm' magical auras (EMOTE: A small puddle of flames breaks off from the great firestorm.). No one can stand (move into) any of them, at all.

Ashenback: Enraged

033026

10

Defeat the event using enraged option.

This just means the raid will start with Ashenback all ready enraged and there will be bonus loot drops(s).

 

Conqueror of Ruined Relic: Shar'Drahn

030126

20 Defeat the noted Raid event.

Vanquisher Ruined Relic: Shar'Drahn

xxxxxx

40 Complete the four (4) listed Achievements.

Shar'Drahn: Heads Up

030826

10

No one can get hit by falling rocks. 

During this event...

Shar'Drahn: Unduplicated

xxxxxx

10

No one can be copied by a storm.

Avoid the light blue 'Magical Storms' at all costs! This can be a wipe mechanic if not avoided, as it will spawn nasty 'twisted' duplicates of every Player that gets caught inside said 'Magical Storm.'

Shar'Drahn: Only The Young

030126

10

Allow no Elder Monolith to be summoned.

Each time an aura / decal spawns, at least one (1) or two (2) Players needs to get in that aura (10-Seconds... hurry!) to prevent a Elder Monolith from spawning.

Shar'Drahn: Enraged

xxxxxx

10

Defeat the event using enraged option.

This just means the raid will start with Shar'Drahnall ready enraged and there will be bonus loot drops(s).

Conqueror of The Vortex: The Egg

xxxxxx

20 Defeat the noted Raid event.

Vanquisher of The Vortex: The Egg

060726

40 Complete the four (4) listed Achievements.

The Egg: Generations

xxxxxx

10

Allow no healthy eggs to be destroyed. 

During this event a number of a good egg will appear. Do not let any of them die. Heal them.

The Egg: Starvation

xxxxxx

10

Allow no foodstuff to reach Tallongast. 

During this event, three (3) different non-aggro 'foodstuff' (root models) adds will spawn and move towards Tallongast, the Egg. Kill them all (100%) before they reach Tallongast, the Egg.

The Egg: Well Fed

xxxxxx

10

Allow Tallongast to eat all of the foodstuff.

During this event, three (3) different non-aggro 'foodstuff' (root models) adds will spawn and move towards Tallongast, the Egg. Do not kill any of them! Let them rach reach Tallongast, the Egg.

The Egg: Enraged

xxxxxx

10

Defeat the event using enraged option.

Win this event after selecting the 'enraged' version of this raid.

This just means the raid will start with Tallongast all ready enraged and there will be bonus loot drops(s).

Conqueror of Labyrinth of Spite: Spitetangle

xxxxxx

20 Defeat the noted Raid event.

Vanquisher of Labyrinth of Spite: Spitetangle

xxxxxx

40 Complete the four (4) listed Achievements.

Spitetangle: Avengement

xxxxxx

10

Defeat Vengecoil and Vengeskin at the same time. 

During this event

Spitetangle: Sticky

xxxxxx

10

Trap every rusher in webbing, at least once each. 

During this event  Vengecoil and Vengeskin will go active in the last stage of the event. Theya re stationary, so you have to send split forces to go attack / aggro them ASAP. Balnce them down so they both die at the same time.

Spitetangle: Cracked

xxxxxx

10

No one can be entangled in stone for more than 2 Minutes (160-Seconds or 20 Tics). 

During this event, two (2) Players at a time will get 'banished' into a Stonetangle Prison, somewhere in the surrounding hallways. They need to be broken out ASAP (attack and destroy the non-aggro Stonetangle Prison) within 20-Tics. It may help if the Players open their map and /rsay what direction to find them.

Spitetangle: Enraged

xxxxxx

10

Defeat the event using enraged option. 

Win this event after selecting the 'enraged' version of this raid.

This just means the raid will start with Spitetangle all ready enraged and there will be bonus loot drops(s).

Conqueror of Labyrinth of Spite: Echo of Hate

xxxxxx

20 Defeat the noted Raid event.

Vanquisher of Labyrinth of Spite: Echo of Hate

xxxxxx

40 Complete the four (4) listed Achievements.

Echo of Hate: Give in to Greed

xxxxxx

10

Get rid of all the greedlings by giving them what they want. 

During this event...

Echo of Hate: What it Wants

xxxxxx

10

Trigger the Dark Flagellant first, and allow it to ascend. 

During this event...

Echo of Hate: Unfocused

xxxxxx

10

Do not allow the Echo to focus it's hatred into any of the magical stones

During this event...

Echo of Hate: Enraged

xxxxxx

10

Defeat the event using enraged option.

 

This just means the raid will start with an echo all ready enraged and there will be bonus loot drops(s).

AGE

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HUNTER

Hunter Achievements do not require you to be in zone. Just be in the group / raid and you will get credit for the Hunter kill, no matter where you are.

NAME

POINTS NOTES REWARD(S)

Novice Shattering of Ro Hunter

121925

30 Complete the two (2) listed Achievements. Stormslayer's Satchel (44-Slot 100% Bag)

Hunter of Scarred Grove

121725

35 Defeat the thirteen (13) listed targets. N / A

Hunter of Candlemaker's Workshop

121925

25 Defeat the ten (10) listed targets. N / A

Adept Shattering of Ro Hunter

011626

40 Complete the two (2) listed Achievements.

Stormslayer's Rucksack (46-Slot 100% Bag).

Hunter of Arcstone, Shattered Isles

011626

20 Defeat the eight (8) listed targets. N / A

Hunter of Ruined Relic

122925

20 Defeat the eight (8) listed targets. N / A

Veteran of Shattering of Ro Hunter

020626

50 Complete the two (2) listed Achievements. Stormslayer's Backpack (48-Slot 100% Bag).

Hunter of The Vortex

020626

25 Defeat the nine (9) listed targets. N / A

Hunter of Labyrinth of Spite

011426

25 Defeat the ten (10) listed targets. N / A

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--------------------------------------------------------------------

COLLECTIONS

NAME

POINTS NOTES

The Scars We Bear

122925

25 Complete the two (2) listed Achievements.

Scarred Grove Scavenger

122825

20 Complete the four (4) listed Achievements.

Seeds of Growth

122825

10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in Scarred Grove from wolves & treants (and maybe the plants).

Legacies of Nature

121225

10

Acquire and 'collect' (click) the eight (8) listed items.

These ground spawns are primarily found in the northern areas of Scarred Grove.

Remnants of War

xxxxxx

10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in Scarred Grove from undead and the MoB's from each camp.

Earthborn Oddities

120225

10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in Scarred Grove from golems.

Candlemaker's Workshop Scavenger

122925

20 Complete the four (4) listed Achievements.

What Burns

122925

10

Acquire and 'collect' (click) the eight (8) listed items.

These can drop from 'zone trash' in the Waxwork Abolishion mission in Candlemaker's Workshop.

Stay Waxy

121425

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ground spawns in Candlemaker's Workshop.

Tinker's Lost Trinkets

121925

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ground spawns in Candlemaker's Workshop.

Lost and Found

120925

10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in Candlemaker's Workshop from most trash MoB's in the zone.

Echo's of Arcstone

xxxxxx

30 Complete the two (2) listed Achievements.

Arcstone, Shattered Isles Scavenger

xxxxxx

20 Complete the four (4) listed Achievements.

Roots of Decay

xxxxxx

10

Acquire and 'collect' (click) the eight (8) listed items.

These are drop from 'root' MoB's in Arcstone, Shattered Isles.

Relics of the Fallen Order

xxxxxx

10

Acquire and 'collect' (click) the eight (8) listed items.

These are drop from undead in Arcstone, Shattered Isles.

Relics of the Shattered Sky

121425

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ground spawns in Ruined Relic.

Stones of the Sky

121725

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Arcstone, Shattered Isles.

Ruined Relic Scavenger

xxxxxx

20 Complete the four (4) listed Achievements.

Shards of the Spellstorm

011526

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Ruined Relic.

Ashes of the Shattered

122825

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ....... in Ruined Relic.

Relics of the Forbidden

122925

10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in Ruined Relic from Scrykin MoB's.

Echoes of the Broken Mind

xxxxxx

10

Acquire and 'collect' (click) the eight (8) listed items.

These can drop from 'zone trash' (primarily scrykin) in the Shar'Drahn mission in Ruined Relic.

Vestiges of the Vortex

xxxxxx

35 Complete the two (2) listed Achievements.

The Vortex Scavenger

xxxxxx

20 Complete the four (4) listed Achievements.

Wellspring of the Shattering

122925

10

Acquire and 'collect' (click) the eight (8) listed items.

These are primarily found as ground spawns in the nest / bird & biomechanical / octopus areas of The Vortex.

Cores of Converged Chaos

123125

10

Acquire and 'collect' (click) the eight (8) listed items.

These are primarily found as ground spawns in the 'cloth' and 'scrykin' areas of The Vortex.

Fusion of the Impossible

123125

10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in The Vortex from scrykin MoB's.

Relics of the Storm 10

Acquire and 'collect' (click) the eight (8) listed items.

These are known to drop in The Vortex from cloth butterfly MoB's.

Labyrinth of Spite Scavenger

121425

20 Complete the four (4) listed Achievements.

Fragments of Spite

121425

10

Acquire and 'collect' (click) the eight (8) listed items.

These are ground spawns in the sewer section of Labyrinth of the Spite.

Venomous Last Words

121325

10

Acquire and 'collect' (click) the eight (8) listed items.

These drop in Labyrinth of the Spite, primarily from spiders, drachnids and golems.

Darkened Bones

121325

10

Acquire and 'collect' (click) the eight (8) listed items.

These drop in Labyrinth of the Spite, primarily from Dark Elves & Dark Gnomes.

Detritus of Detestation

121325

10

Acquire and 'collect' (click) the eight (8) items.

These are ground spawns in the upper area of Labyrinth of the Spite.

