BONZZ'S PAGE OF ACHIEVEMENTS

CATEGORY: SEEDS OF DESTRUCTION

They planted the seeds... we will cut the weeds! -- Bonzz

This Achievement section is for the achievements related to the Seeds of Destruction expansion.

Seeds of Destruction was the 14th expansion, released October 2008. It added Mercenaries to the game and increased Character Levels to 85.

A pre-release temporary quest added to the game in The Dreadlands, collectively called 'Tides of Anachronism" (the actual quest was called 'Visions - Past or Future'), for which Players could acquire Potion of Adventure (50% XP bonus) and four (4) variant Hit Point / Mana Augmentations (Slot 7 / 8) (Conflicted Stone of Chaos; Disrupted Stone of Chaos; Focused Stone of Chaos; Living Stone of Chaos).

The expansion appears to have been sold as the 'EverQuest Seeds of Destruction All-In-One Pack' ($39.99), which included all of the previous expansions (now, a standard practice). There was no retail box edition (which is also commonplace these days).

Bonus Items Included:

Bonus Items varied as outlined in the image below.

The 'Living Legacy' was a promotion for returning Players (reactivated accounts) who purchased the expansion. They were awarded a Temporal Chrysalis which could be clicked and converted into a Bridle of the Corrupted Sokokar.

Legends of Norrath, now defunct, was the predecessor to current the 'in-game game' Overseer. Legends of Norrath, however, was a card game similar to the Magic card game (and others).

Players who participated in Beta and earned enough 'Beta Tokens,' where awarded a 'Mercenary Conscription Authorization' (Minotaur and Siren Merc types).

Familiar of the Hooded Scrykin

Bridle of the Corrupted Sokokar

Need Image / Video

Minotaur Tank Mercenary

Familiar of the Emerald Jungle

Familiar of the Hooded Scrykin

Need Image / Video

Siren Healer Mercenary

--------------------------------------------------------------------

For Pre-Release Lore about this expansion, click here.

--------------------------------------------------------------------

Search Bonzz's Site by typing a keyword(s) in the box below.

  

--------------------------------------------------------------------

All of the the below achievements should apply to all classes (they are not class specific).

Many of the achievements related to Seeds of Destruction are actually listed under the Hero's Journey Achievements. Maybe some day they will put them in their proper place.

SUB-CATEGORY ACHIEVEMENT COUNT ACHIEVEMENT POINTS
General 6 260
Exploration 19 190
Progression 4 80
Quests 15 150
Missions 10 100
Raids 11 110
Conquest 6 240
Hunter 20 510
TOTALS 91 1,640

ALTERNATIVE CURRENCY               ARMOR SETS               GAME CREDITS             LORE

PROGRESSIVE & SPECIAL ITEMS               RAID INFO & STRATS               SPELLS, SONGS & DISCIPLINES               ZONE LIST

BACK TO MAIN ACHIEVEMENTS PAGE

.

Achievements listed in the below sections are not necessarily listed in alphabetical order. They are generally listed in the order seen in the game (at the time they were added to the lists below). Use Control-F to "Find" a specific achievement that you may be looking for.

NOTE: Any rewards highlighted in YELLOW might be worth pursuing, due the fun factor, benefit or usefulness of the reward (you decide).

NOTE: Some miscellaneous “hints” may also be included in PURPLE. These hints are intended to enhance / clarify the "how to" for accomplishing the achievement.

NOTE: Anything in RED text is either an informational comment, or data / details that is not fully verified. If you can verify or provide correct information, please do (see end of page)!

NOTE: Items noted as a "REWARD" are items granted from the achievement, itself. Items listed as "ACQUIRED" are unique item's that can be / are / should be acquired along the way, towards completing the related achievement, but are not actually a reward granted from the achievement itself. In fact, the achievement may even be for acquiring said item. Additionally, only the more "unique" Achievement awards are noted below... "common" or "generic" Achievement Rewards like Alternate Advancement points, Character Experience & Coin, are not noted in the Reward options below.

NOTE: Hunter Achievements were added for a number of expansions (Gates of Discord to Underfoot) with the May 2021 Patch, and were modified / updated for errors in at least three subsequent Patches. New Progression Achievements were added with the Terror of Luclin Expansion.

..........................................................

GENERAL

NAME

POINTS

NOTES

REWARD(S)
Master of the Void 80 Complete the (3) listed achievements. N / A
Champion of the Void 30 Complete the (15) listed achievements. N / A
Paragon of the Void 40 Complete the (10) listed achievements. N / A
Voidslayer 60 Complete the (4) listed achievements. Title: "Voidslayer," Suffix: "the Voidslayer" & Voidslayer's Chest (28-slot, 100% Bag).
Conqueror of the Void 40 Complete the (11) listed achievements. N / A
Explorer of the Void 10 Complete the (16) listed achievements and / or (3) listed optional achievements. If you don't have one all ready, you should get a Journeyman's Compass. Click the Journeyman's Compass to gain another Level of the Journeyman's Speed Alternative Advancement (if it isn't all ready maxed out).

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

EXPLORATION

NAME

POINTS

NOTES

The Void Traveler 10 Go to the noted zone.
Oceangreen Hills Traveler 10 Go to the noted zone.
Oceangreen Village Traveler 10 Go to the noted zone.
Blackburrow Traveler 10 Go to the noted zone.
Temple of Bertoxxulous Traveler 10 Go to the noted zone.
Bloody Kithicor Traveler 10 Go to the noted zone.
Old Commonlands Traveler 10 Go to the noted zone.
Field of Scale Traveler 10 Go to the noted zone.
Kaesora Library Traveler 10 Go to the noted zone.
Hatchery Wing Traveler 10 Go to the noted zone.
Kurn's Tower Traveler 10 Go to the noted zone.
Toskirakk Traveler 10 Go to the noted zone.
Korascian Warrens Traveler 10 Go to the noted zone.
Rathe Council Chamber Traveler 10 Go to the noted zone.
Old Bloodfields Traveler 10 Go to the noted zone.
City of Dranik Traveler 10 Go to the noted zone.
Precipice of War Traveler 10 Go to the noted zone.
Korafax, Home of the Riders Traveler 10 Go to the noted zone.
Citadel of the Worldslayer Traveler 10 Go to the noted zone.

