GUIDE EVENTS
What they are and how to participate!
(Also, what Guides are, what they do and how you can be one too!)
For a little fun... on the side, go to events... from a Guide! - Bonzz
It came to my attention that many players were either not aware of Guide Events, did not know how to participate in Guide Events and / or have just never participated in Guide Events for what ever reasons.
Thus, the reason I made this page about Guide Events and Guides, and added a little lore to it as well.
I find that Guide Events are a fun aside to normal Game Play, with some unique and fun Guide-only rewards.
Most of the awards handed out at Guide Events are simply for participating and / or completing the event. You don't have to win!
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CAVEAT: Be aware that I am -- and never have been -- a Dev, GM, Customer Service Representative, Guide or Sony / Darkpaw / EG7 employee! Information on this page was gleaned from internet research, first hand observations and deductions on my part. While I did have some very minor feedback (read that clarification) for this page (accordingly approved by the Guide Elders / Darkpaw, or openly shared at a 2023 Guide Event that was, in fact, all about the Guide Program, complete with Q&A).
Four Guides (Lissandraa, Lunalea, Myjohn & Matille) on Bertoxxulous server, during the 2022 Festival of Might.
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Search Bonzz's Site by typing a keyword(s) in the box below.
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WHAT IS A GUIDE? DO GUIDES GET BENEFITS? CAN I BE A GUIDE?
WHAT ARE GUIDE REQUIREMENTS & EXPECTATIONS?
WHAT IS A GUIDE EVENT? ARE THERE SEPCIAL RULES FOR GUIDE EVENTS?
HOW DO I PARTICIPATE IN GUIDE EVENTS? ARE THERE REWARDS FOR GUIDE EVENTS?
WHAT TEMPORARY TITLES CAN GUIDES GRANT YOU? WHAT ARE SOME EXAMPLES OF GUIDE EVENTS?
KNOWN GUIDE EVENT AWARD LISTINGS MISCELLANEOUS GUIDE EVENT STUFF
HOW CAN I CONTACT A GUIDE? STORY OF THE VOLUNTEER GUIDE PROGRAM
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In the old days, Devs (Developers) could actually be seen on servers doing things. There was also a time when GM's (Game Masters), who were not necessarily Devs, were on each server monitoring things, responding to Players and addressing petitions.
These days, Devs are rarely seen anywhere except on the Beta server, and GM's are a thing of the past, per se.
GM's, I suppose, are now CSR (Customer Service Representatives)... Darkpaw employees that respond to petitions... but they rarely appear in-game unless it is necessary in order to respond to and / or address a petition.
And then there are Guides. Guides are neither Devs, GM's or CSR's. They are not even Darkpaw employees!
They are, in fact, Players... just like you... who have applied and volunteered to be Guides.
Guides have no ability to address petitions, bugs or other game concerns, of any kind. So don't expect or ask them to!
Guides can only do the limited things that Darkpaw allows them to do (clarified below).
Guides, basically, are able to 'run' temporary and basic dynamic events. They can also conduct wedding ceremonies (when requested and scheduled in advance), as well as other 'player run events.'
To request Guide assistance, the command is /guidehelp. In fact, that same command can be used to inquire about a Guide presence or assistance for Player ran events (their assistance or presence will necessarily require approval, due to limitations on what Guides can, and cannot do, for Player Events). Simply type a line after the command to state your need, example: /guidehelp Wedding Request.
As a note, there are Guides for both EverQuest and EverQuest II.
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Mostly.... no.
Guides are given a free account that is flagged with Guide 'privileges.' This is the account they use to conduct Guide activities and only Guide activities. Guides are given everything they need to be a Guide. There is no actual need for AA's, Levels, Gear Upgrades and so forth. This is why, when you see a Guide, they are often less than maximum game Level.
However, Guides can request a name for their Guide Character and, perhaps, their Guide Characters Class, Sex and so forth.
They also appear to have their own Guild, 'Norrath's Chosen Guides.'
This Guide account is in addition to their 'real' account.
Their 'real' account, after a certain point (i.e. Guide status and service time) might be given 'free play time' or even 'comped' (slang for 'complimentary,' or free). Guides are, otherwise, given no special advantages or allowances of any kind on their 'real' account.
Guides also have access to Sunset Home, a zone only accessible to a GM, a Dev, a CSR and / or a Guide. This zone can serve as their base of operations. It also includes special vendors that have Guide-only type items, which can help them do certain things (usually by way of a click effect); an Arena; and other special features and decor. For instance, it is rumored that there is at least one (1) NPC that walks around espousing / lauding the stories and tales of past Dev's, GM's and Guides. From the images I have seen of it, Sunset Home has a Plane of Valor look / feel to it (at least it does to me).
An interesting note... in days gone by, it appears Guides used the Plane of Sky for training and hanging out (in an area Players could not get to), until their activities actually affected Players (deaths, etc.). This reportedly led to the creation of Sunset Home, for which the Guides can travel to with a Guide Only command (/goto sunset).
Guides are able to do Server notifications / messages (such as when announcing an impending Guide Event to players), but they can not set a server MOTD (Message of the Day) (they have to request the MOTD if they want one, in advance).
Guides are not allowed to participate in normal game activities on their Guide Account / Character. However, on their 'real' account they can, and do, play just as any other Player does.
Guides will be assigned at least one (1) Server to conduct their Guide activities on. However, as a general rule, Guides will NOT be allowed to act as a Guide on their actual 'Play Server' (aka where they normally play on their 'real' account), with little exception.
After certain points in time (such as years of service as a Guide), Guides are given special recognitions such as Promotions (i.e. 'Senior Guide') and Level Upgrades; special Guide items; and the like... as a form of appreciation. Due this, the higher the Character Level of a Guide, the higher their rank (usually... Apprentice = Level 50, Guide = Level 70, Senior Guide = Level 90 & Elder Guide = Level 100) (I suspect these Levels will increase as game Levels also increase).
Guides have access to certain abilities (or items), despite their actual Character Class or Level, which are necessary and / or beneficial to conducting Guide Events. For example, summoning Players to their current location; debuffing or buffing Players; rezzing Players; granting certain pre-approved items to Players; activating special instanced zones; temporarily activating (or actually Playing) special MOB's; adding one-time special drops ('seeding items') to MoB's; and so forth.
Remember, Guides conduct Guide Events out of the goodness of their hearts! For that reason, and that reason alone, always be respectful and understanding with Guides! Always!
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Technically the answer is 'Yes,' but more accurately it is 'Maybe!'
