BONZZ'S AWESOME

PLANAR PROGRESSION PAGE

Planar Progression was originally intended to happen in a certain sequence.

However, because of access (some added in later) to different zones via alternative access (non-flag method) and by merit of Level (46, 55 and 62) -- it became possible to accomplish "Planar Progression" out of the intended and/or proper sequence and/or without the "proper" flagging.

Thus -- it became highly confusing as to what you needed to do next -- or to figure out what you missed. So, Sony added the Seer -- not that her responses really give you any clear idea on what to do next!

To that end, I have researched and tested flagging and have come up with a logical sequence to follow for "flags." Follow this sequence and you should not have any problems with completing flags, gaining Planar access or in getting you free AA levels/charm upgrades.

In the real EQ world, however, it is best to get flags when you can, while you can -- despite the sequence I note below.

The flagging sequence below includes sometimes vague details and links to other pages on this site (for some of the side quests). In this sequence, I point out which steps give you a free AA and gain you access to new zones.

I also point out what the Seer may tell you, so that you can better figure out what you missed -- in case you are "out of sequence."

I have also noted what is optional and/or alternative -- with optional meaning you do not have to do it and alternative meaning it isn't actually part of actual (proper) progression at all.

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I do request that you help me make sure the information below is correct. Send details to me here!

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!!NOTE!!: If you run into trouble with flags, the best way to try and correct the issue is:

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STATUS: All Completed and Confirmed except Steps 24 & 27!

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FOR A BARE-BONZZ CHECK LIST -- CLICK HERE!

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Quick Links for this Page

For progressive events that are located in..................

1) Level 1     2) Level 46     3) Level 51     4) Plane of Justice     5) Plane of Disease    

6) Plane of Nightmare     7) Plane of Valor     8) Plane of Innovation     9) Plane of Storms    

10) Ruins of Lxanvom, Part One     11) Lair of Terris Thule     12) Ruins of Lxanvom, Part Two    

13) Halls of Honor, Part One     14) Halls of Honor, Part Two     15) Halls of Honor, Part Three        

16) Drunder, Fortress of Zek, Part One     17) Drunder, Fortress of Zek, Part Two     

18) Plane of Torment     19) Torden, Bastion of Thunder     20) Temple of Marr     

21) Drunder, Fortress of Zek, Part Three     22) Tower of Solusek Ro     23) Doomfire, the Burning Land    

24) Eryslai, the Kingdom of Wind     25) Reef of Coirnav     26) Vegarlson, the Earthen Badlands

27) Ragrax, Stronghold of the Twelve     28) Final Step

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1) Level 1

A)  Welcome to Tier Zero.

You have automatic access to the Plane of Knowledge, as soon as you create your character (despite what expansions you have).

So, in essence, your first step is to simply sign up with EQ and create a character!

I like to call this Tier Zero -- as the Planes basically center around this zone and it is the only way to get to the Plane of Tranquility.

These zones are called "Planes" because they aren't associated with Norrath (the planet you play on) or it's moon (Luclin).

They are "other worldly" locations... something like another dimension.

They are only accessible via magical transportation (portals, spells, etc.).

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B) The new zone(s) you can access are:

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2) Level 46

A) Your next goal is to attain Level 46, once accomplished, welcome to Tier 1.

These are normally called Tier 1 Planes, because they are the first Planes that you gain access to, by merit of level (Level 46).

This also means having all the expansions (up to the Planes of Power).

This will reward you with access to the "old world" Planes and some of the Planes of Power (aka PoP) Planes (or Zones).

I like to classify the "old world" planes in this group -- since they have the same requirement for gaining access (Level 46), even if they aren't involved in Planar Progression.

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B) The zones you gain access to at Level 46, are:

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3) LEVEL 51

A) While you do not necessarily have to attain Level 51 to go on to step four -- it is strongly suggested that you do.

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B) This is because you cannot get your free charm, cannot get charm upgrades and cannot earn free AA (Alternate Advancement) Levels until you reach Level 51!

By waiting until 51, you will benefit more (charm upgrades, free AA) and will find yourself less confused as to what you have, or have not, done.

For details on the quest about the Free Charm and AA, click here.

If you manage to gain some flags before Level 51 -- my advice is to NOT speak to the Seer or Gram (noted below) until AFTER you reach Level 51.

Flags, from this point on, can be obtained out of sequence and/or in most any order, unless otherwise noted.