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

PROGRESSION

NAME

POINTS

NOTES

REWARD(S)
The Hitchhiker's Guide to the Past 20 Complete the (19) listed tasks / quests. Unlocks versions B, C, D, E & F of The Void.
The Tavern at the End of Norrath 20 Defeat the (10) listed raids / events. Grants access to Korafax, Home of the Riders (Raid).
Zebuxoruk, The Void, and Everything 30 Defeat the (3) listed raids / events. Grants access to Citadel of the Worldslayer (Raid).
Discord Tower Key 10 Acquire and / or use the 'Tower Key' (raid drop in the Citadel of the Worldslayer). Alternative Access to Citadel of the Worldslayer (Raid).

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

QUESTS

NAME

POINTS

NOTES

Mercenary of Oceangreen Hills 10 Complete the ten (10) listed tasks.
Partisan of Oceangreen Hills 10 Complete the ten (10) listed tasks.
Partisan of Oceangreen Village 10 Complete the four (4) listed tasks.
Partisan of the Army of Light 10 Complete the nine (9) listed tasks.
Partisan of the Army of Obliteration 10 Complete the eight (8) listed tasks.
Partisan of Old Commonlands 10 Complete the seven (7) listed tasks.
Grand Illusion of Field of Scale 10 Complete the ten (10) listed tasks.
Partisan of Field of Scale 10 Complete the nine (9) listed tasks.
Mercenary of Toskirakk 10 Complete the six (6) listed tasks.
Partisan of the Toskirakk Slaves 10 Complete the seven (7) listed tasks.
Partisan of the Korascian Warrens 10 Complete the six (6) listed tasks.
Partisan of the Darkhammer Dwarves 10 Complete the nine (9) listed tasks.
Partisan of Old Bloodfields 10 Complete the eight (8) listed tasks.
Partisan of the City of Dranik 10 Complete the seven (7) listed tasks.
Partisan of Korafax, Home of the Riders 10 Complete the six (6) listed tasks.

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

MISSIONS

NAME

POINTS

NOTES

Hero of Oceangreen Hills 10 Complete the two (2) listed tasks / missions.
Hero of Blackburrow 10 Complete the three (3) listed tasks / missions
Hero of the Temple of Bertoxxulous 10 Complete the three (3) listed tasks / missions
Hero of Bloody Kithicor 10 Complete the two (2) listed tasks / missions.
Hero of Kaesora 10 Complete the three (3) listed tasks / missions.
Hero of Kurn's Tower 10 Complete the two (2) listed tasks / missions.
Hero of Toskirakk 10 Complete the three (3) listed tasks / missions.
Hero of the Korascian Warrens 10 Complete the two (2) listed tasks / missions.
Hero of Old Bloodfields 10 Complete the two (2) listed tasks / missions.
Hero of Korafax, Home of the Riders 10 Complete the four (4) listed tasks / missions.

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

RAIDS

NAME

POINTS

NOTES

Conqueror of Blackburrow 10 Defeat the listed raid target.
Conqueror of the Temple of Bertoxxulous 10 Defeat the listed raid target.
Conqueror of Bloody Kithicor 10 Defeat the listed raid target.
Conqueror of Kaesora 10 Defeat the listed raid target.
Conqueror of Kurn's Tower 10 Defeat the listed raid target.
Conqueror of Field of Scale 10 Defeat the listed raid target.
Conqueror of the Korascian Warrens 10 Defeat the listed raid target.
Conqueror of the Rathe Council Chamber 10 Defeat the three (3) listed raid targets.
Conqueror of Toskirakk 10 Defeat the listed raid target.
Conqueror of Korafax, Home of the Riders 10 Defeat the three (3) listed raid targets.
Conqueror of the Citadel of the Worldslayer 10 Defeat the four (4) listed raid targets.

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

CONQUEST

NAME

POINTS

NOTES

Savior of Oceangreen 40 Complete the six (6) listed achievements.
Savior of Bloody Kithicor 40 Complete the four (4) listed achievements.
Savior of the Field of Scale 40 Complete the four (4) listed achievements.
Savior of Toskirakk 40 Complete the six (6) listed achievements.
Savior of Old Bloodfields 40 Complete the three (3) listed achievements.
Savior of Korafax, Home of the Riders 40 Complete the two (2) listed achievements.

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

HUNTER

NAME

POINTS

NOTES

REWARD(S)
Novice Hunter of the Void 50 Complete the four (4) listed achievements. Voidslayer's Satchel (20-slot, 100% Bag)
Hunter of Oceangreen Hills 20 Defeat the eleven (11) listed targets. N / A
Hunter of Oceangreen Village 20 Defeat the eleven (11) listed targets. N / A
Hunter of Blackburrow 20 Defeat the ten (10) listed targets. N / A
Hunter of the Temple of Bertoxxulous 20 Defeat the seven (7) listed targets. N / A
Adept Hunter of the Void 50 Complete the four (4) listed achievements. Voidslayer's Rucksack (22-slot, 100% Bag)
Hunter of Bloody Kithicor 20 Defeat the nine (9) listed targets. N / A
Hunter of Old Commonlands 20 Defeat the seven (7) listed targets. N / A
Hunter of Field of Scale 20 Defeat the ten (10) listed targets. N / A
Hunter of the Kaesora Library 20 Defeat the ten (10) listed targets. N / A
Veteran Hunter of the Void 50 Complete the four (4) listed achievements. Voidslayer's Backpack (24-slot, 100% Bag)
Hunter of the Kaesora Hatchery 10 Defeat the five (5) listed targets. N / A
Hunter of Kurn's Tower 20 Defeat the nine (9) listed targets. N / A
Hunter of Toskirakk 20 Defeat the ten (10) listed targets. N / A
Hunter of the Korascian Warrens 30 Defeat the fifteen (15) listed targets. N / A
Expert Hunter of the Void 50 Complete the four (4) listed achievements.
Hunter of the Rathe Council Chamber 10 Defeat the four (4) listed targets. Voidslayer's Bonus Backpack (26-slot, 100% Bag)
Hunter of Old Bloodfields 20 Defeat the eight (8) listed targets. N / A
Hunter of Old City of Dranik 20 Defeat the seven (7) listed targets. N / A
Hunter of Korafax, Home of the Riders 20 Defeat the ten (10) listed targets. N / A