There are, of course, requirements and qualifications to meet, as well as a process to follow... and a bit of a test!
If you are interested in being a Guide, you can click here to start the process.
Just keep in mind, this process can take time and you may, or may not, be accepted into the Guide Program.
Also, understand that if accepted, you will start out as a Level 50 'Apprentice Guide,' which means you will not have full Guide Abilities, Privileges and similar, until you achieve actual / full 'Guide' status.
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WHAT ARE GUIDE REQUIREMENTS & EXPECTATIONS?
There are, necessarily and understandably, requirements to be a Guide.
These include:
While it isn't specifically mentioned, I suspect that a certain level of EverQuest knowledge and experience, as well as your account being in good standing (they reportedly keep tabs on your past infractions, such as suspensions, complaints, etc.).
Guides can reveal to anyone, that they are, in fact, Guides (while playing their 'real' account), so long as they are not doing so to gain a level of influence or favor. However, they can not reveal what server they operate on, as a Guide, nor their Guide character name.
Initially, you will be expected to show up and participate in 'Guide Training' from an full-fledged Guide (likely on Friday nights and / or Saturday afternoons).
As a Guide, you will be expected to participate in one (1) event or three (3) 'interactive sessions' per week, year round, for the most part... all though this condition seems to have been relaxed a bit.
Most (not all) Guide Events are started and completed within a 2-hour time frame, more or less. This time frame includes spamming the server about the event and giving Players a little time to show up, but it can be longer when certain events also require advance Guide preparations (i.e. seeding items, etc.).
On a positive note, other than training sessions, the days and times that you act as a Guide are generally flexible to your schedule.
None the less, there are Guide Events that do require more than one (1) Guide to be present and / or to conduct said Event. In those cases, the dates and times are worked out and scheduled in advance, so that the necessary number of Guides can be present.
What you can and cannot do as a Guide, and / or at the Event you are conducting, is pretty strict (no bending the rules, so to speak... even if you could do so with your Guide abilities).
While there are outlined Guide Events that Guides have access to and can conduct, Guides are also allowed to script their own Event(s) and submit them for approval by Darkpaw and / or Guide Elders. If they are approved, the newly scripted Event(s) can then be conducted as a live Guide Event.
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A Guide Event is a live in-game scenario conducted by one (1) or more Guides.
These events are technically not raids, not tasks (no task window) and are not quests, per se... even though, on the surface, they may seem similar to one or the other.
They are called 'events' because they can only be participated in, by Players, when Guides log on to a server and conduct them (live).
Generally speaking, Guide Events happen somewhat randomly on various days and times. After all, Guides are volunteers and running such events is subject to when Guides are available to conduct them.
Guide Events are not necessarily designed for low level Characters, but they are definitely not designed for max level Characters, either. Thus, you are not going to see a Guide event in a top / max Level zone!
Let's face it, a Guide Event in high level zones would make it too hard and take too long to make it of interest to a wide selection of Players, anyway!
There are a lot of events you can do even at Level 1 (Fishing, Trivia...), but for other events that require killing MoB's, so you may need to be Level 50 or Higher.
Some Guide Events are contests (bonus awards to the winner), some are like a quest (complete it for the reward), some are a learning experience (i.e. EQ Lore related) and so on.
See below for more on participating in Guide Events and Event types.
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ARE THERE SPECIAL RULES FOR GUIDE EVENTS?
Yes, there can be.
Guides simply could not conduct reasonably 'fair' Events unless special rules are stated and enforced!
Even so, the rules can vary, event to event to event... and some events, there is no real need for rules.
If there are any special event rules or requirements, other than common courtesy / common sense, they will be stated up front by the Guide before they start the event.
Such rules may, or may not, include:
In general, the idea is that all Player Participants are on a generally 'fair' non-disruptive playing field, despite their Level, Class or Gear.
If you are found violating the rules (or the 'intent' of the rules), Guides can disqualify you and / or otherwise penalize you.
In the past, it was sometimes required that Players create a brand new Level 1 Character (often of a specific race and / or class) to participate in certain Guide Events. Luckily, they seem to have moved away from that and opted to require Shrouds instead (after all, to make a new Level 1 character, some Players might have to delete an existing Character and then figure our how to by-pass the Tutorial).
Tradeable and otherwise very basic and generic items (as in not magical, not lore, not temporary, no stats...) can sometimes be used in Guide events (i.e. 'seeded' items). These items are all most always Guide specific items. In other words, the items are not every day items you can find or acquire. They are 100% unique to Guides / Guide Events, even if they may have similar / same names as every day existing items.
Examples of Guide 'Seed' items.
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HOW DO I PARTICIPATE IN GUIDE EVENTS?
The short answer is... just show up!
However, that is not as simple as it sounds, since Guide Events do not appear on the in-game calendar (/cale).
For the most part, Guide Events, from a Players point of view, seem to be spur of the moment random Events.
First off, you need to be logged into the game when Guide Event happens, since it is advance notice that a Guide Event will take place is relatively uncommon.
Also, since Guides are volunteers, Guide Events can not be scheduled too far in advance, if at all... so there is no solid way to know when Guide Events will happen in advance (this is tricky to do, even for the Guides, themselves).
However, certain 'annual' Events conducted by Guides are scheduled, to some degree.
For example the Guide Event series known as the 'Festival of Might,' is normally conducted every July. Even so, specific dates and times for each event in the series, is still subject to Guide availability.
So, the question for a Player, is, how to better know when a Guide Event is going on or when a Guide Event will happen?
The answer for when one is 'going on' (happening now), is attentiveness while playing. Guides always announce via a Server-Wide Message, in General Chat, in /shout and even /ooc -- that a Guide Event is about to be conducted, where to go and how soon it will start. It is not unusual for them to delay a minute or two when they know more Players are on the way, so don't let that worry you. If you were on the way, you would appreciate the slight delay, after all.
In order to avoid missing Guide Event notices, you may want to a set up an Audio Trigger on the words:
Fair warning, however, these key words can be triggered by any Player using one or more of the same words, but this shouldn't happen all that often. It will, at least, make you look to see if an Event is actually being advertised by a Guide, or not.
Also, using the Guides name as a trigger, will cause this trigger to go off every time the Guide says something during the event (so you may want to turn Audio Triggers off during the event, and then turn them back on afterwards).
Another way, is to check the Guide Forums (each Server has it's own Forum section) on a regular basis. Sometimes (not always), particularly with Annual Events, Guides will post a little in advance of an impending Guide Event, or same day, with a date and time. You can see those posts, if any, here.