This is because of allowed access (you can gain access by merit of level or by-pass quests) and/or because of raid "Will-Ins."

A "will-in" means that you joined a raid where at least 85% of the players are properly flagged or have alternate access (5 out of 6 players must be flagged).

As a result -- they can collectively "will" you into the zone, even though you aren't properly flagged/keyed for access.

Be wary of this, as this does not necessarily allow you to "skip" steps -- it merely allows you to do them out of sequence!

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4) PLANE OF JUSTICE

A) This is the first official Planar flagging event.

Failing to do this one first can and will cause issues with later flags.

It interferes by way of not allowing free AA, charm upgrades and/or zone access.

Locate Mavuin in the basement of the Plane of Justice.

Hail him and say, "What Information?"

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B) Then you need to head for the trial area and say to any The Tribunal (Level 70), "I have come to plead the case of Mavuin."

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C) Win any one (1) of the six Trials (I suggest the "Executioner" Trial), and loot the "mark" for that trial (it looks like a rune).

For information on these trials, click here.

NOTE: Completing/winning all 6 trials gives you access to the "7th Hammer" (this is not a separate zone, just a keyed area). It is not part of Planar Progression.

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D) After winning, hail any The Tribunal and say, "What evidence of Mavuin?"

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E) Go back to Mavuin and hail him again.

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F) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

She is in the building in front of the Plane of Tranquility portal.

She is in the door to the left, as you enter the building.

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G) Go see Gram Dunnar in the Plane of Knowledge.

He is in the next building over (to the right) of where Seer Mal Nae`Shi is.

This is the same guy that you got your charm from.

If you do not have your Intricate Wooden Totem -- say to him, "What craft?" to get it, before you speak the next line.

If you have your charm, hail him and say, "I will tell you stories."

H) NEW ACCESS: This will give you your first free AA, charm upgrade and allow you proper access to the following two zones:

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I) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your free AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:

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If Seer Mal Nae`Shi tells you any of the following (see above) -- there is something in this step that you missed or that you may need to redo:

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If Seer Mal Nae`Shi tells you the following (see above), then you have probably completed this part of the flagging sequence.

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5. PLANE OF DISEASE

A) You need to kill Grummus.

This commonly called, "Adler's Request."

For details on this quest (and the by-pass quests), click here!

NOTE: If you have not completed the PoJ flagging event, you will not be allowed to zone into the Ruins of Lxanvom from here, after winning the event.

You will have to zone out in another way (re: gate, etc.).

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B) NEW ACCESS: This will give you a free AA and a charm upgrade. It will also allow you access to the following zone:

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C) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your free AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:

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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this part of the flagging sequence.

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6. PLANE OF NIGHTMARE

A) Complete the Hedge Maze Event in the Plane of Nightmare.

For details on this event (also known as "Thelin's Torment"), click here.

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B) NEW ACCESS: This will give you NOT give you a free AA or a charm upgrade, despite the fact that it gains you entrance into a new zone.

As suggested, it will, however, allow you access to the following zone:

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C) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this part of the flagging sequence.

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7) PLANE OF VALOR

A) Optional --> Quest and obtain a Key to Aerin'Dar's Lair.

This is because someone needs to have the key that operates the lever and opens the door into the Lair, to allow everyone inside.

This is not a required key that you must have in order to complete proper flagging.

NOTE: If you finish the next step before you obtain this key, you will not be allowed to quest the key afterwards (due to a game bug -- the GM response to me was that I have "progressed" beyond this... despite the fact this is an actual key and not required for progression).

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B) You need to kill Aerin'Dar.

For details on this event, click here.

NOTE: If you have not completed Step 4 (above) -- you will NOT be allowed to zone into the Halls of Honor from here, after winning this event.

You will need to be transported out or gate out.

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C) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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D) Go see Gram Dunnar in the Plane of Knowledge.

Hail him and say, "I will tell you stories."

E) NEW ACCESS: This will give you a free AA and a charm upgrade. This will allow you access to the following new zone:

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F) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your free AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:

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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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8) PLANE OF INNOVATION

A) OPTIONAL --> Earn the Factory Key/Flag by killing the dragon, Xanamech Nezmirthafen.

Click here for the details on this quest/event.

This step is optional. You do not need it for Planar Progression. However -- it is necessary that someone with you has this flag/key in order to complete Step B, below.

This is because someone needs the "key" to open the Factory door (one player can open the door for everyone).