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

RAID INFO & STRATS

The generic strats / info below are from successful raids that I was part of, from research and / or from what I recall. The below info should be adapted, as seen fit, by your Raid Leader. Key emotes may also be noted below. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. In any situation, Players fulfilling their roles, using assist, and following emotes is always essential. There is always more than one variant strategy that can successfully defeat a raid. As Levels increase, defeating old raids can prove much easier and more forgiving (even as a group or solo, depending on how old the raid event is), but very often, certain mechanics still have to be honored (example, it has been known that in some past events, due those raid mechanics, too much DPS; killing MoB X before MOB Y; and similar, can bug the raid and cause it to fail). The below info does not include detail on how to complete raid-related achievements. Those are noted elsewhere on this page, if any. Some of these targets may require 'zerging' into the zone get to them (killing stuff along the way). They may also have 'adds' which are very often more like trash MoB's that in the general area. The original / older targets / encounters were pre-raid window events. Raids were more of a collective effort, or better, an extremely challenging group event. On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell Damage, Melee Damage and absorbs DoT damage), at least until such time as certain later expansions (typically, expansions that are at least seven-plus expansions after the expansion of the related target). While older targets are static open world (non-instance) events, there are now an Agent of Change in various locations that will provide instanced version of the same event (which are noted below, if any).

If I missed anything or got something wrong, let me know!

RAID ZONE INFO & STRATS NOTES

Phase 1:

Phase 2:

Phase 3:

Phase 4:

Phase 1:

Phase 2:

Phase 3:

Phase 4:

.......................................................

LORE

Seeds of Destruction Overview

A new rift has opened in the Plane of Time. This rift leads to a bleak prophecy of the end of existence. The world of Norrath lies in ruins. The planet has shattered into millions of shards, spinning in a silent void around the rapidly blackening star of Ro.

In the wreckage on a small shard of the world, a lone figure sits quietly tending a small seedling growing between the rocks. The lone figure is none other than the fallen god Zebuxoruk. He is the only survivor of the end of the world, and perhaps the only one who knows how to prevent it.

Background

During the invasion of the Plane of Time, mortal adventurers were intent on the release of Zebuxoruk from his eternal stasis. The goddess Druzzil Ro was forced to reorder the timeweave in order to prevent Zebuxoruk from escaping. This rethreading of the timeweave created a small weakness in the flow of time. For many years the weakness in the fabric of reality went unnoticed.

During the events of the Gates of Discord and Omens of War expansions, the forces of Discord poured through a portal into Norrath. The first invasion, headed by the overlord Mata Muram, was turned away by the combined forces of the heroes of Norrath. However, Mata Muram's forces were only a portion of the greater armies of Discord. These forces all worshiped a dark god of the discordant pantheon.

This dark god was infuriated by Mata Muram's failure but was also intrigued with the power that was able to repel the Muramite forces. While investigating Norrath the dark god became aware of the small weakness that Druzzil Ro had created in the timeweave and made plans to exploit it. The weakness in the weave allowed the dark god a limited access to the history of Norrath. He then sent agents to key points in Norrathian history to hamstring the development of Norrath and ensure an easy victory for his armies.

The dark god's meddling with the timeline did not go unnoticed. The inhabitants of the Plane of Time were immediately aware of something manipulating the continuity of Norrath. Rifts began to open in the plane. One such rift leads to the end of time where the shards of the world of Norrath float silently in space which foretells a horrible catastrophe.

How can mortals hope to stop it?

The Void

Because of Discord's interference in the timelines of Norrath the world has been destroyed completely. The only objects left are the drifting asteroid shards called The Void. Sparking time portals in The Void drift in the ether and lead to the various rifts in time: the Plane of Time, Bloody Kithicor, the Field of Scale, Oceangreen Hills, the Bloodfields, the Invasion of the Plane of Earth, and realm of Discord.

The only living creature in The Void is the god Zebuxoruk; torn from the flow of time by the combined might of the elder gods of Norrath. His only "companion" in The Void is a single small seedling that he tends as best he can with next to no resources beyond his severely limited divine powers.

The Pantheon of Norrath was destroyed when the world was broken. The only remnants of these gods are the discarded relics that drift throughout the void of space.

Norrath's Sun, Ro, is rapidly shrinking in on itself and turning into a black hole. Massive solar flares spark off the surface constantly. Even The Void will disappear soon unless someone repairs the damage that has been done to time.

Zebuxoruk is certainly insane, but has a unique insight into the current state of the world and possibly might hold the knowledge to guide adventurers in the quest to prevent the destruction of Norrath. Only he can direct adventurers towards specific moments in time where the armies of Discord were able to disrupt the timeline.

If they are able to stop the forces of Discord, the destruction in The Void will slowly be repaired. If not, all hope will be lost.

Oceangreen After the fall of the Combine Empire, the majority of humankind spread out and occupied the center of what was then called Tunaria. These humans lived in small villages upon the fertile plains of Karana and in an area along the western coast called the Oceangreen Hills. Over time, several villages prospered and grew into small towns. Two of these towns were so successful as to eventually grow into full-fledged cities. On the eastern coast, Freeport grew to be a bustling port frequented by those braving the journey across the Ocean of Tears. To the west, the city of Qeynos grew from the foundations of Oceangreen village, under the noble rule of Antonius Bayle, the Great Unifier.

Oceangreen was made up primarily of lush green grassland and gently rolling hills. To the north, the Jaggedpine forest hampered travel towards the barbarian Northlands. To the east, a set of very high and steep hills cut off all access except for a tunnel that led to Blackburrow , home of the gnolls, and a narrow valley that led off to the great plains which are now known as the Plains of Karana. On the western borders of Oceangreen, several sets of steep hills existed in the northern region and an ocean bay in the southwest. The region was also the home to several different clans of Gnolls. However, only the largest of these clans, the Sabertooth clan, was violent towards human settlers.