UPDATE: As of 2023, Guides now have a Discord Forum in the Official EverQuest Discord server. This is another location, and perhaps the best, to look and see if any Events are coming up soon on your Server.
Guides often use an in-game channel, and particularly one called 'fomight' (or 'fmight' -- it can vary). So join that channel as well (/j fomight or /j fmight), to help you keep on top of Guide Events.
Lastly, you can use the command /who all GM to see if there is a Guide presently logged in on the server. While a Guide is not technically a GM, they will show up using this command, if there are any logged in and not in NPC form. If any do show up, it 'suggests' there may be a pending Guide Event.
Once a Guide Event is started, simply head to the location stated in the spam from the Guide. Usually, Guides will hand out Stat Food & Stat Drink as you standby for other Players and / or wait for the 'official' the cited start time.
Once the event starts, the Guide, in whatever form they may be in (as themselves, or as a Event related NPC), will reveal what the Event entails and any special rules and requirements. The Event will then start on the Guides say so. The Guide will also notify Players when the Event is about to end (such as with timed Events). Once the Event is completed, pre-ordained Awards will be handed out (you do not get to ask for specific items).
Generally speaking, Guide Events, at least for a Player, take no more than an hour of Game time, with little exception (such as Carnival or Raid type Events, that can last a few hours).
So, as a recap, most Guide Events will follow this process:
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ARE THERE REWARDS FOR GUIDE EVENTS?
Absolutely!
Just don't expect major life-changing spectacular awards. If there is a certain Guide Reward you would like to have... keep in mind that the awards are strictly pre-determined by the event, itself (Guides must follow the script of the particular event they are running).
Most awards are given out simply for participating in, or completing, Guide Events.
Some are given as a 'Bonus' award for finishing first, second and / or third, or just for completing the Event (quest).
And there are also so-called 'secret' or bonus awards given out to Players (at a Guide's discretion), for entertaining the Guides... such as for making the Event more fun for the Guides themselves (as in non-disruptive funny, clever and entertaining banter and puns, etc.).
Guide award items are No Trade, but they can also be Heirloom and they can only be acquired from Guide Events.
Keep in mind, with little exception, that the awards that Guides can hand out are restricted to what is approved / allowed (by Darkpaw and / or Guide Elders).
Such Awards can include one, or more, of the following, at each Guide Event:
Guide award window to choose one (1) Illusion Potion.
Guide award window to choose one (1) colored 14-Slot Bag.
Guide Suffix award window to choose one (1) suffix.
Four of the many variant Weapon Ornaments you can get from Guide Events.
Three of the many variant Shield Ornaments you can get from Guide Events.
LEFT: One of the temporary 'Suffixes' you can get from a Guide Event; MIDDLE: Three (3) temporary Dragon Illusions from the 'Festival of Might' Guide event; RIGHT: Ticket that can be handed out by Guides at certain Events and then traded back in for items of the Players choice (see image below).
CLICK HERE FOR A FULL LISITNG OF KNOWN (VERIFIED) GUIDE EVENT AWARDS
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WHAT TITLES CAN A GUIDES GRANT YOU?
There are a few things to know here:
Here is a list of Guide granted 'surname' Suffixes known to be awarded by Guides...
TEMPORARY (Surname Titles) |
EVENT SOURCE |
MISCELLANEOUS INFORMATION |
Friend of Felwithe | Annual Felwithe Grand Tribute Scavenger Hunt | This title comes from finding a rare item planted by the guides somewhere. |
the Ale Runner (Permanent) |
Unknown | The Guide Only Item Title Suffix Wand: the Ale Runner is used to 'grant' this suffix to a Player. |
the Arena Master (Permanent) |
Arena Team Brawl | This is one (1) of the five (5) suffices granted via the Guide Only Item Title Wand: Arena Prefixes. It is used to 'grant' a quest reward window, where the Player can select only one (1) of the five (5) suffixes. |
the Battlemaster (Permanent) |
Arena Team Brawl | This is one (1) of the five (5) suffices granted via the Guide Only Item Title Wand: Arena Prefixes. It is used to 'grant' a quest reward window, where the Player can select only one (1) of the five (5) suffixes. |
the Bloodthirsty (Permanent) |
Arena Team Brawl | This is one (1) of the five (5) suffices granted via the Guide Only Item Title Wand: Arena Prefixes. It is used to 'grant' a quest reward window, where the Player can select only one (1) of the five (5) suffixes. |
the Debt Collector | Annual Felwithe Grand Tribute Scavenger Hunt | This title comes from finishing first or second in total points. |
the Destroyer (Permanent) |
Arena Team Brawl | This is one (1) of the five (5) suffices granted via the Guide Only Item Title Wand: Arena Prefixes. It is used to 'grant' a quest reward window, where the Player can select only one (1) of the five (5) suffixes. |
the Drunken Pirate |
Arena Brawl (Drunken Pirates Brawl) |
This suffix is awarded to the winner (last 'Pirate' standing) in the Arena Brawl. |
the High Diver (Permanent) |
Unknown | The Guide Only Item Title Suffix Wand: the High Dive' is used to 'grant' this suffix to a Player. |
the Lucky Survivor (Permanent) |
Unknown | The Guide Only Item Title Suffix Wand: the Lucky Survivor is used to 'grant' this suffix to a Player. |
the Mighty | Festival of Might | This special surname is awarded to first time winners of the Festival of Might. |
the Mighty XXXX (XXXX = Level 1 Class Reference) |
Festival of Might |
This special surname is awarded to repeat (2nd time) winners of the Festival of Might. This special surname can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 1 name of your class (i.e. 'The Mighty Paladin'). |
the Mighty XXXX (XXXX = Level 51 Class Reference) |
Festival of Might |
This special surname is awarded to 3rd time winners of the Festival of Might. This special surname can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 51 name of your class. If you want to see what the suffix might be for your class, you might try reviewing my page of in-game Titles (Prefixes and Suffixes), here. |