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B) Go in the factory and kill Manaetic Behemoth.

For details on the NPC's to speak with and so forth, click here.

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C) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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D) Go see Gram Dunnar in the Plane of Knowledge.

Hail him and say, "I will tell you stories."

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E) NEW ACCESS: This will give you a free AA, a charm upgrade and allow you access to the following zones:

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F) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your free AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:

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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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9) PLANE OF STORMS

A) You must complete what is known as the "Aid Askr Quest."

For details on this quest, click here.

This flag actually shows up as a key on your key ring, as the "Talisman of Thunderous Foyer" -- but no actual item will be received.

NOTE: If you have not completed the PoJ Trial flagging, you will not be allowed to zone into Torden, Bastion of Thunder from here. You will have to zone out normally.

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B) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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C) Go see Gram Dunnar in the Plane of Knowledge.

Hail him and say, "I will tell you stories."

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D) NEW ACCESS: This will give you a free AA and a charm upgrade. It will also allow you access to the following zone:

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E) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your free AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:

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If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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10) RUINS OF LXANVOM, PART ONE

(aka Crypt of Decay)

A) This one of the hardest flags/keys to get!

There are only 36 flags are awarded at the end of this raid.

First, you need to hail Adler Fuirstel (Level 60), who is in the Plane of Tranquility, who should be standing right there at the entrance to the Plane of Disease.

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B) You also need to hail Elder Fuirstel in the sick bay in the Plane of Tranquility.

While there is a mention of a "Milyk," he is not actually involved (or seen).

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C) You have to complete what is commonly called the "Carprin Cycle."

This is required in order to advance to the next step. 

This raid only gives out 36 flags (keys, actually), but is most easily accomplished by a full raid.

Often, the flagging is done "ninja-style" -- which is not good. This means that you have a good chance of not getting flagged, or failing (a wipe) when raid members back off the attack in hopes to be the first to get their flag. Thus I recommend that you do this the hard way, with a very good raid force of 36 people (or more, who are all ready flagged).

The key to start this raid is if the first target, Carprin Deatharn, is up. If so, the raid can take place and it "simply" involves killing a series of targets that are spawned by killing other targets.

Finding the targets is pretty straight forward, as the path is pretty much one way, deep (straight) into the zone. Thus, the reason they call it a "cycle."

Carprin has three guards that you must kill first, or the cycle will not activate.

However, to spawn the guards, you must first aggro Carprin Deatharn.

So, engage Carprin to spawn the guards and then kill the guards first.

A puller using Feign Death can pull the guards away from Carprin, so that off-tanking will not be necessary. The guards can be killed in any order, but for the sake of clarity...

After they are dead, you can finish off Carprin Deatharn (Level 68). Has a 3.5K lifetap and cannot be slowed.

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D) Now that the event is activated, the rest is as follows:

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E) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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G) NEW ACCESS: This will NOT give you you a free AA or a charm upgrade.

It does not give you access to a new zone.

What is commonly called "CoDb" (Crypt of Decay B) is not a different zone, just a different area of the same zone, which requires this key/flag to get to (there can be no "will-ins" here).

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H) FLAGGING ISSUES: If for some reason you did not seem to get your flag/key, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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11. LAIR OF TERRIS THULE

(aka Plane of Nightmare B)

A) While the Lair of Terris Thule is often considered a 1st Tier zone, I disagree. This is because you must accomplish a flagging event in the first tier in order to gain access to this zone (unless you are "willed in").

You must kill Terris Thule.

This is a full raid event (72 people), unless you got some really good groups. As always, having healers and slowers is important, but in this raid, the two biggest keys will be saving MGB's and having competent "kiters."

Here is the basic run down...

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B) A Planar Projection (Level 1) will appear.

Hail it for a flag notation.

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C) Go to the sick bay in the Plane of Tranquility.

Find and hail Adroha Jezith (Level 50) and Elder Poxbourne (Level 55), to complete the flagging process.

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D) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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E) Go see Gram Dunnar in the Plane of Knowledge.

Hail him and say, "I will tell you stories."

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F) NEW ACCESS: This will give you a free AA and a charm upgrade... I think (anyone confirm?). It will also allow you access to the following zone:

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G) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your free AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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12) RUINS OF LXANVOM, PART TWO

(aka Crypt of Decay)

A) You MUST have completed the "Carprin Cycle" (Step 10, above) to participate in this event.

