GATES OF DISCORD PROGRESSION
It's all about progression. Pursue it with discretion! -- Bonzz
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The Gates of Discord expansion introduced the continent of Taelosia. Along with it, comes a progression necessary to advance to certain zones. This flagging/advancement is accomplished by way of a series of quests. This page outlines what you need to do to "progress" with the Gates of Discord Zones.
Basically, gaining access to one zone is part of gaining access to another. There is the proper and intended manner to gain access to these zones (there are also alternative ways to gain access). Some of the alternate methods are also noted here.
None the less, even with the intended "proper" way -- there are short cuts and options!
You may need in-game maps for this, so you can find (see) your way to noted locations!
Generally speaking, the flagging must be done in order. However, it can be done in any order if you are able to tag along with other people doing flagging events that are beyond your personal progress (thus, the possible shortcut).
UPDATE: In 2008 Sony allowed access to many of these zones by merit of level. You can enter Ikkinz, Uqua, Yxtta and Kod'Taz at Level 60. You can enter Inktu'ta and Qvic at Level 62. You can enter Txevu and Tacvi at Level 65.
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!!! QUICK LINKS !!!
Kod'Taz (Sewer, Tipt, Ferubi and Vxed events) Qvic (Kod'Taz and Ikkinz events) Txevu ("Ikky 4" and Uqua events)
THE QUEST(S)
KOD'TAZ - BROKEN TRIAL GROUNDS ACCESS
The original proper general process here is to complete the four (4) Sewers trials (instanced) or the Smith Rondo Event (in Ferubi) in order to be able to request the Vxed (instanced) event. The Vxed event then gains you the ability to request the Tipt (instanced) event and finally, the Tipt event gains you access to Kod'Taz. The dumbed down shortcut is to simply do the Tipt event. However, you must have someone request it for you.
!!! KOD’TAZ QUICK LINKS !!!
Crematory Lair of the Trapped Ones Pool of Sludge Purifying Plant Smith Rondo Event Tipt Vxed
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STATUS: Two through Five Confirmed.
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NOTE: You can ride another's coat tails and skip everything in this section, except Tipt.
ONE) OPTION ONE: Complete all four of the "Sewer" trials for access to Vxed, the Crumbling Caverns.
NOTE: You must do this step or do Step 2 -- your choice. You do not have to do them both (but you can)!
The Sewer Trials are instanced zones that are accessed in Barindu, the
Note that the trials must generally be done in order, primarily because they will be given to you in order. This does not mean, however, that you cannot do them out of order, should you be part of a group that is doing a trial that happens to be out of your personal sequence. You can actually do them in any order, in this way.
Diru will give you the trials in order, when hailed (you can't necessarily choose). Which trial is given is based on which trial(s) the person (leader) hailing Diru has all ready won. The leader will get the lowest trial in the sequence that he/she has not yet won.
NOTE: There is also an NPC named Gamesh (Level 45) who will allow you into the same zones as Diru -- and you can even pick which zone -- BUT these zones are for hunting only. Using Gamesh to access the Sewers will not gain you any flags. Gamesh is located outside and behind the pyramid (where you zone into the trials), in the area of n373 n712.
The four trials take place in the following four zones (they are accessed inside the pyramid -- go to the back right and "drop down" into the zone (on top of the sewer grate):
· Sewers of Nihilia - Purifying Plant:
· Sewers of Nihilia - Emanating Crematory:
· Sewers of Nihilia - Lair of the Trapped Ones:
· Sewers of Nihilia - Pool of Sludge:
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TWO) OPTION TWO: Complete the "Smith Rondo Event" (raid).
NOTE: You can do this step or you can do Step One -- your choice. You do not have to do them both!
In order to do this raid, certain things must be done in advance, in order to activate it.
This event is also part of the Breakdown in Communications (BiC) Quest (Part 4).
Here is how it works:
· ABYSMAL SEA: Find Taminoa Bialu (Level 70), who is in the same section/area as Magus Pellen (Level 60). Hail and follow along or try saying, "What is Ferubi?" You will get a Tuned Farstone (Lore, Magic, No Drop, Weight 0.0). You can do this alone.
· FERUBI, FORGOTTEN
· While you are here, a bit of hunting must also be done. You are here to do the following things, and it may take several trips to do it (a tracker would be a great help):
o Find Smith Rondo and give him the Tuned Farstone. He will give you a Sealed Report (Lore, No Trade, Weight 0.0);
o Find and kill Pxet Elite Blademaster (Level 66 to 67) and loot the Broken Sword Blade (Lore, No Trade, Weight 0.0);
o Find and kill Pxet Elite Brawler (Level 66 to 67) and loot the Tarnished Knuckles (Lore, No Trade, Weight 0.0);
o Find and kill Pxet Elite Hammermaster (Level 66 to 67) and loot the Chipped Hammer Head (Lore, No Trade, Weight 0.0);
o Find and kill Pxet Elite Spearmaster (Level 66 to 67) and loot the Jagged Spear Tip (Lore, No Trade, Weight 0.0).
· ABYSMAL SEA: Go back Taminoa Bialu and hand in the Sealed Report.
· FERUBI, FORGOTTEN
o Get to Smith Rondo and clear our the room he is in.
o Be ready for battle and then give Smith Rondo the four (4) weapons (see above).
o This will cause Weapon Master Vtiink Vzaan (Level 68) to appear.
o Dispell her right away, as she has a "reflect" buff. She can hit for up to 3.5K but doesn't have any AoE's herself. However, her four (4) helpers do!
o They four (4) helpers are called Master's Apprentice (Level 68 to 69) and will spawn along with her. The AoE's can hit for as much as 500 HP, drain mana and drain endurance. One is especially fun as it will make you drunk, unless your Alcohol Tolerance is not at least 50.
o Vzaan can be mezzed if the need arises (if things go sour and you need a brief respite for a fast regrouping).
o Three of the four Master's Apprentice can also be mezzed. The fourth Master's Apprentice must be off tanked (the one in the near the right corner of the room, as you enter the room). The off-tank is simply to hold aggro, not to fight for the kill.
o Focus only killing on Weapon Master Vtiink Vzaan, as killing any of the Master's Apprentice is a futile effort. If Weapon Master Vtiink Vzaan is still alive, they will instantly respawn when you kill them.
o After Weapon Master Vtiink Vzaan is dead, Smith Rondo will go nuts and attack you as well (he will turn into an Ukun)! Now you have to kill him.
o He can also hit for 3.5K and you need to continue to keep the four Master's Apprentice at bay.
o Once Rondo is dead, finish off the four Master's Apprentice.
o During this time, it is very possible you may have trash respawns in the room to deal with, as well.
o Killing Rondo will cause Smith's Spectral Memory (Level 70) to appear. It is non-aggro, leave it alone!
o Once the raid kills all the other MOB's, everyone needs to hail Smith's Spectral Memory to receive their flag (yellow text) for access to Vxed, the Crumbling Caverns!
o As a bonus, if you are working on the BiC quest and are at this particular point of that quest (you have previously obtained and turned in the Sealed Report from above), you will also get Rondo's Report (Lore, No Trade, Weight 0.0), which is part of that quest. If you aren't up to this point in the BiC quest you will not receive this item.
