SHAR VAHL SMITHING
This quest gains you special tradeskill items that you can use for Blacksmithing.
Contrary to popular belief, it is not a Vah Shir only quests! Anyone can do this!
The items you gain through this quest can be and are primarily of interest and useful for Blacksmithing skill-ups.
It will take some time (farming) but it is much cheaper than other higher level combines, overall!
The involved NPC's can easily be found with the "find" feature and/or by asking any other NPC. "Where is (NPC Name)?" -- and they will tell you (give you a hint)! Of course, you need not be kill on sight in Shar Vahl!
This quest is also known as Luclin Smithing.
The Hollowshade Wars are also outlined below, in Step 2.
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Humming Luclinite Mallet (Lore, No Trade, 1HB, DMG 5, DELAY 36; Weight 2.5)
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Vah Shir Anvil (Lore, No Trade, Weight 4.4)
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STATUS: Completed and confirmed!
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THE QUEST
1) SHADEWEAVERS THICKET: Farming!
This quest can get you as high as 267 Blacksmithing.
At a minimum (no failures), you will need:
Near the Plane of Knowledge book -- beetles spawn during the daylight hours (EQ time). Kill the A Cht'Thk Bloodling (Level 1 to 3) until you have looted 16 (sixteen) A Bloodling Carapace (Weight 0.1).
Now head along the wall to the north corner of the zone to find the undead around some rocks there. Hunt and kill A Lesser Shade (Level 3 to 7) until you have at least 22 (twenty-two) Swirling Shadows (Weight 0.1). If you are of sufficient level and ability to take on Level 30 to 45 undead MOB's -- a better place to farm these items is in the Twilight Sea on the undead "Shadow" island. They drop far more often, there!
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2) HOLLOWSHADE MOOR: More farming!
You are after two things here:
Shrieking Substance (No Drop, Weight ), which drops off various Sonic Wolf type MOB's (Level 12 to 30) -- you need at least ten of these (if you have no failures);
Wailing Substance (No Drop, Weight ), which drops off various Owlbear type MOB's (Level 13 to 30) -- you need at least ten of these (if you have no failures).
This one can be time consuming, but it isn't hard and it doesn't cost you any coin.
In the far south and middle area of the zone there are some islands.
This is the best place to farm both items.
--> THE HOLLOWSHADE WARS <--
However, they can't be farmed at the same time, because of the "war."
The war is a non-stop aggression between the Wolves, Owlbears and Grimlings -- and to some extent, the Vah Shir -- in this zone.
About every 20 minutes or so -- one of them attacks the camp of another in an effort to take it over. You will know who is attacking who -- and where -- buy a zone wide message of the event.
You can only farm the item off the MOB's that currently hold the islands (south) camp.
Luckily, you can influence and control which MOB's control this camp!
Here are a few pointers to help you do this:
None of the warring factions can hold more than two camps at a time (at least, not without player intervention);
One faction will only attack another faction's camp in a counter-clockwise direction;
There are only four camps (some say three, but they forget the Vah Shir camp):
The Vah Shir Camp only comes into play if one faction succeeds in holding all three of the other camps (If so, they will also take over the Vah Shir camp as well);
If one race takes over all four camps, the only way to respawn the other MOB's is to kill the named MOB in the Vah Shir camp.
The attackers (and there will only be five of them) will come walking up in a line (they follow the pathway);
If they reach the camp "base" -- they can/will take over (instant respawn);
Each camp "base" is centered around where the "named" MOB is located;
You can sway who wins, so to speak, by killing the "named" MOB in the camp -- or by killing the attackers -- depending on who you want to win;
Killing the attackers keeps the camp as is, while killing the named, assures that the attackers will take over;
The "named" are normally pretty obvious, as they are either clearly a named MOB... or are called a denmaster, packleader or chieftain;
In that the drops you need only drop regularly when the right MOB's are in the island area -- you are forced to control this war, so to speak.
At level 60 plus, you can do this all alone, with ease.
So, to farm the Owlbears -- you need to affect the war so they control the islands.
Then to farm the Sonic Wolves, you control the war so they control those same islands.
Example -- The Owlbears are in the west caves, Grimlings are in the south islands and the Wolves are in the east caves -- (the "normal" set-up) -- and you want to farm the Owlbears.
Counter-clockwise from the east caves is the south islands. Thus, you kill the Grimling boss at the islands camp. When the Owlbears come, they will take over the camp (instant respawn) as soon as they reach where the Chieftain was.
You can now farm Owlbears all day, so long as you fend off any Sonic Wolf or Grimling attackers.
For the Sonic Wolves, work it the same way.
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3) SHAR VAHL: Buy stuff!
