BONZZ'S AWESOME
PROPER PLANAR PROGRESSION PAGE
When adventure throws you a twist, I bet there's something you missed! -- Bonzz
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Planar Progression was originally intended to happen in a certain sequence. However, because of access to different zones (some added in later) via alternative access (non-flag method); by merit of Level (46, 55 and 62); by access being granted from one event (allowing you to then follow either path); by being willed in (85% rule); and so on -- it is, and was, possible to accomplish "Planar Progression" completely out of sequence. In fact, from the very start, you have access to multiple Planar zones (where flagging events happen) and can chose your own path, for the most part.
Thus, it became highly confusing as to what you needed to do next -- or to figure out what you missed. In fact, depending on where you look, it is debatable even to this day what the actual 'proper' sequence is. So, EQ added Seer Mal Nae`Shi -- not that her responses really give you any clear idea on what to do next!
The sequence below is not necessarily in the original 'intended' sequence. However, I can tell you that this page is the ONE page on my site that I get the most positive feedback on, by far. I provide details (not just a generic check list), separate events that may be in the same zones (I cover them separately, for clarity), and I reveal what Seer Mal Nae'Shi responses can mean! The sequence below 100% does work, as attested by all the feedback I have received.
This page was started way back when these zones came out, so I my data is self proven, researched and tested... but will add the caveat that over time, changes to the game can change things of old, but I am usually advised by one Player or another when that happens so I can add updates. Additionally, there were 'Planar' zones before the Planes of Power came out, so I have added them into the mix below as well, even if they aren't technically part of Planar Progression.
Follow this sequence and you should not have any problems with completing flags, gaining Planar access or in getting your AA's & charm upgrades.
In the real EQ world, however, it is best to get flags when you can and while you can -- despite the sequence I note below. In today's EQ, a lot of this can be done with a group or even Solo or MOLO!
The flagging sequence below includes sometimes vague details and links to other pages on this site (for some of the side quests). I also point out which steps give you an AA, Charm Upgrade and / or access to new zones. I also point out what the Seer may tell you, so that you can better figure out what you missed -- in case you are "out of sequence." I have also noted what is optional (meaning you do not have to do it) and / or alternative (meaning it isn't actually part of actual (proper) progression at all).
UPDATE: The Terror of Luclin expansion changed keys (/keys) into Achievements. Any actual items that serve as keys should now vanish once interacted with (or used), in favor of the Achievement. So any actual items noted below should vanish once you get credit (use, pick up or possess the key) for the related Keys Achievement (if you get the item at all, it might immediately vanish).
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!!NOTE!!: If you run into trouble with flags, the best generic ways to try and correct the issue are:
Redo the "hail and follow along" with all of the related NPC's (speaking to all the involved the NPC's... Adler Fuirstel, Adroha Jezith, Elder Poxbourne, Grand Librarian Maelin, Mavuin, Miak...).
Sit down (you have to sit) and say to the Seer Mal Nae`Shi (in the Plane of Knowledge), "Unlock my memories." Do this more than once until the response is consistent (it can potentially fix some of your flags). If she says, "You manage to recover some images from your childhood, but no recent events spark a memory." -- then there should be no current problems with your flagging! Anything else, and there are issues you need to address (see next).
Also say to Seer Mal Nae`Shi, "Guided meditation." This will give you some so-called hints as to what you have and have not done. What these responses mean is noted below, in the area's where they most apply (thus, you can better center on what may be missing).
Search this page (Control F) for what Seer Mal Nae`Shi told you, on this page, to find what the answer means.
Download and unzip this file to the 'storyline' folder of your EverQuest directory to have access to a generic, simplified version of Planar Progression Guides, in game, via your Story Window (Alt N)! NOTE: This file can be updated in the event of typo corrections, errors and new events, so you may need a fresh download / install every so often.
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For progressive events that are located in..................
1) Level 1 2) Level 46 3) Level 51 4) Plane of Justice 5) Plane of Disease
6) Plane of Nightmare 7) Plane of Valor 8) Plane of Innovation 9) Plane of Storms
10) Ruins of Lxanvom, Part One 11) Lair of Terris Thule 12) Ruins of Lxanvom, Part Two
13) Halls of Honor, Part One 14) Halls of Honor, Part Two 15) Halls of Honor, Part Three
16) Drunder, Fortress of Zek, Part One 17) Drunder, Fortress of Zek, Part Two
18) Plane of Torment 19) Torden, Bastion of Thunder 20) Temple of Marr
21) Drunder, Fortress of Zek, Part Three 22) Tower of Solusek Ro 23) Doomfire, the Burning Land
24) Eryslai, the Kingdom of Wind 25) Reef of Coirnav 26) Vegarlson, the Earthen Badlands
27) Ragrax, Stronghold of the Twelve 28) Final Step
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A) Welcome to Tier Zero.
You have automatic access to the Plane of Knowledge, as soon as you create your character (despite what expansions you have).
So, in essence, your first step is to simply sign up with EQ and create a character!
I like to call this Tier Zero -- as the Planes basically center around this zone and it is the only way to get to the Plane of Tranquility.
These zones are called "Planes" because they aren't associated with Norrath (the planet you play on) or it's moon (Luclin).
They are "other worldly" locations... something like another dimension.
They are only accessible via magical transportation (portals, spells, etc.).
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B) The new zone(s) you can access are:
The Plane of Knowledge is accessed by any number of Book Pedestals (aka Portals). These are normally located in a zone just outside/near a city zone line -- or in some cases -- just inside a city zone. There is also one located in the Nexus, which is accessed by the portal Spires (one of which is located somewhere on each Norrathian continent). This is a 100% safe zone, as there are no MOB's here -- only NPC's.
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A) Your next goal is to attain Level 46, once accomplished, welcome to Tier 1.
These are normally called Tier 1 Planes, because they are the first Planes that you gain access to, by merit of level (Level 46).
This also means having all the expansions (up to the Planes of Power).
This will reward you with access to the "old world" Planes and some of the Planes of Power (aka PoP) Planes (or Zones).
I like to classify the "old world" planes in this group -- since they have the same requirement for gaining access (Level 46), even if they aren't involved in Planar Progression.
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B) The zones you gain access to at Level 46, are:
Plane of Sky: This zone is not involved in Planar Progression and is one of the original and "old world" planes. It is only accessible via a Guild Portal or via Wizard Translocation ("Alter Plane: Sky:" this spell requires/consumes a "Cloudy Stone of Veeshan" when cast). This wizard spell can translocate one group at a time (if player cast or NPC cast). You can get back to East Freeport by simply jumping off any island for a safe splashdown in the harbor. It is the home of the deity, Veeshan -- and is often confused with the "Plane of Air" (or more correctly, Eryslai, the Kingdom of Wind). A word of advice, do not kill stuff in the "Quest Hall" area, or you will become Kill on Sight (KoS) forever.
Plane of Disease: Accessed in the Plane of Tranquility. Look for the big faucet pouring out brown liquid (waste water) into a hole. Jump into the hole to zone in. To get out, there is a platform beside the zone in (graveyard). Click the platform and it will open up. Jump in to zone out.
Plane of Fear: This zone is not involved in Planar Progression and is one of the original and "old world" planes. The only way back out is via a spell (gate, druid transport, wizard transport, etc...). It is the home of the deity, Cazic Thule. As a Paladin, you will need to go here to finish your first epic. You get there from a portal located inside some hidden caves in The Feerrott.
Plane of Growth: This zone is not involved in Planar Progression and is one of the original and "old world" planes. It is accessed in the Wakening Lands, via a portal on the upper floor of a building. The only way back out is via a spell (gate, druid transport, wizard transport, etc.). It is the home of the deity, Tunare. A world of advice -- do not kill here, or you will become KoS forever.
Plane of Hate: This zone is not involved in Planar Progression and is one of the original and "old world" planes. It is accessed only by Guild Portal or via a Wizard translocation ("Alter Plane: Hate," that requires/consumes a "Fuligan Soulstone of Innoruuk"). The only way back out is via a spell (gate, druid transport, wizard transport, etc.). It is the home of the deity, Innoruuk.
Plane of Innovation: Accessed in the Plane of Tranquility. Look for the windmill. Go inside to the back of the inner workings. Look up and you will see that one gear is not working. Click on that gear to get in. You can get back out by clicking on a small light pedestal, located right there at the zone-in.
Plane of Justice: Accessed in the Plane of Tranquility. Look for the big balancing Scales on the side of the mountain. Click on them to get in. To get back out, you will have to go down a level, around the bend, back up a level, around the bend again and click on the door at the dead end there.
Plane of Mischief: This zone is not involved in Planar Progression and is one of the original and "old world" planes. It is accessed in one of two ways... either via a portal in The Great Divide or via the Temple of Veeshan. The only way back out is via a spell (gate, druid transport, wizard transport, etc.). It is the home of the deity, Bristlebane.
Plane of Nightmare: Accessed in the Plane of Tranquility. The way into this zone in between a set of buildings. There is an alley on the water side that leads to the shell of what looks like an old piano. Simply click it to get in. To get back out, there is a portal stone inside the building at the zone in (graveyard), and another near the "hedge maze." Click either one to get out.
Plane of Tranquility: Accessed in the Plane of Knowledge. Simply look for the portal stone that says "Plane of Tranquility" and click on it. This zone has various portal connections to many places -- most of which you have to gain access to via Progression. There are no MOB's here, only NPC's.
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A) While you do not necessarily have to attain Level 51 to go on to step four -- it is strongly suggested that you do.
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B) This is because you cannot get your free charm, cannot get charm upgrades and cannot earn AA (Alternate Advancement) Levels until you reach Level 51!
By waiting until 51, you will benefit more (charm upgrades, AA) and will find yourself less confused as to what you have, or have not, done.
If you manage to gain some flags before Level 51 -- my advice is to NOT speak to the Seer or Gram (noted below) until AFTER you reach Level 51.
Flags, from this point on, can be obtained out of sequence and/or in most any order, unless otherwise noted.
This is because of allowed access (you can gain access by merit of level or by-pass quests) and/or because of raid "Will-Ins."
A "will-in" means that you joined a raid where at least 85% of the players are properly flagged or have alternate access (5 out of 6 players must be flagged).
As a result -- they can collectively "will" you into the zone, even though you aren't properly flagged/keyed for access.
Be wary of this, as this does not necessarily allow you to "skip" steps -- it merely allows you to do them out of sequence!
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A) This is the first official Planar flagging event.
Failing to do this one first can and will cause issues with later flags.
It interferes by way of not allowing AA / charm upgrades and/or zone access.
Locate Mavuin in the basement of the Plane of Justice.
Hail him and say, "What Information?"
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B) Then you need to head for the trial area and say to any The Tribunal (Level 70), "I have come to plead the case of Mavuin."
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C) Win any one (1) of the six Trials (I suggest the "Executioner" Trial), and loot the "mark" for that trial (it looks like a rune).
For information on these trials, click here.
NOTE: Completing/winning all 6 trials gives you access to the "7th Hammer" (this is not a separate zone, just a keyed area). It is not part of Planar Progression.
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D) After winning, hail any The Tribunal and say, "What evidence of Mavuin?"
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E) Go back to Mavuin and hail him again.
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F) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
She is in the building in front of the Plane of Tranquility portal.
She is in the door to the left, as you enter the building.
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G) Go see Gram Dunnar in the Plane of Knowledge.
He is in the next building over (to the right) of where Seer Mal Nae`Shi is.
This is the same guy that you got your charm from.
If you do not have your Intricate Wooden Figurine -- say to him, "What craft?" to get it, before you speak the next line.
If you have your charm, hail him and say, "I will tell you stories."
H) NEW ACCESS: This will give you your AA, charm upgrade and allow you proper access to the following two zones:
Plane of Storms: This is a clear Tier 2 zone. You can get into this zone at Level 55, anyway, but you still need to complete the flagging process to for proper Planar Progression. This zone is accessed in the Plane of Tranquility. Look for a cave near the windmill, go through it and you will see a small island with a big rock in the middle (surrounded by a force field looking effect). Click the force field to get in. Once in, the way out is by clicking a tree located all the at the end of a cave near the zone-in/graveyard.
Plane of Valor: This is a clear Tier 2 zone. You can get into this zone at Level 55, anyway, but you still need to complete the flagging process to for proper Planar Progression. This zone is accessed in the Plane of Tranquility. Look for a castle-like entrance to a cave up on the hillside. The caves ends in a circular chamber where there are several stone monuments. The Plane of Valor is the second one on the left. Click it to get in. Once in, the way out is on the far end of the graveyard, where there is a tombstone, set caddy-corner. Click it to get out.
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I) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:
First off, did you have your charm? If not, get you charm and then speak to the Seer Mal Nae`Shi and then Gram Dunnar again (see above).
Failing to complete this PoJ step first, can and will cause issues in later flags/steps.