the Mighty XXXX (XXXX = Level 60 Class Reference) |
Festival of Might |
This special surname is awarded to 4th time winners of the Festival of Might. This special surname can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 60 name of your class. If you want to see what the suffix might be for your class, you might try reviewing my page of in-game Titles (Prefixes and Suffixes), here. |
the Mighty XXXX (XXXX = Level 65 Class Reference) |
Festival of Might |
This special surname is awarded to 5th time winners of the Festival of Might. This special surname can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 65 name of your class. If you want to see what the suffix might be for your class, you might try reviewing my page of in-game Titles (Prefixes and Suffixes), here. |
the Mighty XXXX (XXXX = Level 70 Class Reference) |
Festival of Might |
This special surname is awarded to 6th time winners of the Festival of Might. This special surname can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 70 name of your class If you want to see what the suffix might be for your class, you might try reviewing my page of in-game Titles (Prefixes and Suffixes), here. |
the Mighty XXXX (XXXX = Level 75 Class Reference) |
Festival of Might |
This special surname is awarded to 7th time winners of the Festival of Might. This special surname can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 75 name of your class. If you want to see what the suffix might be for your class, you might try reviewing my page of in-game Titles (Prefixes and Suffixes), here. |
the Mighty XXXX (XXXX = Level 80 Class Reference) |
This special surname is awarded to 8th time winners of the Festival of Might. This special surname can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 80 name of your class. NOTE: Upon an 8th win of the Festival of Might, Players are allowed to give 'the Mighty' suffix to one of their other characters (there are no more variances for this suffix after 7 wins). However, Classes do get another Title at Level 75 (in the case of a Paladin, they become 'Holy Defender'). |
|
the Mighty XXXX (XXXX = Level 85-plus Class Reference) |
This special surname is awarded to 9th time winners of the Festival of Might. This special surname can vary by class, as it includes a Class Reference in the suffix. Specifically, the Level 85-plus name of your class. NOTE: Upon an 10th win of the Festival of Might, Players are allowed to give 'the Mighty' suffix to one of their other characters (there are no more variances for this suffix after 9 wins). |
|
the Persistent | Festival of Might | This suffix is awarded to players who attended and / or participate in all of the key events of the Festival of Might (Opening Ceremony, Closing Ceremony, Tests, and similar), but do not win Festival of Might. |
the Pirate | Pirate Themed Scavenger Hunt | The event for which this suffix was awarded on Bertox, was a timed Pirate themed scavenger hunt, to acquire as many of the itemized items as possible, to include some special bonus items. The event was a sort of celebration of the new ship in Loping Plains (The Revival). Upon hand in, Players got points for each items and bonus points for the bonus item. This title was given to the winner. |
the Pitiful Pirate |
Arena Brawl (Drunken Pirates Brawl) |
This suffix is awarded to the loser (first 'Pirate' to fall... as in die) in the Arena Brawl. |
the Salty Dog | Pirate Themed Scavenger Hunt | The event for which this suffix was awarded on Bertox, was a timed scavenger hunt to acquire as many of the itemized items as possible, to include some special bonus items. The event was a sort of celebration of the new ship in Loping Plains (The Revival). Upon hand in, Players got points for each items and bonus points for the bonus item. This title was given those who found the bonus item. |
the Show Stopper (Permanent) |
Unknown | The Guide Only Item, Title Suffix Wand: the Show Stopper is used to 'grant' this suffix to a Player. |
the Spellslinger (Permanent) |
Arena Team Brawl | This is one (1) of the five (5) suffices granted via the Guide Only Item Title Wand: Arena Prefixes. It is used to 'grant' a quest reward window, where the Player can select only one (1) of the five (5) suffixes. |
the Treasure Hunter | Annual Felwithe Grand Tribute Scavenger Hunt | This title comes from finishing first or second in total points. |
Unknown 'Arena' Suffix(s) (Permanent) |
Certain Arena Event(s) |
The Guide Only Item Title Wand: Arena Prefixes. It is used to 'grant' a quest reward window, where the Player can select only one (1) of the five (5) prefixes. I do not know what the prefixes are, at this time. |
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You can contact a guide using the /guidehelp command, or by e-mail at guides-comm@mynexsys.com.
Guides, while they are not GM's, are tagged as a GM in game, thus the /who all GM command can reveal if a Guide is active on your server. If they are, they might answer a /tell, if they aren't otherwise busy. If they are in NPC form, this command will not reveal their presence, however.
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WHAT ARE SOME EXAMPLES OF GUIDE EVENTS?
Here are some of the known Guide Events, along with some basic details of what they entail.
Keep in mind that the 'same' Events can vary each time they are conducted (the Guides can vary them a bit, such as the zone they conduct them in and so forth).
If you know of any other Guide Events, not covered below, please feel free to send me details!
EVENT TYPE | DETAILS |
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Arena Brawl |
Arena battles are just what they sound like... last Player standing wins! Normally, these events involve Shrouding to a specific Race, Character Type and Level, no buffs, no mercs, no running away and so forth, to make it fair. Sometimes they involve staying on the middle circle / platform in the Arena. They can also involve Illusions (provided by the Guide as a buff or a potion) and getting drunk (i.e. such as from Valtron's Finest Brew,' also provided by Guides). In certain Arena Events, Titles may be awarded.