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THREE) VXED, THE CRUMBLING CAVERNS: This is an instanced zone. This step is optional (not mandatory). It allows you access to Tipt, the Treacherous Crags.
NOTE: You can obtain entry into this zone from Scribe Guru (see above) in Barindu, the
The flagging event is given by Apprentice Udranda (Level 60). She is standing in the water, hidden in the rocks at the canyon (area of p256 n752). Have the group leader hail her and say, "Take heed." You may also need to say "Vxed." (I'm not sure).
This will get you the "expedition" for the flagging event in Vxed, the Crumbling Caverns.
This is a 6-hour time-limit expedition. However, players can be added or removed from expeditions at anytime using both the regular group /invite command along with the /dzaddplayer command. The zone is through a hole/crack in the rocks at the end of the canyon behind Udranda.
The goal of this expedition is to kill enough MOB's (about 100 of them) to cause Stonespiritist Ekikoa (Level 63) to spawn in the far northeastern area of the zone. So fight your way to this location, killing everything in sight.
Once Stonespiritist Ekikoa appears, all you have to do is say "Tend" to Ekikoa.
This should result in a flag (yellow text).
Click the nearby stone to zone out.
NOTE: This event only awards six (6) flags, so adding/removing people to the expedition, to hail for the flag, will not work.
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FOUR) TIPT, THE TREACHEROUS CRAGS: This is an instanced zone. This step is required.
NOTE: Changes in GoD Progression now require only this one event, plus being Level 69, to gain “proper” access to Kod'Taz. However, you cannot actually request this event unless you are flagged to do so. The good news is that you can have someone else get the event for you.
NOTE: Unsubstantiated rumor is that you can no longer use the "corpse summon" trick for flags (see below).
This expedition consists of a series of tests you must pass in order to "win" the trial. The zone is pretty straight forward. You will encounter “trials” as you progress through the zone. Here is what to expect:
· The first test is commonly called the "Lizard Room." It looks empty at first, but one step too far in and you will spawn a number of a Cragbeast Hatchling (Level 64 to 66).
· If you do this right, you can spawn them without aggro and can then pull the room. This is done by three players, invisible, slowly stepping out until they spawn the a Cragbeast Hatchling… and then back up.
· Once you kill all of the a Cragbeast Hatchling, the Enraged Maternal Cragbeast (Level 63) will spawn. She has low hit points, but big DPS. You will have to kill her to pass this test.
· The second test here is normally referred to as "Ghosts." This is in the next "open" area where there are some huts.
· The "Beludu" type MOB's (Level 64 to 66) are spawned in the same manner as above. However, they are undead, so invisible will not work (Invisible to Undead, might).
· This time pull and kill the ghosts that are outside of the huts first. Then pull the left hut and then the right hut. Once killed, many of them will respawn into a second MOB to kill, so be aware that one (1) MOB often means two (2) MOB’s to kill.
· Now you can talk to Garjah Zotaki (Level 67) to pass this test. She is right there in that same area and she will tell you to find a key.
· NOTE: After you speak to Garjah Zotaki, this area can be used as a “safe room,” as it does not respawn.
· The next test, up the way, is called "Aneuk" by many.
· Clear to the next area to get at an Aneuk Fleshweaver (Level 64 to 66). Kill it and loot the A Harshly Spiked Key (Lore, Magic, No Trade, Temporary, Weight 0.5). Some say the key may simply drop off a random MOB in this area, as well, but I have always seen it on this one MOB.
· On up the way you will encounter a locked gate at the "Riddler" trial.
· Rikabi the Riddler (Level 70) is by this gate. Whoever has fifteen (15) bag slots (!) open needs to hail the Riddler and follow along. He will ask you one (1) of fifteen (15) possible riddles.
· NOTE: If anyone is working on BiC and is at this step, he/she should to do this, as the Riddler will give them a BiC-required item.
· This will then result in fifteen (15) bags appearing on the ground. The person speaking to Rikabi the Riddler to needs to pick them up.
· These items are used to answer the riddle by handing Rikabi the Riddler the correct item. Succeed and you pass the test (and get the BiC item, if you are at this step).
· Hand him the wrong item and the group will be swarmed with MOB's. This will most likely mean sure death for your group, so don't get the answer wrong!
· NOTE: If you manage to win/survive after being swarmed with MOB's, you can move on.
· While there are said to be tricks/strategies to get pass this part without death or a right answer… here are the right answers, so you don't need any tricks! The riddles and answers (one of the 15 items he drops) are:
o Q: When young, I am sweet in the sun. When middle-aged, I make you happy. When old, I am valued more than ever. A: Wine.
o Q: My mouth bears whiskers but no teeth. I have scales but I do not weigh. You can bait me with delicious food but please, no drink today. A: Catfish.
o Q: My life is measured in hours. I serve by being devoured. Thin, I am quick. Fat I am slow. Wind is my foe. A: Candle.
o Q: I scribed forms of the finest letter. Repel elements of the harshest weather. I am an arrow-aimer and a dust breaker. A: Feather.
o Q: I drive men mad for love of me. Easily beaten, never free. A: Gold.
o Q: It floats on water, light as can be. A thousand men can't lift it free. A: Bubble.
o Q: I'm offered to the loved, and also to the dead. I come in many varied hues, most notably red. My pricks are known to pierce the skin, often resulting in wounds that bled. A: Rose.
o Q: What can be held in the left hand, but not in the right hand? A: Right Hand.
o Q: I'm always hungry. I must always be fed. The finger I lick will soon turn red. A: Fire.
o Q: Who makes it has no need of it. Who buys it has no use of it. Who uses it can neither see nor feel it. A: Coffin.
o Q: I help to mature your spirits. When moistened, I fulfill my purpose. Should I dry out, my task will fail and my quarry may be worthless. A:
o Q: Lovely and round, I shine with pale light, grown in the darkness, a lady's delight. A:
o Q: When I am filled, I can point the way. When I am empty, nothing moves me. I have two skins, one without and one within. A: Glove.
o Q: I build up castles. I tear down mountains. I make some men blind. I help others to see. What am I? A: Sand.
o Q: Searing 'cross the pitch-black skies, I scream in celebration, yet moments later, my outburst through, I am naught but imagination. A: Firework.