You may question why, in the following steps, I tell you to speak to the Seer and Gram every time (and later, the Librarian as well). This is because of three factors... they are necessary for the flagging, they help sort out potential flagging issues and/or they finalize or award the flag, AA and/or charm upgrades.
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If Seer Mal Nae`Shi tells you any of the following (see above) -- there is something in this step that you missed or that you may need to redo:
The evidence of Mavuin is the only thing that can save him now. (You haven't won a PoJ trial.)
Having endured the trials, the Tribunal has agreed to reconsider Mavuin's case. (You haven't spoken to Mavuin again.)
You have defeated Aerin'Dar, but you have yet to learn the true meaning of justice. (You haven't won a PoJ trial.)
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If Seer Mal Nae`Shi tells you the following (see above), then you have probably completed this part of the flagging sequence.
Mavuin is grateful to you for taking his case before the Tribunal. The information provided to you, that Mithaniel Marr and Karana carry information you should seek, could be quite useful.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) You need to kill Grummus.
This commonly called, "Adler's Request."
For details on this quest (and the by-pass quests), click here!
NOTE: If you have not completed the PoJ flagging event, you will not be allowed to zone into the Ruins of Lxanvom from here, after winning the event.
You will have to zone out in another way (re: gate, etc.).
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B) NEW ACCESS: This will give you an AA and a charm upgrade. It will also allow you access to the following zone:
RUINS OF LXANVOM (aka the Crypt of Decay): This is a clear 2nd Tier zone. This zone is accessed via the Plane of Tranquility. There is a cave behind the Plane of Disease entrance (big faucet). The cave spirals down to a glowing monument. Click on it to get in. Once in, the zone out is a rock in the far right corner at the zone-in location (aka graveyard). There is also a glowing monument in the lower section of the zone which will also take you out (but you first need access to the lower zone, which is noted later). This flag is also required as part of flagging for the Tower of Solusek Ro.
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C) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
Adler Fuirstel wishes you to obtain the ward from the Plane of Disease and take it to his brother Milyk. (You haven't defeated Grummus.)
For a moment you pause, sticking your hand into your pocket. Inside you find the small ward that was lying near Grummus' body, perhaps you should bring it to Milyk. (You haven't spoken to Elder Fuirstel for the pre-flag.)
You remember seeing a small trinket by Grummus' body and wondering what it was for. Perhaps speaking to someone near the Plane of Disease will shed some light on the situation. (You haven't spoken to Adler Fuirstel for the pre-flag.)
Grummus has been destroyed, about his corpse you found a small ward to protect from disease. (You haven't spoken to Adler Fuirstel for the post-flag.)
As you recall your memory of your battle against the Plaguebringer, an image of the Fuirstel brothers flashes through your mind (You haven't defeated Grummus, but you have defeated Bertoxxulous.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this part of the flagging sequence.
The Cipher of the Divine Language appears on your arms for a brief moment then fades.
Now that Grummus has been destroyed, the entrance to the Crypt of Bertoxxulous should open before your might.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) Complete the Hedge Maze Event in the Plane of Nightmare.
For details on this event (also known as "Thelin's Torment"), click here.
NOTE: For information on the Hedge Maze & Terris Thule by-pass, click here.
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B) NEW ACCESS: This will give you NOT give you an AA or a charm upgrade, despite the fact that it gains you entrance into a new zone.
As suggested, it will, however, allow you access to the following zone:
Lair of Terris Thule (aka Plane of Nightmare B): I consider this a 2nd Tier Zone. This zone is accessed only via the Plane of Nightmare. It is located near the Hedge maze event. You cannot get into this zone unless you are flagged, or in a raid where there are enough flagged raid members to "will" you in. This is often considered a "raid only" zone even though you can actually zone in alone, if you desire. NOTE: The 2008 change of access by merit of Level, did not mention this zone.
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C) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
Thelin being tormented by the imagery of of Terris Thule needs assistance escaping from the Plane of Nightmares. (Plane of Nightmare Hedge Maze event not completed.)
Terris still haunts your nightmares whenever you attempt to recall your battle with her. (Plane of Nightmare Hedge Maze event not completed and/or pre-flags not completed.)
Terris Thule's grasp over Thelin has been released. (You haven't spoken to Elder Poxbourne and Adroha Jezith, for a post flag.)
Thelin has completed his pact with Terris Thule, but has been refused. The only way to escape his torment now is to destroy Terris Thule. (Plane of Nightmare Hedge Maze event done, but you haven't defeated Terris Thule.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this part of the flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) Optional --> Quest and obtain a Key to Aerin'Dar's Lair.
This is because someone needs to have the key that operates the lever and opens the door into the Lair, to allow everyone inside.
This is not a required key that you must have in order to complete proper flagging.
NOTE: If you finish the next step before you obtain this key, you will not be allowed to quest the key afterwards (due to a game bug -- the GM response to me was that I have "progressed" beyond this... despite the fact this is an actual key and not required for progression).
NOTE: For the Aerin'Dar by-pass, click here.
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B) You need to kill Aerin'Dar.
Once you (or anyone, actually) has A Crystalline Globe (Key to Aerin'Dar's Lair), you can open the door (click the lever in the upper area, past the castle) so you, your group and / or your raid can get through. Once inside, click the portal there to pop down to the event area.
Once done, kill Aerin'Dar! There will also be a number of Mindless Minions and Rahlgon that attack.
After the event is won, this is where you have to be very careful. Aerin'Dar was standing on a platform that can, and will flip open! Standing on that platform should now be A Planar Projection. Everyone needs to hail A Planar Projection for their flag. The concern here is NOT to click the platform in trying to do this! If you do, the platform will flip open and A Planar Projection will fall through and die!
Next, go ahead and click the platform to flip it open to drop down below and then run to the 'electrified' portal and zone into the Halls of Honor to complete the process.
NOTE: If you have not completed Step 4 (above) -- you will NOT be allowed to zone into the Halls of Honor from here. You will need to be transported out or gate out.
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C) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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D) Go see Gram Dunnar in the Plane of Knowledge.
Hail him and say, "I will tell you stories."
E) NEW ACCESS: This will give you an AA and a charm upgrade. This will allow you access to the following new zone:
Halls of Honor: This is a clear 3rd Tier zone. You also gain free alternate access to this zone at Level 57. This zone is accessed via the Plane of Knowledge. Look for a castle-like entrance to a cave up on the hillside. The caves ends in a circular chamber where there are several stone monuments. Halls of Honor is the second one on the right. Click it to get in. Once in, the way out is to click on the electrical field, right there at the zone-in.
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F) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
You have defeated Aerin'Dar but have yet to learn the true meaning of Justice. (You have not won a PoJ trail.).
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You have bested Aerin'Dar and have proven yourself honorable enough to pass into Mithaniel's Halls.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) OPTIONALS --> Earn the Factory Key/Flag by killing the dragon, Xanamech Nezmirthafen.
Click here for the details on this quest/event. This step is optional. You do not need it for Planar Progression. However -- it is necessary that someone with you has this flag/key in order to complete Step B, below. This is because someone needs the "key" to open the Factory door (one player can open the door for everyone).
Also Optional is the By-Pass Quest, but it is NOT part of proper Planar Progression. Details here.
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B) Go in the factory and kill Manaetic Behemoth.
For details on the NPC's to speak with and so forth, click here.
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C) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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D) Go see Gram Dunnar in the Plane of Knowledge.
Hail him and say, "I will tell you stories."
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E) NEW ACCESS: This will give you an AA, a charm upgrade and allow you access to the following zones:
Drunder, Fortress of Zek (aka Plane of Tactics): This is somewhat of a Tier 2 and Tier 3 zone. It fits in Tier 2 because you gain access by way of a Tier 1 zone (Plane of Innovation). However, you do not get free entry at Level 55 like other Tier 2 zones (you can get in at Level 57, however). Further, tasks here are required to get you into the "Elemental Planes" (aka Tier 4). I consider it a 3rd Tier zone, as it plays a role in the progression to Tier 4 zones. This zone is accessed in the Plane of Tranquility. Look for a castle-like entrance to a cave up on the hillside. The caves ends in a circular chamber where there are several stone monuments. Drunder, Fortress of Zek is the first one on the right. Click it to get in. Once in, the way out is to go down the steps to the end and click on the pedestal there. There is also a pedestal in the pit/arena area (up the steps and drop into the pit, in a corner).
There is also an alternative access quest, for the Completed Diaku Emblem, that does NOT count as proper flagging.
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F) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
You remember Nitram's words - 'three small turns to the right on the bottom most rivet should open the door'. (You haven't defeated Manaetic Behemoth, but have the factory key.)
Vallon fell before you with great ease, you seem to remember some strange pouches around his body, but... well it's probably nothing. (You may not have defeated Manaetic Behemoth).
Tallon fell before you with great ease, you seem to remember some strange pouches around his body, but well it's probably nothing. (You may not have defeated Manaetic Behemoth).
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
Giwin would like you to find him in Drunder so he can present you to Rallos Zek.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) You must complete what is known as the "Aid Askr Quest."
For details on this quest, click here.
This flag actually shows up as a key on your key ring, as the "Talisman of Thunderous Foyer" -- but no actual item will be received.
NOTE: If you have not completed the PoJ Trial flagging, you will not be allowed to zone into Torden, Bastion of Thunder from here. You will have to zone out normally.
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B) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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C) Go see Gram Dunnar in the Plane of Knowledge.
Hail him and say, "I will tell you stories."
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D) NEW ACCESS: This will give you a free AA and a charm upgrade. It will also allow you access to the following zone:
Torden, Bastion of Thunder: This is a technically a 2nd Tier zone, even if free access is not until Level 57, like a Tier 3 Zone. This zone is accessed via the Plane of Knowledge. Near the windmill there is a cave that goes through the mountain/hill and comes out at two islands, connected by a dock. At the far end of the dock, on the second island, is a stone monument. Click it to get in. Once in, the way out is to click the monument located right there at the zone-in (aka graveyard).
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E) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
You recall meeting Karana, but the memory is clouded. You sense that the answer you seek may be in Storms. (You have defeated Agnarr -- but you haven't completed the BoT key.)
You have shown your prowess in battle to Askr, now you must take strides to get to the Bastion of Thunder. (You haven't completed the BoT key... perhaps the medallions part... and/or you haven't completed a trial in the Plane of Justice.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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10) RUINS OF LXANVOM, PART ONE
A) This one of the hardest flags/keys to get!
NOTE: For details on by-pass quests), click here or here.
There are only 36 flags are awarded at the end of this raid.
First, you need to hail Adler Fuirstel (Level 60), who is in the Plane of Tranquility, who should be standing right there at the entrance to the Plane of Disease.
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B) You also need to hail Elder Fuirstel in the sick bay in the Plane of Tranquility (in a building in the area of /waypoint -255, -1420).
While there is a mention of a "Milyk," he is not actually involved (or seen).
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C) You have to complete what is commonly called the "Carprin Cycle."
This is required in order to advance to the next step.
This raid only gives out 36 flags (keys, actually), but is most easily accomplished by a full raid.
Often, the flagging is done "ninja-style" -- which is not good. This means that you have a good chance of not getting flagged, or failing (a wipe) when raid members back off the attack in hopes to be the first to get their flag. Thus I recommend that you do this the hard way, with a very good raid force of 36 people (or more, who are all ready flagged).
The key to start this raid is if the first target, Carprin Deatharn, is up. If so, the raid can take place and it "simply" involves killing a series of targets that are spawned by killing other targets.
Finding the targets is pretty straight forward, as the path is pretty much one way, deep (straight) into the zone. Thus, the reason they call it a "cycle."
Carprin has three guards that you must kill first, or the cycle will not activate.
However, to spawn the guards, you must first aggro Carprin Deatharn.
So, engage Carprin to spawn the guards and then kill the guards first.
A puller using Feign Death can pull the guards away from Carprin, so that off-tanking will not be necessary. The guards can be killed in any order, but for the sake of clarity...
Kill Abroan Drian. He is Level 64 and spawns when Carprin Deatharn is attacked. He can't be mezzed or slowed.
Kill Fran Prisoal. He is Level 64 and spawns when Carprin Deatharn is attacked. He can't be mezzed or slowed.
Kill Breddan Rutyl. He is Level 64 and spawns when Carprin Deatharn is attacked. He can't be mezzed or slowed.
After they are dead, you can finish off Carprin Deatharn (Level 68). Has a 3.5K lifetap and cannot be slowed.