Normally, this event is part of a Festival or Carnival type Event. |
Arena Team Brawl |
This is an Arena battle, similar to the above, except the Players are separated into teams. In certain Arena Team Events, permanent Titles may be awarded. |
Body Parts | In this scenario, the Guide is in need of Body Parts. Example, a Gargoyle wanting his missing eye back; or a Necromancer experimenting on making a creature / pet / monster. |
Carnival | There are are at least four (4) seasonal 'Carnival' events that can be held each year by Guides. They have called things like the 'Fall Carnival,' 'Spring Fling Carnival,' 'Summer Carnival' and 'Winter Funderland Carnival.' They are all Events that include at least two (2) or more Guide Events, in one. Unlike the Festival of Might Event, all of these Events are conducted back-to-back on the same day and same session. During these events, Tickets are often awarded to Players, which can be later traded back to the Guides (5 to 15 at a time), to 'buy' certain Guide Items (Player's choice, from a provided list). |
Competition | These events are a competition. They can vary in one or more elements taken from other event types listed herein. The winner(s) get special award(s) that is not given to the other participants (these awards are not unique Guide items per se, they just don't give them to everyone during these events). Example, one event was in three phases... the first part was to answer a few questions about a nearby city zone; the second part was a scavenger hunt for eight (8) items in the same nearby city zone; and the final part was to find an NPC (a Guide in disguise) that did not belong in that nearby city zone. The first Player get to the final step and find the spy won. |
Crafting | The NPC (the Guide) wants an item, or item(s), that requires crafting (Player made). The Guide may or may not reveals the recipe right up front, which is an existing in-game recipe. Ingredients can be old world drops that are not necessarily easily acquired and / or items that are vendor sold. How & where you acquire them is up to you. Acquire / make the item(s) for your reward. |
Diving Contest (Polar Bear Plunge) |
In this scenario, Players may or may not be required to Shroud and may or may not be required to get drunk. Then, they will be asked to dive into some water (such as off a Bridge, like the one in Iceclad) and swim about to find as many Guide-placed items as possible, before a short timer expires and they are summoned back up to the bridge by the Guide. Normally, this event is part of a Festival or Carnival type Event. |
Feed the Guide | In this simple scenario, all you have to do is give the Guide a Food or Drink item. The hungry Guide is often in the form of a MoB type creature and will never speak. Instead they communicate by emotes (such as sniffing you pockets or bags, etc.). The type(s) of food or drink that will do are usually hinted at in the serverwide notice. |
Festival of Might (FoM) (Formerly known as 'Days of Test') |
This is an annual series of Guide Events, normally held during July of every year. The Festival of Might (aka FoM) includes a special Opening Ceremony and Closing Ceremony. In between the Opening Ceremony and the Closing Ceremony, a series of Guide Events (such as the other events listed on this page) are held on various days / times, throughout July, where 'Points' are awarded to Players who finish 1st, 2nd & 3rd (in each Event), or 'Bonus Points' to Players who accomplish whatever is needed for the one-Player-only Bonus Point Award (in addition to 1st, 2nd or 3rd Place points). Event 'Points' are not an actual in-game item of any kind. Earned Event Points are cumulatively maintained by the Guides and can be seen on the Guide Forums (here). At the end of July, after all the Events are done, based on the accumulated Point Totals of the participating Players... the overall Winner, Runner Up and Third Place Players are declared. Those Players are then given their special bonus awards during the Closing Ceremony, to include temporary Suffixes like, 'the Mighty.' |
Fishing Contest |
With this Event, Players will are told to bring Fishing Poles and Bait. Normally, such events are about who can catch the most of a certain type of Fish (or items), in a set amount of time (usually 5 to 30 Minutes). Players will be told when to start fishing and when to stop. Some Fishing Contests may also include getting drunk. Players then give their catch to the Guide so that the winner can be decided. This event is often part of a Festival or Carnival type Event. |
Fortune Telling |
I did participate in one of these, but I don't recall exactly how it worked. I believe the Guide would /tell you some generic 'fortune' and then roll a die to see how many Tickets to give you. Normally, this event is part of a Festival or Carnival type Event. |
Hoodie Hoo Parade |
Hoodie Hoo is a fabricated real life 'holiday' (February 20th of each year), where people are to go outside at noon, wave their hands over their head and yell 'Hoodie Hoo...' as a way to scare away Winter to make way for Spring. The Guide Event is similar, as Players are asked to show up in some sort of disguise (Illusion) and then follow the Guide, parade style, while shouting "Hoodie Hoo' (/shout Hoodie Hoo). |
Level 1 Adventures |
These type of adventures are, probably, now obsolete. After all, they required Players to create a brand new Level 1 Character just to participate in the Event. This was certainly unattractive to Players, particularly if all of their Character slots were use, which would mean deleting an existing Character in order to participate. Also, with the advent of the Tutorial, it was also much harder / trickier to create a Level 1 Character and also by-pass Gloomingdeep (the Tutorial). These events were 'silly-fun' things like a drunken race (the Anniversary Drunken Race probably originated from this), high diving and similar. |
Items Needed (Help NPC) |
There are a myriad of variant but similar Events where an NPC (the Guide) is in 'need of items' (i.e. for a gift, a party, etc.). These Events normally start in the Plane of Knowledge, and are fairly straight forward. The NPC will ask for certain items and all you have to do is acquire the items and then give them to the NPC (Guide). The items are existing in-game EQ items that can be acquired from Vendors and / or looted from MoB's. Often, one (1) of the items is an easily Player crafted item. How & where you acquire the items is up to you. |
Lost / Stolen Items (Recover Items) |
In this type of Guide Event, an NPC (the Guide) needs help recovering lost or stolen items. These items are unique Guide Event-only items (they are 'seeded' by the guide ahead of time) that drop (only once) from MoB's of various types in the cited zone. Recover one of each item and take them back to the Guide to get your reward. Normally, there is also one (1) rare item (only one will drop), that is worth bonus points to the Player that finds it. |
Pigeon Drop |
With the Pigeon Drop, Players are required to have Levitation are summoned to the top of a Building, across from another Building. Down below, between the buildings, another Guide is standing still, in place. Players are given an item and have to run across to the next building (no hesitation, no stopping) and, along the way, drop the item as close as they can to the Guide down below. The closer the item was to the Guide, the better. A third Guide usually stands watch as Judge on how close the drop was, and then picks up the item (to clear the field for the next Player). Normally, this event is part of a Festival or Carnival type Event. |
Pin the Tail |
In this event, Players will given an item (that represents a 'tail'). A Guide will be in the form of an animal that has a tail (such as a Reindeer). The guide will go Rogue Invis and spin in a circle and stop facing a random direction. Players will be asked to drop the 'tail' on the ground as close as possible to the Guides actual tail. The guide will then drop Rogue Invis so Players can see how close they got. Players will Judged / Scored on the how close they got to 'pinning' the tail on the illusioned Guide. Normally, this event is part of a Festival or Carnival type Event. |
Puzzle (Figure it out.) |
I have not been part of one of these Events, so I can only theorize as to what it entails. I only know that Players are asked to 'solve a puzzle.' It sounds like riddle-me-this event, where Players answer riddles. In another variant, the Guide may have broken an item and needs help in figuring out how to fix it. Example, they broke their want and when trying to use it, turn the Players into an assortment of illusions. The incantation used by the Guide may also be a clue (some internet research may help decipher the words). Players then attempt to help resolve the mater by giving the Guide item and revealing how to use them and / or helping with the incantation. |