You cannot be willed in and every person must have their own access (key) to this area.

You need to kill the deity, Bertoxxulous.

This is a timed event of about two hours.

The first step is to put the raid together outside the zone. Then zone-in and click the chair in back of the room, right there at the zone in. This will take you to the lower section of the zone (also known as CoD B).

Immediately head for the southwest corner, which is a relatively safe no-spawn area.

A few observations/considerations...

This battle, once started, is a non-stop battle (ninja rez, ninja buff, etc.).

If Bertoxxulous is not spawned and killed within the time limit, you loose. I was on one raid where the time ran out just when we had Bertoxxulous to about 15% health! So, once time runs out and he will simply despawn... even if you are in the process of killing him!

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B) Once everyone is in, buffed, medded up and ready... the first thing to do is pull the Spectre of Corruption (Level 68) and kill it.

She should be the only MOB in this entire area, if she is up.

If she is not up, this event cannot take place.

This will activate the event and cause the Summoner of Bertoxxulous to appear (Level 35).

>>DO NOT KILL OR ATTACK THIS MOB.<<

This MOB must live (and will not aggro). This MOB is essentially the timer for the event.

Once she appears, you will  have two hours to finish!

After the Summoner of Bertoxxulous appears, there will be about 5 minutes lull-time before the spawns start. Then there will be non-stop chaos!

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The strategy I have seen on these raids is for everyone to stay right there in the corner, the entire time.

The puller(s) will bring the MOB's to the raid.

While everyone assists the tank for fast kills, the mezzers/pets will be on crowd control... and there will be crowds to control!

There are four paths out of this area. There are 12 little alcoves in which the named MOB's spawn, normally called the "12 Kings" (I don't know why they are called Kings, but they all have "Adan" as part of their name, so perhaps this word means or translates as King).

You must kill the 12 named MOB's in order to spawn Bertoxxulous.

These "kings" (and I am unclear on the exact order they spawn) are:

With the 12th King in your series, make sure you kill him on the west side, where the main raid is.

When he dies, Bertoxxulous spawns on the east side.

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C) Kill Bertoxxulous the Plaguebringer!

If  Bertoxxulous was not immediately aggroed, you will likely have a minute to set up for him.

Before engaging him, rebuff and med up, if time allows. Remember the two hour time limit.

He is Level 70 and casts a 500 Hit Point/Mana DoT. He is immune to slow, has a large hit-box area (fight at max melee range), rampages and hits for up to 2K. Once engaged, keeping the tank alive is key!

Adds can be mezzed (they will disappear when Bertoxxulous dies).

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D) After Bertoxxulous is dead, A Planar Projection (Level 1) will appear.

Hail it for your flag.

Unlike the previous event, this event is said to give out unlimited flags, so, for as long as the A Planar Projection is up (for about 10 minutes), anyone can come and hail it, for a free flag (the flags can only be received by those invited into the actual (or main) raid, for the "hail").

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E) Find Adler Fuirstel (Level 60), who is in the Plane of Tranquility.

He should be standing right there at the entrance to the Plane of Disease.

Hail him again.

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F) You also need to hail Elder Fuirstel in the sick bay in the Plane of Tranquility.

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G) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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H) NEW ACCESS: This will NOT give you you a free AA or a charm upgrade, nor does it give you access to a new zone.

This flag is required and part of flagging for the Tower of Solusek Ro.

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I) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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13) HALLS OF HONOR, PART ONE

A) The first of three trials is Rydda'Dar (but it doesn't really matter which order you do them in).

This trial is in the northeast section (building), in the basement (use a map).

The raid should set of on the left wall (as you go in) (Rydda'Dar spawns in the center of the room).

Clear the room of all spawns that may be there, before you activate the event.

On important thing to do here, is everyone turn off "RUN" and use "WALK" (because of the "fear" you be hit with later on, you won't run so far off).

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B) When everyone is ready, the trial can begin.

The raid leader will need to hail Trydan Faye (Level 70). Then follow along or just say, "We are ready."

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C) This will spawn A Custodian of Marr (Level 64).

Kill it.

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D) Once the Custodian is dead, Rydda'Dar will spawn.

This dragon is Level 70; can hit for over 2K; casts a 2.5K AoE DoT and stun; and casts a slow/fear (try to "SIT" once feared to prevent going very far).

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E) Once Rydda'Dar is dead, hail Trydan Faye for your flag.