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RAID INFO & STRATS

The generic strats / info below are from Dev Beta notes, successful raids that I was part of, from what I recall  and / or from research. The below info does not include details on how to complete raid-related achievements. Those are noted elsewhere on this page, if there are any. The below info should be adapted, as seen fit, by your Raid Leader. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. Key emotes may also be noted below. Players fulfilling their roles, using assist, and following emotes is always essential. There is all most always more than one variant strategy that can successfully defeat a raid. As Levels increase, defeating old raids can prove much easier and more forgiving (potentially even as a group or solo / molo, depending on how old the raid event is). However, sometimes, certain mechanics still have to be honored. It has been known that in some events, due to such raid mechanics (i.e. too much DPS; killing MoB X before MOB Y; and similar) can bug the raid and cause it to fail. Some of these targets may require 'zerging' into the zone get to them (kill stuff along the way). They may also have 'adds' which are normally more like 'trash' MoB's. The original / older targets / encounters were pre-raid window events. Those 'raids' were more of a collective effort, or better, an extremely challenging group event. Any effects noted below  can sometimes 'scale to level,' so the effects can be lesser or greater than stated, depending on raid force character levels. On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell, Melee & DoT Damage), at least until such time as certain later expansions unlock, which is typically at least seven-plus expansions after the expansion of the related target. While older targets are static open-world (non-instance) events, there are now an Agent of Change in various locations that will offer an instanced version of those same events (noted below, if any).

Tier 1 raids unlocked in January 2026. Tier 2 raids unlocked in February 2026. Tier 3 raids unlocked in March 2026.

THE INVADERS (Tier 1)          WORKSHOP ABOLISHION (Tier 1)

COLOSSUS OF SKYFIRE (Tier 2)          XANZEROK (Tier 2)          ASHENBACK (Tier 2)          SHAR'DRAHN (Tier 2)

TALLONGAST, THE EGG (Tier 3)          SPITETANGLE (Tier 3)          ECHO OF HATE (Tier 3)

If I missed anything or got something wrong, let me know!

CANDLEMAKER'S WORKSHOP - THE INVADERS (Tier 1)

From Defender Tiggle in Candlemaker's Workshop, key word 'Large.'

The gods of the three armies and, frankly, their most competent leadership, have moved on. None of the armies have really trusted or liked each other, and now that their leaders have left, they are struggling to work together. But, of course, they still can work together to defeat their mutual enemies. When the event starts the three bosses, Teknaz, Bringer of Flames, Glarubaran, the Great Storm, and a Loathing Lord are standing about glaring at each other.


BASE STRATEGY:

  • Pre-assign tanks and off-tanks.
  • Balance the three (3) Bosses so they stay within 5% Health of each other.
  • Have the three (3) tanks stack the bosses together so that rest of the raid can easily and constantly swap targets (so as to not have to 'find' the new target for melee) via the Extended Target Window.
  • Bunching them also helps AoE healing.
  • When adds appear, immediately swap to and kill them ASAP.
  • Stagger the HP of the bosses by 1 - 3% so that adds do not spawn all at the same time.
  • When a payload specialist appears, have a tank pre-assigned to intercept and tank it at least 175+ away from the main raid, so that the rest of the raid is not hit with the AoE's from a bomb.
  • The a payload specialist tank will need 150+ away dedicated healer.
  • Have ranged attackers assist, 175+ away in killing a payload specialist first, followed by any a bomb that are left (they can be destroyed / killed).
  • Continue this process until the three (3) bosses are defeated.

STAGE ONE: Have pore-assigned tanks aggro their assigned boss and stack them together.

  • All three bosses (3) need to be kept within 5% Health of each other, or they gain power as noted below.
  • If any one (1) of them dies ahead of the others, the remaining bosses permanently gain the 'out of balance' boost (noted below).
  • Teknaz, Bringer of Flames uses 'Firesplash' (PB AoE that does 675,675 HP damage).
    • If out of balance, Teknaz, Bringer of Flames uses 'Inspired Firesplash' (the area of this effect gets larger and does 750,750 HP damage and 12K Mana Drain).
  • Glarubaran, the Great Storm uses 'Lightning Flash' (single target 600,600 HP DD that hits the top five Players on it's hate list).
    • If out of balance, Glarubaran, the Great Storm uses 'Impressive Lightning Flash' (hits seven Players and does 650,650 DD HP damage and a 15K Mana Drain).
  • The Loathing Lord uses 'Mummy’s Touch' on the main tank, which is 3-tic DoT for 650,650 HP and a 10K Strength reduction.
    • If out of balance, The Loathing Lord casts 'Aggressive Mummy's Touch' on four Players and the main tank, that is 4-tic DoT for 700,700 HP and a 20K Strength reduction.
  • When any boss drops below 80% health, Stage 2 begins.

STAGE TWO: All bosses individually start summoning adds every 12% (80%, 68%, 56%, 44%, 32%, 20%, 8%). Careful DPS control can trigger the add spawns separately, rather than at the same time.

  • Teknaz, Bringer of Flames summons a flame elemental that has a 'Fireskin' damage shield (2,500 HP Damage).
  • Glarubaran, the Great Storm summons a payload specialist that drops explosive a bomb every 18% of their Health... a bomb can explode ('Boom!' hits for 600,700 HP DD AoE Damage with an AoE range of 150).
  • The Loathing Lord summons three (3) an inferior spite (melee only, undead).
  • When any boss drops below 65%, move to Stage 3 begins.

STAGE THREE: 'Candlefolk' adds begin and attack, as they see the raid as 'intruders.'

  • About every 11-tics two (2) charmable a candlefolk defender spawn.
    • If you are not working on a related Achievement, it may be a better idea to kill them all.
    • You can charm them and send them to attack.
  • Every other spawn will be a candlemaster, that will try to attack the bosses if it is close enough and is not aggroed.
  • When any boss drops below 40%, move to Stage 4.

STAGE FOUR: The bosses each start casting spells that might not be helpful to each other. They held back until now, but imminent death has made them care a lot less about their alliance (these are cast every 5%).

  • Teknaz, Bringer of Flames - Starts casting 'Firecrash' (PB AoE 13K Mana Drain).
    • If 'Firecrash' hits the Loathing Lord, he will take significant damage.
  • Glarubaran, the Great Storm - Starts casting 'Stormshield' (21% chance to reflect spells).
    • If Glarubaran, the Great Storm is hit by 'Firecrash,' his 'Stormshield' reflects it back on Teknaz, Bringer of Flames and prevents him casting 'Firecrash' and / or 'Firesplash' at the next interval.
  • The Loathing Lord - Starts casting 'Lifeleash' (up to 450K HP DD and heals The Loathing Lord).
    • The farther away from The Loathing Lord Players are, the more damage they take! Stay close!
    • If 'Lifeleash' hits Teknaz, Bringer of Flames, Teknaz, Bringer of Flames will gain health and The Loathing Lord will lose health.
    • If 'Lifeleash' hits Glarubaran, the Great Storm , it will drop his 'Stormshield and heal The Loathing Lord.

Defeat all three (3) bosses and win the event.

EMOTE: With a scream, a furious goblin rushes into the area holding several explosive devices. (a payload specialist has spawned.)

EMOTE: A flame elemental charges into the area. (a flame elemental has spawned.)

EMOTE: Moaning, shambling forms appear.(Three (3) an inferior spite have spawned.)

EMOTE: Candlefolk appear to join the battle. (Candlefolk adds have spawned.)

EMOTE: The Loathing Lord begins casting Mummy's Touch.

EMOTE: The Loathing Lord begins casting Aggressive Mummy's Touch. (Out of balance enhanced spell cast).

EMOTE: The Loathing Lord begins casting Lifeleash.

EMOTE: Glarubaran, the Great Storm begins casting Lightning Flash.

EMOTE: Glarubaran, the Great Storm begins casting Impressive Lightning Flash. (Out of balance enhanced spell cast).

EMOTE: Glarubaran, the Great Storm begins casting Stormshield.

EMOTE: Teknaz, Bringer of Flames begins casting Firesplash.

EMOTE: Teknaz, Bringer of Flames begins casting Inspired Firesplash. (Out of balance enhanced spell cast).

EMOTE: Teknaz, Bringer of Flames begins casting Firecrash.

CANDLEMAKER'S WORKSHOP - WORKSHOP ABOLISHION (Tier 1)

From Defender Tovani in Candlemaker's Workshop, key word 'Large.'

Another of Brell's long abandoned creations, this war beast has been reawakened after the invading forces attacked, resulting in the destruction of part of the candlefolk's forest.

The Waxwork Abolishion will rotate between two stages... the Waxwork Abolishion with adds and auras (decals); and split into five (5), or less, smaller sized versions of Waxwork Abolishion (variable percentage based).

BASE STARTEGY:

  • Pre-Assign Tanks for boss, splits and trash adds.
  • Keep everything together (stacked up).
  • Give priority to adds (stop DPS on Waxwork Abolishion).

Waxwork Abolishion uses:

  • 'All Fired Up (self-buff that is basically an enrage type buff that causes more damage).
  • 'Scorching Fist' (Single Target 1K Range 801 HP DD).
    • This will also apply 'Scorching Hot Wax' on the Main Tank.
    • 'Scorching Hot Wax' will build up to three levels (11-Tic300K HP DoT; then Level Two is 600K HP Dot and Level Three is 900K HP DoT).
      • Consistently swap main tanks to prevent this DoT from escalating.

Start the event by the tank talking to Waxwork Abolishion (keyword: 'Destroy.').