Despite the growth and prosperity in the area, a dark specter loomed on the horizon. A plague had slowly begun to take root in the Oceangreen region affecting not only humans but animals and plant life as well. Travelers brought horrifying tales of twisted, gruesome animals that have been disfigured by the blight. The source of the plague lay undiscovered for many years.

Unbeknownst to the founders of Oceangreen village, a powerful temple to Bertoxxulous had been constructed along the outskirts of the city. As the village grew, so too did the power of the temple. Even the gnolls, once a real threat to hunters in the area, retreated into Blackburrow and barred the entrance. Then Antonius Bayle was born, and grew into a strong leader during the years that the plague from the hills began to infect the creatures and plant life of the Karanas.

Bayle led a group of hunters and warriors into the hills and founded a stronghold on the edge of the forest and began a campaign against the followers of Bertoxxulous. Over time he overcame his enemies and the druids of Karana were able to wash away the taint of the disease. Slowly things began to return to normal and Antonius Bayle went on to found a city on the bay and called it Qeynos.

But now the future of humankind is once again in jeopardy. The influence of the god of Discord has reached back through time to strengthen the plague and followers of Bertoxxulous. At such a critical moment in human history it will not take much to push them over the brink and forever change the history of Norrath. Without help the inhabitants of Oceangreen will surely be overcome by the power of this plague and usher in a new era of darkness for all humanity. Who will help to save them?

Oceangreen Village Oceangreen Village is a small human village within the Oceangreen Hills. With its simple wooden structures and humble surroundings, this small hamlet is on the edge of prosperity under the direction of Antonius Bayle. The plague has begun to creep towards the village, but has not yet infected the population at large.

The village is currently under attack by a force of Bertoxxulous worshippers and hordes of undead that spread disease and decay, infecting all life in the area. The temple can be accessed through a shard of corrupted stone that has breached the earth to the north of the village proper. Luckily for the villagers a force of heroes has risen up to help defend the village. These heroes are lead by a charismatic man named Antonius Bayle. Thus far the village has been fortunate enough to not have had to deal with the threat of the gnolls of Blackburrow, as they have shut themselves off from the Oceangreen hills in order to avoid the plague.

Blackburrow Blackburrow is the main home of the Sabertooth clan of gnolls in Oceangreen. The Sabertooth clan has recently claimed this lair as their own, locking themselves away from human invaders and the dark plague that threatens Oceangreen.

Along the western mountain side lives what remains of the Darkpaw gnolls, who seem to be disinterested in the affairs of human kind, as they are completely focused on returning to their home in the mines of Blackburrow. Though they hold no anger towards the growing human population they have no reason to trust in them either. Several are willing to form a tenuous truce with the humans in order to help drive the combative Sabertooth gnolls from their previous home.

Unfortunately for the gnolls, an agent of the Discord has a plan of its own. The agent is well on its way to corrupting the Sabertooth gnolls within Blackburrow; transforming them into a dark twisted reflection of their former selves. It will not be long before even the gnolls outside of Blackburrow begin to fall under their influence. The gnolls have already begun to show signs of increased aggression that surely can not bode well for Antonius and his followers.

The Temple of Bertoxxulous The Temple of Bertoxxulous is a hidden temple to the god Bertoxxulous. Bertoxxulous was so happy with his followers and this temple that he helped construct it himself, carving it out of the very stone with his own powers. The temple is dominated by human worshippers of Bertoxxulous and their numerous undead minions. They are a strict theocratic order that is fiercely militant in structure. They have also constructed a variety of magically animated guardians to discourage would-be heroes from interfering with their machinations.

The worshippers of Bertoxxulous have lived here secretly for decades, but have only recently become emboldened enough to spread their influence to the surface. Their once troublesome interferences have festered into a full blown plague that now threatens all of Tunaria. They must be stopped if the future of humanity is to remain intact.

Bloody Kithicor

Two great armies converged on the Kithicor Forest for one of the largest and bloodiest battles in Norrath's history. Lanys T`Vyl, the Child of Hate and Firiona Vie, the Chosen of Tunare brought their armies to Kithicor to wage war for the fate of Antonica.

Firiona's relentless quest to keep the forces of evil at bay had all led to this. If her forces were to fall the fate of her world would belong to the Teir'Dal. Lanys hoped to impress her father Innoruuk, and be the instrument of his hatred against Tunare and all the forces of good.

The forest was littered with camps and defensive structures. To prepare for battle, the dark elves used the Commonlands as a staging ground while the forces of good gathered in the Keep of Highpass Hold.

History records Firiona Vie was the victor of the battle. Defeated, Lanys T`Vyl was rescued when her mentor Laarthik K`Shin used a magical artifact to open a portal to the Plane of Hate so Innoruuk could rescue his daughter. Angry with her failure, he took Lanys to the plane of Hate, where she was continually tortured for years so that the intensity of her hate would become pure.

In Norrath's present, the agents of Discord are attempting to disrupt the battle and change the fate of Firiona and Lanys. Should the histories of these two heroes change the ripples through time would surely be cataclysmic.

Background Story - The Final Battle:

All throughout Antonica, forces prepared for war. Quartermasters scrambled to equip hastily recruited troops. Men both military and mundane trained and practiced diligently for what would surely be a most terrible war. Anyone who could carry a weapon, carried one during those days for none knew when the army of dark elves would advance.

The Teir'Dal likewise prepared. They were confident that they would be successful. Indeed, they had the blessing of Innoruuk and his very daughter Lanys T`Vyl to lead them. Together with her mentor Laarthik K`Shin, the two would lead their great army against the forces of High Keep further increasing the strength of the nation of Teir'Dal and dividing the two cities Qeynos and Freeport, setting up a stranglehold upon the races of light.

The morning was rainy and cold when the dark elves began their march. Lead by Laarthik K`Shin and Lanys T`Vyl, the hordes of Teir'Dal were a consuming fire upon the Commonlands. Platoons of Teir'Dal broke off to crush the rag-tag bands of allied forces that rose to stop their advance. Regardless of the opposition they faced, Lanys and Laarthik pushed forward toward their goal. All around the sounds of war rang out; metal against metal, battle cries and screams of the dying.