Puzzle Adventure | This event is a combination of Puzzle / Scavenger Hunt. Players are given a riddle / hint and then must bring back an item to give the Guide, as an answer to the riddle. A variation may be also the pursuit of the 'answer,' where the hint leads to NPC's (Guides) in different zones that would ask for something in trade (a MoB drop) before giving you a clue (in a private tell), to progress further. Sometimes, the answers may not actually be EQ related (it may be words from a quote of wisdom, for example). |
Race (Land and / or Water) (Trail / Test of Endurance) |
Race Events are just what they sound like. A Race! Normally races events involve no buffs and no mounts. They may, however, involve Shrouding (as a certain race, character type and / or Level) as a way of leveling the playing field. In some cases, Players are also required to be completely intoxicated (can't drink any more) to race. Guides will advise Players of the race route, tell them when to start and then monitor the race as it progresses. Races can be on land (running), in water (swimming) or both. Some races can be to and from different points within a zone, but some races are actually across multiple zones. Races all most always involve finding and hailing a Guide at check points, along the way. At times, as Players run the race, guides may ask Trivia Questions for bonus points. Often, this event is part of a Festival or Carnival type Event. |
Raid | On rare occasion, Guides will hold a raid event, where all participants work together, as a raid force, led by the Guide. These raids may require using a Shroud of a certain Level. The raid will have some underlying theme (story line, purpose, goal...) that the raid will set out to address. The raid will usually take place in a standard zone(s), with special Guide spawned MoB's (a Guide in disguise) to deal with. |
Recruitment | In this scenario, the Guide (as an NPC) is recruiting Players for their 'team' or 'crew.' Example, a Pirate can be recruiting for Players for their crew. This recruitment often includes offering Players an option of what type of role they would like to recruit for (swabby, deck hand, etc.). Once the Player makes a selection, the Player will be sent to acquire some items. The items are generally vendor sold with one exception, which is generally a crafted item. |
Relay Race |
Relay Race Guide Events usually require no mounts, no buffs and similar, to level the playing field. Perhaps even Shrouding. Players are assigned to teams (of at least 2 Players each). Each team may then be Illusioned (by the Guides) into a certain type of creature (i.e. a Steamsuit or a Lightning Warrior...). The Players are then given a 'wand' item and told when to go. Players then run to another Guide at a pre-determined location and hand in the wand. The first team (all of them) to hand in their wands wins. Normally, this event is part of a Festival or Carnival type Event. |
Role Play | This is when a Guide pops on, unannounced, and just generally interacts with random Players in the area. The Guide basically make comments in say, or compliments a Player on their sword, shield, mount, look or some similar. If the Player responds, the short interaction normally results in a Guide award. |
Scavenger Hunt |
With Guide Event Scavenger Hunts, Players will be either be told what to 'hunt' for; given 'clues' as to what to hunt for; and / or given a list of items to acquire as many as possible, with each item being worth a certain amount of points. How you acquire them is up to you, but normally the items are MoB drops, Vendor Items or special 'Event Only' items that Guides have temporarily activated (seeded) as MoB drops in certain zones. Acquire the items, give them to the Guide and get your reward. One scavenger hunt, known as the annual Felwithe Grand Tribute event, also awards titles. This event is often part of a Festival or Carnival type Event. |
Secret Shopper | These guide events are just like they sound. The Guide needs Players to go shopping for them, and bring back a list of items sold by assorted vendors (normally in the same zone). |
Story Time | These Guide Events simply involve taking a seat and listening the the Guide, as they tell a EQ-related Story. Some of these stories can be read at the bottom of this page. |
Talent Show | The talents show, for the most part, is being creative with your Character and in-game emotes, abilities, illusions and so forth. It can also include personal EQ related creativity such as telling a short story, EQ related Stand Up Comedy, reciting a poem (or 'singing' a song) and so on. |
Talk Like a Pirate Day | I have not been part of one of these, but I believe this is where every one comes and, well, talks like a Pirate (Pirate jokes, puns and cleverness are encouraged), dress as best as they can like a Pirate (or even illusion as a Pirate). Drinking is usually part of the festivities, too. |
Torch Run |
This event is merely a run through zones, to a certain destination, but is not a race. It is a torch run, holiday run or some sort of 'honorary' run. Example, the Festival of Might may start with a run from the Opening Ceremony location to a destination in another zone. Basically, just follow the Guide. Normally, this event is part of a Festival or Carnival type Event. |
Tour Guide |
In this scenario, The Guide(s) are tourists in a City (such as West Freeport) and would like someone to show them around (points of interest... in West Freeport it might be City Hall, the Hall of Truth, the Temple of Marr, the Academy of Arcane Sciences and finally, an Inn). The Guides walk, so it's a slow tour. |
Trade Fair | The NPC (Guide) wants one or more examples of crafted items using a certain (stated) skill. They may also cite what 'type' of items are needed, but will leave it to the Player to make whatever actual item they want to. Example, they may want tailored Leg... but the Player can make any type of tailored Legs they desire. The guide will also want a Sketch of some type (to use as a note pad) and for the Player to cite some creative way to display the crafted item(s). The Player that has the most creative idea for that last part, is granted a Bonus award, which can include a permanent Title (such as 'the Show Stopper). |
Trivia |
Trivia contests are generally just what they sound like, but strictly EQ related. Sometimes, a Trivia Contest may be conducted while a foot race was also in Progress. Trivia contests usually follow the protocol that a Guide asks a Question and tells Players how to make the Guide aware they want to answer, such as with an emote like /smile (the emote will vary with each question). Guides will then call on each Player to answer, in the order that the Guide saw the emote (lag can make the order appear different to you). If the first Player answers wrong, then the 2nd player will be given a chance to answer, and then a third Player, if necessary. After three (3) tries, the Guides normally move on to the next question (they will not provide the answer to the missed Question). Sometimes the answer is multi-faceted, such as the name of an NPC and the Zone they are in, or some similar. Trivia contests usually involve 10 to 15 Questions. If there is a tie, tie-breaker Questions will be asked to break the tie. Guides are normally very tolerant on spelling and typos. Trivia Contests are normally topic-related, but can be a potpourri of topics as well. Trivia Topics I have seen include: EQ Faction; EQ Dragons; Old World EQ Items; EQ Zones; EQ Tradeskills & EQ 'Knowledge of Norrath.' This event is often a part of a Festival or Carnival type Event. |
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KNOWN GUIDE EVENT REWARD ITEMS
If there is a certain Guide Reward you would like to have... keep in mind that the awards are strictly pre-determined by the event, itself (Guides must follow the script of the particular event they are running).
WHAT | INFORMATION |
5 DOSE ESSENCE OF MULTIPLE MOB TYPES |
These 5 Dose Potions are expendable, but they are Heirloom and placeable (the Potion bottles are of variant colors, too)! There are twenty-one (21) of these 'NPC' Illusion Potions (Basilisk, Bear, Bixie, Chokidai, Earth Elemental, Fairy, Goblin, Hadal, Imp, Kobold, Orc, Bellikos, Ghost Froglok, Lightning Warrior, Nekhon, Nihil, Shiliskin, Shissar, Siren, Steam Suit & Telmira). They named for the race they are for (i.e. 5 Dose Essence of Basilisk). The Guide Items are not to be confused with quested / dropped items of the same name. Too see images and / or videos for these Illusions, click here.