  • BOSS STAGE: Fight Waxwork Abolishion to 90% to start the Split stage.
    • Do this each time Waxwork Abolishion 'reforms' to either get to the next split, or to finish off Waxwork Abolishion.
    • During this phase, three (3) red ground auras (decals) will appear around Waxwork Abolishion. Six (6) Players need to stand in each Aura, until they despawn, to avoid extra adds.
      • Players should 'Eyeball' it and immediately move as they see fit!
      • Players in the aura / decal will take damage ('Burning Glob Soak'). However, the more Players in the aura / decal, the less damage each Player will take.
      • If no one is in a given decal / aura, everyone will take damage.
      • Failing to do this will spawn a waxwork globule for each Aura that was failed.
    • Timed adds also during this phase, three (3) adds will spawn periodically.
      • Off tanks can pick them up as they appear.
      • Kill them when they spawn.
      • a waxwork ambusher can be mezzed.
      • a waxwork solider can be charmed.
      • a waxwork zealot is a healer... kill it first.
  • SPLIT STAGE: Waxwork Abolishion will split into five (5) adds (see below).
    • The first split stage is at 90%.
    • Splits that are killed will not respawn with the next split.
    • When next split happens can vary... depending on how many of the splits were killed.
    • If all the split adds are dead, there will be no more splits. 
      • Each split that is killed can reduce Waxwork Abolishion health a bit, when Waxwork Abolishion reforms.
      • All splits use 'Wickflame Blaze (1K Range AoE for 600K HP DD).
      • Waxwork Burster uses 'Wickflame Burst' (15 AoE Range 450K HP DD).
      • Waxwork Burster uses ' Wickflame Combustion' (3-Tic 1K AoE Range 175K HP DoT).
      • Waxwork Igniter uses 'Wickflame Burst' (Frontal 45 Range AoE 450K HP DD).
      • Waxwork Lancer uses 'Wickflame Lance' (Frontal 60-Range AoE 525K Hp DD).
      • Waxwork Trapper uses 'Wickflame Wax Snare' (Single Target 4-Tic 45% Snare with 101K HP DoT).
    • Fifteen (15) Seconds after any one (1) or more) of the splits are killed, the Waxwork Abolishion will return ('reform').
    • If you have good tanks and healing, you can balance the splits down and kill more than one (1) per round.
    • Splits that are killed will also grant an empowered spell to Waxwork Abolishion (which the Waxwork Abolishion will start using).
    • Due this, you may want to be selective in the order that you kill them, due to the ability they give Waxwork Abolishion.
      • The more detrimental the ability, the less you want to give that ability to Waxwork Abolishion long-term... save the the most detrimental last.
    • Suggested Kill Order...
      • Inherited from death Waxwork Igniter: Empowered Wickflame Blast (Frontal AoE, 625K HP DD, AoE Range 150).
      • Inherited from death Waxwork Trapper: Empowered Wickflame Wax Snare (Single Target 4-Tic 45% Snare with 101K HP DoT).
      • Inherited from death of Waxwork Combuster: Empowered Wickflame Combustion (Single Target 3-Tic 120K HP DoT with 10K Mana Drain).
      • Inherited from death of Waxwork Burster: Empowered Wickflame Burst (60-Range AoE 625K HP DD).
      • Inherited from death Waxwork Lancer: Empowered Wickflame Lance (4-Tic DoT that does 705K HP DD with a 15%-20% increase to the spell damage taken).
    • When transitioning back (reforming) Waxwork Abolishion will deal increased physical damage (enrage) for a brief time, based on the number of splits that were killed.

EMOTE: The Waxwork Abolishion is fired up as its flames burn bright. (Waxwork Abolishion is doing extra damage.)

EMOTE: The Waxwork Abolishion begins to cool down. (Waxwork Abolishion is no longer doing extra damage.)

EMOTE: The Waxwork Abolishion splits its fire and shifts its wax, preparing to separate. (Waxwork Abolishion is about to split into adds.)

EMOTE: The Waxwork forms groan and begin preparations to reform. (Waxwork Abolishion is reforming.)

EMOTE: The wax surrounding the area begins to form into additional reinforcements. (Three waxwork adds incoming.)

EMOTE: The Waxwork Abolishion ignites and launches a barrage of hot wax globs high into the air. (Six Players are needed, immediately, in each red aura / decal to prevent additional adds and more damage.)

ARCSTONE, SHATTERED ISLE - XANZEROK (Tier 2)

From Black Jay in Arcstone, Shattered Isle, key word 'Large.'

Xanzerok is an ancient treant that has grown irrationally aggressive due to the destruction of Arcstone. Now viewing anyone and anything a threat to what is left of his grove, he now lashes out at even would-be allies.

BASE STRATEGY:

  • Never ever use splash heals or alliance spells! Remove them from Spell options during this raid event!
    • Don't forget to add them back after this raid event is over.
  • Tank Xanzerok to the east side of the event area (see #1, image to right).
    • Face Xanzerok away from the main raid.
    • Do not leave / drag Xanzerok out of the event area, due tethering (see circle on map to right).
  • Everyone will need to always move to the 'flower,' ASAP (see emotes, to right).
    • Drag adds with you.
    • The 'flower' will 'normally' appear west-ish of Xanzerok (see #3, image to right).
    • Use /hidemodels all to make the 'flower easier to spot.
    • Players who get called out (see emotes, to right), need to run to the southwest to provide more time to kill the add that spawns on them (see #2, image to right).
    • Avoid the falling rocks.
    • Deal with adds first! Do not burn / over DPS Xanzerok (stop DPS on Xanzerok).

STAGE ONE:

  • Start the event by talking to Risha.
  • "The destruction of Arcstone and the wild magics flowing through the grove will cause AoE healing spells to seep into the ground resulting in additional aggressive adds."
    • This means that any use of splash / alliance heals will result in adds, in the form of multiple a sprouting root. These adds can wipe the raid! So never use splash / alliance!
  • Three (3) different magical storms can / will appear around the event area.
    • Most seem to agree that it is better to ignore / avoid them!
    • While all three (3) include a boost, they also include a HP DoT and increased mana costs!
      • 'Blazing Tempest' storm ('Burning Ember Tempest,' a 3-tic 180K HP DoT & +20% fire spell damage at the cost of additional mana);
      • 'Frigid Tempest' storm ('Frigid Ice Tempest,' a 3-tic 180K HP DoT & +20% ice spell damage at the cost of additional mana);
      • 'Wild Tempest' storm ('Wild Magic Tempest,' a 3-tic 180K HP DoT & +20% magic spell damage at the cost of additional mana).
    • This will continue for the rest of the event.
  • "Fragments of Arcstone - the sky is littered with the floating aftermath of Arcstone's destruction which will occasionally rain down on the grove."
    • Big round boulders will occasionally drop from the sky, after an emote (see right). Move out of and avoid the red ground aura / decals! Otherwise you will be hit with a 250K HP DD ('Arcstone Rock Fall').
      • This will continue for the rest of the event.
  • Xanzerok will use...
    • 'Ironbark Smash' (single target 601K HP DD);
    • 'Poison Sap' (single target 5-tic 220K HP DoT, 60 Poison Counters).

STAGE TWO:

  • Stage Two will begin when Xanzerok hits 80%.
  • Three (3) adds will begin to spawn on a regular basis: a fungoid charger; a fungoid fanatic & a fungoid savage.
    • Have tanks pick them up ASAP and kill them (/assist).
    • This will continue for the rest of the event.
  • Xanzerok will begin to use 'Strangle Root Burst,' which will place a large yellow torus (donut shape) around the event area, with on clear pie-slice section where a large red 'flower' has appeared.
    • Everyone, except the main tank, needs to move to the clear / safe area at the flower, ASAP.
    • The 'clear' or 'safe' area & 'flower' will normally be west-ish of Xanzerok (see below image), because of the suggested tank location (see #1 on map to right).
    • WIPE MECHANIC: Each Player that fails to move to the safe / clear area near the 'flower,' will be dotted ('Twisting Strangle Root', a 3-Tic 601K HP DoT with a root effect) and cause a strangle root crawler to spawn and attack.
    • This will continue for the rest of the event.

STAGE THREE:

  • When Xanzerok reaches 50%, Stage Three will begin.
  • Two (2) Players will be targeted (via emote... see to right).
    • These two (2) Players need to run to the southwest-ish edge of the event area ASAP (see #2 on map to right).
    • An a non-aggro adds (a manifestation of Okahn) will spawn at each Player.
    • Each targeted Player will be hit by 'Grasping Shadow Pull' (they will be pulled along with the add).
    • As a priority, the raid (casters & range, primarily) needs to kill both a manifestation of Okahn (they are non-aggro so they have to be manually targeted) before they make their way to Xanzerok.
    • If either a manifestation of Okahn reaches Xanzerok, the Player that it is dragging will be killed ('Ironbark Hurl,' a 9 Billion HP Death Touch Fling).
      • This will continue for the rest of the event.
  • Kill Xanzerok for the win and open the chest for loot!
  • Say 'Send' to Risha to get to the next event (The Colossus of Skylance).

EMOTE: Fragments of Arcstone plummet to the ground. (You have 20-seconds to avoid the falling rock locations... defined by three (3) red circle / decals on the ground in the immediate area.)

EMOTE: The leaves around the grove rustle as creatures come to the aid of Xanzerok. (Three adds have spawned. Kill them ASAP.)

EMOTE: Fragments of Arcstone plummet to the ground. (Rocks are falling, you have ~20-seconds to move out of the red ground auras / decals.)

EMOTE: A howl echoes throughout the grove as houndlike manifestations begin to coalesce from the shadows of Player1 and Player2. (The two named Players need to to the edge of the event area to the southwest-ish so that the adds spawn away from the boss.)

EMOTE: Xanzerok calls on the roots deep within the grove and the ground rumbles with their answer. (Move to the clear / safe area at the flower, ASAP.)

EMOTE: The air around the grove becomes charged with energy and begins to swirl around. A storm is forming. (A Magical Storm has spawned. Avoid it.)

EMOTE: Roots burst from the ground around the feet of Player 1, Player2, et cetera. (Adds have spawned due the named Players failing to move to the red flower.)

ARCSTONE, SHATTERED ISLE - COLOSSUS OF SKYLANCE (Tier 2)

From Black Jay in Arcstone, Shattered Isle, key word 'Large.'

Two storms move idly around on different edges of the play space. Several golems move about tossing rocks and magical ruins into one of the storms.

BASIC STRATEGY:

  • After defeating Xanzerok, talk to Risha to teleport to this event (Xanzerok must be defeated in order to do this event... same raid / same zone... see above).
  • Talk to Torm the Golden to start the event.
  • Have the main tank (only the main tank -- no one follow) drag The Colossus of Skylance into the proper 'magical storm' to remove the Melee / Spell runes... and then bring it back to the main raid when the buff is removed.
  • Give priority to killing adds (stop DPS on The Colossus of Skylance).
  • Assign tanks to the adds, but 100% leave an absent scrykin alone! If you don't they will change into additonal and tougher adds (a berserker). If left alone, they will despawn after a time.
  • Run away from the raid when you get the 'Boulder Slam' emote (see emotes to right). If you don't you and those near you will be hit with a nasty AoE.
  • Do not leave or drag any MoB's outside of the event area (indicated by a yellow-ish sparkling aura around the event area), or they will tether!