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D) Now that the event is activated, the rest is as follows:
1) Kill Avhi Escron. He is Level 70 and spawns further in, after Carprin Deatharn is killed. He can summon, rampages, is rooted in place and cannot be slowed. This is a key battle. This is where most raids fail. The tricky part is that every time someone feigns death, if any pet dies (even Avhi's pets), if any player dies -- or anyone tries to cast a memory blur type spell... four (4) Level 61 Reanimated Reavers will spawn to join the battle! This number of adds can and will increase with more deaths, which will spawn even more of these MOB's... resulting in literally dozens and dozens of them running around. This can and will wipe out the raid (36 deaths x 4 = 144 Reanimated Reavers!). They do despawn after about 10 to 15 minutes, so the raid can try again, but you will still face the same issue. Some say the spawns only occur if the death/feign/etc. occur in the room where Avhi is located. I am unsure on that, but it sounds logical. The key here is for the tank to go in alone, maintain aggro and for the heal chain to keep the tank alive! Do that and the spawning issue will probably not rear it's ugly head. No pets! Everyone else is to use range attacks from the steps.
2) Next up is Bishop Toluwon. He is Level 68 and spawns in the next room after the death of Avhi Escron. He is the easiest one to kill. He flurries, is rooted in place and rampages. His death will cause the next three (3) targets to spawn.
3) Kill Raex Pwodill. He is Level 68 and has a 5K lifetap, triple attack, rampages and cannot be slowed.
4) Kill Vindor Mawnil. He is Level 68 and has a 5K lifetap and flurries.
5) High Priest Ultor Szanvon is the last target of the cycle. He is Level 68. He cannot be targeted until you kill both Raex Pwodill and Vindor Mawnil. He cannot be slowed and he casts a very serious slow on the tank. He is rooted in place, but he can summon.
6) Tarkil Adan (Level 1), will spawn after High Priest Ultor Szanvon is dead. Hail him for your flag/key (he will only give out 36 of them).
This event will gain you a key on your key ring called, "Key to the lower depths of the Ruins of Lxanvom." It is not an actual item.
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E) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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G) NEW ACCESS: This will NOT give you you an AA or a charm upgrade.
It does not give you access to a new zone.
What is commonly called "CoDb" (Crypt of Decay B) is not a different zone, just a different area of the same zone, which requires this key/flag to get to (there can be no "will-ins" here).
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H) FLAGGING ISSUES: If for some reason you did not seem to get your flag/key, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
NOTE: If you missed anything, it is probably in the Plane of Disease flagging sequence.
You attempt to recall your defeat of Saryrn, but whenever you try to focus you feel a searing pain on your arm. (Saryrn defeated, but there is a flag issue, perhaps with the Lxanvom events/flags.)
Milyk has been saved from certain death, but is not recovering. Only destroying the ruler of all things pestilent will his curse be lifted. (You haven't defeated Bertoxxulous.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) While the Lair of Terris Thule is often considered a 1st Tier zone, I disagree. This is because you must accomplish a flagging event in the first tier in order to gain access to this zone (unless you are "willed in").
NOTE: For information on the Hedge Maze & Terris Thule by-pass, click here.
You must kill Terris Thule.
This is a full raid event (72 people), unless you got some really good groups. As always, having healers and slowers is important, but in this raid, the two biggest keys will be saving MGB's and having competent "kiters."
Here is the basic run down...
Form they raid and buff, but do not use MGB;
Fight to her building (straight shot to the end of the zone);
Rebuff outside the building if needed, but do not use MGB;
Explain the strategy to the raid as to who is to do what and why (it might be a good idea to cast/stack buffs in a certain order so that the key ones, depending on class, are in the 13th or higher slots);
Send the tank in to get aggro, followed by everyone else after the call is made;
When Terris Thule is at 75% health, she will spawn a good number of "butterflies" (Level 59 MOB's called a Dream Defiler) -- everyone will need to focus on killing them, leaving the tank to hold aggro (solo) on Terris Thule, until the adds are dead;
When Terris Thule is at 50% health, she will cast a nasty dispell (it will remove 12 -- yes twelve -- buffs on everyone!);
Now is the time to immediately use MGB. Another option is for the tank to shout "RUN!" at about 55% and everyone leave the building and then the tank shout "COME BACK!" after the dispell. Personally, I don't like this option as folks don't pay attention...;
When Terris Thule is at 35%, the Level 62 MOB's you may have thought were statues, come to life (A Grotesque Statue), and this is where the kiters save or loose the day for the entire raid (these MOB's are nasty and kiting them around the outer wall inside the room, until Terris Thule is dead, is essential);
After Terris Thule is dead, kill the remaining (kited) MOB's before any looting or hails are done (otherwise people will die and hails will be missed and thus flags will be lost).
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B) A Planar Projection (Level 1) will appear.
Hail it for a flag notation.
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C) Go to the sick bay in the Plane of Tranquility (in a building in the area of /waypoint -255, -1420).
Find and hail Adroha Jezith (Level 50) and Elder Poxbourne (Level 55), to complete the flagging process.
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D) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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E) Go see Gram Dunnar in the Plane of Knowledge.
Hail him and say, "I will tell you stories."
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F) NEW ACCESS: This will give you an AA and a charm upgrade... I think (anyone confirm?). It will also allow you access to the following zone:
Plane of Torment (aka Torment, the Plain of Pain): This zone is supposed to be a 2nd Tier zone and free access is granted to it at Level 55. However, I consider it a 3rd Tier zone because of the proper flagging progression (Plane of Nightmare to Lair of Terris Thule to Plane of Torment). Further, this zone is part of flagging for the 4th Tier. This zone is accessed via the Plane of Tranquility. Between the buildings that you zone in at, there is a little pool with a floating black cube. Click the pool (not the cube) to get in. Once inside, the way out is to click an odd-looking square stone near the zone-in location. This flag is also required and part of flagging for the Tower of Solusek Ro.
There is also alternative access for the Symbol of Torment, that does NOT count as proper flagging.
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G) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
Thelin has completed his pact with Terris Thule, but has been refused. The only way to escape his torment now is to destroy Terris Thule. (Plane of Nightmare Hedge Maze event done, but you haven't defeated Terris Thule.)
Although it was kind of you to help him, Tylis still seems to have no idea who you are. (Keeper of Sorrows defeated, but a pre-flag is missing, perhaps from Bertoxxulous or Terris Thule... or maybe even the Keeper of Sorrows sequence.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
The Cipher of the Divine Language appears on your arms for a brief moment then fades.
Saved from a world of nightmares, Thelin is forever in your debt.
You manage to recover some images from your childhood, but no recent events spark a memory.
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12) RUINS OF LXANVOM, PART TWO
A) You MUST have completed the "Carprin Cycle" (Step 10, above) to participate in this event.
You cannot be willed in and every person must have their own access (key) to this area.
NOTE: For details on by-pass quests), click here or here.
You need to kill the deity, Bertoxxulous.
NOTE: For info on by-passing both Carprin and Bertoxxulous, click here.
This is a timed event of about two hours.
The first step is to put the raid together outside the zone. Then zone-in and click the chair in back of the room, right there at the zone in. This will take you to the lower section of the zone (also known as CoD B).
Immediately head for the southwest corner, which is a relatively safe no-spawn area.
A few observations/considerations...
Most of the MOB's are undead;
DPS is essential;
You will need a good durable puller (maybe a puller team, consisting of a puller, a dragger, and a tagger);
Assist, assist, assist!
A good tracker to indicate which direction for the puller to find the next "King."
You can cheat! A second raid, outside single groups and/or even single players... can aide and assist the main raid for this entire event. I suggest single groups to insure the main raid is not KS'ed.
This battle, once started, is a non-stop battle (ninja rez, ninja buff, etc.).
If Bertoxxulous is not spawned and killed within the time limit, you loose. I was on one raid where the time ran out just when we had Bertoxxulous to about 15% health! So, once time runs out and he will simply despawn... even if you are in the process of killing him!
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B) Once everyone is in, buffed, medded up and ready... the first thing to do is pull the Spectre of Corruption (Level 68) and kill it.
She should be the only MOB in this entire area, if she is up.
If she is not up, this event cannot take place.
This will activate the event and cause the Summoner of Bertoxxulous to appear (Level 35).
>>DO NOT KILL OR ATTACK THIS MOB.<<
This MOB must live (and will not aggro). This MOB is essentially the timer for the event.
Once she appears, you will have two hours to finish!
After the Summoner of Bertoxxulous appears, there will be about 5 minutes lull-time before the spawns start. Then there will be non-stop chaos!
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The strategy I have seen on these raids is for everyone to stay right there in the corner, the entire time.
The puller(s) will bring the MOB's to the raid.
While everyone assists the tank for fast kills, the mezzers/pets will be on crowd control... and there will be crowds to control!
There are four paths out of this area. There are 12 little alcoves in which the named MOB's spawn, normally called the "12 Kings" (I don't know why they are called Kings, but they all have "Adan" as part of their name, so perhaps this word means or translates as King).
You must kill the 12 named MOB's in order to spawn Bertoxxulous.
These "kings" (and I am unclear on the exact order they spawn) are:
Darwol Adan. He is Level 65. I am pretty sure he is the first King. He has a disease based 400-per-tic curse. He is immune to slow. He will not spawn until about 50 "trash" (normal) MOB's are killed. After this, each "King" will spawn after about 4 (four) "trash" MOB's are killed. However, each King will also have a good number of trash MOB's (4 or more) with it. Thus, the non-stop chaos I noted.
Feig Adan. He is Level 68.
Xhut Adan. He is Level 68.
Kavilis Adan. He is Level 68.
Raddi Adan. He is Level 68. He will spawn after about 30 trash MOB's, to begin the so-called second wave.
Wavadozzik Adan. He is Level 68.
Zandal Adan. He is Level 68. He has a disease based 50% slow.
Akkapain Adan. He is Level 68. He procs a 2K DD slow. He is definitely the 8th King. After he is killed, the last four Kings will spawn all at once.
Bhaly Adan. He is Level 68.
Qezzin Adan. He is Level 68. He has a 5K lifetap and is immune to slow.
Meedo Adan. He is Level 68. Procs a stun and can't be slowed.
Pzo Adan. He is Level 68 and immune to slow.
With the 12th King in your series, make sure you kill him on the west side, where the main raid is.
When he dies, Bertoxxulous spawns on the east side.
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C) Kill Bertoxxulous the Plaguebringer!
If Bertoxxulous was not immediately aggroed, you will likely have a minute to set up for him.
Before engaging him, rebuff and med up, if time allows. Remember the two hour time limit.
He is Level 70 and casts a 500 Hit Point/Mana DoT. He is immune to slow, has a large hit-box area (fight at max melee range), rampages and hits for up to 2K. Once engaged, keeping the tank alive is key!
Adds can be mezzed (they will disappear when Bertoxxulous dies).
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D) After Bertoxxulous is dead, A Planar Projection (Level 1) will appear.
Hail it for your flag.
Unlike the previous event, this event is said to give out unlimited flags, so, for as long as the A Planar Projection is up (for about 10 minutes), anyone can come and hail it, for a free flag (the flags can only be received by those invited into the actual (or main) raid, for the "hail").
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E) Find Adler Fuirstel (Level 60), who is in the Plane of Tranquility.
He should be standing right there at the entrance to the Plane of Disease.
Hail him again.
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F) You also need to hail Elder Fuirstel in the sick bay in the Plane of Tranquility (in a building in the area of /waypoint -255, -1420).
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G) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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H) NEW ACCESS: This will NOT give you you an AA or a charm upgrade, nor does it give you access to a new zone.
This flag is required and part of flagging for the Tower of Solusek Ro.
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I) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
Bertoxxulous has been slain. The curse from Milyk has been lifted. (You haven't spoken to Adler and Elder Fuirstel, again.)
You attempt to recall your defeat of Saryrn, but whenever you try to focus you feel a searing pain on your arm. (Saryrn defeated, but there is an issue with flagging -- perhaps with the Bertoxxulous/Lxanvom sequence.)
Milyk has been saved from certain death, but is not recovering. Only by destroying the ruler of all things pestilent will his curse be lifted. (You haven't defeated Bertoxxulous.)
As you recall your memory of your battle against the Plaguebringer, an image of the Fuirstel brothers flashes through your mind. (Bertoxxulous defeated, but you still haven't defeated Grummus.)
Although it was kind of you to help him, Tylis still seems to have no idea who you are. (Keeper of Sorrows defeated, but a pre-flag is missing, perhaps from Bertoxxulous or Terris Thule... or maybe even the Keeper of Sorrows sequence.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
The Cipher of the Divine Language appears on your arms for a brief moment then fades.
Saved from certain doom, Milyk and Adler are forever in your debt.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) The first of three trials is Rydda'Dar (but it doesn't really matter which order you do them in).
NOTE: For details on the by-pass quest, click here.
This trial is in the northeast section (building), in the basement (use a map).
The raid should set of on the left wall (as you go in) (Rydda'Dar spawns in the center of the room).
Clear the room of all spawns that may be there, before you activate the event.
On important thing to do here, is everyone turn off "RUN" and use "WALK" (because of the "fear" you be hit with later on, you won't run so far off).