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F) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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G) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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H) Go see Gram Dunnar in the Plane of Knowledge.

Hail him and say, "I will tell you stories." 

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I) NEW ACCESS: This will NOT give you you a free AA or a charm upgrade, nor does it give you access to a new zone.

This is part of the Temple of Marr flag.

The flags for the three HoH Trials are also required and part of flagging for the Tower of Solusek Ro.

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J) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you  any of the following things -- there may be something in this step or a previous one, that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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14) HALLS OF HONOR, PART TWO

A) This is known as the "Villager's Trial."

This is the second trial, but it doesn't really matter which order you do them in.

This trial is in the northwest section (building) of the zone, in the basement.

There are three (3) connected rooms here. You may want to station groups in each of the three rooms, before you start.

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B) The raid leader (only) needs to speak to NPC Rhaliq Trell (Level 70).

Hail him and follow along, or just say, "We are ready."

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C) This will spawn a Custodian of Marr (Level 64).

Kill it.

This, in turn, will spawn several (named) MOB's in each nearby room (there three connected rooms here).

There will also be some "Villager" MOB's that spawn.

WARNING: Do not attack or aggro any of the "Villagers!" They will not aggro you and are rooted in place.

The idea is to save the Villagers from the attackers. If the "Villagers" all die, the trial is lost!

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D) Kill the spawns in each of the rooms!

MOB's can be kited, if need be.

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E) Once the MOB's are killed, go back and hail Rhalig Trell for your flag.

This will not be your normal flag text (it is not yellow and does not say you have been flagged).

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F) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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G) NEW ACCESS: This will NOT give you you a free AA or a charm upgrade, nor does it give you access to a new zone.

This is part of the Temple of Marr flag.

NOTE: The flags for the three HoH Trials are also required and part of flagging for the Tower of Solusek Ro.

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H) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there may be something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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15) HALLS OF HONOR, PART THREE

A) This is known as the "Crazed Norrathians," "Madmen," "Virgins" or "Princess" trial.

This is actually the third trial, but it doesn't really matter which order you do them in.

This trial is in the southeast section (building), in the basement (use a map).

There are three rooms here, where the MOB's will spawn -- as well as the "virgins." Therefore, you can set-up groups in each room.

Some prefer the strategy of kiting the other two rooms and taking a room at a time.

The idea of this trial (seriously), is to save the innocent virgins from the "crazed" attackers. If the "virgins" are killed by the attackers in any of the three rooms, you loose.

I have seen mention of a time factor on killing each room (within 10 minutes). I do not believe there is a time issue with this trial, but it is possible. In fact, I believe it applies only to the how long you have to kill the named after it spawns in each room, but I am not sure (can anyone advise?).

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B) After the raid is positioned on the center (black) tile in the room (this is a safe spot from aggro), the raid leader needs to speak to NPC Alekson Garn (Level 68).

Hail him and follow along, or just say, "We are ready."

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C) This will spawn A Custodian of Marr (Level 64).

Kill it.

WARNING: Do not attack or aggro any of the "Virgins" (named female NPC's in the center of each room). They will not aggro you and are rooted in place. AoE is bad!

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D) Kill the spawns in each room.

This will spawn a reasonably named MOB, in each room.

Kill them.

The named MOB's are:

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F) Once the three (3) named MOB's are killed, go back and hail Alekson Garn for your flag.

This will not be your normal flag text (it is not yellow and does not say you have been flagged).

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G) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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H) NEW ACCESS: As I recall, this did give me both a free AA and a charm upgrade (that is, once all three Halls of Honor trials were completed).

This will give you access to the following zone:

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I) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your free AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there may be something in this step that you missed or that you may need to redo :

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

BACK TO TOP

16) DRUNDER, FORTRESS OF ZEK, PART ONE

(aka Plane of Tactics)

A) You need to kill Vallon Zek (Level 75).

Vallon Zek is up the steps and to the right and then to the north.

Make sure everyone has two "junk" buffs in their first two slots, as Vallon casts an AoE dispell.

Some sort of levitation spell would also be a good idea, as some of the MOB's (on the way) cast a gravity flux spells.

The raid needs to fight and clear the way up to Vallon.

Take position in the corner of his room (corner that is to your left, if you were to face Vallon).

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B) Once there and when ready, pull Vallon to the corner.