· Once you have answered the riddle (or beaten the swarm of MOB's from a wrong answer), you can use A Harshly Spiked Key to open the gate.
· The final test will be to clear to and kill Kyv Heartstriker Jhiru (Level 67), who is in the last section of the zone.
· He is pretty tough. A good tank will be needed. The usual tactic is to clear the area (because MOB's in the area will help/buff him) and for a Ranger to "Weapon Shield" pull him, annul him (to remove his haste) and then have the tank take over aggro. He hits hard and fast. He rampages and can hit for up to 3K. He can drop some decent loot as well.
· NOTE: Killing Jhiru will "lock" the trial so that no one can be invited to the adventure, at this point.
· Now you can go to the back section of this area (across the bridge) to find Master Stonespiritist Okkanu (Level 66).
· Hail Okkanu for your flag (yellow text).
· Click the nearby stone to zone out.
· Now head out to Scribe Guru (Level 60), who is right there with High Priest Diru Riwirn in Barindu, the
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FIVE) NATIMBI, THE BROKEN SHORES: Complete the flag!
The zone in for Kod'Taz is along the wall, past the Qinimi zone line (use invisible to get there safely).
There is a stone there, by a non-aggro NPC named Madronoa (Level 65). Simply click the stone to zone in and complete your flag/access for Kod'Taz!
NOTE: You may have to zone out and back in again to get this to “take” properly.
By way of having access to Kod'Taz, you can now also access Inktu'ta, the Unmasked Chapel, Ikkinz - Antechamber of Destruction and Yxtta - Pulpit of Exiles and a few instanced zones as well.
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QVIC, PRAYER GROUNDS OF CALLING
NOTE: At any point, you can say "Progress update" to either Tublik Narwethar or Kevren Nalavat in Kod'Taz. They will respond with a list of flags. These flags tell you what you have done and/or are supposed to do (pre-flagged to do).
Crumbled Sanctuary Glorification (Ikky 2) Glyphed Flesh Icon of the Altar Investigate Martyr's Passage (Flesh)
Martyr's Passage (Relics) Pit of the Lost Righteousness (Ikky 1) Sewn Flesh Parchment Singular Might
Summoner's Ring Temple of the Damned Three Clues from Three Temples Transcendence (Ikky 3) Tri-Fates Twin Struggles Understand
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STATUS: One through Seven, Ten, Thirteen and Fourteen Confirmed.
NOTE: This series of trials/tasks must be followed in order to gain the flagging necessary to obtain the raid trials. However, there is a shortcut! One per group/raid can accomplish certain parts of this progression and then later on, others can tag along on their coat tails. This will let them skip the one-group trials and the tasks! They can even skip some of the raids! Therefore, it is possible to hitch a ride with others, who have progressed to certain points! You can ride the coat tails of others, and only do Glorification, Ikky 4 and Uqua!
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ONE) IKKINZ -- TRIAL OF SINGULAR MIGHT: Commonly known as the "Ikky 1 Group Trial" or "Singular Might."
Now begins a series of trials and tasks!
NOTE: These steps are to be done in order. If you do any of these steps out of order, do not try to do any of the turn-ins out-of-order! This is because most of them require a "pre-flag" before the turn in. Each pre-flag can only be obtained after the previous flag is completed, generally speaking.
You need to find Kevren Nalavat (Level 65) in Kod'Taz, who is not too far from the zone-in. Hail him and follow along. Put a good group together (good tank, good cleric and a bard and/or enchanter are a good idea), then hail him and say, "Singular Might." In fact, have each group member needs say, "Singular Might" to him, to avoid bugged flagging issues.
Now head to the middle temple in the far south of the zone. Just west of the entrance to the temple you should see and NPC named Gazak Kleikek (Level 65), who will be lying on the ground, feigning death. Speak to Gazak and follow along to get the first trial.
Then head into the temple and zone into Ikkinz, which is an instanced zone. The zone in is through one of three (3) paths (hallways) in the top section of the temple. Which path you need to take is random, or so it appears (usually, top left). It is best to invis, levitation and run high along the wall to the back of the temple to avoid the see invis MOB's, for the most part. You should be able to tell which hall way to follow from this location, by the marker on your compass.
Once in, you are after the Diabolic Destroyer (Level 71 to 72), who is located in the first room on the right, along the main hall. She is leashed to her room and will spawn adds once attacked.
If the tank uses defensive, she will mem blur and go after someone else. The adds hit hard but can be mezzed. Some tricks to use are to blind her so she runs away as adds spawn. This gives time to slow her and mezz the adds. The key is to kill her fast, as the longer you take, the more adds spawn. She also life taps the adds. A Warrior using furious is good.
After she is dead, Cruel Illusion (Level 66 to 67) will spawn. You need to kill it as well. She drops what you are after, the Ruined Pendant of Might (Lore, No Trade, Weight 1.0). Six (6) of them drop (one for each group member)..
Now head back out to Gazak in Kod'Taz and give him the Ruined Pendant of Might.
You should get a message about finishing the trial at the
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TWO) IKKINZ -- TRIAL OF TWIN STRUGGLES: Commonly known as the "Ikky 2 Group Trial" or "Twin Struggles."
Head back to Kevren Nalavat (Level 65) in Kod'Taz.
Put a good group together (two good warriors, two good healers and a slower are a good idea), then hail him and say, "Twin Struggles." Each group member needs to do this to avoid bugged flagging issues.
Now head to the far south temple of the zone. Near the entrance to the temple you should see an NPC named Maroley Nazuey (Level 65). Speak to Maroley and follow along to get the second trial.
Then head into the temple and zone into Ikkinz. The entrance is down one of the hallways (random), up the steps there (usually top left).
Once inside, you are after two MOB's, both named Malevolent Priest (Level 71 to 72), who are in the first room on the left, down the main hall. The room has two corner cubby-holes… with one of them is in each cubby.