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B) When everyone is ready, the trial can begin.
The raid leader will need to hail Trydan Faye (Level 70). Then follow along or just say, "We are ready."
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C) This will spawn A Custodian of Marr (Level 64).
Kill it.
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D) Once the Custodian is dead, Rydda'Dar will spawn.
This dragon is Level 70; can hit for over 2K; casts a 2.5K AoE DoT and stun; and casts a slow/fear (try to "SIT" once feared to prevent going very far).
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E) Once Rydda'Dar is dead, hail Trydan Faye for your flag.
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F) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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G) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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H) Go see Gram Dunnar in the Plane of Knowledge.
Hail him and say, "I will tell you stories."
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I) NEW ACCESS: This will NOT give you you an AA or a charm upgrade, nor does it give you access to a new zone.
This is part of the Temple of Marr flag.
The flags for the three HoH Trials are also required and part of flagging for the Tower of Solusek Ro.
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J) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there may be something in this step or a previous one, that you missed or that you may need to redo:
You have saved the villagers in the second Honor's trials. (You need the other two HoH trials.)
You have defeated the nomads in the third Honor's trials. (You need the other two HoH trials.)
An image of Mithaniel flashes before you. You have yet to earn a place of Honor. When you have, we will speak again. (You have defeated Mithaniel Marr, but are missing one or more of the HoH Trials.)
An image of Mithaniel flashes before you. He looks up from a small book in his hands and smiles at you. You have not yet earned the Honor to see these words. (You have defeated Mithaniel Marr and Agnarr, but are missing one or more of the HoH Trials.)
You have beaten Rydda'Dar in the first of the Honor's trials. (You need the other two HoH Trials.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
The Cipher of the Divine Language appears on your arms for a brief moment then fades.
You have completed all of Honor's Trials.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) This is known as the "Villager's Trial."
This is the second trial, but it doesn't really matter which order you do them in.
This trial is in the northwest section (building) of the zone, in the basement.
There are three (3) connected rooms here. You may want to station groups in each of the three rooms, before you start.
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B) The raid leader (only) needs to speak to NPC Rhaliq Trell (Level 70).
Hail him and follow along, or just say, "We are ready."
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C) This will spawn a Custodian of Marr (Level 64).
Kill it.
This, in turn, will spawn several (named) MOB's in each nearby room (there three connected rooms here).
There will also be some "Villager" MOB's that spawn.
WARNING: Do not attack or aggro any of the "Villagers!" They will not aggro you and are rooted in place.
The idea is to save the Villagers from the attackers. If the "Villagers" all die, the trial is lost!
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D) Kill the spawns in each of the rooms!
MOB's can be kited, if need be.
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E) Once the MOB's are killed, go back and hail Rhalig Trell for your flag.
This will not be your normal flag text (it is not yellow and does not say you have been flagged).
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F) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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G) NEW ACCESS: This will NOT give you you an AA or a charm upgrade, nor does it give you access to a new zone.
This is part of the Temple of Marr flag.
NOTE: The flags for the three HoH Trials are also required and part of flagging for the Tower of Solusek Ro.
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H) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there may be something in this step that you missed or that you may need to redo:
You have defeated the nomads in the third Honor's trials. (You need the other two HoH trials.)
You have beaten Rydda'Dar in the first of the Honor's trials. (You need the other two HoH Trials.)
An image of Mithaniel flashes before you. You have yet to earn a place of Honor. When you have, we will speak again. (You have defeated Mithaniel Marr, but are missing one or more of the HoH Trials.)
An image of Mithaniel flashes before you. He looks up from a small book in his hands and smiles at you. You have not yet earned the Honor to see these words. (You have defeated Mithaniel Marr and Agnarr, but are missing one or more of the HoH Trials.)
You have saved the villagers in the second Honor's trials. (You need the other two HoH trials.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
The Cipher of the Divine Language appears on your arms for a brief moment then fades.
You manage to recover some images from your childhood, but no recent events spark a memory.
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15) HALLS OF HONOR, PART THREE
A) This is known as the "Crazed Norrathians," "Madmen," "Virgins" or "Princess" trial.
This is actually the third trial, but it doesn't really matter which order you do them in.
This trial is in the southeast section (building), in the basement (use a map).
There are three rooms here, where the MOB's will spawn -- as well as the "virgins." Therefore, you can set-up groups in each room.
Some prefer the strategy of kiting the other two rooms and taking a room at a time.
The idea of this trial (seriously), is to save the innocent virgins from the "crazed" attackers. If the "virgins" are killed by the attackers in any of the three rooms, you loose.
I have seen mention of a time factor on killing each room (within 10 minutes). I do not believe there is a time issue with this trial, but it is possible. In fact, I believe it applies only to the how long you have to kill the named after it spawns in each room, but I am not sure (can anyone advise?).
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B) After the raid is positioned on the center (black) tile in the room (this is a safe spot from aggro), the raid leader needs to speak to NPC Alekson Garn (Level 68).
Hail him and follow along, or just say, "We are ready."
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C) This will spawn A Custodian of Marr (Level 64).
Kill it.
WARNING: Do not attack or aggro any of the "Virgins" (named female NPC's in the center of each room). They will not aggro you and are rooted in place. AoE is bad!
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D) Kill the spawns in each room.
This will spawn a reasonably named MOB, in each room.
Kill them.
The named MOB's are:
Advocent Joran -- He is Level 68 - he flurries, quads and hits for over 1K and drops no loot;
Halgoz Rellinic -- He is Level 68, rampages, hits for over 1K;
Freegan Haun -- He is Level 68, rampages, hits for over 1K.
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F) Once the three (3) named MOB's are killed, go back and hail Alekson Garn for your flag.
This will not be your normal flag text (it is not yellow and does not say you have been flagged).
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G) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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H) NEW ACCESS: As I recall, this did give me both an AA and a charm upgrade (that is, once all three Halls of Honor trials were completed).
This will give you access to the following zone:
Temple of Marr (aka Hall of Honor B): This is considered a 3rd tier zone, but I see it as a 4th Tier Zone, because access is gained through flagging in a 3rd Tier zone. This zone is basically a raid-only zone, even though you can zone in alone. This is the home of Lord Mithaniel Marr. The flags for the three HoH Trials are also required and part of flagging for the Tower of Solusek Ro. You gain access to this zone at Level 57, without a flag.
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I) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there may be something in this step that you missed or that you may need to redo :
You have saved the villagers in the second Honor's trials. (You need the other two HoH trials.)
You have beaten Rydda'Dar in the first of the Honor's trials. (You need the other two HoH Trials.)
An image of Mithaniel flashes before you. You have yet to earn a place of Honor. When you have, we will speak again. (You have defeated Mithaniel Marr, but are missing one or more of the HoH Trials.)
An image of Mithaniel flashes before you. He looks up from a small book in his hands and smiles at you. You have not yet earned the Honor to see these words. (You have defeated Mithaniel Marr and Agnarr, but are missing one or more of the HoH Trials.)
You have defeated the nomads in the third Honor's trials. (You need the other two HoH trials.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
The Cipher of the Divine Language appears on your arms for a brief moment then fades.
You have completed all of Honor's Trials.
You manage to recover some images from your childhood, but no recent events spark a memory.
16) DRUNDER, FORTRESS OF ZEK, PART ONE
A) NOTE: There is a by-pass access quest, outlined here.
You need to kill Vallon Zek (Level 75). Vallon Zek is up the steps and to the right and then to the north.
Make sure everyone has two "junk" buffs in their first two slots, as Vallon casts an AoE dispell.
Some sort of levitation spell would also be a good idea, as some of the MOB's (on the way) cast a gravity flux spells.
The raid needs to fight and clear the way up to Vallon.
Take position in the corner of his room (corner that is to your left, if you were to face Vallon).
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B) Once there and when ready, pull Vallon to the corner.
When you get him down to a certain percentage of health (40%, as I recall), he will disappear and five (5) lesser versions of him will appear in the middle of the room (the first Vallon cons red at level 65 and the five respawn versions con Dark Blue). If everyone stays in the corner, they will not aggro the re-spawned versions of Vallon.
Only one of these five is the real Vallon and it is that one you need to kill with some expediency. If you do not, you will get five more Vallon's to spawn in the middle of the room!
The basic strategy here is to set up before any of them are pulled.
Have a Rogue sneak into the midst of the five spawns. Designate one tank for each Vallon. Have each of those tanks assist the Rogue (from a distance) so that they each target (do not actually attack them) a different Vallon.
Once targeting is acquired -- each tank will then pull their own Vallon, all at the same time.
Group healers need to watch after their own tank, with help from other healers who aren't in a tank group.
Everyone else is to assist the main tank until someone makes the call that they have the real Vallon.
The real Vallon is determined by a number of factors, as follows:
The real Vallon hits a little harder (800-plus);
The real Vallon runs a little faster;
The real Vallon casts AoE's (the easiest way to figure this out is for a 6th tank/player to keep his/her target box blank, as the AoE will cause him to Target the real Vallon);
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When that call is made, everyone, EXCEPT THE FIRST FIVE TANKS (who need to hold aggro on their own MOB's), must to assist the tank who has aggro on the real Vallon.
After the real Vallon is killed, finish off the fakes, too.
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C) Once they are all dead, A Planar Projection (Level 1) will appear.
Hail it for your flag.
You can zone out by clicking the wall where Vallon was originally standing (panel on wall).
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D) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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E) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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F) Go see Gram Dunnar in the Plane of Knowledge.
Hail him and say, "I will tell you stories."
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G) NEW ACCESS: This will give you an AA and a charm upgrade, at least it did for me, as I recall -- however, I am told it is not supposed to do this, so don't be upset if it doesn't.
I could be wrong.
It does not allow you access to any new zones.
This flag is required and part of flagging for the Tower of Solusek Ro.
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H) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your possible AA and/or your possible charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or may need to redo something:
Vallon fell before you with great ease, you seem to remember some strange pouches around his body, but... well it's probably nothing. (You have not defeated Manaetic Behemoth or you are missing a pre-flag).
Besting the Burning Prince proves your might, but you still must prove your warrior's spirit. (You have defeated Solusek Ro, but you have not completed the Zek chain.)
The words of Maelin echo in your mind, 'The Zeks and Solusek are planning an invasion of Norrath, find out more from Rallos if you can. (You have not defeated Rallos Zek.).
The pack of notes from Vallon are scribbled in a language that you cannot comprehend. (You have not spoken to Grand Librarian Maelin.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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17) DRUNDER, FORTRESS OF ZEK, PART TWO
A) You need to kill Tallon Zek (Level 75).
Tallon Zek is up the steps and around to the left.
Make sure everyone has two "junk" buffs in their first two slots (to counter dispells).
Some sort of levitation spell would also be a good idea, as some of the MOB's (on the way) cast a gravity flux type spells.
Fight your way to just outside of the room where Tallon is.
Pull the MOB's from the room to the raid and kill them.
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B) Once done, rebuff, med and when everyone is ready, attack!
This will be a range fight (spells, arrows, shurikens, pets...)!
The tank will need levitation, as he will be tossed about a lot.
Tallon will shadow-step back and forth to several spots within the room, but he is otherwise rooted in place.
Send the tank in to get aggro and then everyone else follow in and line up on the right wall.
No one else is to melee Tallon, at all... unless the tank falls.
I have seen raids where only pets were sent in on Tallon.
Everyone else will then attack Tallon with pets (if a pet dies, send in another), ranged weapons (re: arrows, shurikens, etc.) and spells.
This one of the easier deity/flag battles.
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C) Once Tallon is dead, A Planar Projection (Level 1) will appear.
Hail it for your flag.
You can zone out by clicking the back wall (panel there).
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D) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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E) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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F) Go see Gram Dunnar in the Plane of Knowledge.
Hail him and say, "I will tell you stories."
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G) NEW ACCESS: This will give you an AA and a charm upgrade, at least it did for me, as I recall -- however, I am told it is not supposed to do this, so don't be upset if it doesn't.
I could be wrong.
It does not allow you access to any new zones.
This flag is required and part of flagging for the Tower of Solusek Ro.
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H) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your possible AA and/or your possible charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
Tallon fell before you with great ease, you seem to remember some strange pouches around his body, but well it's probably nothing. (You are missing some pre-flags and/or have not defeated Manaetic Behemoth).
Besting the Burning Prince proves your might, but you still must prove your warrior's spirit. (You have defeated Solusek Ro, but you have not completed the Zek chain.)
The words of Maelin echo in your mind, 'The Zeks and Solusek are planning an invasion of Norrath, find out more from Rallos if you can. (You have not defeated Rallos Zek.).
The pack of notes from Vallon are scribbled in a language that you cannot comprehend. (You have not spoken to Grand Librarian Maelin.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) OPTIONAL: Quest Saryrn's Key!
This raid cannot take place unless one person has this key. This person can open the locked door and allow everyone else access.