As the army approached Kithicor forest, a rear guard was left behind to prevent the advancement of any of the races of light through the Commonlands. It was then that the dark army began to splinter and spread throughout Kithicor forest like a goblet of wine spilled upon a table. Slinking through the forest, a group of 30 Teir'Dal crept into Rivervale. They struck quickly and the peaceful halfling city was occupied and subjugated under the brutal heel of the dark elven oppressors with little or to no resistance. The Teir'Dal raided the shops and took whatever meager wealth the halflings had. Any who protested were quickly struck down by the new rulers of Rivervale.

As the army continued to work its way through the forest, they began to meet with heavier resistance as the allied races of light sprang forth from their hiding places and ambushed the Dark Elves. Battles began to erupt in every corner of the forest. As quickly as a Teir'Dal was struck down, another would come forward to take its place. As soon as a Teir'Dal platoon survived one ambush, they would be ambushed yet again. Both armies were relentless. Neither side knew who was winning. The smell of death and of blood began to replace the usually fragrant smells of the forest.

Lord Tephys, Galeth Veredeth and Firiona Vie waited just outside the entrance to High Pass with the assembled forces of the Paladins of Tunare and all others that were willing to assist them. The situation was very grave. The Teir'Dal army's approach was heralded by a stampede of frightened animals all scurrying in fear of the approaching dark elven menace. It was shortly thereafter that they began to hear the sound of marching boots, the clang of weapons, and the rattle of armor peppered with the occasional scream approaching through the forest.

It was there, near the entrance to High Pass that the leaders of the two armies met, face to face. The forest seemed to groan and the very earth trembled. Cruel laughter was heard echoing through the trees.

Lord Tephys raised his mailed fist into the air and swore aloud, "By the grace of The Mother, you will be stopped Child of Hate! Your cursed army shall go no farther then where I stand."

Lanys's derisive laughter seemed supernaturally loud as it rang out, almost hurting the ears of those around her, "Old fool, you feel such hate for me and in that I am glad. This only proves the strength of my father and his power! However, the hate you feel toward me is nothing compared to the sheer depths of hate I hold toward you and your kind. Prepare to feel the full force of the power that is hate itself!"

And with those words, the two armies clashed. Lanys seemed to close the gap between her and Lord Tephys in but a single leap and struck at the old Paladin with a vicious fury. Like a hammer unto an anvil, Lanys's swords struck again and again against the upraised shield of Lord Tephys. The Paladin struggled valiantly under the harsh blows of the Child of Hate. Her attacks were relentless and only seemed to become more violent as they continued.

Finally, the shield of the old Paladin failed him and Lanys landed a blow squarely upon the aged shoulder of the holy fighter. Dropping his shield, he staggered backward but clutching his wound as it bled freely he whispered for aid from Tunare. A soft blue glow covered his hand as the wound healed and he smiled to himself as he felt the love of The Mother. His smile quickly faded as he looked up to see Lanys's hands glowing as well, a cruel smile upon her face.

Shouting out words in Ancient Teir'Dal, Lanys made a sweeping gesture toward her enemy, great streams of magical energy coursing from her outstretched hands and enveloping the High Elf. Lord Tephys clutched at his chest as his whole body was wracked with incredible pain. Stunned from the sudden and unexpected blow, Lord Tephys failed to block as Lanys struck a final terrible blow. Lord Tephys fell quietly to the ground and into the bosom of the Great Mother.

Meanwhile, across the field, a much different battle was being waged. Two seasoned fighters, leaders of men, and ancient veterans of countless battles squared off against each other. Like a deadly game of chess, Laarthik K`Shin and Galeth Veredeth engaged in a deadly ballet of thrusts and parries. Their skills were at parity, but Laarthik, through the dark power he practiced, had the body of a young man. Galeth on the other hand, though in excellent physical shape for his age, was still very old.

Lowering his guard ever so slightly, Laarthik allowed Galeth to bash him square in the chin with his shield. Striking like a serpent, Laarthik's hand shot forward enveloped in a blaze of fiery magical energy. Stepping inward and snaking his blazing hand under the upraised arm of the High Paladin's shield, Laarthik touched the chest of the Galeth as the fire left the hand of the Teir'Dal and enveloped his mortal enemy.

A cry of shock and pain erupted from the lips of the elder fighter. But with unexpected speed from an old man he quickly jumped back. As he laid his hand upon his blistered and still smoldering skin, the wound disappeared completely though the smell of burning flesh was still heavy in the air.

Galeth smiled briefly at his mortal enemy and laughed, "It appears we are still even, my worthy adversary." Then feigning surprise, he raised his eyebrows and taunted, "Oh wait, I see your lip is bleeding now! Perhaps it is I who have the upper hand!" They resumed their deadly dance.

As Lord Tephys fell Firiona Vie moved to assist him but she quickly realized that she was too late to save her companion. Lanys T`Vyl sprung upon Firiona like a hunting cat after its prey. Firiona was surprised by the uninhibited fury of Lanys T`Vyl and by the sheer strength of her blows. Shifting her weight she dug the side of her foot firmly into the ground in a back stance as she began to parry the fierce thrusts and savage slashes of Innoruuk's chosen.

Again and again, Lanys's weapons struck down upon Firiona's shield and sword. Unlike Lord Tephys, she was able withstand the force of her attacks. She did not forget the training she received from her mentor Galeth. She realized the importance of remaining calm and level headed during combat. Firiona and Lanys were polar opposites on the field of combat. Lanys foamed at the mouth and struck viscously while Firiona was calm, almost relaxed, as she turned aside her blows. Biding her time and saving her strength, Firiona simply parried the blows of Lanys T`Vyl.

Laarthik and Galeth continued their deadly ballet. The body that housed Laarthik's evil soul was young and strong but Galeth's old body was growing weak. Little by little, he felt himself losing his edge. He began to realize that this was a battle that he could not win. He resolved himself to hold off Laarthik for as long as possible, regardless of the outcome.

As Lanys's attack continued against Firiona, the Chosen of Tunare noticed the fury begin to fade just a bit from the dark elf's strikes. In a single fluid motion, the Paladin parried both of her opponents' blades downward with her single sword as she circled swiftly to the side of Lanys. Swinging her shield in a back handed motion as she spun, she struck Lanys brutally in the back of the head, pushing her off balance momentarily.