Don't worry, the items you need are not expensive at all.
None of them cost over one Platinum, as I recall.
Make sure you have two (2) bag slots open!
The minimum (with no failures) you need to buy, are:
One Nepeta Oil Extract (Weight 1.0) from Chialle (Level 5);
Sixteen (16) Small Piece of Ore (Weight 0.5) from Supply Sergeant Ker'Far (Level 40);
Ten Large Brick of Ore (Weight 25.4) from Supply Sergeant Ker'Far -- these do not stack;
Twenty-Six (26) Water Flask (Weight 0.4) from Supply Sergeant Ker'Far;
One Mail Sectional Mold (Weight 0.1) from Apprentice Garr (Level 10);
Seven Boot Mold (Weight 0.1) from Apprentice Garr;
Two Carapace Shield Frame (8- Slot small, 0% Weight Reduction; Weight 3.0) from Master Barkhem (Level 40).
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4) Time for some crafting!
Use the forge hidden in the corner on the opposite side of the room from Master Barkhem.
You will need a File (Weight 0.1). If you don't have one -- make one -- or otherwise obtain one!
You need to make, at a minimum (no failures), the following:
Eight Metal Bits (Weight 0.1) -- uses two Small Piece of Ore and a Flask of Water (Blacksmithing Trivial 21);
Ten Metal Rings (Weight 0.1) -- uses Large Brick of Ore, a Water Flask and a File (Blacksmithing Trivial 40);
Two Bloodling Shield (AC 4, DIS 2, Weight 6.0) -- combine eight A Bloodling Carapace inside Carapace Shield Frame (No Fail).
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5) Hail Master Barkhem and follow along or just try saying, "What Bloodlings?"
Then give him the two Bloodling Shield.
He will give you back two Bloodling Carapace Plate (Weight 5.0).
NOTE: There are about twelve recipes this item is used in. If you plan to -- or are -- working on 350 Skills, you may want to look them and learn them all, while you are doing this quest.
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6) Make a Bloodling Plate Mail (AC 13, DIS 1, Weight 7.5), by combining the two Bloodling Carapace Plate, the Nepeta Oil Extract and the Mail Sectional Mold in a forge (Trivial 31).
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7) Give the Bloodling Plate Mail to Master Barkhem.
He will give it back to you, along with a Vah Shir Apprentice Mallet (Lore, No Trade, Weight 2.5, 1HB, DMG 2, DELAY 36).
The say to him, "What Repair Order?" and he will also give you A Shield Repair Order (Lore, No Drop, Weight 0.1).
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8) Find Khala Dun Jasir (Level 50) -- who is a guard at the far end of one of the bridges that lead into (or out of) the city.
UPDATE / BE AWARE: It appears that the actual Quest NPC's can spawn as an alternate version of the NPC in question. The Quest NPC will pawn with the same name, except with an asterisk before their name. In example, *Khala Dun Jasir, *Khala Dun Bokh, *Khala Dun Koby or *Khala Dun Aihjin, instead of just Khala Dun Jasir, Khala Dun Bokh, Khala Dun Koby or Khala Dun Aihjin.
Give him A Shield Repair Order and he will give you Jasir's Dented Shield (Magic, Lore, No Trade, Weight 7.5, AC 8).
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9) Head back to Master Barkhem and again say to him, "What Repair Order?" to get another A Shield Repair Order.
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10) While you are here, use the forge to make Jasir's Immaculate Shield (Lore, No Trade, Magic, AC 20, Weight 7.5).
It is made in a forge with Jasir's Dented Shield and the Vah Shir Apprentice Mallet (Trivial Zero).
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11) Head back to Khala Dun Jasir and give him Jasir's Immaculate Shield.
He will give you Jasir's Work Order (Lore, No Trade, Weight 0.1).
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12) Find Khala Dun Aihjin (Level 50) -- who is a guard at the far end of one of the bridges that lead into (or out of) the city.
Give him A Shield Repair Order and he will give you Aihjin's Dented Shield (Magic, Lore, No Trade, Weight 7.5, AC 8).
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13) Head back to Master Barkhem and again say to him, "What Repair Order?" to get another A Shield Repair Order.
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14) While you are here, use the forge to make Aihjin's Immaculate Shield (Lore, No Trade, Magic, AC 20, Weight 7.5).
It is made in a forge with Aihjin's Dented Shield and the Vah Shir Apprentice Mallet (Trivial Zero).
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15) Head back to Khala Dun Aihjin and give him Aihjin's Immaculate Shield.
He will give you Aihjin's Work Order (Lore, No Trade, Weight 0.1).