STAGE ONE:

  • Position the raid just behind the broken bookcase (#1 on the map to the right) above the pit area (#2 on map to right).
    • The entire raid (except the main tank, when necessary... noted later) will stay here for the full raid.
    • Roaming 'magical storms' will rarely if ever move to this spot, and thus, avoiding their ill effects.
      • 'Red' storm effect is 'Skin to Stone' (700K HP DD per tic).
      • 'Blue' storm effect is 'Charring Skin' (550 HP DD with 10K Mana Drain per tic).
  • Start the event by talking to Torm the Golden (at the broken bridge).
  • Three (3) a stony worker and three (3) a runic worker will attack (they are all ready up, so you can pre-assign off-tanks).
    • You can remove their buffs if you drag them into the correct 'magical storm,' but it may be better just to gather and kill them at the raid spot so AoE heals are more effective (rather than divide healing)

STAGE TWO

  • The Colossus of Skylance will activate and attack.
    • Have the main tank (only) aggro The Colossus of Skylance and bring him to the raid spot (at the broken bookcase, just above the pit).
      • Control pets... let the tank get it to the raid spot.
      • Main raid needs to position to the rear of The Colossus of Skylance.
    • The Colossus of Skylance will buff itself about every 17 to 18-tics (see emotes to right).
    • These buffs are:
      • 'Runic Armor' (30% Spell reflect chance that can do up to 45% of the Spells Base Damage to the caster / raid (drag The Colossus of Skylance into the blue-ish 'magical storm').
      • 'Stony Armor' (6K DS with a 50% Melee Damage Rune... drag The Colossus of Skylance into the reddish 'magical storm').
    • When he gets one (1) of the two (2) buffs, the main tank needs to drag him into the correct color 'magical storm' and stand in the 'magical storm' until the buff gets removed (about 5-tics... see emotes to right).
      • NO ONE ELSE FOLLOW! (The effects of the Magic Storm will burden healing and even kill Players).
      • Once the buff is removed, the main tank needs to bring The Colossus of Skylance back to the main raid.
        • Control pets... let the tank get it to the raid spot.
    • The Colossus of Skylance will also put a red decal / aura on the ground, then cast / use one (1) of the two (2) below spells:
      • You have 10-seconds to move out of the red decal / aura... but don't move too far away such as into adds or a 'magical storm').
      • Most raids just stand their ground and deal with it.
      • 'Thunderous Clap' (100-range frontal AoE 700K HP DD with an 8K Mana Drain and knock back).
        • Heals!
      • 'Rumbling Stomp' (80-range 650K Hp DD with knock back and feign death).
        • Stand back up ASAP!
        • Casts it about every 15-tics.
  • This will continue for the rest of the event.

STAGE THREE:

  • This stage starts when The Colossus of Skylance hits 70%.
  • The Colossus of Skylance will start to use:
    • 'Boulder Slam' (targeted 100-range AoE that does 750K HP DD with knock back, 100-range).
      • Targeted player needs to run south, away from the main raid, to avoid the AoE hitting the whole raid.
  • Four (4) adds will spawn about every 11%.
    • Do NOT use AoE's of any kind at this point (noted below).
    • Immediately swap DPS to the adds.
      • Two (2) an absent scrykin.
        • LEAVE THESE ALONE!
        • They will not aggro and will despawn after a point.
        • If they are aggroed in any manner, they will change into a nasty a berserker and attack (high flurry).
        • Try to change them back with be mez and / or charm.
        • Otherwise, they will have to be killed.
      • One (1) a bedeviled scrykin.
        • Bring this add to the raid.
        • Kill this add first.
        • Uses 'Reactive Power' on the main tank / most hated (single target 30K HP DoT).
        • Followed by (5-tics later) 'Final Combination' on the main tank, if the main tank was hit by the above spell (70-range AoE 750K HP DD with 20K Mana Drain and Stun).
      • One (1) a crazed scrykin.
        • Bring this add to the raid.
        • Kill this second.
        • Uses 'Sparking Soul' (150-range 750K HP DD AoE with 1k Man Drain... this effect hits a crazed scrykin as well those around it).
  • This will continue for the rest of the event.

STAGE FOUR:

  • This stage will start when The Colossus of Skylance hits 50%.
  • Single target 'Skyfall' will start that have a large purplish decal / aura on the ground on where it will hit, 10-seconds later.
    • Move out of that decal / aura to avoid getting hit ('Stone's Shadow' is a 75-range 900K HP DD with knockback).
  • Kill the Colossus to win the event.
  • Open the chest for loot!

EMOTE: The colossus tosses a large stone into the air and it hovers heavily over Player. (Named Player needs to run away at least 125-range from main raid until the 'Boulder Slam' effect is gone / lands.)

EMOTE: Skittering and odd crooning sounds can be heard even before the creatures making them teleport into the area. (Scrykin adds spawned.)

EMOTE: A massive stone foot slams the ground creating a shockwave. (Stand up!)

EMOTE: The Colossus glows and a layer of armored stone surrounds it. (Main tank, only, needs to drag The Colossus of Skylance into the 'red' magical storm until the buff is removed.)

EMOTE: The storm tears away the stony protection of The Colossus of Skylance. (Buff removed, main tank take The Colossus of Skylance back to the main raid.)

EMOTE: The Colossus glows and runes flow around it. (Main tank, only, needs to drag The Colossus of Skylance into the 'blue' magical storm until the buff is removed.)

EMOTE: The storm tears away the runic protection of The Colossus of Skylance. (Buff removed, main tank take The Colossus of Skylance back to the main raid.)

EMOTE: You feel your body crackle with power as it burns. (Get out of the magical storm!)

EMOTE: You feel your skin turning to stone and fracturing before falling off. (Get out of the magical storm!)

EMOTE: You fall under the shadow of a falling stone. (You have 10-Seconds to move out of the purplish-aura!

 

RUINED RELIC - ASHENBACK (Tier 2)

From Gwork in Ruined Relic, key word 'large enough.'

Ashenback, like many in the area, has been "damaged" by the destruction of the Plane of Magic. It seems that the only thing to be done about it is to subdue him until the goddess herself can return and fix him.

BASE STRATEGY:

  • NOTE: Levitation is disabled here, so don't go trying to float off from spot to spot!
  • Talk to Gwark to start the event (or leave).
  • Tank Ashenback in the center of the platform to better avoid the Magical Storms ('Firestorm').
  • Ignore 'Firestorm' and puddle of flames.
  • Assign tanks to pick up the blob / ooze adds, tank them beside Ashenback.
  • Always focus DPS on adds and kill them as a matter of proirity (stop DPS on Ashenback).

STAGE ONE:

  • Ashenback attacks.
    • Ashenback uses 'Ashenback's Magma Cone' about every 30-seconds (676K frontal AoE HP DD).
      • No one other than tank should ever be in front of Ashenback.
    • Ashenback uses 'Tail Swipe' about every 45 Seconds (440K rear AoE HP DD with knockback and stun).
      • No one should ever be behind Ashenback.
  • Ashenback will also spawn 'Firestorm' (Magical Storm). It will roam around the outer edge of the platform. Every so often 'Firestorm' (Magical Storm) spawns puddle of flames.
    • The puddle of flames is stationary and does not roam about.
    • The puddle of flames uses 'Scorching Mana' (2-Tic DoT for 551K HP, 13K Mana Drain, +2-Seconds to Cast Times for cast s 10-Seconds or shorter).

STAGE TWO:

At 75% Ashenback starts to use, about every 140-Seconds, 'Laval Armor' (self buff Rune to 100% Damage for 1.9 Billion HP; and +3,500 Damage Shield). It fades once it has absorbed enough damage.

  • This rune gets refreshed if Ashenback ever enters the wandering 'Firestorm' (Magical Storm), so keep him out of it.
    • Tanking Ashenback in the middle of the platform is usually a good spot.
  • Ashenback will start to spawn a second 'Firestorm' (Magical Storm). This one wanders near the center of the platform and will also spawn puddle of flames.
  • Additonally, puddle of flames start to spawn a lava blob.
    • Have the assigned tank(s) pull them up beside Ashenback and turn all DPS on it, to kill it ASAP.
    • These will appear often and regular and should be a priority for the raid.

STAGE THREE:

  • At 45% the first 'Firestorm' becomes unstable.
  • If hit with enough cold magic (by casters with 'Cold' spells, 'Firestorm' will briefly change into a 'Frost Storm.'
  • A 'Frost Storm' uses 'Freezing Mana' (Single Target 550K HP DD & 13K Mana Drain).
  • A 'Frost Storm' can kill puddle of flames and can also remove the 'Laval Armor' from Ashenback, if you drag Ashenback into it, but it may be better to just ignore this and keep tankling Ashenback where he is.
  • 'Frost Storm'will convert back into 'Firestorm,' after a short time.
  • Additonally, the second 'Firestorm' will now begin to spawn an ashenback blob.
    • Have the assigned tank(s) pull an ashenback blob up beside Ashenback, turn it away from the raid and turn all DPS on it, to kill it ASAP.
    • Kill an ashenback blob first, as it uses 'Psuedo Magma Cone' (Frontal AoE 550K HP DD).
    • These will appear often and regular and should be a priority for the raid.
  • Keep this process up until Ashenback is dead!

EMOTE: A small puddle of flames breaks off from the great firestorm. (A stationary puddle of flames has appeared. Ignore it, but heal through it's spell attacks.)

EMOTE: A firestorm appears, summoned by Ashenback's rage. (A 'Firestorm' magical storm has appeared. It roams the outer edge of the platform. Keep Ashenback away from it and generally ignore it..)

EMOTE: Ashenback encases his body with lava. (Ashenback has runed himself. Either DPS through it, or drag Ashenback into a 'Frost Storm' to remove it.)

EMOTE: Ashenback's growing rage spawns another firestorm. (Ashenback has spawned a second 'Firestorm,' that can roam closer to the raid.)

EMOTE: A firestorm becomes unstable.(the second Forestorm is now subsceptible to cold based spells.)

EMOTE: A firestorm falters and changes into something new. (A Firestorm has temporarily changed into a Frost Storm.)

EMOTE: A frost storm smothers a puddle of flames. (The Frost Storm eliminated a puddle of flames.)

EMOTE: A frost storm smothers Ashenback's laval armor. (A Frost Storm has removed the 'Laval Armor' buff from Ashenback.)

EMOTE: The frost storm restabilizes back into a firestorm. (A Frost Storm has converted back into a Firestorm.)

RUINED RELIC - SHAR'DRAHN (Tier 2)

From Gwork in Ruined Relic, key word 'large enough.'

Shar'Drahn has lost his mind with the shattering of the plane. He has some unconscious control over the wild storms and as his anger and pain grows, they appear more often.