You don't have to do this quest, but someone in the raid will have to have this key.
For details on this quest, click here.
NOTE: For by-pass access, click here.
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B) There are really two (2) flagging events here, but they are normally conducted together.
They can be conducted separately, but it is easiest to do them at the same time on the same raid.
You need find Fahlia Shadyglade and Tylis Newleaf in the Plane of Tranquility.
Hail them both and follow along for the pre-flagging.
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C) Form the raid inside the Plane of Torment at the zone in (graveyard).
There is no aggro here.
Set up groups, discuss strategy and designate duties.
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D) Fight your way up to the locked door (Saryrn's Tower).
The key holder will then need to open the door and make sure everyone gets in.
Once everyone is past this door, the key holder can leave, if need be. In fact, the key holder doesn't even have to be in the raid... they just need to open the door.
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E) Fight up to the fifth level to find Maareq the Prophet (Level 68 to 70).
He is lying on the floor, so he may be hard to spot.
On the way, you will simply clear the trash MOB's on the first two floors.
On the third floor, you will probably run into The Acolyte of Affliction (Level 65) and on the 4th floor you may run into Ta'Grusch the Abomination (Level 69 to 70). These are not pushover MOB's, so take them seriously!
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F) Anyway, once you get to Maareq, you need to kill him.
He is tethered and cannot be pacified, and once you engage him, a host of A Minion of Maareq (Level 35) will spawn to help him.
They need to be kept away from Maareq as they can and will heal him!
They cannot be stunned or mezzed, but they will despawn once Maareq is dead.
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G) Once Maareq is dead, Tylis Newleaf will appear in one of the three cages in Maareq's room.
Everyone in the raid needs to get under Tylis' cage (pile up tight!).
Have someone who has the pre-flag (see "B," above) get into the cage, hail Tylis, and say "we are ready."
Everyone close to the cage will be transported (whether they're in the raid or not).
This will put you on a walkway right on top of two mobs, so be ready for them. Don't fall in the water or else you'll get a lot more adds.
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H) Fight your way to The Keeper of Sorrows (Level 66).
NOTE: There is a by-pass quest for The Keeper of Sorrows. Click here for details.
Go into the door on your right. There are several mobs in that room.
Next take the southeast door and head straight from there, killing mobs along the way.
You'll reach a room with a door on the north wall that opens into a steep staircase.
At the top of the staircase is a walkway leading to another door on the left.
Move the raid along that walkway and just inside that door, at the bottom of another staircase.
At the top of the staircase is a room with a lot of mobs.
Beyond that room is a door is where you'll find The Keeper of Sorrows.
Pull the trash down the steps to kill them, then move into the room.
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I) Kill the The Keeper of Sorrows!
It is a straight forward fight.
When the The Keeper of Sorrows dies, Tylis Newleaf will show up again.
Hail him for a flag.
>>> WARNING!!! Hail only, do not follow along! <<<
After making sure everyone has hailed him for their flag, one person needs to say to Tylis, "I am ready to return."
This will take the entire raid back to Maareq's room (thus the reason you do not follow along on the flagging hail).
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J) Make you way to Saryrn.
Kill any respawns, then proceed up the stairs to find Saryrn!
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K) You need to kill Saryrn (Level 70), her pet Sorrowsong (Level 70) and a number of adds.
Saryrn is a warrior and hits hard but can be slowed, snared and debuffed.
The tank needs to be pulled/pushed into the corner near the window you will see her in (to your left, looking at her from across the room).
Three or four a Summoned Servant (Level 59 to 60) will spawn for every 10% health that Saryrn goes down (90%, 80%, 70%, 60%, 50%, 40% and 30%). Everyone, except the tank and healers, should focus on taking the adds out as quickly as possible, before turning their attention back to Saryrn. The birds are slowable, snareable, and have low resists.
When Saryrn drops to 25% health, Sorrowsong will become targetable (or spawn) and join the fray.
Again, everyone, except the tank and healers, should focus on taking Sorrowsong out as quickly as possible before turning their attention back to Saryrn.
Sorrowsong has an AoE "silence" DoT, which can last up to 42 seconds. Casters can avoid the AoE by being on the opposite side of the room from Sorrowsong (range of 80).
When Saryrn drops to 20% and 10% health, more a Summoned Servants appear.
After that, there will be no more adds and then you can finish off Saryrn!
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L) After Saryrn dies, A Planar Projection (Level 1) will appear.
Hail it to get your flag.
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M) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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N) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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O) Go see Gram Dunnar in the Plane of Knowledge.
Hail him and say, "I will tell you stories."
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P) NEW ACCESS: You do NOT gain access to any new zone after this, nor do you gain an AA or charm upgrade.
Saryrn and Keeper of Sorrows flags are required and part of flagging for the Tower of Solusek Ro.
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Q) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
Tylis is being tortured by Saryrn. The only way for him to get away from his misery is to escape from the Plane of Torment. (You have not defeated Saryrn or the Keeper of Sorrows -- and are perhaps, missing the flag for Bertoxxulous and/or Terris Thule.)
Although it was kind of you to help him, Tylis still seems to have no idea who you are. (Keeper of Sorrows defeated, but a pre-flag is missing, perhaps from Bertoxxulous or Terris Thule... or maybe even the Keeper of Sorrows sequence.)
Tylis has been removed from his agony. (Keeper of Sorrows flag completed -- but you haven't defeated Saryrn.)
You attempt to recall your defeat of Saryrn, but whenever you try to focus you feel a searing pain on your arm. (Saryrn defeated, but there is an issue with a flag. You may be missing the flags for Bertoxxulous, Terris Thule, the Maareq the Prophet event or a hail before/after Saryrn.)
Mithaniel has been bested. An aura surrounds the mystical symbols that have appeared on your arm. (You have not spoken to Grand Librarian Maelin.)
Saryrn has been destroyed. An aura surrounds the mystical symbols that have appeared on your arm. (You have not hailed Grand Librarian Maelin.)
You feel the searing pain of torment as half of the Cipher of the Gods glows on your arm. (You have not defeated Mithaniel Marr).
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
The Cipher of the Divine Language appears on your arms for a brief moment then fades.
You manage to recover some images from your childhood, but no recent events spark a memory.
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19) TORDEN, BASTION OF THUNDER
A) OPTIONAL --> Do the Tower Key quest. You don't have to do this quest, but it is useful.
In order to get into the towers, someone in your group must have this key.
Getting into the towers is required for the next step.
For details on this quest, click here.
NOTE: For by-pass access, click here.
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B) OPTIONAL --> Do the Agnarr Key quest.
You don't have to do this quest, but it is useful. In order to get to Agnarr, someone in your raid must have this key.
For details on this quest, click here.
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C) Agnarr's Tower is accessed by the electric rod in the center of the upper area (where the towers are... commonly referred to as the "dildo" by players, because of it's appearance).
As normal, have the healing chain set up, have strategy noted, have tanks established and so forth. Further, make sure everyone has a good supply of arrows or throwing weapons (summoned, if need be).
You will need to establish kiters (especially important with Agnarr).
You will need 1-to-3 teams of 1 Enchanter with 1-to-3 Wizards, who will be key at each level.
Once the raid clicks up, they will be on the first floor and the first battle will be immediately upon you.
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D) On this first floor you need to kill Envyd Firestorm (Level 68).
He casts a 400 HP DD and an 800 HP DoT.
Players who have the Remove Greater Curse spell may want to have it ready for the tank(s), to keep them cured.
On this floor are also three A Firestorm Portal (Level 45).
They cast a 300 point damage over time spell and spawn MOB's. Thus, it is important that they are taken out first.
This is accomplished by an Enchanter tashing it (Wind of Tashanian spell) and then Wizards disintegrating them (Disintegrate spell), while the tank holds aggro on Envyd.
Basically, the tank is to hold aggro on Envyd, kiters are to kite the adds, Wizards/Enchanters are kill the Portals and then everyone take out the adds followed by taking down Envyd.
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E) Once Envyd Firestorm is dead, Askr the Lost (Level 66) will appear.
No one is to hail or speak to Askr until the raid strategy is reviewed, everyone has recovered and everyone is ready for the next floor!
NOTE: Rezzes need to be accomplished expediently so that corpse's do not "pop" to the graveyard. If they do, that person cannot be rezzed and they will have to get back into Agnarr's Tower on their own.
When the raid is ready, the raid leader needs to hail Askr and follow along.
Then everyone (yes, everyone), will have to say to Askr, "Transport."
This will take you to the next floor, where once again, the battle will be at hand.
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F) You will now encounter Emmerick Skyfury (Level 68), more adds and three more Portals.
Take out the Portals, kite and kill the adds and then kill Skyfury, just like before, with one exception... Skyfury is a ranged fight (arrows, spells, etc.), but for the main tank and pets.
He casts a 1.5K DD and a silence/mana drain spell, so casters be sure to stay out of AoE range!
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G) Once Skyfury is dead, Askr the Lost will show up once more.
Do not speak to him until the raid strategy is reviewed, everyone has recovered and everyone is ready for the next floor!
This time however, only the Raid Leader speaks to him and says, "What storm?
At that point a portal will open, that is actually an NPC --> A Raging Storm (Level 60).
Players need to stand under A Raging Storm, target it and hit the letter "U" on their keyboard to port up to the third and final floor.
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H) On the third floor you will encounter Agnarr, the Storm Lord (Level 70).
He has 800 HP DD, summons, stuns, uses gravity flux and a 1.4K DoT.
There are also five A Firestorm Portals (one cannot be targeted) and a few adds.
The raid should position in the center of the room, except for a designated rezzer, up on the steps. Those who die need to be dragged to the rezzer so they can get back into the action, ASAP.
Right away the designated kiter needs to kite Agnarr (Bard, Ranger or Necromancer can do this).
Agnarr can be debuffed/slowed/etc. as he is kited around. If he is damaged, he will start summoning.
At the same time, the Wizard/Enchanter teams need to take out all the Portals except the one in the back/center. That one cannot be destroyed or targeted, anyway.
As the kiting is established and the four Portals are being destroyed, take out and/or crowd control the adds.
After the portals are destroyed and the adds are killed, keep kiting Agnarr to med/rebuff as needed, but don't take too long, as the Portals will respawn!
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I) Now it is time to engage Agnarr.
He should be tanked/pushed into wall, so that the tank can be kept up easier while the adds are dealt with.
When Agnarr is at 99% health, Jolur Sandstorm (Level 67) will spawn from the last Portal. There are two options here. The kiter can re-establish kiting Agnarr, or the tank can stay on Agnarr while everyone else takes out Jolur. I prefer the second method.
When Agnarr is at 74% health, Ekil Thundercall (Level 67) will spawn from the last Portal. Deal with him in the same manner.
When Agnarr is at 49% health, Oljin Stormtide (Level 67) will spawn from the last Portal. Deal with him in the same manner.
When Agnarr is at 24% health, Hibdin Cyclone (Level 67, cannot be slowed) will spawn from the last Portal. Deal with him in the same manner.
Now it is down to just Agnarr! Take him out!
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J) Once Agnarr is dead, Karana (Level 70) (yes, the deity) will spawn in the room at the top of the stairs.
To complete this flag, say to Karana, "I will walk the path of the fallen."
NOTE: Don't do this until you are ready to leave the zone, as it will port you out!
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K) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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L) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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M) NEW ACCESS: This will NOT give you you an AA or a charm upgrade, nor does it give you access to a new zone.
This is just part of flagging for Eryslai, the Kingdom of Wind, the Reef of Coirnav and Vegarlson, the Earthen Badlands.
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N) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
You have obtained the Talisman of thunderous Foyer from Askr, he seeks further assistance in the Bastion of Thunder. (You have not defeated Agnarr.)
As you think back to your meting with Karana the Talisman in your chest warms and a light rain falls from the sky. When you look down, a small book written in a language you can not read, rests in your hands. (You have not spoken to Grand Librarian Maelin.)
An image of Mithaniel flashes before you. He looks up from a small book in his hands and smiles at you. You have not yet earned the Honor to see these words. (You have defeated Mithaniel Marr and Agnarr, but have not completed he Halls of Honor trials.)
You recall meeting Karana, but the memory is clouded. You sense that the answer you seek may be in Storms. (BoT key not completed.)
The information obtained from Karana is written in a language that you cannot comprehend. (You have not spoken to Grand Librarian Maelin.)
The History translated for you reveals the fate of Zebuxoruk. Trapped in the Plane of Time you must gain the power of the elements to gain entrance. (You have not defeated Rallos Zek.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) As a Paladin who follows Mithaniel Marr, it was especially disheartening that I had to kill my own deity for the sake of progression.
Further, it was even more a shock to discover, upon entering both the Halls of Honor and the Temple of Marr, that I was "kill on sight," despite being a Marr follower!