Though surprised and momentarily dazed by the sudden attack, Lanys regained her composure in time to turn aside the deadly sword thrust that was aimed directly for her midsection. It was from this point forth, that Firiona took the offensive. This time it was she who struck again and again, with Lanys continually backing up under the force of her blows.

Swarms of tiny insects began to swarm around the battle and the ground began to tremble at the Great Mother's displeasure. Firiona seemed to grow in stature and her golden hair began to shine brilliantly as she was filled with the love of the Mother and surrounded by her protection. She waged her battle against the chosen of Innoruuk without mercy, making known the full displeasure of Tunare.

Lanys was becoming weak and faltered under the righteous anger. Her eyes, once a blaze of hate and fury were now glazed and filled with exhaustion. Defending herself grimly, she called out, "Laarthik, please help me!"

Hearing the cry of help from his student and the chosen of his race and god, Laarthik was filled with a new found rage. Roaring like a lion, he drove the pommel of his sword straight across the temple of the tiring Galeth Veredeth. The savage blow was too much for the High Paladin of Tunare. Galeth, for the first time in his long life, fell before an opponent on the field of battle, bleeding and unconscious.

Seeing the gravity of the situation, Laarthik pulled the large glowing blue sphere found by the goblin Nurgal from out of his breastplate. The orb glowed brightly, pulsing and vibrating in Laarthik's hands. The air resonated and hummed with energy. Holding the orb to the sky, he cried out in a strangled voice, "Innoruuk! In the name of Lanys T`Vyl, I beseech you! Attend her!" The energy contained within the orb was released.

The screams of ten thousand damned souls filled the world as an immeasurable power opened a rift in the astral barrier. The hearts of even the most evil and twisted creatures in Norrath were suddenly filled with dread and fear from the terrible miasma of evil that spewed forth from the Plane of Hate.

Laarthik's borrowed body was encased in a pillar of fire emanating from the orb, as the energies of Innoruuk were unleashed. Nothing can withstand the presence of a god and Laarthik's body was quickly torn apart by the terrible power.

Lanys tossed her head and laughed throatily. She shouted out in welcome to the power of Innoruuk. Her body glowed with crimson flame as she was drawn upward by the Prince of Hate, her father. The Child of Hate disappeared into the swirling rift in the sky as the remains of Laarthik crumpled to the ground. A tremendous roar rose up from the very heart of Norrath.

Firiona Vie stared in dismay and shock as Lanys was swept into the Heart of Hate, dread filling her eyes with angry tears. The Chosen of Tunare called out to those around her as her heart was overcome by terror, "Flee! Flee for your lives! Doom approaches!"

Firiona rushed to Galeth's side and cried, "This is a portent of death! None can survive the Hate Innoruuk will cast upon us!" She helped her fallen mentor struggle to his feet and together, they both fled the scene of the calamity.

A vacuous wave of hopelessness and dread withered the souls of all in Kithicor as sight was ripped from their eyes from Innoruuk's presence. Hearts beating rapidly in fear suddenly stopped. In an instant, the terrible clamor of war was replaced by an unnatural silence. All life in the forest, whether dark elf, ally, or animal, was instantly extinguished.

And so ended the Battle of Bloody Kithicor. Both sides suffered terrible losses. The allied forces held what was probably the most sober and somber "victory" party in history at High Pass. The Dark Elves retreated to Neriak. The once quiet, sylvan forest that was filled with relatively peaceful woodland creatures had been forever tainted. To this day, Kithicor is haunted by the restless souls of the fallen soldiers that perished during that terrible war. The world was never the same again.

Field of Bone

The Field of Bone was once a lush and fertile grassland located within the heart of the Sebilisian Empire. It is now scarred by a massive crater caused by a cataclysmic clash of magical energy. The bones of every race on the continent of Kunark litter the ground amidst the sparse vegetation and the ancient ruins of a once grand city continue to crumble and crack in the blistering, unforgiving climate.

The carpet of sun-bleached bones and rubble is the remnant of the great war fought on this open plain between the iksar and their innumerable foes during their empire's peak. It was here where the dragons chose to stage their attack on the iksar in an attempt to end their reign. It is said that the remains of the ancient dragon Jaled'Dar lay in the ruins where the child of Veeshan fell at the hand of Ganak, the last of the iksar emperors.

Under the rule of Rile Sathir, son of Venril Sathir, the iksar had left the dragon lands alone. With the growth of their empire, however, the threat the iksar posed was easy to see. The dragon lords convened the Ring of Scale and argued about how to proceed. Trakanon, the poison dragon, advocated swift intervention on behalf of all races against the iksar. However, he was voted down and the Ring of Scale decided to intervene indirectly.

Trakanon and a number of the younger dragons decided more direct action was required. They conjured a squall at sea that destroyed Rile's warship while the King was onboard. This action triggered a spectacular war amongst the dragons that lasted for almost a half century.

Over the next half century, dragonkind struggled against the airborne iksar army. Rile's son Atrebe succeeded him at the throne but he later perished in one of his own foul, necromantic experiments. After the death of his father, General Ganak acted quickly to assassinate his brothers and rose to the throne of Sebilis, claiming the title Emperor.

The war ended inconclusively over the open fields with an aerial duel between Ganak on his sokokar mount and Jaled'Dar, the leader of the Ring of Scale. Mutually incinerated by magic and fire, the explosion that vanquished both combatants carved out the sunken, destroyed area in the center of the field. Before retreating, the dragons destroyed Ganak's imperial palace within Kaesora and all the hatchlings within it, ending the royal lineage.

Field of Scale

The great war between the Sebilisian Empire and the Ring of Scale marks a high point of focus for the forces of discord. If Norrath's timeline can be corrupted at this point, they could usurp the warlike iksar and integrate them into their world-destroying armies. The iksar would be used as shock-troopers to make first planet fall in the "discord-riders" future campaigns. With this as the goal, a resourceful discord enchanter has been sent through the rift to beguile the iksar leaders with promises of power and conquest and to ply them with weapons powerful enough to defeat the Ring of Scale's dragons.