Clear your way in. They will not be targetable at first, but they will cast an AoE once they see you. Each of them has about five helpers called Constrained Servitor (Level 65?). They are rooted in place, do not fight back and killing them will drop the health of the Malevolent Priest in that room by about 12% each. Beware, however, one of them has a nasty damage shield and should be ranged to death. There is also an AoE being casts by the Malevolent Priest as you kill them (the Malevolent Priest will not attack until all of the Constrained Servitor are dead).
Common strategy is to first kill the Constrained Servitor with the damage shields (one in each cubby) and then kill the others, leaving only one of them alive (total, not one in each room).
When ready, finish off the last one. Once done, you will have to kill both of the Malevolent Priest . Kill one of them as quick as you can and then the other. They have high DPS, so be ready with some quick heals for the two tanks!
It is possible to get just one of them alone if everyone is in the furthest corner of the cubby hole and let the Malevolent Priest come to you. One step to far out and you will have both. If so -- they are tethered to the room, and an off tank can keep tethering one while the other is killed.
After both of them are dead, A Pile of Bones (Level 1) will appear in the north and south cubby hole area. One will have random loot and the other will have the trial item. Everyone needs to loot a Stained Stone Chalice (Lore, No Trade, Weight 1.0). There will be six (6) of them (one for each group member).
NOTE: Do not do the below turn-in if you have not done the turn-in for the first trial yet!
Now head back out to Maroley in Kod'Taz. Give him the Stained Stone Chalice to complete the flag.
You should get a message about completing the trial at the
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THREE) IKKINZ -- TRIAL OF TRI-FATES: Commonly known as the "Ikky 3 Group Trial" or "Tri-Fates."
Head back to Kevren Nalavat (Level 65) in Kod'Taz.
Put a good group together (a warrior, a good cleric and a slower are a very good idea), then hail him and say, "Tri-Fates." Each group member needs to do this avoid bugged flagging issues.
Now head to the far northern temple of the zone (not far from the zone in). East of the entrance to the temple you should see and NPC named Kenra Kalekkio (Level 65). Speak to Kenra and follow along to get the second trial.
Then head into the temple and zone into Ikkinz. The entrance is in the level just up the steps (top), down one of the hall ways (random, usually left side). You may have to kill a few see invis before you do this.
Once inside, you are after three (3) Mobs all called Flesh Hunter (Level 71 to 72), who are located all the way down the hall through the door at the end (they are in the alcoves there). Along the way, you might notice some no trade temporary items drop. It will soon become clear that they are parts to make a bow and arrows (Ranger only). However, when my group tried to make the bow, it would not combine and it appears this feature is bugged (it's supposed to make a Kyv Bane bow).
You need to kill the three named one at a time (north to south is probably best). Be sure to protect your healer(s), who can simply hide from the line of sight of the three Flesh Hunter to avoid bow damage. Flesh Hunter can summon. If you fail (wipe), any that you have all ready killed, will respawn. If you do this right, you can actually pause between them, to med up/heal up.
Once they are dead, two A Pile of Bones (Level 1) will appear on the east wall. One will have random loot and the other will have the trial pieces.
Open them (/open) and loot a Thrice-Notched Arrow Remains (Lore, No Trade, Weight 1.0). There should be six (6) of them (one for each group member).
NOTE: Another possible random drop you may get is Kitren's Tattered Cloak (Lore, No Trade, Weight 0.0), which is part of the 9th BiC quest.
NOTE: Do not do the below turn-in if you have not done the turn-in for the second trial yet!
Now head back out to Kenra in Kod'Taz. Give him the Thrice-Notched Arrow Remains to complete the flag.
You should get a message about completing the trial at the
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FOUR) TASK #1 & #2 -- MARTYR'S PASSAGE & INVESTIGATE MARTYR'S PASSAGE
NOTE: It appears most of these tasks must be done in sequence.
Head back to Kevren Nalavat (Level 65) in Kod'Taz.
Hail him and follow along or just try saying, "Martyr's Passage." Each group member needs to do this avoid bugged flagging issues.
You should get a message about being commissioned to investigate "Martyr's Passage." This passage is just north of the two Yxtta zone lines, in the canyon (there are small temples on both sides).
You will be hunting MOB's until you get the Forgotten Martyr (Level 65 to 69) and/or the ghosts (undead) in general. You need to loot/find four (4) Relic of the Martyr (Lore, No Trade, Weight 0.5). They all look alike, but identify differently (first to fourth). They can also be found as a ground spawn. It is located in a casket in the southwest building, another is on a crate in the first room of the northern "Crypt," and another is on the table in the west room the same crypt (this one is had to spot, as it sort of spawns inside the table).
While you are here, you may as well pick up four (4) ground spawns called Pile of Dust (Lore, No Trade, Weight 0.5), usually found between the buildings. You will need them later (for a later task). \
You should also loot an Inscribed Flesh Dispatch (No Trade, Lore, Weight 0.1), if it drops (also needed later).
Each player will need to loot their own items (these are solo tasks).
Once you have all four Relic of the Martyr, go back and give them to Kevren. You should get a message about finishing the "Martyr's Passage."
Now give him the Inscribed Flesh Dispatch for another flag (for the "Investigate" task... you should get a message about finding valuable information about why the Muramites are in Martyr's Passage).
This will flag you to get the next task.
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FIVE) TASK #2 --
Head back to Kevren Nalavat (Level 65) in Kod'Taz.
Hail him and follow along -- or just try saying, "
This "
You need to go in and clear to the east room (dead end). In the northeast corner is a A Pile of Bones (Level 1).
Open the A Pile of Bones and this will cause Pixtt Priest Summoner (Level 65), along with four (4) Pixtt Priest Guardian (Level 66) (each of a different race) to appear. You must kill them all.
The four (4) Pixtt Priest Guardian all drop a different Glyph of the Damned (Lore, No Trade, Weight 0.0). They look alike, but identify differently. They will drop six (6) each, one (1) for each group member.
Pixtt Priest Summoner will drop a loot item for the group to roll on.
NOTE: Each player must loot their own items.
NOTE: You can "cheat" and raid this event, but only six items drop.
Now head back to Kevren.
Give him the four (4) Glyph of the Damned and he will give them back. You should also get a message about finishing the
Kevren will ask you to "translate" the glyphs and tell you to go see Tublik Narwethar (Level 65), while taking along some other items.
You will need to find ground spawns called Pile of Dust (Lore, No Trade, Weight 0.5). They can be found lying about in Martyr's Passage area, between the buildings, as noted previously (above).
NOTE: Make sure you have a bag slot open!
Now go find Tublik Narwethar. He is near the Yxtta zone line. Instead of turning left like going into the Yxtta "Primals" side, turn right and he is right there in the rocks.