NOTE: It appears that you MUST be properly flagged in order to enter this zone. However, many people claim that you can be willed-in (85% rule).
NOTE: There is a by-pass access quest, outlined here.
If Lord Mithaniel Marr is up, fight your way in to Ralthazor, Champion of Marr (Level 70). Kill him in order to make Lord Mithaniel Marr targetable. He casts a snare/slow and rampages.
Reportedly, if Lord Mithaniel Marr is not up, you can kill Edium, Guardian of Marr (Level 74), Halon of Marr (Level 73) and then go kill Ralthazor, Champion of Marr to spawn Lord Mithaniel Marr and make him targetable.
NOTE: If he is not up, you cannot do this raid!
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B) Once Ralthazor is dead, it is time to fight into the big room, near Lord Mithaniel Marr.
Clear the area of adds, but do not aggro Lord Mithaniel Marr.
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C) Now it is time to kill Lord Mithaniel Marr.
He is Level 77 and has a 3.5K DD 3-second Stun.
Most agree the best strategy is to corner tank him in the big room and for everyone to stay off the tiles of the main floor (stay on edge of the wall). Failure to stay off the tiles means aggro and/or spawning of adds.
UPDATE: It is said that stepping on the tiles no longer means automatic aggro. I am unclear if this is true or not.
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D) Once Lord Mithaniel Marr is dead, A Planar Projection (Level 1) will appear.
Hail it for your flag.
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E) Go see Seer Mal Nae`Shi in the Plane of Knowledge.
Sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
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F) Go see Gram Dunnar in the Plane of Knowledge.
Hail him and say, "I will tell you stories."
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G) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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H) NEW ACCESS: If you followed the sequence above, particularly #12, #16, #17 & #18, you should gain an AA and a charm upgrade for this, as you now gain access to:
Tower of Solusek Ro: This is the home of Solusek Ro. I put this on a tier at least equal to the Elemental Planes, as you can gain access to three of the elemental planes before you gain access to this zone. Further, access to the 4th Elemental plane is earned via this zone. This zone is accessed from the Plane of Tranquility. Look for the castle-like entrance to a cave. At the end of the cave is a circular area. Click the center one, at the end of the cave to get in. Once inside, the only way out is via gating or other magical transportation (you can't zone out). Access to this zone requires that you have completed the Grummus, Terris Thule, Bertoxxulous, Keeper of Sorrows, Saryrn, the three Halls of Honor Trials, Tallon Zek, Vallon Zek and Mithaniel Marr flags! You cannot be willed into this zone. You gain free access to this zone at Level 57.
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G) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your AA and/or your charm upgrade -- perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
You feel the searing pain of torment as half of the Cipher of the Gods glows on your arm, (You have not defeated Mithaniel Marr).
Saryrn has been destroyed. An aura surrounds the mystical symbols that have appeared on your arm. (You have not hailed Grand Librarian Maelin.)
An image of Mithaniel flashes before you. You have yet to earn a place of Honor. When you have, we will speak again. (You have defeated Mithaniel Marr, but you are missing one or more of the Halls of Honor Trails.)
The information obtained from Mithaniel is written in a language that you cannot comprehend. (You have not spoken to Grand Librarian Maelin.)
An image of Mithaniel flashes before you. He looks up from a small book in his hands and smiles at you. You have not yet earned the Honor to see these words. (You have defeated Mithaniel Marr and Agnarr, but have not completed he Halls of Honor trials.)
The information obtained from Karana is written in a language that you cannot comprehend. (You have not spoken to Grand Librarian Maelin.)
Mithaniel has been bested. An aura surrounds the mystical symbols that have appeared on your arm. (You have not spoken to Grand Librarian Maelin.)
The History translated for you reveals the fate of Zebuxoruk. Trapped in the Plane of Time you must gain the power of the elements to gain entrance. (You have not defeated Rallos Zek.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
The Cipher of the Divine Language appears on your arms for a brief moment then fades.
You manage to recover some images from your childhood, but no recent events spark a memory.
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21) DRUNDER, FORTRESS OF ZEK, PART THREE
A) This is the hardest of the pre-Elemental Planes raids.
IMPORTANT NOTE: The first step is to form the raid and make sure everyone binds outside in the Plane of Tranquility (this will be very important later).
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B) You are after Decorin Berik (Level 68) and Decorin Grunhork (Level 68).
They must both be up in order to do this raid.
They are located up the steps on the far side of the pit/arena (one to the left, and one to the right... after going up the steps).
Fight your way to them. Once located -- do NOT engage and do NOT kill them!
Instead, they need to be mezzed and then pulled along with the raid (put an off-tank. off-tank healer and an enchanter on each one... with the tank to hold aggro, break mezz and walk it along to keep it with the raid.. and the enchanter to mezz it along the way).
Grab the one to the left and then grab the one to the right. Fight your way left (south) around the bend until you reach the south east corner of this hall.
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C) At this point, all casters need to "hide" in the recesses (by the pillars, to avoid/block AoE's) in the walls.
When ready, go ahead and kill the two Decorin's.
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D) Once they are dead, this will spawn Tallon Zek (Level 75).
He must be killed just as before (range fight).
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E) Once he is dead, Vallon Zek (Level 75) will spawn.
He must also be killed, just as before (kill the real one versus the fake ones... see above).
Once he is dead, you will have a moment to recover.
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F) When ready, go up the steps to the north to engage the "fake" Rallos Zek the Warlord (Level 75).
He is referred to as the "fake" because he will despawn at 50% and reappear in the pit/arena.
WARNING: Do not over DPS him! If you kill him at this point, he will not respawn in the pit!
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G) At this point (after he despawns), you have a limited amount of time to get there and to kill him (30 minutes, I believe).
This is where everyone needs to gate or translocate to bind (hopefully everyone bound in PoT) and then zone back into Drunder. You can always fight to him, if you want to.
Head back up the steps with levitation on, and float down into the left and near corner of the pit.
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H) When ready... and don't wait too long (remember, you only have 30 minutes to kill him... he will despawn after 30 minutes, even if you are actively in battle with him)... engage Rallos Zek again.
The most common strategy is to pull him to that same corner you floated down to while the kiters kite adds. Adds do not despawn when Rallos Zek dies.
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I) A Planar Projection (Level 1) should appear.
Hail it for your flag.
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J) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
K) NEW ACCESS: If you followed the sequence outlined above (see #19), this will not give you an AA, but it might give you a Charm upgrade. It will definitely give you access to:
Eryslai, the Kingdom of Wind (aka the Plane of Air): This is an Elemental Plane and home to Xegony. It is accessed via the Plane of Tranquility. Up the hill from the zone in -- is a building. Inside is an orb over a pool of water. Click it the orb to zone in. Once inside, you can click a floating/flying book, at the zone in, to get back out. You get free access to this zone at level 60.
Reef of Coirnav (aka the Plane of Water): This is an Elemental Plane and home to, who else, Coirnav. It is accessed via the Plane of Tranquility. Look for a rock-pond surrounded by drakes, up on the hill past the cave that goes through the hill. Carefully click the lip of fountain to get in (this is troublesome at first, but you have to stand away from the fountain to click it). Once inside, you can click the sea anemone-like thing, right there at the zone in, to get back out. You get free access to this zone at level 60.
Vegarlson, the Earthen Badlands (aka the Plane of Earth): This is an Elemental Plane. It is accessed via the Plane of Tranquility. Go all the way to the far side of the island from zone in, and then behind the building up on top of the hill, to find a rock-garden area. Click the big runed stone to get in. Once inside, you can click the corner panel (left side of the back wall) to get back out. You get free access to this zone at level 60.
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L) FLAGGING ISSUES: If for some reason you did not seem to get your flag or your possible charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
The History translated for you reveals the fate of Zebuxoruk. Trapped in the Plane of Time you must gain the power of the elements to gain entrance. (You have not defeated Rallos Zek.)
The words of Maelin echo in your mind, 'The Zeks and Solusek are planning an invasion of Norrath, find out more from Rallos if you can. (You have not defeated Rallos Zek.).
Your heart beat speeds as you recall the Warlord's flaming axe, behind the dark sockets of his helm you sense darker intentions. (You have not spoken to Grand Librarian Maelin.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) OPTIONAL: Obtain access to Solusek's Ro's chambers. You can by-pass this (noted below) if you are willed in to Solusek Ro's chambers, but this will require that 85% of the raid has this key/access.
NOTE: You cannot be willed in to this zone, but you can be willed in to Solusek Ro's area.
NOTE: Alternate zone access is outlined here.
NOTE: Alternate access to Solusek's Ro's Chambers is outlined below.
However, proper mini-flagging does require a pre-flag and, technically, a flag after each mini. These flags are obtained by hailing Miak the Searedsoul (Level 60) in the Plane of Tranquility.
Each Mini is located up one of the five upper stairways. Click the pot at the top of the stairways to get into the "Mini" area. Then fight to and kill the Mini. Once the Mini is dead, click the pot on the other end of the given area to get back to the main area and gain a character flag at the same time. After you done all five areas, you will then be flagged for access to Solusek Ro's Chamber area.
The mini-bosses are:
Arlyxir (Level 75), tethers, fight in the center of the room;
Jiva (Level 75), involves fighting your way up the north / center steps / tower, through a mix of guards, mephits, two (2) 'named' wyverns, fire elementals, efreeti and lava golems. Jiva has a PB AoE (-500 HP DD & -50 Attack) and spawns Level 68 'efreeti' adds every 45 seconds (they can be mezzed). There are also two (2) 'Guardian' MoB's (can not be mezzed) that can spawn and roam into the fray. Kill Jiva as fast as possible and then make your way through to click the fire pot for your flag.
Rizlona (Level 75) involves fighting your way up the northeast steps / tower starts, through a lot of gargoyles, flame elementals and the like. Once you reach Rizlona, there are some trash adds you can pull and kill, with a little finesse, before you engage. The two (20 Efreeti behind Rizlona will aggro with Rizlona, but kill them first. Rizlona is a Half Elf and when killed, respawns as a Dragon that can dispel (with a 500 HP DD) and has a a PB AoE (-850 HP DoT). Kill Rizlona and then make your way through to click the fire pot for your flag.
Xuzl (Level 75);
The Protector of Dresolik (Level 75) involves fighting your way up the eastern most steps / tower, through Mephits, Giants and five 'named' demons. Once you are near the top, there is a room of four (4) Guardian of Dresolik. They are tethered to the room, so you can use that to your advantage in splitting. After the fourth one dies, The Protector of Dresolik will spawn. Kill it and then make your way up (through some more giants) to click the fire pot for your flag.
You can also do the alternative quest for the same access.
It involves looting three (3) items and turning them in, as follows:
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B) The chambers/area for Solusek Ro (Level 80) are located in the center, up the first set of steps at the top of the initial stairways.
Once you are keyed, you can click in.
However, make sure the raid clicks in at the same time, as you will have immediate aggro to contend with.
Solusek has a 2K DD, 1K AoE and a 500 HP DS.
Once Solusek Ro is dead, A Planar Projection (Level 1) will appear.
Hail it for your flag.
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C) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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E) NEW ACCESS: If you followed the sequence outlined above -- this should give you an AA and charm upgrade, as it should complete your Elemental access, with access to:
Doomfire, the Burning Lands (aka The Plane of Fire): This is an Elemental Plane. It is accessed via the Plane of Tranquility. There is a dock behind the buildings where you zone in. Out on the dock is a building. Inside is a pool with a glowing orb floating over it. Click the orb to get in. Once inside, you can get back out by clicking a tree in the graveyard, right there at the zone in. You get free access to this zone at level 60.
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F) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
The portal to the Plane of Fire has been altered, Miak needs you to find the correct way to channel the portal. (Solusek Ro not defeated.).
The parchments of Rallos are scribed in a language you cannot comprehend; they do however have detailed drawings of the manaetic behemoth that you have all ready destroyed. (You have not defeated Solusek Ro.)
Besting the Burning Prince proves your might, but you still must prove your warrior's spirit. (You have defeated Solusek Ro, but you have not completed the Zek chain.)
Learning of Zebuxoruk's fate, the only way to save him is gather materials that will allow you to power up the machine to send you into the Plane of Time. Maelin has charged you with finding an elemental power source sufficient to activate Meldrath's time machine. (Rallos Zek & Agnarr completed, along with access to Eryslai, Coirnav and Vegarlson -- but not Doomfire.)
Arlyxir's wealth of knowledge flows through your mind. (You killed the noted mini-boss, in the Tower of Solusek Ro, but may need the others (not a requirement) or you have not hailed Miak in Plane of Tranquility for a pre-flag ).
Jiva's strength fills your body. (You killed the noted mini-boss, in the Tower of Solusek Ro, but may need the others (not a requirement) or you have not hailed Miak in Plane of Tranquility for a pre-flag).