BASE STRATEGY:

  • Levitation is disabled here, so don't go trying to float off from spot to spot!
  • Use Mounts.
  • After the Ashenback event (see above, talk to Gwark to port up to this event (same zone, same instance... Ashenback must be defeated to do this event).
  • Talk to Gwyrk to start the event (or leave).
  • Tank Shar'Drahn, sideways, at the base of the southwest-ish ramp, just at the edge of the stone norder (too far and Shar'Drahn will tether).
  • Casters can hang out on that ramp, for the most part.
  • Range attackers can generally be just on the south-ish ramp to avoid most damage.
  • Assign three (3) groups (or Fifteen (15) Players) to immediatley locate and get in a flame aura / decal when they appear.
  • AoE / Splash Heal a lot!
  • Always focus DPS on adds and kill them as a matter of proirity(stop DPS on Shar'Drahn).

STAGE ONE:

Shar'Drahn will attack.

  • Tank Shar'Drahn at the base of the southwest-ish ramp.
  • A 'Magical Storm' will appear and start to roam, to include to the noted tank spot.
    • The 'Magical Storm' will change forms about every 115-Seconds.
    • The 'form' of the Magical Storm will determine the effect it has when Players are inside it.
      • 'Burning Storm' (Red-ish Color): 'Scorching Mana,' a 2-Tic 550K HP and 13K Mana Drain DoT that increases cast time by 2-Seconds on spell casts that are 10-Seconds or less (get out of it ASAP or moveabout a little, if needed, to avoid it).
      • 'Restorative Storm' (Green-ish Color): 'Wild Restoration' that heals NPCs & PCs (this is a good effect... don't avoid it... move into it on purpose if you want to, but don't move too far to do this).
      • 'Gravitational Storm' (Purple-ish Color): 'Swirling Gravity' sucks Players (move about a little, if needed, to avoid it... if caught in it, do your best to move out of it).
      • 'Mind Storm' (Grey-ish Color): 'Mind Shatter' Stun and Mana Drain (20K) (move about a little, if needed, to avoid it).
      • 'Silent Storm' (Blue-ish Color): 'Ensorcelled Voice' Silence (melee and casting) and Amnesia (get out of it ASAP or move about a little, if needed, to avoid it).
      • 'Duplicative Storm' (Light Blue-ish Color): 100% Avoid this one at all costs! This is a potential wipe mechanic! 'Twisted Duplicate' can spawn a dangerous 'duplicate' add of every Player that is caught inside it... that will attack the raid.
      • This will continue for the entore raid.

STAGE TWO:

At 90% Shar’Drahn starts using 'Lighting Breath of Shar`Drahn' about every 40-Seconds (Frontal AoE 650 HP DD with 10K Mana Drain.

  • Keep Shar'Drahn faced sideways of the raid.
  • If 'Lighting Breath of Shar`Drahn' hits any 'Magical Storm,' it causes 'Clash of Power' (400-Range AoE for 801K HP with 16K Mana Drain).

STAGE THREE:

  • At 75% a second 'Magical Storm' will appear near the center of the platform and remain up for the rest of the event.
  • At this point, every 6% health lost, Shar'Drahn will use 'Storm Call,' which will cause short-lived (10-Seconds) flame aura / decal to appear somewhere about the platform.
    • Marking your map for the spots for where the flame aura / decal can appear (they have set locations), can help in later attempts on this event (to find them easier / quicker... they appear around the outer edge of the platform).
    • Assigned groups / Players need to immediately find a flame aura / decal... and stand in it... ASAP.
    • The number of Players that succeed in getting into a flame aura / decal, will determine what adds spawn and attack the raid.
    • Adds spawn outside the platform and run in to attack.
    • Kill the add(s) near Shar'Drahn, but don't tether them.
      • Four (4) a lost constituent (easy adds) spawn if fifteen (15) or more Players get into a flame aura / decal.
      • Four (4) a constituent (mid-Level adds)  spawn if one (1) to fourteen (14)Players get into a flame aura / decal.
      • One (1) Elder Monolith (high level nasty add) spawns if no (zero) Players manage to get into a flame aura / decal.
        • Elder Monloith uses 'Massive backhand' (1K-Range AoE for 751K HP DD, Spell Interrupt & Knockback (4)). 

STAGE FOUR:

At 60% 'Sheltering Stone' and 'Ethereal Rockfall' will begin and continue until the end of the event.

  • 'Sheltering Stone' cause an aura appears to indicaste where a rock is about to fall.. avoid that spot).
  • 'Ethereal Rockfall' causes a lvisible arge rock wall to slam into the ground (601K 60-Range AoE HP DD with a 6-Second Stun).

STAGE FIVE:

40% Shar’Drahn starts using 'Wing Surge' (AoE 600-Range 350K HP DD with a Knockback (15) and Push Up (10).

  • The 'Magical Storms' will despawn while this is happening. They will re-appear afterwards.
  • If a rock wall is still up (from 'Ethereal Rockfall, see above), moving near it ('Sheltering Stone') can block 'Wing Surge' (try to do this, if you can).
  • 'Wing Surge' can potentially knock you off the ramp / platform.
  • A Mount can potentially help here?
  • If this happens to you, there are trash MoB's in the zone, so be wary where you land.
  • Otherwise you can end up in Freeport.
  • You can also opt to gate out and make your way back.

Defeat Shar’Drahn for the win (if an Elder Monolith is up, you can not kill Shar'Drahn until it is dead).

EMOTE: Magic fluctuates again, and a storm remakes itself. (A Magical Storm has changed form.)

EMOTE: Shar`Drahn's rage summons another storm. (A second Magical Storm has appeared..)

EMOTE: You hear stones crash into each other in the air above the platform, the shockwave temporarily disperses the storms. ('Sheltering Stone'  & "Ethereal Rockfall' are about to happen.)

EMOTE: You are now your true self. (You got caught in a 'Twisted Duplicate' storm and have spawned an add.)

EMOTE: Swirling magic strangles your voice and mind. (Get out of the Magical Storm!)

EMOTE: A convection of magic shatters your mind. (Get out of the Magical Storm!)

EMOTE: Swirling gravity pulls you in. (Get out of the Magical Storm!)

EMOTE: The swirling magic of the storm burns you. (Get out of the Magical Storm!)

EMOTE: The wild storm rearranges your body slightly. (You are in beneficial storm. No worries!)

EMOTE: Stones fall from the ruins above you and slam into the platform. (You may want to move by the rock wall that has appreared, to protect from 'Wind Surge' attacks.

THE VORTEX - TALLONGAST, THE EGG (Tier 3)

From Archsage Feish in The Vortex, key word 'Large.'

Tallongast has been transformed, back into his egg form by the explosion. The Nanny has placed it here while they go out to get any other eggs they can find and bring to this temporary nursery. Many of those eggs are tainted and dangerous, and Tallongast is pretty unhappy about its new circumstance.

BASE STRATEGY:

  • Start the event by speaking to Archsage Feish (keyword: 'Start').
  • Give top priority to killing adds (stop DPS on Tallongast, the Egg).
  • Kill (range attack, pets... no melee) the tainted egg and corrupted egg ASAP.
  • Kill the 'foodstuffs' when they spawn, ASAP (don't let them get to Tallongast, the Egg).
  • Pull Tallongast, the Egg to the side of the event area once and area has been cleared.. but not too close to the edge, or Tallongast, the Egg will tether (tthis will allow a bit more maneuverign room).
  • Ignore good egg.
  • Avoid / sidestep the roaming 'Magical Storms.'
  • Assign off-tanks to pick up adds.
  • Only cure 'Incipient Poison.' Do NOT cure 'Anti-Antivenin.' If Players keep curing the curing the wrong one, some raids have resorted to no cures at all.

STAGE ONE:

Tallongast the Egg attacks and four (4) moth adds at a time will spawn and continue to do so for the entire event.

  • Tallongast the Egg uses 'Rotting Spew' at about every 36-Seconds (2-Tic 600 Range AoE for 450K HP DD & -1.3K to Stats).
  • Silk Moth uses 'Silken Cocoon' (3-Tic 50 Range Root).
  • Killer Moth uses 'Bleeding Bite' (6-Tic 651K HP DD, 45 Corruption Counters) (kill these first).
  • The moths will spawna way from Tallongast the Egg and fly in (you can see them before they aggro).

STAGE TWO:

At 88% Tallongast, the Egg will start using 'Swallow' the main tank (highest on aggro) (10-Second Stun). Thgis will continue for the rest of the event.

The Nanny also begins to appear as Tallongast, the Egg losses health and drops off eggs (all are purplish in color) of various types, around the perimeter (as well as placing Player corpses in eggs to change the eggs).

  • All eggs have an aura effect of 'Rotten Egg' (4-Tic 11K Mana Drain; +185% to Spell Damage Taken; & 150K HP DD) (thus, why you don't melee them). Stay out of these auras.
    • 'Rotting Egg' can limit 'Rotting Spew' (from Tallongast, the Egg).
  • a corrupted egg - Range / Pet kill these ASAP, as a matter of priority.
  • a tainted egg - Range / Pet kill these ASAP, as a matter of priority.

Once enough eggs have been destroyed... and an path is cleared... take Tallongast, the Egg towards the outer edge of the event area (but not too close to the edge (so as not to tether Tallongast, the Egg).

  • If you do tether Tallongast, the Egg, the percentage adds will not appear a second time. DPS Tallongast, the Egg back to where it was.

STAGE THREE:

At 57% three types non-aggro of 'Foodstuff' (root models) will start to spawn for every 10% Health of Tallongast the Egg, for the rest of the event.

  • The 'foodstuffs' will spawn away from the raind and make their way towards Tallongast the Egg.
  • Kill them before they reach Tallongast the Egg (range, pet, melee, spells...).
    • If a bloated foodstuff gets to Tallongast the Egg, it willcause a 'Gaseous Explosion' (800-Range AoE for 701K HP Damage, with a knockback (5) and Push Up (3). Kill these first.
    • If a strengthening foodstuff gets to Tallongast the Egg, it will increase the attack of Tallongast the Egg. Kille these second.
    • If a healthy foodstuff gets to Tallongast the Egg, it will heal Tallongast the Egg. Kill these last.
  • For every 7% Health of Tallongast the Egg, The Nanny will now, additonally, show up in the central area to drop off four (4) variant eggs, one of which will be a good egg. (Thus, the reason to move towards the outer edge of the event area.) 
  • Be sure to kill the eggs (except a good egg), or else The Nanny will replace them with indestructible eggs (see below).
    • a petrified vile egg -  Range / Pet kill these ASAP, as a matter of priority.
    • a good egg (white color) - Ignore this one. This one only comes into play for one of the challenge achievements.
    • a hardended vile egg - Can't be killed, stay away from them.
    • All, but a good egg have an aura effect of 'Rotten Egg' (4-Tic 11K Mana Drain; +185% to Spell Damage Taken; & 150K HP DD) (thus, why you don't melee them). Move out of these auras.