When you get him down to a certain percentage of health (40%, as I recall), he will disappear and five (5) lesser versions of him will appear in the middle of the room (the first Vallon cons red at level 65 and the five respawn versions con Dark Blue). If everyone stays in the corner, they will not aggro the re-spawned versions of Vallon.

Only one of these five is the real Vallon and it is that one you need to kill with some expediency. If you do not, you will get five more Vallon's to spawn in the middle of the room!

The basic strategy here is to set up before any of them are pulled.

Have a Rogue sneak into the midst of the five spawns. Designate one tank for each Vallon. Have each of those tanks assist the Rogue (from a distance) so that they each target (do not actually attack them) a different Vallon.

Once targeting is acquired -- each tank will then pull their own Vallon, all at the same time.

Group healers need to watch after their own tank, with help from other healers who aren't in a tank group.

Everyone else is to assist the main tank until someone makes the call that they have the real Vallon.

The real Vallon is determined by a number of factors, as follows:

When that call is made, everyone, EXCEPT THE FIRST FIVE TANKS (who need to hold aggro on their own MOB's), must to assist the tank who has aggro on the real Vallon.

After the real Vallon is killed, finish off the fakes, too.

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C) Once they are all dead, A Planar Projection (Level 1) will appear.

Hail it for your flag.

You can zone out by clicking the wall where Vallon was originally standing (panel on wall).

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D) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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E) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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F) Go see Gram Dunnar in the Plane of Knowledge.

Hail him and say, "I will tell you stories."

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G) NEW ACCESS: This will give you a free AA and a charm upgrade, at least it did for me, as I recall -- however, I am told it is not supposed to do this, so don't be upset if it doesn't.

I could be wrong.

It does not allow you access to any new zones.

This flag is required and part of flagging for the Tower of Solusek Ro.

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H) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your possible free AA and/or your possible charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or may need to redo something:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

BACK TO TOP

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17) DRUNDER, FORTRESS OF ZEK, PART TWO

(aka Plane of Tactics)

A) You need to kill Tallon Zek (Level 75).

Tallon Zek is up the steps and around to the left.

Make sure everyone has two "junk" buffs in their first two slots (to counter dispells). 

Some sort of levitation spell would also be a good idea, as some of the MOB's (on the way) cast a gravity flux type spells.

Fight your way to just outside of the room where Tallon is.

Pull the MOB's from the room to the raid and kill them.

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B) Once done, rebuff, med and when everyone is ready, attack!

This will be a range fight (spells, arrows, shurikens, pets...)!

The tank will need levitation, as he will be tossed about a lot.

Tallon will shadow-step back and forth to several spots within the room, but he is otherwise rooted in place.

Send the tank in to get aggro and then everyone else follow in and line up on the right wall.

No one else is to melee Tallon, at all... unless the tank falls.

I have seen raids where only pets were sent in on Tallon.

Everyone else will then attack Tallon with pets (if a pet dies, send in another), ranged weapons (re: arrows, shurikens, etc.) and spells.

This one of the easier deity/flag battles.

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C) Once Tallon is dead, A Planar Projection (Level 1) will appear.

Hail it for your flag.

You can zone out by clicking the back wall (panel there).

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D) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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E) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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F) Go see Gram Dunnar in the Plane of Knowledge.

Hail him and say, "I will tell you stories."

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G) NEW ACCESS: This will give you a free AA and a charm upgrade, at least it did for me, as I recall -- however, I am told it is not supposed to do this, so don't be upset if it doesn't.

I could be wrong.

It does not allow you access to any new zones.

This flag is required and part of flagging for the Tower of Solusek Ro.

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H) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your possible free AA and/or your possible charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

BACK TO TOP

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18) PLANE OF TORMENT

(aka Torment, Plane of Pain)

A) OPTIONAL: Quest Saryrn's Key!

This raid cannot take place unless one person has this key. This person can open the locked door and allow everyone else access.

You don't have to do this quest, but someone in the raid will have to have this key.

For details on this quest, click here.

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B) There are really two (2) flagging events here, but they are normally conducted together.

They can be conducted separately, but it is easiest to do them at the same time on the same raid.

You need find Fahlia Shadyglade and Tylis  Newleaf in the Plane of Tranquility.

Hail them both and follow along for the pre-flagging.

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C) Form the raid inside the Plane of Torment at the zone in (graveyard).

There is no aggro here.

Set up groups, discuss strategy and designate duties.

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D) Fight your way up to the locked door (Saryrn's Tower).