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16) Find Khala Dun Bokh (Level 50) -- who is a guard at the far end of one of the bridges that lead into (or out of) the city.
Give him A Shield Repair Order and he will give you Bokh's Dented Shield (Magic, Lore, No Trade, Weight 7.5, AC 8).
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17) Head back to Master Barkhem and again say to him, "What Repair Order?" to get another A Shield Repair Order.
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18) While you are here, use the forge to make Bokh's Immaculate Shield (Lore, No Trade, Magic, AC 20, Weight 7.5).
It is made in a forge with Bokh's Dented Shield and the Vah Shir Apprentice Mallet (Trivial Zero).
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19) Head back to Khala Dun Bokh and give him Bokh's Immaculate Shield.
He will give you Bokh's Work Order (Lore, No Trade, Weight 0.1).
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20) Find Khala Dun Koby (Level 50) -- who is a guard at the far end of one of the bridges that lead into (or out of) the city.
Give him A Shield Repair Order and he will give you Aihjin's Dented Shield (Magic, Lore, No Trade, Weight 7.5, AC 8).
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21) Head back and use the forge to make Koby's Immaculate Shield (Lore, No Trade, Magic, AC 20, Weight 7.5).
It is made in a forge with Koby's Dented Shield and the Vah Shir Apprentice Mallet (Trivial Zero).
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22) Head back to Khala Dun Koby and give him Koby's Immaculate Shield.
He will give you Koby's Work Order (Lore, No Trade, Weight 0.1).
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23) Head back to Master Barkhem.
Make sure you have a bag slot open!
Give him the four Orders (that the guards gave to you).
He will give you the Vah Shir Anvil!
Then follow along or just say, "How do you make Shadow Disks?"
He will then -- also -- give you Barkhem's Box (Lore, No Trade, Weight 5.0, 8-Slot Small, 0% Weight Reduction).
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24) Make eight (8) Shadow Disk (Magic, 5 Charges of Obscure, Weight 1.5).
They are made in a forge by combining a Swirling Shadows, a Metal Bits, the Vah Shir Anvil and the Vah Shir Apprentice Mallet (Trivial 108).
NOTE: You can make these with the Humming Luclinite Mallet as well (see below).
Then combine the eight Shadow Disk inside the Barkhem's Box (No Fail) to make a Box of Shadow Disks (Lore, No Trade, Weight 15.0).
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25) Give the Box of Shadow Disks and your Vah Shir Apprentice Mallet to Master Barkhem.
He will give you a Luclinite Mallet (Lore, No Drop, Weight 2.5, 1HB, DMG 4, DELAY 38)!
Then follow along or try saying, "How do I make Humming Orbs?"
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26) Make ten (10) Humming Orb (Magic, 1 Charge of Sonic Feedback, Weight 2.5).
They are made in a forge by combining a Shrieking Substance, a Wailing Substance, Metal Rings, the the Vah Shir Anvil and the Luclinite Mallet (Trivial 168).
NOTE: You can make these with the Humming Luclinite Mallet as well (see below).
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27) Give three of the Humming Orb and the Luclinite Mallet to Master Barkhem.
He will now give you the Humming Luclinite Mallet!
Follow along again, or just try saying, "What standing Boot Order?
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28) Now make seven (7) Shadowscream Steel Boots (Magic, AC 8, DEX 1, AGI 3, MAGIC 2, Weight 2.0).
They are made in a forge with the Humming Luclinite Mallet, a Humming Orb, the Vah Shir Anvil, a Boot Mold, two Swirling Shadows and a Water Flask (Trivial 248).
NOTE: There are about twelve 'Shadowscream' items you can craft. If you plan to -- or are -- working on 350 Skills, you may want to look them and learn them all, while you are doing this quest.
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29) Find Master Taruun Rakutah (Level 61).
Give him one (1) of the Shadowscream Steel Boots.
He will then give you a Boot Case (Lore, No Drop, Weight 4.0, 6-Slot, 0% Weight Reduction).
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30) Combine six pairs of Shadowscream Steel Boots in the Boot Case, to make a Shadowscream Boot Case (Lore, No Trade, Weight 24.4).
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31) Give Master Taruun Rakutah the Shadowscream Boot Case.
He will give you Rakutah's Seal (Lore, No Trade, Weight 0.1).
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32) Take the Rakutah's Seal back to Master Barkhem and give it to him.
You will get some experience and finish the quest!
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NOTE: Master Barkhem's final comments make a strong suggestion that the quest has further steps, but this has yet been revealed or discovered, as far as I know.
Master Barkhem ends by saying, "Experiment with the Shadowscream until I can teach you more."
The series seems to end here, all though it appears more may have been intended?
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last Updated March 16, 2023
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