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5 DOSE ESSENCE OF MULTIPLE PLAYER RACES |
These 5 Dose Potions are expendable, but they are Heirloom and placeable (the Potion bottles are of variant colors, too)! There are eighteen (18) of these 'Player Race' Illusion Potions (Dark Elf, Drakkin, Dwarf, Erudite, Female Pirate, Gnome, Guktan (Froglok), Half Elf, Halfling, High Elf, Human, Iksar, Male Pirate, Ogre, Troll, Vah Shir & Wood Elf). They named for the race they are for (i.e. 5 Dose Essence of Half Elf). The Guide Items are not to be confused with quested / dropped items of the same name. Too see images and / or videos for these Illusions, click here.
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ONE HAND / HAND TO HAND WEAPON ORNAMENTATIONS |
Ocean Mist Sword Ornament - Ocean Mist Hatchet Ornament - Ocean Mist Short Spear - Ocean Mist Ulak Ornament Ocean Mist Katar Ornament - Ocean Mist Knife Tipped Spear Ornament - Ocean Mist War Mace Ornament Ocean Mist War Knife Ornament - Ocean Mist Hammer Ornament - Ocean Mist Axe Ornament Ocean Mist Hand Maul Ornament - Ocean Mist Mace Ornament - Ocean Mist Dagger Ornament |
BAG OF PLATINUM |
This is the same item you can buy from the Loyalty Vendor. It seems to be only awarded as a 'bonus' in certain situations, such as the Festival of Might, but you will get only one (1) of them. |
BOW ORNAMENTATIONS |
Crossbow Ornamentation - Ocean Mist Bow Ornament - Silver Spoon Ornamentation |
ILLUSION (TEMPORARY) |
At some events, Players can be illusioned by the Guides, but the Illusions are temporary. Zone or camp and they will go away. Example, in the final ceremony for the particularly the Festival of Might, the top three (3) Players are Illusioned as three different giant sized dragons (click here to see). |
LOYALTY TOKENS (aka Crowns) |
These are the specialty coin you earn each week for being a paid All Access Member (listed in your Alternate Currency tab as 'Loyalty Tokens,' but referred to as 'Crowns' by the Vendor they are used with). These can be award at some higher level special events (such as Festival of Might). They are normally only awarded in a quantity of only five (5) Loyalty Tokens. They are placed directly into your alternate currency tab. |
PREFIX (aka Title) |
This is normally a temporary prefix (aka title) granted to players. This prefix is 100% temporary, so if you change it, it's gone (unless a Guide restores it for you). It is not added to your list of Prefix Window options. As a note, however, on rare occasions, there are some that can be awarded which are permanent. Click here for a list of known and suspected Suffixes, along with more details. |
SHIELD ORNAMENTATIONS |
Bertoxxulous Shield Ornament - Dain Shield Ornament - Fennin Ro Shield Ornament - Karana Shield Ornament Luclin Shield Ornament - Mithaniel Marr Shield Ornament - Rallos Zek Shield Ornament - Saryrn Council Shield Ornament - Ocean Mist Tower Shield Ornament Shar Vahl Shield Ornament - Tallon Zek Shield Ornament - Tarew Marr Shield Ornament - Terris-Thule Shield Ornament The Rathe Shield Ornament - Tribunal Council Shield Ornament - Vallon Zek Shield Ornament - Xegony Shield Ornament Zebuxoruk Shield Ornament - Ocean Mist Medium Shield Ornament - Ocean Mist Tower Shield Ornament |
STAT DRINK |
There are two (2) known Stat Drinks. They are both No Trade. These are normally handed out in stacks of five (5). They are the 'Drink of Timeless Energy' (Heirloom, no Level restriction), and the 'Hero's Tonic' (not Heirloom and required Level 115). Hero's Tonic will scale, so the vary based on your Character Level. |
STAT FOOD |
There are two (2) known Stat Foods. They are both No Trade. These are normally handed out in stacks of five (5). They are the 'Decadent Jumjum Cake' (Heirloom, no Level restriction), and the 'Hero's Stew' (not Heirloom, required Level 115). Hero's Stew will scale, so the vary based on your Character Level. |
SUFFIX (aka Title) |
This is normally a temporary suffix (aka title) granted to players. This suffix is 100% temporary, so if you change it, it's gone (unless a Guide restores it for you). It is not added to your list of Suffix Window options. As a note, however, on rare occasions, there are some that can be awarded which are permanent. Click here for a list of known and suspected Suffixes, along with more details. |
TAILORED LEGENDARY (COLOR) BACKPACK |
Variant colored 14-Slot No Trade (but they are Heirloom) bag. There are nine (9) variant colors of this item, all of which include the color in their name (i.e. Tailored Legendary White Backpack): Black, Blue, Green, Orange, Pink, Purple, Red, Yellow & White. |
TWO HAND ORNAMENTATIONS |
Ocean Mist Great Axe Ornament - Ocean Mist Trident Ornament - Ocean Mist Staff Ornament Ocean Mist Great Mace Ornament - Ocean Mist Tentacle Staff Ornament |
WEAPON ONLY ORNAMENTATIONS |
All-Purpose Sword Ornament - Broken Bottle Ornament - Coconut Husk Ornament - Creepy Doll Ornament Dark Elf Bastard Sword Ornament - Dark Elf Broadsword Ornament - Dead Tree Branch Ornament Drumstick Ornament - Elven Broadsword Ornament - Elven Longsword Ornament Elven Scimitar Ornament - Elven Spear Ornament Elven Sword Ornament - Griffin Sword Ornament - Holy Sword - Silver Fork Ornament Silver Knife Ornament - Toothed Dirk Ornament - Unfinished Bo Staff Ornament - Wildflower Bouquet Ornament |
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MISCELLANEOUS GUIDE EVENT STUFF
Some 'bonus' stuff from Guide Events...
Grimagus' Story (Frostfell) How Lycans Came to Exist History of the Ruins of Old Paineel
Story of the Legendary Artisan, Lebounde ab Dolmen Story of the Volunteer Guide Program
Tale of the Legendary Pirate, Gunthak
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STORY OF THE VOLUNTEER GUIDE PROGRAM
As told by Senior Guide Miriele.