Hail him and follow along to get a Stone Tablet (Weight 10.0, Lore, No Trade, 10-Slot, Medium, 0% Weight Reduction).
Now combine the four (4) Glyph of the Damned and four (4) Pile of Dust in the Stone Tablet and to make a Translated Glyph of the Damned (Lore, No Trade, Weight 2.0, has one expendable charge of Gate).
Now head back to Kevren and give him the Translated Glyph of the Damned and he will give it back to you so you. You can use it when you want to (you can gate with it), as it will not be needed anymore.
You should also get a message about translating the glyphs (this is the "Understand" task). This will flag you get the next task.
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SIX) TASK #3 -- SUMMONER'S RING
NOTE: This part of progression seems to be optional (not required).
However, it is required for BiC #9.
Head back to Kevren Nalavat (Level 65) in Kod'Taz.
Hail him and follow along or just try saying, "Think I can do it." and then follow along until you get a flag message. Make sure you do this before you do the turn in for this step! Each group/raid member needs to do this avoid bugged flagging issues.
You should get a message about being charged to with stopping the ceremony at the Summoner’s Circle (aka Ring).
This ring is found just before the main courtyard area of the
Here is what to expect:
· This will require a raid of at least four groups of time-plus geared people.
· Clear about the ring area for trash MOB's first.
· Keep in mind that MOB's must be killed within the "circle" area, otherwise they will regen to full HP within 6-seconds.
· There will be a mana drain AoE, easily cured by Remove Curse and similar. Not a major one, but it is best kept cured, especially for the healers.
· There are nine (9) perma-rooted Pixtt Priest Summoner (Light Blue con at Level 75) (some with Ukun pets) and a Pixtt High Summoner (Level 66 to 67) in the "circle."
· The idea is to kill the nine Pixtt Priest Summoner, in sequence, essentially ignoring the Pixtt High Summoner, completely.
· It may be a good idea to pre-target the nine Pixtt Priest Summoner and have nine (9) players rush in to aggro them (with no damage), to help prevent them summoning healers.
· Have other designated tank-types off tank the adds/pets.
· Then have a tank assigned as Main Assist to target and kill MOB's one at a time... being sure to kill the adds first!
· Each time you aggro a Pixtt Priest Summoner, a Rav Priest Guardian (Level 64 to 65, Noc model) may appear (there probably will not be more than five of these), that you will also have to kill. Some of the Pixtt Priest Summoner all ready have Ukun-type pets, as well. Kill the adds first, then kill the Pixtt Priest Summoner, in sequence (and continue to kill adds first)!
· Once the nine (9) Pixtt Priest Summoner are dead, the Pixtt High Summoner will be replaced by the Pixtt Grand Summoner (Level 70) along with about ten (10) golems called Greater Deranged Stoneservant (Level 65) and Lesser Deranged Stoneservant (Level 55?).
· The Lesser Deranged Stoneservant can be mezzed (visibly gray in color). The Deranged Greater Stoneservant have to be tanked (dark blue in color).
· Ignore the Pixtt Grand Summoner and focus on the golems.
· Each golem that dies will lower the health of the Pixtt Grand Summoner.
· Try to kill all but one (1) blue golem and then all the kill off all of the gray-color golems, before you kill the last blue golem.
· Once all the gray ones are dead, the Hexxt Chaos Provoker (Level 69 - Ra'Tuk model) will spawn.
· Put a tank on Hexxt fast! This is probably the single toughest MOB of the event (keeping the tank up and killing it is key).
· Now kill off the last blue golem and the Hexxt Chaos Provoker.
· This should put the Pixtt Grand Summoner at 10% health. Finish it off now!
· Be ready, as another wave of Golems will spawn.
· These will be Deranged Supreme Stoneservant (Level 70?). There will be about five (5) of them. They must be killed, as they drop the Grand Summoner's Glyph (Lore, No Trade, Weight 1.0). They each drop about six (6) of them.
· Loot items for the raid will be on the Pixtt Grand Summoner and Hexxt Chaos Provoker.
Loot a Grand Summoner's Glyph, as this is what you were after. Each player will need to loot their own item.
Go back to Kevren and give him the Grand Summoner's Glyph.
You should get a message about recovering a rare artifact. This will flag you for the next task.
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SEVEN) TASK #4 -- CRUMBLED SANCTUARY (OF DIVINE DESTRUCTION), SEWN FLESH & THREE CLUES
You now need to find and collect four ground spawns, called Frayed Flesh Scrap (Lore, No Trade Weight 0.1). They look the same, but identify differently.
You can probably find them using invis at the following locations (in the area south of the Summoner’s Circle… they are all in the small temple just left of the Summoner's Circle, they are lore, so you can't pick up duplicates):
· p142, p549 (on top of broken vase);
· p92, p511 (behind a broken vase);
· p74, p542 (right side of the doorway);
· p3, p507 (against the wall by the cave-in);
· n185, p495 (front left corner of end room);
· n240, p520 (back middle of end room);
· n183, p532 (front middle of end room).
Once you have all four (4), head back to Tublik Narwethar.
Hail him and follow along or just try saying, "Crumbling Sanctuary" for a pre-flag. Then turn in the four (4) Frayed Flesh Scrap to him. He will give them back and this will complete the Crumbled Sanctuary task.
Now you will now need to obtain the following items:
Now you need to make a Sewn Flesh Parchment (Lore, No Trade, Weight 0.4). Simply combine the four Frayed Flesh Scrap, Muramite Sewing Needle and the Hynid Hair Thread in most any Sewing Kit or Loom (Tailoring Trivial is zero).
Once done, head back to Tublik and give him the Sewn Flesh Parchment (another flag, for the sewn flesh). He will now ask you to collect more items.
You now need to find three (3) more ground spawns (they look alike but identify differently), called Glyphed Flesh (Lore, No Trade, Weight 0.1). You will find them in each of the three temples that lead to one of the group trials (see One, Two and Three above, in this section).
You will probably need some help to get these items, as there are see invis about. They are located at:
· Middle temple, in the area of n1030, n265 (above and north of the temple entrance, out in the open);
· In the southern temple, in the area of p914, p1145 (up a ramp just inside to top floor, on a bench);
· In the northern temple, in the area of n1305, n900 (straight in to the dead end, in a bowl on the bench).
Once you have them, head back to Tublik.
Give him the three (3) Glyphed Flesh to finish this task (“three clues from three temples”) and you will be flagged for the next one.