The power of Dresolik surges through you. (You killed the noted mini-boss, in the Tower of Solusek Ro, but may need the others (not a requirement) or you have not hailed Miak in Plane of Tranquility for a pre-flag).
Xuzl's arcane wisdom pulse in your mind. (You killed the noted mini-boss, in the Tower of Solusek Ro, but may need the others (not a requirement) or you have not hailed Miak in Plane of Tranquility for a pre-flag).
Rizlona's song slips through your thoughts. (You killed the noted mini-boss, in the Tower of Solusek Ro, but may need the others (not a requirement) or you have not hailed Miak in Plane of Tranquility for a pre-flag).
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
The true route to the Plane of Fire is now clear in your mind.
You manage to recover some images from your childhood, but no recent events spark a memory.
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23) DOOMFIRE, THE BURNING LAND
A) You are after Fennin Ro, The Tyrant of Fire (Level 80).
He is located beyond the "second" castle area, but first you have to get to him. This can be a chore in itself, as you can encounter named along the way.
The raid needs to get to the "tables" area and kill the Guardian of Doomfire (Level 70).
If he is not up -- this raid cannot continue. If he is up, clear the area and then kill him.
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B) After he is dead, you can slowly make your way over the "bridges." Kill the "trash" MOB's and by the third platform, you will also need to kill several named, as follows:
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C) Once those are dead (trash too), you can move to the end of the bridges.
At the end of the bridges, move the raid over to the right, along the wall there.
Set-up, med, buff and rez as needed.
Most importantly, set up healers, curers and make sure everyone has ranged weapons (arrows, spells or whatever).
This will be a range fight... mostly.
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D) When ready, pull and clear area of trash.
You also want to kill Warlord Prollaz (Level 75) and Omni Magus Crato (Level 75).
The deaths of these two will make Fennin Ro killable.
Some MOB's may spawn nearby, but they can mostly be avoided and ignored if careful.
Make sure the castle is clear (FD pull) of all but Fennin Ro (aka "Chicken feet").
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E) Now it is time to kill Fennin.
Have range DPS position on the wall, where they were.
Main tank and back up tank should set-up in nearest corner outside the castle, by the steps.
Healers/curers (cures are for the healers, as there is a Mana Drain DoT) should set up on top of the center "rail" of the steps.
Then have the puller(s) pull Fennin out the nearest side door (near the wall where the ranged are, have the tank aggro him to the corner of the steps and take him down there.
Pets, ranged DPS, nukes are all good, but only the MA and SA should be melee on Fennin.
Besides the mana drain, he has a 3K AoE and ramps.
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F) After he is dead, the Essence of Fire (Level 60) will appear.
Hail if for a flag and a Globe of Dancing Flame (No Trade, Lore, Weight 0.3).
Hold on to this! You will need it later.
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G) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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H) NEW ACCESS: You will not get any new access, a charm upgrade or an AA.
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I) FLAGGING ISSUES: There is no flagging per se, but just to make sure you can go see Seer Mal Nae'Shi, sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
If Seer Mal Nae`Shi tells you any of the following things, there is something in this step that you missed or that you may need to redo:
The portal to the Plane of Fire has been altered, Miak needs you to find the correct way to channel the portal. (Solusek Ro not defeated.).
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
The true route to the Plane of Fire is now clear in your mind.
You manage to recover some images from your childhood, but no recent events spark a memory.
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24) ERYSLAI, THE KINGDOM OF WIND
A) You are after Xegony the Queen of Air (Level 80).
Eryslai, otherwise known as Plane of Air, is the home of Xegony.
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B) First off, someone needs a key to "Xegony's Island.".
It is even better if one person per group has the key, as the key will only take one group at a time to the island.
Here is how to get the key (spawning each required named involves killing a lot of trash MOB's in the area where they spawn), is outlined here.
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C) Now for the Xegony event.
The "waves" of adds are all ready up.
"Sections" of them will activate as the battle progresses (each "section" is a series of the same type of MOB's), Be careful not to aggro them early!
Also, for the entire event, you want to avoid aggro on the High Councilman of the Queen (Level 69, has a 1K DD with an attack debuff). These are Xegony's guards and will not aggro unless you get too close, or you allow Xegony to gate (see below).
The first wave will activate at 99%, followed by additional waves every 15% to 20%.
The keys to this event are:
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D) After the win, an Essence of Air (Level 60) will appear.
Hail it to receive the Amorphous Cloud of Air (Lore, No Trade, Weight 0.0).
Hold on to this!
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E) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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F) NEW ACCESS: You will not get any new access, a charm upgrade or an AA.
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G) FLAGGING ISSUES: There is no flagging, per se. However, to make sure, go see Seer Mal Nae`Shi, sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
If Seer Mal Nae`Shi tells you any of the following things, there is something in this step that you missed or that you may need to redo:
Learning of Zebuxoruk's fate, the only way to save him is gather materials that will allow you to power up the machine to send you into the Plane of Time. Maelin has charged you with finding an elemental power source sufficient to activate Meldrath's time machine. (You are still missing one or more of the Elemental events.)
An image of Mithaniel flashes before you. He looks up from a small book in his hands and smiles at you. You have not yet earned the Honor to see these words. (You have defeated Mithaniel Marr and Agnarr, but are missing one or more of the HoH Trials.)
Arlyxir's wealth of knowledge flows through your mind. (You killed the noted mini-boss, in the Tower of Solusek Ro, but may need the others (not a requirement) or you have not hailed Miak in Plane of Tranquility for a pre-flag ).
Jiva's strength fills your body. (You killed the noted mini-boss, in the Tower of Solusek Ro, but may need the others (not a requirement) or you have not hailed Miak in Plane of Tranquility for a pre-flag).
The power of Dresolik surges through you. (You killed the noted mini-boss, in the Tower of Solusek Ro, but may need the others (not a requirement) or you have not hailed Miak in Plane of Tranquility for a pre-flag).
Xuzl's arcane wisdom pulse in your mind. (You killed the noted mini-boss, in the Tower of Solusek Ro, but may need the others (not a requirement) or you have not hailed Miak in Plane of Tranquility for a pre-flag).
Rizlona's song slips through your thoughts. (You killed the noted mini-boss, in the Tower of Solusek Ro, but may need the others (not a requirement) or you have not hailed Miak in Plane of Tranquility for a pre-flag).
Besting the Burning Prince proves your might, but you still must prove your warrior's spirit. (You are missing something in the Bastion of Thunder chain)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) You are after Coirnav the Avatar of Water (Level 80).
You need to make your way to his room.
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B) Once there, you will see a lot of MOB's.
Coirnav the Avatar of Water is in a sort of fenced area of this roundish room. You want to keep the raid set-up outside that fence and to the left (as you enter).
He is non-aggro, non-targetable for now.
AoE will be key here, as well as groups healing themselves, initially. This is a timed event of massive zerging.
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C) First, pull and kill the Guardian of Coirnav (Level 70).
When it dies, you now have 14 minutes to finish this event!
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D) No stopping now, it's win or loose!
A boatload of MOB's should have appeared in the area around Coirnav.
Killing one set of MOB's will spawn the next set of MOB's and there will be three initial waves (about 78 MOB's to zerg in less than 14 minutes!), with a "named" boss in each wave. Coirnav the Avatar of Water will join in as part of the final wave.
They waves are:
Pwelon of Vapor (Level 70, can hit 1.5K);
Vamuil of Water (Level 70, can hit 1.5K);
Nrinda of Ice (Level 70, can hit 1.5K);
The adds (25 with each named) are all Level 60 to Level 65 and include A Triloun Vaporfiend, A Hraquis Icefiend, A Hraquis Iceling, A Regrua Waterfiend and A Regrua Waterling.
Beat each wave by tanking and killing the named, while the trash (all of them at same time) are aggroed right into the camp to be killed via AoE and melee.
A big secret is that killing the trash with each named, makes the named weaker and easier to kill! One tactic is to pull and root the named, while the trash are slaughtered, then kill then named.
AoE mezz (Enchanters), AoE slow (Shamans) is a good idea, in conjunction with AoE damage (other casters) and melee attacks. The trash don't have a great number of HP.
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E) Keep going!
You still have to kill Coirnav the Avatar of Water (in the fourth and final wave) and the clock is ticking!
Even worse, he has 25 trash MOB's too (but you don't actually have to kill them this time... you can if you want to)! That 14-minute clock is still ticking!
Coirnav has a 100-range AoE that is a debuff, 2K DD and -500 Attack.
Ignore the adds this time, just aggro and control them. Any tank-types that can AoE taunt the adds off casters is a good idea.
Rather than kill the adds, everyone should disc and go all out on Coirnav the Avatar of Water. He can be killed faster this way.
Once Coirnav the Avatar of Water dies, the adds will despawn.
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F) Once he is dead, an Essence of Water (Level 1) will appear.
Everyone needs to hail it to get their Sphere of Coalesced Water (Lore, No Trade, Weight 0.5)!
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G) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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H) NEW ACCESS: You will not get any new access, a charm upgrade or an AA.
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L) FLAGGING ISSUES: There is no flagging, per se. However, to make sure, go see Seer Mal Nae`Shi, sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
If Seer Mal Nae`Shi tells you any of the following things, there is something in this step that you missed or that you may need to redo:
Learning of Zebuxoruk's fate, the only way to save him is gather materials that will allow you to power up the machine to send you into the Plane of Time. Maelin has charged you with finding an elemental power source sufficient to activate Meldrath's time machine. (Rallos Zek & Agnarr completed, along with access to Eryslai, Coirnav and Vegarlson -- but not Doomfire.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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26) VEGARLSON, THE EARTHEN BADLANDS
A) You are here to gain access to Ragrax, the Stronghold of the Twelve (aka Plane of Earth B).
First up, you need to find and kill Tantisala Jaggedtooth (Level 73). He located south of the zone in, on the upper floor of the buildings you come to. He hits up to 2K and has an AoE 1.2K DD and slow. The slow is disease based.
You are after A Gem-Etched Key (Lore, Magic, No Trade, Weight 0.3). This key opens the door behind Tantisala, which is an area your raid will need access to later.
You can get this key at anytime, but be sure you have it before you go to the next step.
You only need one key for the entire raid, but I have seen as many as three (3) drop.
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B) You must now complete a series of events in order to spawn A Mystical Arbitor of Earth (Level 74), who is your ultimate target.
These "ring" events can essentially be done in any order.
Also, they (the event MOB's) have to be up (all ready spawned) in order to do them (3-day reset).
NOTE: Basically, in each ring, you need to pull and kill all MOB's until you get to the "Boss" MOB.
NOTE: The "Boss" MOB's are only up (spawn) every three (3) days. Thus, there is no way to tell if the "Boss" MOB is up unless you actually do the ring event.
NOTE: If the "Boss" MOB is not up, it appears the ring event still "counts," but the "Boss" MOB is replaced by a "place holder" (PH) MOB that drops no loot.
NOTE: It is suggested there may be a time limit on doing all of these events. However, I have not been able to find any time limit for accomplishing the four ring events.
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C) DUST RING EVENT: This event consists of earth elemental type MOB's.
Find, pull and kill all A Dusty Warder (Level 70).
Once dead, as many as eight (8) A Dust Devotee (Level 66 to 67) will spawn and attack.
Killing them will spawn another 23 (twenty three) (or more) A Dust Devotee.
Find them, pull them and kill them all.
Once dead, three (3) A Triumvirate of Soil (Level 71 to 72) will spawn and rush the raid.
As you kill them, two of the three will become essentially invisible (you might be able to see the tiny "dust devil" effect where they are).
Once you kill all three, A Perfected Warder of Earth (Level 73) (or his PH) will spawn.
He is the "Boss" MOB for this event.
A Perfected Warder of Earth can hit for 2K, can mem blur himself (be ready for ping-pong aggro) and has a Mana/HP DD that is centered on the main tank.
During the fight he may or may not spawn adds (it appears random).
If he spawns adds, they will be in the form of A Triumvirate of Soil.
The A Triumvirate of Soil may or may not be mezzable. If there are just three of them, they will not be mezzable. If there are more than three, they can be mezzed.
Killing A Perfected Warder of Earth, who uses uses Memblur, 'Fist of Earth' (-200 HP DD) and 'Raging Blizzard' (-400 Mana, -600 HP DD), completes this ring and he will have loot for the raid to roll on.
Loot up quickly, and get on the next ring!
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D) MUD RING EVENT: This event consists of mud (golem) type MOB's.
Pull and kill all An Earthen Mudwalker (Level 62), where ever they may be.
Once they are dead, A Sludge Lurker (Level 70) will spawn. Pull it.
As you kill A Sludge Lurker down to a certain level of health, it will despawn and leave behind ten (10) A Muck Mudlet (Level 60).
Kill them and re-pull A Sludge Lurker. You may have to do this as many as five (5) times!
You will notice that each time, A Sludge Lurker will go lower in health before despawning. Eventually it will not despawn and you will be able to kill it.