Tallongast the Egg will also begin to target six (6) Players with a poison attack (for the rest of ther event).

  • No Splash, AoE, or Group cures at this point.
    • They can prove deadly if they land on the wrong Player (see below).
  • Three (3) Players will be targeted for 'Incipient Poison' (single target 500K HP 6-Tic DoT).
    • Use a Targeted or Self Cure for this one, ASAP.
    • If not cured, upon expiring, it triggers 'Coating of Infected Fluids' (2-Tic +150 Spell Damage Taken & 10K Mana Drain).
      • 'Coating of Infected Fluids' can limit 'Rotting Spew' from Tallongast, the Egg).
  • Three (3) Players will be targeted for 'Anti-Antivenin' (single target 14K HP 6-Tic DoT).
    • Do NOT cure this one. If you do, it will trigger 'Malicious Venom' (2-Tic Blind, 400K Hp DD, 11K Mana Drain & Combat Silence).

Defeat Tallongast, the Egg for the win.

EMOTE: The Tallongast Egg swallows its most hated foe, decides they are not tasty, and spits them to the ground. (Tallongast, the Egg 'swallowed' the main tank.)

EMOTE: Tallongast injects incipient poison into Player, Player, and Player. Tallongast infests anti-antivenin into Player, Player, and Player. (Tallongast has poisoned six Players.)

EMOTE: You feel poison growing in your body. (Get cured withing 6-Tics.)

EMOTE: Poison explodes out of all of your pores. (You failed to get cured and now have a worse effect! Cure this one!)

EMOTE: You feel powerful negative energy enter you. (Do NOT cure this effect.)

EMOTE: Malicious venom flies from an ally and invades your body. (You got cured and should not have been. You now have a nastier non-curable 2-Tic DoT.)

EMOTE: The Nanny appears with a huge number of eggs and places them around the edge of the platform. (The Nanny has placed eggs around the perimeter. Range / Pet kill them, ASAP.)

EMOTE: The Nanny appears with several eggs and places them near the center of the platform.(The Nanny has placed eggs about the center area. Range / Pet kill them, ASAP.)

EMOTE: The Nanny rescues one of your dead, placing it into a new, tainted egg. (The Nanny has crerated an egg from a Player corpse. Range / Pet kill it, ASAP..)

EMOTE: Player is hit with a silk stringer. (The named Player has been rooted for 3-Tics.)

EMOTE: The blood will not stop due to something in the moth's saliva. (You have been hit with non-curable a 6-Tic 651K HP DD... heals!)

EMOTE: A gaseous explosion slams into you. (a bloated foodstuff got to Tallongast, the Egg and exploded.)

EMOTE: Moths are atracted to your fireworks. (Moth adds incoming.) (Yes, 'atracted' it is currently spelled wrong in game... maybe use 'to your fireworks.' in case a correction is made?)

EMOTE: Tallongast, the Egg, calls for snacks! ('Foodstuff' MoB's spawned and are incoming.)

THE LABYRINTH OF SPITE - SPITETANGLE (Tier 3)

From Kerina, Lost Soul in Labyrinth of Spite, key word 'Face it.'

Spitetangle is a manifestation of Spite. It twists and tangles all of your petty hatreds and dislikes.

BASE STRATEGY:

  • Make sure everyone is levitated.
  • Fight Spitetangle to one end of the center platform, at all times.
  • Assign one or two groups to stay on Spitetangle at all times to keep the tank alive and deal with adds.
  • Give priority to finding and killing eggs when they spawn, ASAP.
  • Give priority to finding and destroying Stonetangle Prison to free the Players inside them (the Players inside them can also target and attack Stonetangle Prison). If the Players are not freed in time, they will likely die.
  • Get out of the green aura when it appears (it's big and can be anywhere).
  • Give priority to killing adds when they appear (stop DPS on Spitetangle).
  • No Splash heals (they can and will kill the caster).
  • Everyone needs to load up a targeted, self and / or group Poison cures (or have a click cure, like a Venenium, handy).

STAGE ONE:

Start the event by speaking to Archsage Feish (keyword: 'End').

  • Spitetangle uses a single target 'Poisonous Explosion' (12-Tic 800K HP / 12K Mana Drain DoT... it needs to be cured ASAP.)
  • Every 6%, twisted egg sacs will spawn (non-aggro). They appear in various locations in hallways. Go kill them before they hatch into an add (adds noted below). If they do hatch, the add will run to help Spitetangle. Kill it ASAP.

Adds will include:

  • a trapper – These spit out large net-looking traps ('Spiteful Webs' -- 3-Tic Root & 5K Mana Drain) that can entangle people. These traps can be de-trapped by a rogue and used later on, to trap adds.
  • a rusher – Every so often a rusher will charge at someone. The previously noted traps will cause them to reset to their spawn point..
  • a suispider – These can be charmed. It will literally explode if they get near Spitetangle while Spitetangle has the 'Shield of Spite,' buff, causing damage to Players in the area, but also breaking the 'Shield of Spite.' (See Stage 2).
  • a swarmer – About six (6) of these will spawn at the same same time. They can be killed by AoE attacks.

After each add type has appeared and / or ~76%, Stage Two will begin.

STAGE TWO:

Everything continues as noted, but two (2) more things get added to the mix:

  • Spitetangle starts using 'Shield of Spite' (a permanent 2.5K DS... it can be removed via a suispider, as noted above).
  • About every 6%, Spitetangle also start using 'Stunning Motion' that stuns for 3-Seconds and banishes the two named Players into (inside) a Stonetangle Prison (somewhere in the connected hallways).

Move to the next stage once Spitetangle hits 45%.

STAGE THREE:

Spitetangle will de-aggro and Vengeskein and Vengecoil will appear. Both are perma-rooted (don't tether them).

  • Vengeskein will spawn in a coirner in the hall to the northwest.
  • Vengecoil will spawn in a corner in the hall to the southeast.
    • Both of them use 'Poisonous Release' (curable) (10-Tic 600K HP & 5K Mana Drain DoT).
  • Vengeskein can warp behind a target and then use 'Vengeskein Strike' (single target 750 HP HP DD with 3-Second Stun)
  • Vengecoil uses 'Vengecoil Shock' on the Player that hit it for the most HP since the last use of this same attack (13K Mana Drain & 5-Second Stun)  .
    • Vengecoil and Vengeskein need to be killed within 15 seconds of each other (balance!).
    • If they are not killed within 15-seconds of each other, Spitetangle will inherit the abilities of either Vengeskein or Vengecoil (whichever died last), increasing Spitetangle's maximum HP, along with a massive heal! Make sure they die within 15-seconds of each other!

Defeat Spitetangle for the win.

EMOTE: The Spitetangle weaves poison around [Player] (A Green Aura has formed around the noted Players location. Move out of and / or avpoid the green aura.)

EMOTE: Poison starts to swirl around you. (You need a posion cure.)

EMOTE: You are doused with poison. (You need a poison cure.)

EMOTE: You have taken [xxx] damage from Poisonous Explosion by a poisonous explosion. (You need a poison cure.)

EMOTE: The Spitetangle shakes furiously. Creatures fly from its back and land nearby. (Adds spawned.)

EMOTE: Tangles of spitethread weave themselves together, preparing to become living things.(twisted egg sacs have spawned somewhere in the hallways... go destroy them before they hatch.)

EMOTE: The Spitetangle chooses victims and places them into a stone tangle somewhere in the sewer, sending away [Player] and [Player]. -(The two named Players have been banished into a Stonetangle Prison. Go destroy them to set the Players free.)

EMOTE: A spider drops a web trap. (Avoid the trap. Rogues can disarm it and use them later on a risher add.)

EMOTE:  Strands of web go everywhere. You have the presence of mind to gather them up. These might be useful later. (A rogue has disarmed the web trap and now has it to use later on a rusher add.)

EMOTE:  An enemy breaks free from a makeshift web trap. (a rusher has been trapped by a rogue and reset to spawn point.)

EMOTE:  A creature of Spite jumps on your back. (You have taken significant damage.)

THE LABYRINTH OF SPITE - ECHO OF HATE (Tier 3)

From Kerina, Lost Soul in Labyrinth of Spite, key word 'Face it.'

 Spitetangle must be defeated (see above) before this event can be undertaken (same raid, same zone).

This raid is similar to the Group Mission, on steroids. This raid is very involved, so there is a lot here...

BASE STRATEGY / PREPARATION:

  • No Splash Heals, no AoE Heals and no Alliance Spells (they can kill the caster due Zone-Wide feedback effect).
  • No Damage Shields (there is a Charm mechanic that somehow kills the Player if they have a Damage Shield buff).
  • No Mounts (they can block illusions).
  • Always focus DPS (/assist) on adds.
  • Decide in advance the sequence in which you want to follow for the 'Event Areas' (your choice, noted below).
    • Four (4) times an echo will lock HP (80%, 60%, 40% & 20%) and 'Event Areas' will activate (to allow Players to port in).
  • Pre-Assign Players who will deal with these Event Areas.
    • Nine (9) Players maximum (the click 'crystal' will despawn after nine (9) Players click it).
    • These nine (9) Players need to be prepared to click off buffs and / or take off armor in a hurry, so that they are all below a certain HP Level... BEFORE they click in to the Dark Oppressor Event (see below).
      • Due one of the Event Area Mechanics, these nine (9) Players need to be the nine (9) lowest HP Players in the raid (noted below).
      • Set a HP Bar for these Players to shoot for (say, 75K - 80K maybe?).
    • Split these nine (9) Players into their own two (2) groups, so they can better assist each other.
      • These two (2) groups need a couple of tanks, a good Cleric, a Shaman (for slow and back up heals) and Caster / Pet DPS classes, imo.
    • Insure these Players understand:
      • The Event Area sequence to follow;
      • What happens / what to expect in each Event Area;
      • Understand how to spot / see and click the floating 'crystal(s)' (or 'Diamonds') used to teleport in and out of the Event Areas.
      • Be in position about 1%-2% before Event Areas activate so they can all port over at the same time (staggered port overs can mean bad mojo).
  • Failing to defeat any of the Event Areas can potentially mean a wipe.
  • All Players must be illusioned into the same Illusion.
    • This avoids one of the raid mechanics.
    • The best way to insure everyone has the same illusion is, perhaps, to use Illusion Banners and / or illusion Campfires.
    • Players not properly illusioned can be banished outside of the raid event area, where trash MoB's are active and aggro.
    • Call of the Hero does NOT work here.
      • Banished Players can get back to the center main raid area, but the 'drachnid' and 'husk' MoB's see invis.
      • To help reduce trash aggro for banished Players, the raid can clear the perimeter around the event area before activating the event, if desired (maybe get some luck augs in the process).
  • 'Event Area's' are four (4) small in-zone rooms that have a different special event in each room.
    • Only nine (9) pre-designated Players can / should go into these areas.
    • Access to the areas is via a crystal (diamond?) floating above a pedestal in each coner of the main raid area.
    • Each Event Area must be defeated to unlock the health of an echo and allow th raid to progress.