Ever wonder how this guide thing got started in the first place? There's more to being a Darkpaw Volunteer Guide than milk and cookies. Please join me in The Plane of Tranquility on the beach near the docks leading to the Plane of Fire. I have a story to tell starting in 10 minutes. And now my story about how Guides came to be, as first told by Ozymandius the Traveler. Long ago, long before Norrath spun about it's sun, long before Veeshan deposited her children upon its surface and raked her claws across Velious. And long before Brell slipped in and deposited his children, there existed...the Makers. The Makers were the creators, the spinners of reality and builder of worlds. They laid out this world, as it exists today, a piece at a time, slowly unfolding Norrath for the gods to place their children upon. The Makers walked their land in the beginning, ensuring all was well, and became known to their children: Aradune, Ssra, Vashaar, Geoffrey, Xectia, and Bilba. :Miriele fondly remembers Aradune. And along with many others, they worked to create the land from nothingness. Before the children of the gods arrived, before the world was complete, there walked Ozymandius the Traveler. Old even then, Ozymandius traveled the world, exploring its every corner, for that was his first love -- walking where no other mortal had been. Soon, the gods began seeding the world and others came to walk the lands. Seeing Ozymandius there, they beseech of him the wisdom of the lands, seeking help when they were in trouble and knowledge when they were in need. When there were few people and few questions, Ozymandius did this task alone and with great pleasure, for helping others was his second love. However, as their numbers increased, the need became too great for one mortal to support. Even with the assistance of his wife, Lagniappe, the people's need was too great to be met. So Ozymandius approached Aradune and they conferred upon a solution. Seated high upon a mountain, the two men discussed possible options until they decided upon a plan . . . Aradune reached forth his hand and touched Ozymandius on the shoulder, changing him forever. No more would he be a mortal wizard, wandering the lands. His identity would be forever obvious to all he met, and he would always hear every person's prayers, no matter where in the land they were. Not wishing to carry this burden alone, Ozymandius quickly turned and bestowed it upon his wife, Lagniappe, and his friend, Geiger. Thus were born the first 3 Guides of Norrath. With the ability to hear other people's petitions for assistance without having to go to each of them, the task of assisting them became easier...for awhile. But as the gods drew forth more and more children, the burden became overwhelming. Luckily, there were those that Ozymandius knew who were deserving enough to share his plight, and he quickly captured them. Aezaar the Damned, Thorim the Stout, Abashi the Oft-Dead, and Ifurita the Soon-to-be-Doomed were brought into the fold, their ears deafened by the sudden cacophony of prayers from people in need. Ozymandius assumed the Senior role, for his role was the greatest and Aradune required his ear to bend now and again. These new Guides did make the job of answering the pleas of the populace easier, and for a time things moved along peacefully. One of the goals of the Guides was to find others of the gods' children that were deserving of also being a Guide, and many candidates were reviewed and discarded. When a person was found to be the most worthy, they were recruited and forever branded, made to be a Guide. It was thus that Mallku the Maternal, Mistigris the Enigmatic, Siobhan the Librarian, Tywy the Inquisitive, Doran the Absent and Tarangil the Verbose were brought into the brotherhood. By this time, the world was a larger place, with most of Antonica and Odus complete and parts of Faydwer coming to life. Slowly the peoples of Norrath migrated to their respective homes and the cultures began to take shape. However, many were the persons that fell through seams in the creation and plummeted to their death, praying to the Guides for their salvation. The world was a treacherous place, and the Guides were invaluable in their service. The third generation of mortals to be made Guides included Bappo, Bara, Draxle, Galadon, Keane the Compassionate, Kwen the Mighty, Majara the Strong, Ninian, Qnax the Betrayer, Vlar the Dark, and Xambik the Tiny. This was the first full group of Guides to be recruited, (as opposed to kidnapped). And this was the first indication that the Guide program could grow and live autonomous of the Makers, supporting them in their efforts and freeing their time to use in other tasks. Aradune soon came to Ozymandius and demanded a sacrifice to the Makers to prove the Guides' obedience. Ozymandius cheerfully offered up Ifurita and days later, she reappeared as a Maker. Then Aezaar and Mistigris were pulled aside and given the title of Senior. This made them peers to Ozymandius so that they could share that which was bestowed upon him, whose role was to support the Guides. The Guides wandered the land, helping where they could, gathering information when they could not, and always loving for the people in their care. As the people grew in number, so did the Guides. By the time the fifth generation of the Guides arrived the world was split into multiple shards. This forced the Guides to split up to cover the new worlds. Additionally, a massive amount of people were dumped upon the worlds by the Makers, further burying the Guides in the pleas of those in need. Going from having enough Guides to cover the people s needs to not nearly enough, this transition not only splintered the worlds but split the Guides into smaller groups. They were to watch and care for each world, putting a great deal of strain on the Guides. The hours were long, the people s needs were loud and frequent. To their credit, the Guide's dedication was tried, and not found wanting. But it was quite clear more people were needed to walk in the footsteps of the Guide Program. At this point, the Makers began telling the Guides that the time was near at hand to open the doors and allow the gods to release their children onto the worlds. Needless to say, this caused the Senior Guides concern because the Guides were simply not prepared to deal with such a massive amount of supplicants. The bare bones of the program existed, but there were so few Guides to fill it out. Many of them wondered how they would be able to handle it all in the timeframe of the Makers. When the time came, the Guides set their jaws, cracked their knuckles and rolled up their sleeves in preparation. To prepare for the onslaught, Ozymandius set aside his robes as Senior Guide and donned new robes, those of an Elder Guide. At this time he in turn instructed Mistigris and Aezaar to wear the same robes as he. They in turn moved several of the older Guides into their prior roles, creating the new Senior Guides. In their new role, the Elders continued in their prior service, but also served as a more in-depth support group for the new Seniors, making sure they had everything they needed to do their jobs. The Seniors became the owners of their worlds, running each world's Guides and supporting them in the same manner the Elders supported the Seniors. The Elders and Seniors hurried to recruit people, striving to fill the program as quickly as possible but still needing to be careful and only select those that had the right heart. The damage that could be done to the program by a poorly chosen Guide was FAR worse than not having enough Guides on hand to handle the load. Many generations of Guides have come since then, each growing upon the prior ones, bringing new life and energy to the program as those that have served their time step down. And each holding dear to their hearts one goal..."To support, educate, and direct the customers of EverQuest to create an enjoyable and immersive role playing experience. And this is where you come in, friends. The Volunteer Guide Program is always looking for more to swell our ranks. |
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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server), or post on Bonzz's Discord Server!
This Page Last Updated August 12, 2024
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