There should now be about four (4) A Filth Gorger (Level 68).
Pull them and kill them, to spawn A Monsterous Mudslinger (Level 73) (or his PH).
A Monsterous Mudslinger is the "Boss" for this event.
He hits for up to 2K, has an AoE Root (so everyone stay tight on the named).
As you kill him, any player deaths will spawn adds, so don't die! These adds can be mezzed and will have to be killed.
Killing A Monsterous Mudslinger (uses Memblur and Root) completes this ring and he will have loot for the raid to roll on.
Loot up quickly, and get on the next ring!
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E) STONE RING EVENT: This event consists of stone (golem) type MOB's.
There are eight (8) stone-type golems you need to find, pull and kill.
They are two each of A Crumbling Stone Mass, A Rock Creation, A Pile of Boulders and A Boulder Thrower (all Level 66).
Killing them will cause four (4) A Mound of Rubble (Level 70) to spawn.
Pull them to the raid. As they are being killed, they will suddenly heal to full health and walk away.
IMPORTANT! Let them walk away!
As the fourth A Mound of Rubble starts to walk back, A Rock Monstrosity (Level 71) will spawn and charge the raid (you don't have to pull this one).
Kill A Rock Monstrosity and four (4) A Stone Heap (Level 62) will spawn and also rush the raid.
As you kill the fourth A Stone Heap, another four (4) will appear and rush the raid.
This will happen six (6) times (six waves of them).
If a break is needed, mez the last A Stone Heap on the sixth wave (or any wave, possibly).
When ready, kill the last A Stone Heap to continue.
This will spawn Peregrin Rockskull (Level 73) (or his PH), who is the "Boss" MOB for this event.
Peregrin Rockskull will also rush the raid. He can hit for 2K, will mem blur himself (prepare for ping-pong aggro) and has an AoE snare/DD (easily resisted, magic based).
Killing Peregrin Rockskull completes this ring and he will have loot for the raid to roll on.
Loot up quickly, and get on the next ring!
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F) VINE RING EVENT: This event consists of the "vegerog" type MOB's.
Pull and kill all thirty (30) A Tainted Rock Beast (Level 66).
This will make the ten (10) A Bloodthirsty Vegerog (Level 70) targetable.
Pull and kill the ten (10) A Bloodthirsty Vegerog.
This will spawn Derugoak Bloodwalker (Level 73) (or his PH), who is the "Boss" MOB of this ring.
He can mem blur (ping-pong aggro) and has a targeted short range mana drain (casters stay back).
At 50% and then 15% health, two (2) and then four (4) adds will spawn and rush the raid.
Mezz them! They will despawn once Derugoak Bloodwalker dies.
Killing Derugoak Bloodwalker completes this ring and he will have loot for the raid to roll on.
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G) Now you are on a timer!
You now have about thirty (30) minutes to get to, engage and kill A Mystical Arbitor of Earth.
So zerg your way back to where Tantisala Jaggedtooth was, use A Gem-Etched Key to open the door and then zerg into the caves, to the left until you find A Mystical Arbitor of Earth.
He is to the far west, at the entrance to Ragrax, Stronghold of the Twelve.
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H) Clear the area as best you can, then engage and kill A Mystical Arbitor of Earth.
He isn't that tough, but he does have a lot of HP and uses an AoE 500 HP/350 Mana per tick DoT that is also a 35% Slow & Spin Stun.
Once he is dead, he will have loot for the raid to roll on.
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I) After the A Mystical Arbitor of Earth is dead, A Planar Projection (Level 1) will appear.
Do not attack him, or all the flags will be lost! He is only Level 1 and will die easy!
He will only give out 54 flags, so hail him for your flag and hail him only once.
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J) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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K) NEW ACCESS: You will not get an AA, but you will gain access to the following zone:
Ragrax, Stronghold of the Twelve (aka Plane of earth B): This is an Elemental Plane. It is accessed via the Vegarlson, the Earthen Badlands (aka Plane of Earth). You can zone in from the caves in the far west of the zone, or via the panel on the wall, in the corner, opposite the zone out (at the zone in location).
NOTE: In 2008 when free access by merit of level was changed, this zone was not mentioned.
There is an Achievement called "Passkey of the Twelve" (added with the Terror of Luclin expansion). There has never been an item by that name that I am aware of or can find any reference to. I can only theorize on what this Achievement is a reference to. My theory is that it relates to gaining access to Ragrax, Stronghold of the Twelve, or unlocking the way to the raid location in the same zone and / or defeating the raid event.
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L) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
Learning of Zebuxoruk's fate, the only way to save him is gather materials that will allow you to power up the machine to send you into the Plane of Time. Maelin has charged you with finding an elemental power source sufficient to activate Meldrath's time machine. (Rallos Zek & Agnarr completed, along with access to Eryslai, Coirnav and Vegarlson -- but not Doomfire.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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27) RAGRAX, STRONGHOLD OF THE TWELVE
A) You are here to defeat the "Council of Twelve."
First up you need to clear your way in. You will basically have to kill everything (to include zone trash in addition to the below) as you go, as this unlocks the doors that block your way.
This is pretty much a straight path, until you get to a drop off that leads to the event area.
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B) This area is basically a round island surrounded by water. On the island in a circular open-air structure where the targets are.
This event calls for at least six mezzers, a good puller and patience.
There are twelve (12) A Rathe Councilman (Level 68) that must be killed first.
They can hit over 2.5K, quad and have a 20% Slow, 200 HP DoT.
Only six (6) of them are mezzable. The best way to determine which are mezzable and which are not, is with a Bard. The Bard can try to mezz one. If it fails, the Bard can fade. If it works, you know it is mezzable.
They are stationed in a circular position in the center area.
Most raids pull them out to the area where you drop down and hold them (mezzed) there... after killing them down to 10% Health (there is a reason for this).
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C) This process is necessary as you have to kill them all in a certain time span (11 minutes, or they respawn).
Once you have the six (6) mezzables at 10% and under control, it is time to deal with the other six and take them all out.
The other six need to be singled pulled and off-tanked. Kill each o them to 10% and then hold aggro until the rest are pulled and down to 10% as well.
Once they are all at 10% or less, take them all out, one at a time, as fast as you can.. so they all die within an eleven (11) minute time span.
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D) Once they are all dead, the Avatar of Earth (Level 80) can now be targeted.
He quads, hit for 2K+ and has a nasty DoT that doubles mana costs.
Take him out for the win.
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E) Once the Avatar of Earth is dead, the Essence of Earth (Level 1) will appear.
Hail him to complete your flagging.
You should get a Mound of Living Stone (Lore, No Trade, Weight 2.0).
Hold on to this!
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F) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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G) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.
Hail him and/or say to him, "What Lore" and then "What information."
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H) NEW ACCESS: You should get an AA (your Intricate Wooden Figurine is now complete) but, technically, you still have not completed access (Plane of Time), until you do the next step.
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I) FLAGGING ISSUES: There is should be no more flagging concerns, per se. However, if you are still having issues, go see Seer Mal Nae`Shi, sit down (yes, you have to sit down...) and say to her, "Unlock my memories" & "Guided Meditation."
If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:
Learning of Zebuxoruk's fate, the only way to save him is gather materials that will allow you to power up the machine to send you into the Plane of Time. Maelin has charged you with finding an elemental power source sufficient to activate Meldrath's time machine. (Rallos Zek & Agnarr completed, along with access to Eryslai, Coirnav and Vegarlson -- but not Doomfire.)
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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.
You manage to recover some images from your childhood, but no recent events spark a memory.
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A) You need to make a Quintessence of Elements (Magic, Lore, no Trade, Weight 0.0).
You will need acquire the ingredients and make the following items, generally in order:
Make an Aqua Glaze (Weight 0.1)... made with Emerald Colored Mephit Scales (Weight 1.0) (drop off Level 63 to Level 65 "Triloun" type MOB's in the Reef of Coirnav), Oil of a Frog (Weight 5.0) (drop off of Level 64 to Level 68 "frog" type MOB's in the Reef of Coirnav) and Glaze Lacquer (Weight 0.1) (merchant sold) in a Glaze Mortar (4-Slot Large, 0% Weight Reduction, Weight 1.0) (merchant sold) (no fail combine);
Make an Earthen Glaze (Weight 0.1)... made with Liquefied Earth (Weight 2.0) (drop off Level 64 to Level 68 "Mud" type MOB's in the Vegarlson, the Earthen Badlands), Shattered Crystal (Weight 0.2) (drop off of Level 62 to Level 63 A Vekerchiki Warrior in the Vegarlson, the Earthen Badlands) and Glaze Lacquer (Weight 0.1) (merchant sold) in a Glaze Mortar (4-Slot Large, 0% Weight Reduction, Weight 1.0) (merchant sold) (no fail combine);
Make a Magma Glaze (Weight 0.1)... made with Fiery Granite (Weight 2.0) (drop off most Level 63 to Level 75 trash MOB's in Doomfire, the Burning Lands), Solidified Magma (Weight 2.0) (drop off of Level 67 to Level 75 "magma" type MOB's in Doomfire, the Burning Lands) and Glaze Lacquer (Weight 0.1) (merchant sold) in a Glaze Mortar (4-Slot Large, 0% Weight Reduction, Weight 1.0) (merchant sold) (no fail combine);
Make a Windy Glaze (Weight 0.1)... made with Alabaster Beak (Weight 0.5) (drop off most Level 65 "Nilborien" MOB's in Eryslai, the Kingdom of Wind), Ivory Stormrider Canine (Weight 0.4) (drops off of Level 65 A Stormrider Lightningclaw in Eryslai, the Kingdom of Wind) and Glaze Lacquer (Weight 0.1) (merchant sold) in a Glaze Mortar (4-Slot Large, 0% Weight Reduction, Weight 1.0) (merchant sold) (no fail combine);
Make a Multielement Glaze (Weight 0.2) using the above four (4) items in in a Glaze Mortar (4-Slot Large, 0% Weight Reduction, Weight 1.0) (merchant sold) (no fail combine);
Make an Unfired Medium Container (Weight 0.1) using a Block of Clay (Weight 1.0) (merchant sold), a Water Flask (Weight 0.4) (merchant sold) and a Medium Jar Sketch (Weight 0.1) in a Pottery Wheel (Pottery Trivial 36);
Make an Odylic Vial (Lore, 4-Slot Giant, 0% Weight Reduction, Weight 0.5) using the Unfired Medium Container (above), the Multielement Glaze (above) and two (2) High Quality Firing Sheets (Weight 0.1) (merchant sold) in a Tanaan Kiln (Plane of Knowledge) (Pottery Trivial 15);
Now, lastly, make the Quintessence of Elements, by combining your Amorphous Cloud of Air, Globe of Dancing Flame, Mound of Living Stone and your Sphere of Coalesced Water inside the Odylic Vial (no fail).
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B) PLANE OF KNOWLEDGE: Go to Grand Librarian Maelin and hail him to avoid any flagging issues.
NOTE: Have the Quintessence of Elements with you.
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C) PLANE OF INNOVATION: You are looking for Chronographer Muon (Level 70). He is in the factory, through the first set of doors on the left.
NOTE: Have the Quintessence of Elements with you.
Hail him and follow along.
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D) You will teleported to a different area of the zone, that looks a lot like the Plane of Time.
Here you should see Loreseeker Maelin (Level 70).
Hail him and follow along.
Now step up to the "machine" (center) and click on it.
This will teleport you to the Plane of Time (aka Plane of Time A) and gain you the final flagging!
Gratz!
NOTE: If everything is done, you should have no flagging issues and the Seer should tell you, "Your soul has formed a bond with the Plane of Time. You can now pass through the portal in the Plane of Tranquility safely."
NOTE: You gain access to the Plane of Time by merit of Level, at Level 62.
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C) NEW ACCESS: You will a gain you an AA (your Intricate Wooden Figurine is now complete) and you will gain access to the following zone (your progression is now complete):
Plane of Time (aka Plane of Time A). This is the first Tier of Time, so to speak. Entrance to this zone is the "sundial" looking structure on the beach, near the Plane of Innovation zone in.
NOTE: You are keyed for the Plane of Time B, as well, but you need a raid force to open the way (you can't get in without a raid). Your raid can move on to the Plane of Time B, where all the raid MOB's are, by clicking portals (located in caves around the edge of the map) to get into the "Trial" events (aka Fire, Earth, Undead, Water and Air Trials). "Progression" through the Plane of Time B is a series of timed raid events (aka Trials or Phases or Tiers). Failure to complete each phase/trial (or step) will end the raid (you fail and cannot continue any further). The goal in Plane of Time B is to save Zebuxoruk (Level 80), a non-aggro NPC. This will require beating all the events and deities in the zone. You gain free access to this zone (Plane of Time A) at Level 62.
If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last Updated January 27, 2024
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