The key holder will then need to open the door and make sure everyone gets in.

Once everyone is past this door, the key holder can leave, if need be. In fact, the key holder doesn't even have to be in the raid... they just need to open the door.

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E) Fight up to the fifth level to find Maareq the Prophet (Level 68 to 70).

He is lying on the floor, so he may be hard to spot.

On the way, you will simply clear the trash MOB's on the first two floors.

On the third floor, you will probably run into The Acolyte of Affliction (Level 65) and on the 4th floor you may run into Ta'Grusch the Abomination (Level 69 to 70). These are not pushover MOB's, so take them seriously!

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F) Anyway, once you get to Mareeq, you need to kill him.

He is tethered and cannot be pacified, and once you engage him, a host of A Minion of Maareq (Level 35) will spawn to help him.

They need to be kept away from Mareeq as they can and will heal him!

They cannot be stunned or mezzed, but they will despawn once Mareeq is dead.

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G) Once Mareeq is dead, Tylis Newleaf will appear in one of the three cages in Mareeq's room.

Everyone in the raid needs to get under Tylis' cage (pile up tight!).

Have someone who has the pre-flag (see "B," above) get into the cage, hail Tylis, and say "we are ready."

Everyone close to the cage will be transported (whether they're in the raid or not).

This will put you on a walkway right on top of two mobs, so be ready for them. Don't fall in the water or else you'll get a lot more adds.

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H) Fight your way to The Keeper of Sorrows (Level 66).

Go into the door on your right. There are several mobs in that room.

Next take the southeast door and head straight from there, killing mobs along the way.

You'll reach a room with a door on the north wall that opens into a steep staircase.

At the top of the staircase is a walkway leading to another door on the left.

Move the raid along that walkway and just inside that door, at the bottom of another staircase.

At the top of the staircase is a room with a lot of  mobs.

Beyond that room is a door is where you'll find The Keeper of Sorrows.

Pull the trash down the steps to kill them, then move into the room.

NOTE: There is a by-pass quest for The Keeper of Sorrows. Click here for details.

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I) Kill the The Keeper of Sorrows!

It is a straight forward fight.

When the The Keeper of Sorrows dies, Tylis Newleaf will show up again.

Hail him for a flag.

>>> WARNING!!! Hail only, do not follow along! <<<

After making sure everyone has hailed him for their flag, one person needs to say to Tylis, "I am ready to return."

This will take the entire raid back to Mareeq's room (thus the reason you do not follow along on the flagging hail).

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J) Make you way to Saryrn.

Kill any respawns, then proceed up the stairs to find Saryrn!

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K) You need to kill Saryrn (Level 70), her pet Sorrowsong (Level 70) and a number of adds.

Saryrn is a warrior and hits hard but can be slowed, snared and debuffed.

The tank needs to be pulled/pushed into the corner near the window you will see her in (to your left, looking at her from across the room).

Three or four a Summoned Servant (Level 59 to 60) will spawn for every 10% health that Saryrn goes down (90%, 80%, 70%, 60%, 50%, 40% and 30%). Everyone, except the tank and healers, should focus on taking the adds out as quickly as possible, before turning their attention back to Saryrn. The birds are slowable, snareable, and have low resists.

When Saryrn drops to 25% health, Sorrowsong will become targetable (or spawn) and join the fray.

Again, everyone, except the tank and healers, should focus on taking Sorrowsong out as quickly as possible before turning their attention back to Saryrn.

Sorrowsong has an AoE "silence" DoT, which can last up to 42 seconds. Casters can avoid the AoE by being on the opposite side of the room from Sorrowsong (range of 80).

When Saryrn drops to 20% and 10% health, more a Summoned Servants appear.

After that, there will be no more adds and then you can finish off Saryrn!

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L) After Saryrn dies, A Planar Projection (Level 1) will appear.

Hail it to get your flag.

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M) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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N) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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O) Go see Gram Dunnar in the Plane of Knowledge.

Hail him and say, "I will tell you stories."

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P) NEW ACCESS: You do NOT gain access to any new zone after this, nor do you gain a Free AA or charm upgrade.

Saryrn and Keeper of Sorrows flags are required and part of flagging for the Tower of Solusek Ro.

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Q) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you  any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

BACK TO TOP

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19) TORDEN, BASTION OF THUNDER

A) OPTIONAL --> Do the Tower Key quest. You don't have to do this quest, but it is useful.