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EIGHT) TASK #5 -- PIT OF THE LOST
NOTE: This part of progression seems to be optional (not required).
Head to the "Pit of the Lost" area of Kod'Taz, which is in the far northwestern corner of the zone (separate area off the main courtyard). You may need a full, capable groups for this.
You are here to kill Forlorn Relic Devotee (Level 68) (they are undead) until you loot a Minor Relic of Energy: Nep, Minor Relic of Energy: Oxa, Minor Relic of Energy: Suv and a Minor Relic of Energy: Tek (they are all Lore, No Trade, Weight 0.1).
Head back to Tublik Narwethar in Kod'Taz.
Hail him and follow along, or just try saying, "Pit of the Lost" for hidden flagging of this event.
NOTE: Have a bag slot open!
Now say to him, "What container?" and he will give you Tublik's Bag (Lore, No Trade, Weight 1.0, 4-Slot Medium, 0% Weight Reduction).
Combine the four (4) Relics inside the Tublik's Bag to make a Tublik's Sealed Bag (Lore, No Trade, Weight 4.0).
Now give him Tublik's Sealed Bag to finish this task, and you will be flagged for the next step.
Do not do the next step, until you are ready with at least a two group high-end raid force.
When you are ready with raid in place (at least two high-end groups), say "Stop it" to Tublik. This will spawn Ageless Relic Protector (Level 70?) at the "Pit of the Lost" area. You need to kill it.
During the encounter, he will "split," becoming two (2) somewhat lesser MOB's. Those two will each split into three (3) and four (4), respectively, somewhat lesser MOB's. In the end you will have seven MOB's all together. One will have loot for the raid to roll on.
The other six (6) will have a Protector's Relic of Energy (Lore, No Trade, Weight 0.5). You need to loot one (1) of them for this task.
Head back to Tublik. Give him the Protector's Relic of Energy to finish this task and gain the flagging to acquire the next event.
You will now be able to request the Ikkinz raids! Gratz!
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NINE) RAID #1 -- RIGHTEOUSNESS aka "IKKY 1"
NOTE: This is a raid event!
NOTE: He will only offer you the raids in the order noted, for now.
Head back to Tublik Narwethar in Kod'Taz. Hail him and follow along to be offered this raid, or just try saying, "What mystery?"
NOTE: The person requesting the raids can only get them in order, until they have done all four (4). After that, they can request any of the four.
Follow the marker on your compass and fight your way to this instanced zone (Ikkinz: Trial of Righteousness).
Here is what to expect:
· Kill two Priest of Righteousness (Level 68) inside the first room on the left down the hallway. They leash. These are not slowable and infuriate at 50% and 10% (AE rampage).
· Kill the Priest of Righteousness (Level 68) in the room across the hall from the last one. It is not slowable and infuriates at 50% and 10% (AE rampage).
· Kill the Defenders of Righteousness (Level 68), found two (2) rooms further down the hall. These are leashed, not slowable, have single-target rampage, hit for 2.5K and have a 3K knockback.
· Open the door to the Arena-type pit. Right behind the door is the Custodian of Righteousness (Level 69), which needs to be killed. It is leashed, hits 1.5K, is not slowable and flurries.
· Next, in the middle of the pit is the Guardian of Righteousness (Level 71 to 72). Once engaged, the Crumbling Monuments up top become active (they need to be off-tanked).
· Burn the Guardian down as fast as possible. It uses the effect “Bury,” which is a single target DD for 6K with a feign death component (tell you tank to stand up!). He also has a 3K knockback. Once the Guardian is dead, the Crumbling Monuments (that charged the raid) will become inactive.
· The Crumbling Monolith (Level 71 to 72) at the very top now becomes targetable. Charge it and kill it. Loot the Decaying Spirit Shawl (Lore, No Trade, Magic, Weight 0.1) that drops. It is probably best that the “main assist” loots this item.
· Down the hallway, into the crypt, you will find Spirit of Tunik Tamuik (Level 72), who is undead.
· Give the Shawl to the Spirit and the battle is on! Kill him for the win.
· Once dead, a number of a Pile of Bones (Level 1) will appear. Open them and loot the Artifact of Righteousness (Lore, No Trade Weight 0.5) (quite a few of these will drop, each player needs their own item).
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TEN) RAID #2 -- GLORIFICATION aka "IKKY 2"
NOTE: This is a raid event.
NOTE: He will only offer you the raids in the order noted, for now.
Head back to Tublik Narwethar in Kod'Taz. Hail him and follow along to be offered this raid, or just try saying, "What mystery?"
NOTE: The person requesting the raids can only get them in order, until they have done all four. After that, they can request any of the four.
Follow the marker on your compass and fight your way to this instanced zone (Ikkinz: Trial of Glorification).
Here is what to expect:
· You will need a caster with a 200+ research skill and a bag slot open!
· This designated Researcher needs loot the indicated items (below), during this raid.
· A Research combine will be required in order to complete this raid.
· The runes you are after are called: Runed Glyph: Aktek, Runed Glyph: Fexika, Runed Glyph: Kruxek and the Runed Glyph: Niliktek (all are Lore, No Trade, Magic, Weight 0.1).
· NOTE: I have seen some sites refer to runes called "Noxit" and "Truxit." These are from a different raid event, not this one.
· Kill the Pixtt Assault Ward (Level 68) beyond the first door. It can hit up to 3K.
· Kill the two (2) Visionary of Glory (Level 68) in the room on the left, down the hallway. They are leashed, not slowable and infuriate at 50% and 10% (AE rampage).
· Kill the other Visionary of Glory in the room across the hall from these. It is leashed, not slowable and infuriates at 50% and 10% (AE rampage).
· Each Visionary drops one (1) of the four (4) runes you need. Have the designated Research person loot them.
· Move down the hallway, past the other doors and the "arena." Then move down the ramp to another large doorway.
· Clear the room of trash mobs and then kill the Pixtt Condemner (Level 68). It does not hit hard, but casts an unresistible AE silence.
· Have the designated Research person loot the Faded-Glyph Tablet (Lore, No Trade, Magic, Temporary, 4-Slot small, Weight Reduction 0%, Weight 1.0).
· At the door in the opposite end of this room is the Sentinel of Glorification (Level 70). It casts has an AoE gravi-flux, so make sure your raid has levitation. It also procs "Throw," a 6k DD with a Feign Death component. So, be sure to stand up!
· Have your Researcher loot the rune the Sentinel drops.