EVENT AREA INFO: NORTH:

  • Dark Flagellant is killing himself and is all ready at 50% health, using 'Feeling What I Feel') (1-Tic 15K HP DoT, 600 Mana Drain & +35% to Spell Damage taken) & maybe 'Ascended Pain' (2K-Range 551K HP DD AoE).
  • While Players do not actually engage Dark Flagellant in combat, his effects do harm Players... so be sure to heal!
  • The idea for this Event Area is to heal Dark Flagellant to 100% and prevent his ascension, to defeat the event.
    • You can also opt to just let Dark Flagellant kill himself ('ascend'), but that will result in an additional effect for the raid to deal with (better to heal... noted below).
  • Realistically, only one (1) to three (3) healers need to enter this area to defeat it.
  • NOTE: Once this Event is completed, an echo will gain 'Feel What I Feel' (1-Tic DoT for 225K HP, 5.5K Mana Drain & +35% to Spell Damage taken) as an ability and trigger it about every 5-Seconds.
    • If Dark Flagellant was not healed... and allowed to ascend... an echo will additonally gain 'Ascended Pain' as an ability and trigger it about every 15-Seconds.

EVENT AREA INFO: SOUTH:

  • Dark Stranger must be engaged in battle.
  • This is where the illusion comes into play. Don't get banished!
  • Dark Stranger is a big spider to start with and is invulnerable / inactive. Once at least six (6) of the Event Area Assigned Players port in, the Dark Stranger will change into the same illusion as the Players and become vulnerable.
    • Any Player in the Event Area that is not properly Illusioned will take 100K HP DD about every 20-Seconds & banish them outside the raid area with 200K HP DD.
  • NOTE: Once this event is defeated, an echo will gain the ability to detect Players who are not properly illusioned and banish them (about every 45-Seconds).

EVENT AREA INFO: EAST:

  • Dark Oppressor must be engaged in battle.
  • This is where the assigned Event Area Players need to be the lowest HP Players in the raid.
    • Any Event area Player who does not meet the requirement, will be banished when they try to port in.
  • Dark Oppressor will die when it's Hit Points drop below the combined total of Hit Points of the lowest six (6) Player in the Event Area.
  • Dark Oppressor uses 'Dark Oppression' (2K-Range AoE 50K Hp DD with a 6-Tic 250K HP DoT).
  • NOTE: Once this event is defeated, an echo will gain the 'Dark Oppression' ability (more on this in the Final Stage, below).

EVENT AREA INFO: WEST:

  • Dark Maniac must be engaged in battle.
  • Players (in the Event Area) will get temporarily charmed.
    • This is where not having any Damage Shields comes into play.
    • If they have a Damage Shield Active, they will die (I have been unable to figure out why this is, but without any active Damage Shields the can / will survive).
  • NOTE: Once this event is defeated, an echo will gain the 'Dark Mania' (3-Tic Charm) and use it to target / charm five (5) Players about every 40-Seconds.

MAIN EVENT 100%:

  • Engage an echo (have main tank talk to him)
    • an echo can single target Rampage.
  • Tank an echo near one of the doorways (be wary not to go out of the room!).
  • DPS an echo down to 82%.
  • Deal with the adds (in this suggested order):
    • a spiteling uses 'Spiteful Curse' (80-Range 1-Second 551K HP DoT, with Amnesia effect, -100% Attack Speed, -200 Parry and -200 Block); Assign to tanks due the 'amnesia' effect and tank it on the opposite side of the room from an echo.
    • a rageling can be tanked near an echo (hits hard, has low HP and can flurry).
    • a grudgeling can be tanked near an echo and it can be charmed.
    • a greedling will de-aggro three times. Five (5) Players need to give him 2-Platinum each time. After he accepts 30-Platinum (total) he will de-spawn. Tank him outside of the 'crowd' so it is easier to hand him Platinum.
  • DPS an echo to 79% and it's health will lock.
  • Defeat one (1) of the Event Areas (noted above).

MAIN EVENT 79%:

  • An ability from the just defeated event has now been inherited by an echo.
  • DPS an echo down to 62% while being attentive to emotes (see to right).
  • Deal with the adds (noted above).
  • DPS an echo to 59% and it's health will lock.
  • Defeat one (1) of the Event Areas (noted above).

MAIN EVENT 59%:

  • Another ability from the just defeated event has now been inherited by an echo.
  • DPS an echo down to 42% while being attentive to emotes (see to right).
  • Deal with the adds (noted above).
  • DPS an echo to 39% and it's health will lock.
  • Defeat one (1) of the Event Areas (noted above).

MAIN EVENT 39%:

  • Another ability from the defeated event has now been inherited by an echo.
  • DPS an echo down to 22%  while being attentive to emotes (see to right).
  • Deal with the adds (noted above).
  • DPS an echo to 19% to progress to the final stage.
  • Defeat the last remaining Event Area (noted above).

MAIN EVENT 19%:

  • Another ability from the defeated event has now been inherited by an echo.
  • DPS an echo to 12% while being attentive to emotes (see to right), to progress to the final stage.
  • Deal with the adds (noted above).
  • DPS an echo to 10% to progress to the final stage.

FINAL STAGE - BACK TO 100%:

  • Everyone will get teleported up one (1) Level (said to be inside the mind of Druzzil Ro).
    • an echo will be back at 100% Health.
  • The northwest corner of the room is as good a place as any to start.
    • Stay here as much as possible.
    • However, there will be a lot of moving about due to the 'boiling wax' adds (noted below).
  • BE AWARE: Take great effort to stay alive or keep others alive, as ANY Player death will spawn a penalty add: a spite forgatherer.
    • The a spite forgatherer are nasty adds that need to be killed ASAP becasue they power up about every 15-Seconds with increased Attack.
  • Crystal ('Diamond') Clickingemotes will begin right away and then happen every 45-seconds.
    • Click the correct Crystal within 10-Seconds to revent bad things happening.
    • Fail, and the bad thing related to the called Crystal will happen (see emotes to right).
    • Click the wrong Crystal and the bad thing releated to the called Crystal, as well as the errantly clicked Crystal, will both happen!
    • Designate a Player to do this as thier sole duty! A back up may be needed to take over if that Player dies.
  • Player Protection
    • xxxxxxxxxxxxx
  • Engage an echo, but swap to adds as a priority, while also dealing with emotes.
  • 75%...
    • boiling wax (blue color) will spawn along the north wall and path around the perimeter of the room. It can not be killed, but you need to avoid it, or be hit with 'Boiling Wax' (1-Tic 460K HP DoT with a 'Fear' component).
    • The 'boiling wax' adds are slow moving.
    • Have an assigned Player to call out when to move to avoid a 'boiling wax' add.
    • Move back and forth along the North Wall, while side-stepping adds as best you can (this avoids the center roaming 'boiling wax' adds all together).
  • 55%...
    • Another boiling wax (blue color) will spawn at the center of the room and path around the center of the room. It can not be killed, but you need to avoid it, or be hit with 'Boiling Wax' (red color).
    • Three (3) a spite forgatherer will spawn will spawn. Kill them as a matter of priority ASAP!
  • 42%...
    • Three (3) a spite forgatherer will spawn will spawn. Kill them as a matter of priority ASAP!
  • 29%...
    • Three (3) a spite forgatherer will spawn will spawn. Kill them as a matter of priority ASAP!
  • 25%...
    • an echo can now AoE Rampage.
    • Two (2) aggressive boiling wax (red color) will spawn.
      • One will spawn at the north wall and the other will spawn at the center of the room.
      • About every 30-Seconds each aggressive boiling wax will emote a Player and move towards them.
      • Those Players should head to the southwest corner of the room, side-stepping other adds, so that the aggressive boiling wax doesn't path into the main raid. Those Players need to stay there until the aggressive boiling wax emotes another Player (keep these emoted Players healed, to avoid more adds spawning). These Players can manuever along the south wall, if they want to.
  • 16%...
    • Three (3) a spite forgatherer will spawn will spawn. Kill them as a matter of priority ASAP!
  • 3%...
    • Three (3) a spite forgatherer will spawn will spawn. Kill them as a matter of priority ASAP!

 

..............

45 seconds on cliks

................

..............

MAIN EVENT EMOTES

EMOTE: You become enraged. (You have been charmed.)

EMOTE: Creatures form out of pure hatred. (Gnome Adds.)

EMOTE: The Echo sends power away, off into the labyrinth. (an echo HP is locked, Event Area(s) active.)

EMOTE: A greedling stops and sniffs the air, holding its hand out. (Five (5) Players need to give 2-Platinum each to a greedling.)

EMOTE: The device triggers and the others disappear. (All the crystal have poofed, except the one that was clicked.)

EMOTE: Not enough of the most common species confront the Dark Stranger, and so it cannot be harmed. (At least six of the assigned and illusined Players in the event area.)

EMOTE: The Echo sends some of those that are not like the others away into the labyrinth. (Players who were not properly illusioned have been banished.)

EMOTE: You become overwhelmingly tainted by spite. (You could use a cure, or more healing due 'Spiteful Curse.')

EMOTE: The Dark Stranger falls, but it is not forgotten. Its power remains. (an echo gains the ability to banish Players.)

EMOTE: The Dark Oppressor realizes that it is the weakest creature in its small domain, and surrenders. (an echo gains the ability to recognize the weakest Players.)

FINAL PHASE EMOTES

EMOTE: Aggressive boiling wax churns and focuses on [Player]. (The named Player need to run to the SW corner, ASAP... will need heals... and remain there until another Player is targeted.)

EMOTE: The Echo spews spite, forming it into physical creatures. (Three a spite forgatherer adds... kill them ASAP.)

EMOTE: Boiling wax burns you painfully. (Get away from the 'boiling wax' blob!)