Even during the war against the dragons, there is a bit of tension amongst the iksar forces. Kurn, warmaster of the iksar military, is holed up in his stronghold working on his own plans for defeating the dragons and has little patience for Emperor Ganak. He remains loyal but feels that while Ganak is a strong leader, he is not aggressive enough and is unwilling to sacrifice enough for victory in battle. Ganak no longer trusts Kurn, if he ever did. This internal struggle has made the battle easier on the dragons than they had expected. But Jaled'Dar does not know why it is that the resistance has been rather weak, and so remains cautious.

Realizing that the critical juncture in time rapidly approaches, forces of discord tempt Emperor Ganak with a dragonbane shield that can deflect dragonfire and Warmaster Kurn with dragonbane defenses by teaching several of the Iksar necromancers how to perform draconic sacrifices to enchant weapons with a deadly dragonbane enchantment. The result is a sizeable squad of elite iksar combatants with the ability to dispatch dragons. These forces will be more than enough to turn the tide of this conflict against the mighty Ring of Scale… unless this corruption of time can be repaired.

Emperor Ganak

Ganak draws much of his power from Cazic-Thule. After two generations of warfare with the Ring of Scale, a war that was started by the radical actions of the more aggressive dragons, Ganak wants vengeance for himself and his royal bloodline as well as for the legions of iksar who have fallen to the Ring of Scale. 

Warmaster Kurn

Kurn will pursue victory at any cost. He has made the watch tower outside the city his garrison and base of operations. It is from here that he commands the iksar legions, at the behest of his Emperor Ganak.

Jaled 'Dar

Eldest and most powerful dragon of the Ring of Scale, his goals include the suppression of the Sebilisian Empire through domination and warfare. Frustrated and enraged, Jaled'Dar is willing to enlist any assistance necessary to assert the rightful dominance of the Ring of Scale. 

Invasion of Earth

During the Elder Age of Norrath, the first Rallosian forces led by the great ogre Murdunk invaded the Plane of Earth - the realm ruled by The Rathe, Council of Thirteen. Under the command of Rallos Zek, the Warlord, Murdunk was instigated to invade this realm by Rallos Zek's eldest son, Eriak. The goal was simple for Murdunk - he wanted to prove to Rallos Zek, the Warlord, that he was worthy to lead the forces of Zek throughout Norrath.

A great battle ensued and many guardians of earth perished along with numerous members of Murdunk's Rallosian army. To their dismay, the invasion was destined to fail because of the regenerating ability that The Rathe possessed. When a member of the Council of Thirteen was slain another would replace it. This gave them great advantage and although many of their guardians had been defeated, The Rathe emerged victorious. Those Rallosians not slain were thrown from the plane by the wards of The Council of Thirteen.

News of the defeat spread quickly across the Rallosian Empire. Such a dramatic failure angered Rallos Zek. He was not content to wait for the heavily scarred and injured Murdunk to recuperate and chose to enlist master tacticians and proven war heroes Tallon and Vallon. Although he was extremely disappointed with Murdunk's previous failure, Rallos Zek decided to allow him to accompany his horde in this second assault hoping to make use of the knowledge that Murdunk had acquired in his previous battles in the Plane of Earth.

With the power of the Warlord behind them, Tallon and Vallon rallied the legions of children of Zek and entered the Plane of Earth. This invasion was only partly successful – though the Rathelings' power source remained untaken, the members of the Rathe Council were captured and brought to Norrath, where one of them was executed. Where this Rathe member fell, the Rathe Mountains were raised, and Lake Rathetear formed. The Rathelings were incensed at these brazen attacks, and mourned the death of the thirteenth council member; for one of them to die in Norrath was permanent and irreversible.

While Rallos Zek was unquestionably the greatest warrior ever to exist, he knew little of the inner working of the Planes of Power. Rallos Zek was ultimately scarred and disfigured by the same wards that had banished Eriak and he lay silently regenerating in the Plane of War while the reborn Rathe exacted vengeance on the army's leaders. As the leader of the ogre nation and Zek army, Murdunk was slain.

To protect their realm from further fruitless attempts at invasion, the Rathe Council placed a curse upon all creatures of Zek. In this they were aided by several other members of the pantheon. The curse spread rapidly through the lush homelands of the giants and froze all of the lands, now known as Everfrost. The curse swept the lands of Norrath, striking any child of Zek that it touched, turning all followers of Zek into lesser beings in mind and body.

Tallon and Vallon, sensing their inevitable demise at the hands of the curse of the pantheon, called out to Rallos Zek to deliver them. Rallos Zek was sufficiently renewed by this time to summon Tallon and Vallon to his plane to escape the curse of the pantheon, but was unable to save the rest of his creations. Realizing that Eriak surely knew of the ward that protected the Plane of Earth and had failed to tell him of it, Rallos Zek brought the crippled form of Eriak before him. Rallos Zek tore from him the essence of warfare, tearing it into its more base elements and imbuing them to Tallon and Vallon, the two mortals who were able to succeed where Eriak had failed.

Eriak still retains a piece of the essence of war in his shattered and disfigured frame, but was banished to the lower levels of Drunder, the Fortress of Zek, to help in the menial tasks of forging weapons for his father's armies. To this day the great form of Rallos Zek bears the scars from the ward of The Rathe beneath his blackened war armor, a silent reminder of the failure of his only son.

This is a pivotal moment in the history of Norrath. It is here that the forces of Discord plan to strike. Success by the Rallosians would mean that war would prevail on Norrath, and isn't war a form of destruction, of discord?

The Korascian Warrens

The Korascian Warrens is the key invasion route for the Rallosian forces as they battle their way into the Rathe Council Chamber. This area of the Plane of Earth is adjacent to both the Rathe Council Chamber entrance and the portal to Toskirakk. The bulk of the Rallosian Army is in a siege camp in the northern canyon, facing the entrance to the Rathe Council Chamber.

The Warrens is named for the great frog Korascian Prime, who has guarded the approach to the Rathe Council for centuries. Now he and his minions are sequestered in the west astride the line of the Rallosian advance, battling ill-equipped Rallosian slaves who are sent in to distract the frogs. Many such slaves end up succumbing to Korascian Prime's mesmerization powers and become thralls.