· Now the Researcher gets to do his/her thing. Combine the Runed Glyph: Aktek, Runed Glyph: Fexika and the Runed Glyph: Niliktek inside the the Faded-Glyph Tablet.
· This will make a Axtekilitek (Lore, No Trade, Magic, Weight 0.1).
· Now combine the Axtekilitek and the Runed Glyph: Kruxek inside the Faded-Glyph Tablet.
· This will make a Kruxilitek (Lore, No Trade, Magic, Weight 0.3).
· Now move your raid past the Sentinel spawn point and down the hallway to the right (you can slip by many of the mobs in the “feasting den,” to the left).
· Just ahead is a room where you will see the Guardian of Glorification (Level 72). Stay outside of the room for now.
· Make sure all trash mobs in the area of this room are killed, including the roamers.
· Now, from the top of the stairs at the door to the room, range-kill the six Glorified Bolsterer (Level 62) standing atop of the horns behind/around the Guardian. Do this, as they can and will help the Guardian if you don't.
· Now, have the Researcher turn in the Kruxilitek to the Guardian of Glorification and the battle is on. The Guardian procs a 3K DD, quads and can hit 2.5K.
· Once the Guardian hits 50%, it will split into two (2) separate lesser Guardians. When this happens, have the entire raid run out of the room and leash them.
· The raid can now have some recovery time, so med, rebuff, rez and so forth.
· When ready, have the raid hug the left wall as they enter the room and drop into the corner there.
· The idea now is to have pullers split the two (2) Guardians. Pull/tag one to the main raid and kill it.
· At 50%, it will split into two (2) MOB's again. Kill them both.
· Once those are dead, pull the other Guardian, it will also split at 50%. Kill those last two (2) for the win!
· Once dead, a number of a Pile of Bones (Level 1) will appear. Open them and loot the Artifact of Glorification (Lore, No Trade Weight 0.5) (quite a few of them will drop and each player needs their own item).
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ELEVEN) RAID #3 -- TRANSCENDENCE aka "IKKY 3"
NOTE: This is a raid event.
NOTE: He will only offer you the raids in the order noted, for now.
Head back to Tublik Narwethar in Kod'Taz. Hail him and follow along to be offered this raid, or just try saying, "What mystery?"
NOTE: The person requesting the raids can only get them in order, until they have done all four. After that, they can request any of the four.
Follow your compass and fight your way to the instanced zone (Ikkinz: Trial of Transcendence).
Here is what to expect:
· Everything here hits reasonably hard. Respawns are not on a very long timer, so keep moving.
· As you zone in you will see a Guardian of Transcendence (Level 72) (he is perma-rooted and has a 3K knockback effect). You will have to fight him four (4) times, along the way, before you can actually kill him. Fight him down to 90% and he will fall over and respawn further into the zone. You can now open the door behind him.
· Next, clear around the corner and into the first rooms on the left and right. Each one has a Transcendent Acolyte (Level 69) (infuriates at 50% and 10%) inside, but they are tethered, so you can pull the areas clear. This MOB has a chance of dropping raid loot each time, but normally it isn't until the fifth (5th) and last one that you see such loot.
· Each one will also drop an item called Rock Essence (four (4) of them total) (Lore, Magic, No Trade, Weight 0.5), that identify differently. The last one is a container (Lore, Magic, No Trade, Weight 0.5, Weight Reduction 0%, 4-Slot small).
· First, go in the left room and kill the Transcendent Acolyte there. Loot the Rock Essence.
· Then go to the right room and kill the Transcendent Acolyte there. Loot the Rock Essence.
· Now clear down the hall and to the right to the second encounter with the Guardian of Transcendence. Fight him down to 75% to be able to open the door here.
· Then clear the next area where there are three (3) more Transcendent Acolyte in three (3) alcoves (tethered).
· Once clear, if careful, you can kill each one with aggroing the one beside it. Try to stay along the right wall (1st alcove) for the first one. Then pull the second one to the same place. You can then rush the third one. Don't worry about the nearby Guardian of Transcendence as he is perma-rooted.
· Loot the Rock Essence that each one drops (one of which is a container).
· Now combine the four (4) "item" Rock Essence inside the "container" Rock Essence to make a Solid Glyphed Essence (Magic, Lore, No Trade, Temporary, Weight 2.5).
· This is a key to the final door (put on cursor and type "U" or click on door with it).
· Now it is time for the third battle with Guardian of Transcendence. Fight him down to 50% to be able to open the door behind him.
· Now clear the area straight in and all the way to the right (ignore the door to the left, for now, as it is a locked door).
· Once clear, everyone can go in and all the way to the dead-end room to the right (safe area at the steps).
· Now use the key to open the door and pull clear the trash from there. The Guardian of Transcendence, inside, is perma-rooted.
· Once the room is clear, the common tactic is to run in, kill the Guardian of Transcendence (yes, you can kill him this time) and spawn four (4) Vrex Xalkak`s Sentinel (Level 62 to 66) (all are tethered). They spawn in the same room.
· Now for the catch… each of the four (4) Vrex Xalkak`s Sentinel must be killed by a specific character class! If the wrong class kills it, it respawns again (immediately). If the right class kills it, it stays dead.
· Unless you just happen to get lucky on who gets the kill... the only way to tell which class needs to kill each one, is to kill each one and see what the emote is. Then you have to kill it again, with the right player class. This is done by fighting it down to about 15% and then everyone but the right classes backing off.
· Since there are four (4) of them you have to deal with at the same time, there is a trick to keeping them sorted (which is which).
· First, set up four groups with two (2) tanks and two (2) healers each. Have a rogue go acquire the four (4) tanks a pre-target. The four (40 Vrex Xalkak`s Sentinel are positioned far left, middle left, middle right and far right, so to speak.
· Make sure trash respawns are dead then go into the door and position healers at the wall inside. (The door opens into a room where there is a wall dividing the room in the middle, you can go around either side of the wall to the other half of the room).
· When ready, tanks can run in and attack around the wall to the right or left (depending on which side their MOB is). Have the raid assist Tank #1 to kill the one (1) of the MOB's to see the emote and determine what class needs to kill it.
· Have then raid then run back out and regroup.
· When ready, do the same thing, but kill down the first MOB and have everyone back off but for the right classes at about 15% (tank may want to hold aggro, just don’t attack and turn around as to not riposte).
· When everyone backs off the first MOB, they simply turn to assist Tank #2 to determine which class needs to kill that MOB.
· Rinse and repeat this process until they are all dead.
· If your raid is capable enough, you can do this without running back out and back in. Just stay there and kill them.