EMOTE: The Echo starts to gather all of its self-loathing and focuses it into one of the magical stones. (Designated Player needs to click the North Crystal within 10-Seconds.)

EMOTE: The Echo's self-loathing recedes. (North Crystal click successful.)

EMOTE: The Echo expresses its self-hatred. (North Crystal Click fail... an echo now has a 1.7B HP Rune.)

EMOTE: The Echo roils with hatred for all that are not it and focuses it into one of the magical stones. (Designated Player needs to click the South Crystal within 10-Seconds.)

EMOTE: The Echo's hatred of others is derailed momentarily. (South Crystal click successful.)

EMOTE: The Echo explodes with hatred of all that are not it. (South Crystal Click fail... an AoE DoT has gone out!)

EMOTE: The Echo glares with rage at all of its opponents and focuses it into one of the magical stones. (Designated Player needs to click the West Crystal within 10-Seconds.)

EMOTE: An echo's rage is redirected. (West Crystal click successful.)

EMOTE: The Echo's rage peaks. (West Crystal click fail... an echo can now use Flurry attacks!)

EMOTE: The Echo burns with hatred of the weak and focuses it into one of the magical stones. (Designated Player needs to click the East Crystal within 10-Seconds.)

EMOTE: The Echo forgets its hatred of your weakness, for the moment. (West Crystal click successful.)

EMOTE: You are overcome with a sense of weakness in the face of power. (West Crystal click fail... ?details?).

 

 

 

 

   

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LORE

Lore is from / based on Daybreak expansion release information, Producer's Letters, per Dev postings and / or  Beta Forum Info.

SHATTERING OF RO

Druzzil Ro was murdered, Solusek Ro is out for vengeance, and you are his target! He seeks to end the pact protecting mortals and is gaining allies quickly!

Druzzil Ro is dead, and Solusek Ro demands vengeance!

A cataclysmic explosion has shattered the Plane of Magic, and the only witness is Firiona Vie. Is she responsible? No one can be sure while she lies unconscious in the Plane of Growth. But the Burning Prince is done with waiting, for he has suffered his last indignity at the hands of careless mortals. His rage burns hotter than it has in centuries, and the planes themselves will feel his wrath!

Now, with magic itself sundered and storms of unstable magical energy sweeping across both Norrath and the planes, Solusek seeks to end the pact that has protected mortals since their birth, and he’s already gained unexpected support. Rallos Zek, the God of War, and Innoruuk, the God of Hate, see much to gain for themselves in Solusek’s actions. Together, these three unlikely and exceedingly distrustful allies have brought their crusade to the Plane of Growth.

But Tunare, Goddess of Growth, does not stand alone. Lord Mithaniel Marr, the Truthbringer, has taken to the field in defense of his longtime ally, and even Quellious, the Goddess of Tranquility, has arrived. However, Quellious remains neutral, aiding the injured on both sides while simultaneously seeking an alternative to this burgeoning planar war.

Scarred Grove

Like much of the Plane of Growth, the Scarred Grove was once an idyllic tapestry of rolling hills, babbling brooks, lush forests, and transcendent waterfalls that all manner of fauna and flora called home. That picturesque beauty and tranquil serenity has been shattered by the Burning Host’s brutal assault, spearheaded by Solusek Ro, Rallos Zek, and Innoruuk.

Fortress walls erected, war camps constructed, and siege engines primed; the battlelines have been drawn as the Verdant Defenders, led by Tunare and Mithaniel Marr, seek to stop the Burning Host from pushing deeper into the Plane of Growth. As the Tree of Life burns, both forces call out for champions to take up arms in their name to bring a swift conclusion to this conflict. Which side will you choose?

Candlemaker's Workshop

This is the Candlemaker's Workshop. Here is where Brell comes to experiment with various waxes, scents, wicks, and other materials. He also makes creative and unusual candlestick and, well, candlefolk. To facilitate his work, most of the necessary resources naturally occur in the area, including a small welling of Clay of Cosgrove.

Unfortunately, Solusek and Rallos came through here with their armies and tried to "convince" the lord of the Underfoot to agree to alter the pact. They have damaged a lot of the area, killed many candlefolk, and ruined a lot of the natural resources. Solusek and Rallos have since left by following a river up into the Plane of Growth, but many of their minions remain. Their goal is to hinder Brell and hopefully get him to give in and change the pact. The reality is that Brell has been paying little attention to their antics. Brell knows his minions well. He knows that the candlefolk aren't fully realized creatures, their lives are very short, and their deaths don't mean much to them. They are constantly reformed anyway. His gnolls and other warriors will fight in his defense, and the dwarves and gnomes will defend his workshop as long as he is there.

And, in the end Brell can just go to another workshop and work on something else. But right now, he wants to work on candle-related projects, so he stays here.

.......................................

In the vast lower mantle of Norrath lies a Candlemaker's Workshop belonging to Brell Serilis, Lord of the Underfoot. One of many secret sanctuaries dedicated to Brell's endless research, this once peaceful corner of the Underfoot has been disrupted by the Burning Host, which burned a path straight through it to reach the Plane of Growth. But the Underfoot is vast and mostly takes care of itself. So while the gods wage their war, Brell continues to tinker.

But Brell always seems to know more about the happenings in and around Norrath than most realize, and he also worries for his candle folk, the original denizens he created in this part of the Underfoot, who are now at great risk due to the hostility of the remaining invaders.

If any mortals happen to find their way to him, might Brell aid them in resolving these recent, cataclysmic events? Perhaps for a price.

Arcstone, Shattered Isles

This is Arcstone, Isle of Spirits in ruin. A massive explosion has destroyed the tower Skylance and the Relic. This magical explosion first sent shockwaves through the isle, breaking it into pieces, scorched the land, and then rained down pieces of the tower.

The explosion occurred in or near the tower, blasting out in a northwestern direction.

The isle has been broken up into nine pieces, three of which the players cannot reach.

The land is inhospitable and the inhabitants have all gone mad.

.......................................

Shattered by the explosion that killed Druzzil Ro, Arcstone, Shattered Isles has a familiar landscape scattered across multiple broken and scarred islands. Some are covered in lava while others have lush growth. Magic is broken, and the impossible is everywhere. Traversal of the islands requires swimming through lava, waterfalls, and the wild growth of vines.

Death swept across this plane when the magical cataclysm that ripped it apart occurred. Many of those who survived have been driven insane, often as a direct result of the connection they shared with their shattered goddess. Can they be saved, or do they need to be mercifully ended?

Ruined Relic

Relic has been shattered. An explosion from one of the portals into Skylance has torn the Relic apart. It now floats in pieces, some too small to even see. Navigation is treacherous.

Druzzil Ro's touch is missing -- a ship without its navigator. Tsikut, the only remaining sane creature left in Relic following the blast, is seeking an orderly investigation and restoration. However, scrykin and other planar creatures have been affected most dreadfully by the blast. They now find it difficult to persevere without sabotage from untrusting agents, or simply those seeking power for themselves, and new threats arise almost every day. The area itself is slowly being rebuilt, with its remaining residents seeking access to the broken pieces of the artifacts that remain, utilizing whatever chaotic magic they can wrangle.

The Vortex

The Vortex was created when [REDACTED] exploded in a room full of powerful Tears of Veeshan. The [REDACTED] had enough power to trigger the Tears of Veeshan, releasing an explosion that tore the entire Plane of Magic to shreds. Chunks of Skylance and Relic fell to slam into Arcstone below. But the most unusual effect of the explosion was to rip open the doors. These doors are portals to extra-dimensional spaces that Druzzil Ro and her key minions used to store, keep, or imprison all sorts of strange things. Some of these extra-dimensional spaces themselves are strange places (perhaps the inside of a meteor someplace in space, or a plane that is completely full of marshmallows) that could contain or even be made of just about anything. When these spaces were violently exploded out into the Plane of Magic, and much of what players will see in the Vortex comes from those places.

.......................................

The Vortex is chaos. Arcstone, Shattered Isles, and Ruined Relic are all afflicted by magic storms. But Vortex is a magic storm made manifest. Cloth is solid. Mechanical tentacles grow in the sky. Feathers swirl about, ending in a titanic nest. Water is as hard as steel.

Creatures were born of this chaos. Each resembles the area they live in. Butterflies made of cloth, rainbow colored vultures, octopi made of metal, and lizards that swim like fish.

Can Norrathians find out more about the cause of Druzzil Ro's death in this chaos?

Labyrinth of Spite

From the descent of an eternal staircase, a birds-eye view is granted of an expansive and treacherous labyrinth situated in permanent twilight. Spite-tainted drachnids, spiders, Teir`Dal, and a haunted gnome-like people named the Teir`Haeth patrol and guard the various prison cells dotted throughout the endless halls. The prisoners aren't here for justice, as the Tribunal may dole out, but for the amusement of the mistress of this demiplanar realm.

Such amusement has been dragged in the form of the high-profile prisoner now raised high above the center of the labyrinth, hoisted in a private cell. Whoever it is has been getting special attention from the shadows. Should they be conscious enough, they will repeatedly see the futility of the adventurers daring to come to their rescue.

For any prisoners who do manage to escape the grasp of their captors, they may not be all there, or all they had come to this realm as, roaming as zombie-like or semi-lucid husks. Some may even trip their way to the lower levels, to be lost in the secondary labyrinth of sewers.

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GAME / EXPANSION CREDITS

Recognitions and credits for all involved with developing and creating EverQuest, for the current and past expansions, can be seen by clicking the 'Credits' button at the bottom of the Server Select Screen and then viewing the 'Current Expansion' or the 'Previous Expansions' tab.

They can also be found in your EverQuest Directory (credits_current.txt & credits_previous.txt).

A huge thank you to all involved!

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

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This Page Last Updated July 13, 2026.

This fan site is created and provided free (uncompensated, no ads, no sponsors, no registration / log-in), by Bonzz of Bertoxxulous. Images / graphics / sounds on this web site are in-game (EverQuest) captures, originate from Sony / Darkpaw / Daybreak Games (EverQuest) and / or with permission from others (if any). Some graphics may be modified (re-sized, cropped, etc.) from their original form. Any pages that play sounds / music, are intentionally set at low volume. Most of them are under two (2) minutes or less, and should play once and then stop. If any sound / music continues to loop (play over and over), let me know! EverQuest is copyright / trademark / owned / operated by Darkpaw Games, which is owned / operated by Daybreak Games, which is owned / operated by Enad Global 7.