Korascian Prime's original lair was destroyed by the Discordians with a great magical disjunction. This left a massive rift in the northeastern limb of the Korascian Warrens, exposing the Plane of Earth's elemental crystal core, and venting out a new order of crystalline monstrosities which hate all other forms of life.

The Rathe Council Chamber

The Rathe Council Chamber is the original seat of The Rathe beings who govern the Plane of Earth. Its appearance reflects the essence of the powerful beings who rule here. Great stonework vaults linked with tunnels define the interior, which is patrolled by stone golems and guarded by many different kinds of creatures native to the Plane.

The Rallosian Army is attempting to destroy all thirteen members of The Rathe Council to seal Rallos Zek's dominion over the Plane of Earth as well as Norrath. Should this happen, with Rallos gaining control over the source of the Rathelings' magic, the balance of power among the gods would tilt inexorably in Rallos Zek's favor, and Norrath would enter an age of endless disorder and destruction.

Toskirakk

Toskirakk is the original capital city of the ogres and the mightiest bastion of the ancient Rallosian Empire. The slave-mine within is a platinum mine where much of the currency used in Norrath's future would originate. With the growing dominance of their Empire, few outsiders remain as free people and the slave warrens grow crowded.

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

ZONES

Bloody Kithicor

City of Dranik

Field of Scale

Kaesora Library

Korafax, Lair of the Riders

Korascian Warrens

Kurn's Stronghold

Oceangreen Hills

Oceangreen Village

Old Blackburrow

Old Bloodfields

Old Commonlands

Rathe Council Chambers

Temple of Bertoxxulous

The Precipice of War

The Void

Toskirakk

OTHER

Most of these zones are instanced zones, but they do normally do have a unique map along with an explorer Achievement.

  • Wedding Chapel (Dark) (technically part of Planes of Power by location, but added to the game during the Seeds of Destruction expansion; not listed in Map Tool, but is listed under EverQuest for Achievements)
  • Wedding Chapel (Light) (technically part of Planes of Power by location, but added to the game during the Seeds of Destruction expansion; not listed in Map Tool, but is listed under EverQuest for Achievements)

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

EXPANSION VISIBLE ARMOR SETS

This was before expansion related 'Tier' Group and Raid Armor sets. Other than the mismatched / variant gear (dropped, crafted, vendor sold or quested), this expansion did include a number of full 'visible' (matched) Armor sets (helm, chest, arms, legs, hands, wrists & gloves).

There are other 'sets,' but they did not seem to include an item for every visible slot. Not all classes were in the game yet, but some of this gear was modified (or added) after the fact, to include those future classes. Some gear is also race restricted... and there were a lot of them!

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

ALTERNATIVE CURRENCY

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

SPELLS, SONGS & DISCIPLINES

Rank One Discipline, Songs & Spells can be ..................

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

PROGRESSIVE ITEMS

xxxxxxxxxxxxxxxxxxxx

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

RAID INFO & STRATEGY

The generic strats / info below are from successful raids that I was part of, from research and / or from what I recall. The below info should be adapted, as seen fit, by your Raid Leader. Key emotes may also be noted below. Raid make-up (classes, levels, Player skill levels, etc.) can and do make a difference on raid strategy options and winning or losing. In any situation, Players fulfilling their roles, using assist, and following emotes is always essential. There is always more than one variant strategy that can successfully defeat a raid. As Levels increase, defeating old raids can prove much easier and more forgiving (even as a group or solo / molo, depending on how old the raid event is). However, sometimes, certain mechanics still have to be honored. It has been known that in some events, due raid mechanics, too much DPS; killing MoB X before MOB Y; and similar, can bug the raid and cause it to fail. The below info does not include details on how to complete raid-related achievements. Those are noted elsewhere on this page, if any. Some of these targets may require 'zerging' into the zone get to them (killing stuff along the way). They may also have 'adds' which are often more like trash MoB's that in the general area. The original / older targets / encounters were pre-raid window events. Raids were more of a collective effort, or better, an extremely challenging group event. Any effects noted below  often 'scale to level,' so the effects can be lesser or greater than stated, depending on raid force levels. On Progression servers, targets can use 'Mitigation of the Mighty' (mitigates Spell Damage, Melee Damage and absorbs DoT damage), at least until such time as certain later expansions (typically, expansions that are at least seven-plus expansions after the expansion of the related target). While older targets are static open world (non-instance) events, there are now an Agent of Change in various locations that will provide instanced version of the same event (which are noted below, if any).

Do not forget that many of the old world dragon are 'belly casters,' meaning you need to basically be under them to land spells. Some of these targets were 'beefed' up in 2008 as "Fabled" targets, with enhanced loot drops They can still be found during the Legacy Anniversary events.

If I missed anything or got something wrong, let me know!

TARGET ZONE INFO & STRATS

BACK TO TOP OF CATEGORY                         BACK TO TOP OF PAGE

.......................................................

GAME / EXPANSION CREDITS

Recognitions and credits for all involved with developing and creating EverQuest, for the current and past expansions, can be seen by clicking the 'Credits' button at the bottom of the Server Select Screen and then viewing the 'Current Expansion' or the 'Previous Expansions' tab.

They can also be found in your EverQuest Directory (credits_current.txt & credits_previous.txt).

A huge thank you to all involved!

.

If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!

HOME

This Page Last Updated August 26, 2024

This fan site is created and provided free (uncompensated, no ads, no sponsors, no registration / log-in), by Bonzz of Bertoxxulous. Images / graphics / sounds on this web site are in-game (EverQuest) captures, originate from Sony / Darkpaw / Daybreak Games (EverQuest) and / or with permission from others (if any). Some graphics may be modified (re-sized, cropped, etc.) from their original form. Any pages that play sounds / music, are intentionally set at low volume. Most of them are under two (2) minutes or less, and should play once and then stop. If any sound / music continues to loop (play over and over), let me know! EverQuest is copyright / trademark / owned / operated by Darkpaw Games, which is owned / operated by Daybreak Games, which is owned / operated by Enad Global 7.