· The emotes (key phrases) for the classes are:
o Brute force and brawn - Warrior
o Cringe at the appearance of talismans - Shaman
o Deep gashes of feral savagery - Beastlord
o Doom of death - Necromancer
o Dread of celestial spirit - Cleric
o Dreads the strike of dead - Shadowknight
o Focused tranquility - Monk
o Foreboding melody - Bard
o Holy blade - Paladin
o Ignores anything behind it - Rogue
o Mind and body vulnerable - Enchanter
o Falters when struck with the power of the elements - Wizard
o Shies from heavy blades - Berserker
o Summoned elements - Magician
o The creature seems weak in the face of the power of nature. - Druid
o True shots and fast blades - Ranger .
· One big concern here is that that you don’t have the right class in the raid for the kill! I have never seen this happen, so I surmise that there is some sort of class check to insure this doesn’t happen.
· Once all four (4) Vrex Xalkak`s Sentinel are dead, it will spawn Vrex Xalkak`s Marauder (Level 68) (tethered), who will also spawn in the same room.
· Run back to the safe room to regroup/recover
· Vrex Xalkak`s Marauder has a 3K AoE.
· This time the kill has to be accomplished by the right archetype, or he will respawn instantly.
· During the fight, you will see an emote about Vrex Xalkak`s Marauder changing. This will happen every 45 seconds.
· Each change means the archetype that needs to kill it has changed, but there is no clue as to which archetype that is.
· Luckily, this archetype requirement is in a set sequence as follows --> casters (wizard, mage, enchanter, necromancer...), then hybrids (paladin, shadow knights, beastlords, bards, rangers...), then melee (warriors, monks...), priests (clerics, druids, shamans...) and then the cycle repeats.
· So, the key is for one person to watch for the emotes and shout in raid each change and which archetype needs to kill it (assume "caster" initial archetype).
· This way, once Vrex Xalkak`s Marauder is down to low health (under 25%), everyone can back off but those of the right archetypes.
· Once Vrex Xalkak`s Marauder is dead, run back out to regroup, as Vrex Xalkak Nixki (level 75) (tethered) will now spawn in the same room.
· Vrex Xalkak Nixki has a 500 HP/Mana DoT and a 1.5K AoE Nuke. You may notice that his health goes from 5% to 100% and back just about every tick (before you even attack)! You need to use this to your advantage!
· Set up the raid inside the door of the room at the wall. Get a target on Vrex Xalkak Nixki. When ready, engage him when he is at 5%!
· He is an easy kill by comparison to the previous MOB's.
· A number of a Pile of Bones (Level 1) will appear through out the room. Open them. They should contain enough Artifact of Transcendence (Lore, No Trade, Weight 0.5) (needed for progression) for everyone.
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TWELVE) CRAFTING THE ICON OF THE ALTAR:
Head back to Tublik Narwethar in Kod'Taz.
Hail him if you wish. The give him your Artifact of Righteousness, Artifact of Glorification and your Artifact of Transcendence. Give them to him one at a time and in that order! He will give them back.
You will be given the task to create an Icon of the Altar (flag).
In Kod'Taz, get up a group to farm some drops. You are after:
· Three (3) Inanimate
· They are a somewhat uncommon drop mostly from "golem" type MOB’s.
· All such trash MOB's here are Level 64 to Level 68.
Once you have them, head to
· You are looking for Chasmos Throusk (Level 60). He is in the far side of the boat, by a building. He sells the items you need.
· They will cost you about 5K Platinum to buy, so bring cash! Buy three (3) each of:
o Flaring Coals (Weight 10.0)
o Inferno Scepter Mold (Weight 3.0)
o Blazing Torch (Weight 1.0)
o Flarestone (Weight 5.0)
· Now you need to make three (3) Inferno Scepter (Weight 5.0).
· They are made by combining one (1) of each of the above four (4) items in a forge.. Smithing trivial of 304.
· If you don't have the skill, find someone who can make them for you.
· Now you need to make three (3) Vial of Smelted
· They are made in a forge using an Inferno Scepter and an Inanimate
· Now you need to make the Icon of the Altar (Lore, No Trade, Weight 1.5).
· It is made from the three (3) Vial of Smelted
Head back to Tublik Narwethar in Kod'Taz, again.
Hail if you wish, but give him your Icon of the Altar. He will give it back.
You are now flagged to be able to request the "Ikky 4" raid (Ikkinz: Chambers of Destruction). Gratz!
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!!! QUICK LINKS !!!
Ikky 4 Uqua Inktu'ta Cipher of Txevu
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ONE) RAID #4 -- "IKKY 4"
Head back to Tublik Narwethar in Kod'Taz, again.
Sliver of the
Ikkinz 4 raid (Ikkinz: Chambers of Destruction)
TWO) UQUA TRIAL
NOTE: You are now flagged for Txevu. As a bonus, you can also get into Tacvi.
Uqua, The Ocean God Chantry
Fragment of the
While there is a Tacvi key, it is merely a shortcut key, not an access key.
In fact, Tacvi is not a zone that requires a flag, you need to have access (or be willed) into Qvic/Txevu to get there.
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THREE) INKTU'TA
Inktu'ta, the Unmasked Chapel
Splinter of the
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FOUR) CIPHER OF TXEVU
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A) KOD'TAZ, BROKEN TRIAL GROUNDS: Head back to Tublik Narwethar.
Have the three (3) temple items on you (from Steps One to Three, above) and hail him and then give him your Sliver of the
He will give it back tell you to go see Brevik Kalaner.
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B) ABYSMAL SEA: You are looking for Brevik Kalaner (Level 70).
He is on the far back side of the boat, in the area of p700, n230.
Have the three (3) temple items on you (from Steps One to Three, above) and hail him.
Give him the items, one at a time, in this order....
He will then give you the Cipher of Txevu! Gratz!
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C) QVIC, PRAYER GROUNDS OF CALLING: Now to complete the flagging/key.
The entrance to Txevu, Lair of the Elite is a statue, at the top of some steps.
As you zone in, if you veer around to the wall to the left (you can actually see the statue/steps across the way). However, see invis abound.
Take a group or risk the run and successful zoning before you die, your choice.
Anyway... put the Cipher of Txevu on your cursor and click the statue (or type “U” on your keyboard).
Once you manage to zone in, the key will go to your key ring. Now you technically are able to get into Tacvi, Seat of the Slaver. However, there is a keying process to get a raid in to that zone.
For details on this process, click here.
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last Updated July 10, 2024
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