In order to get into the towers, someone in your group must have this key.

Getting into the towers is required for the next step.

For details on this quest, click here.

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B) OPTIONAL --> Do the Agnarr Key quest.

You don't have to do this quest, but it is useful. In order to get to Agnarr, someone in your raid must have this key.

For details on this quest, click here.

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C) Agnarr's Tower is accessed by the electric rod in the center of the upper area (where the towers are... commonly referred to as the "dildo" by players, because of it's appearance).

As normal, have the healing chain set up, have strategy noted, have tanks established and so forth. Further, make sure everyone has a good supply of arrows or throwing weapons (summoned, if need be).

You will need to establish kiters (especially important with Agnarr).

You will need 1-to-3 teams of 1 Enchanter with 1-to-3 Wizards, who will be key at each level.

Once the raid clicks up, they will be on the first floor and the first battle will be immediately upon you.

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D) On this first floor you need to kill Envyd Firestorm (Level 68).

He casts a 400 HP DD and an 800 HP DoT.

Players who have the Remove Greater Curse spell may want to have it ready for the tank(s), to keep them cured.

On this floor are also three A Firestorm Portal (Level 45).

They cast a 300 point damage over time spell and spawn MOB's. Thus, it is important that they are taken out first.

This is accomplished by an Enchanter tashing it (Wind of Tashanian spell) and then Wizards disintegrating them (Disintegrate spell), while the tank holds aggro on Envyd.

Basically, the tank is to hold aggro on Envyd,  kiters are to kite the adds, Wizards/Enchanters are kill the Portals and then everyone take out the adds followed by taking down Envyd.

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E) Once Envyd Firestorm is dead, Askr the Lost (Level 66) will appear.

No one is to hail or speak to Askr until the raid strategy is reviewed, everyone has recovered and everyone is ready for the next floor!

NOTE: Rezzes need to be accomplished expediently, so that corpse's do not "pop" to the graveyard. If they do, that person cannot be rezzed and/or that person may not be able to get back up into Agnarr's tower, unless they have the key.

When the raid is ready, the raid leader needs to hail Askr and follow along.

Then everyone (yes, everyone), will have to say to Askr, "Transport."

This will take you to the next floor, where once again, the battle will be at hand.

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F) You will now encounter Emmerick Skyfury (Level 68), more adds and three more Portals.

Take out the Portals, kite and kill the adds and then kill Skyfury, just like before, with one exception... Skyfury is a ranged fight (arrows, spells, etc.), but for the main tank and pets.

He casts a 1.5K DD and a silence/mana drain spell, so casters be sure to stay out of AoE range!

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G) Once Skyfury is dead, Askr the Lost will show up once more.

Do not speak to him until the raid strategy is reviewed, everyone has recovered and everyone is ready for the next floor!

This time however, only the Raid Leader speaks to him and says, "What storm?

At that point a portal will open, that is actually an NPC --> A Raging Storm (Level 60).

Players need to stand under A Raging Storm, target it and hit the letter "U" on their keyboard to port up to the third and final floor.

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H) On the third floor you will encounter Agnarr, the Storm Lord (Level 70).

He has 800 HP DD, summons, stuns, uses gravity flux and a 1.4K DoT.

There are also five A Firestorm Portals (one cannot be targeted) and a few adds.

The raid should position in the center of the room, except for a designated rezzer, up on the steps. Those who die need to be dragged to the rezzer so they can get back into the action, ASAP.

Right away the designated kiter needs to kite Agnarr (Bard, Ranger or Necromancer can do this).

Agnarr can be debuffed/slowed/etc. as he is kited around. If he is damaged, he will start summoning.

At the same time, the Wizard/Enchanter teams need to take out all the Portals except the one in the back/center. That one cannot be destroyed or targeted, anyway.

As the  kiting is established and the four Portals are being destroyed, take out and/or crowd control the adds.

After the portals are destroyed and the adds are killed, keep kiting Agnarr to med/rebuff as needed, but don't take too long, as the Portals will respawn!

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I) Now it is time to engage Agnarr.

He should be tanked/pushed into wall, so that the tank can be kept up easier while the adds are dealt with.

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J) Once Agnarr is dead, Karana (Level 70) (yes, the deity) will spawn in the room at the top of the stairs.

To complete this flag, say to Karana, "I will walk the path of the fallen."

NOTE: Don't do this until you are ready to leave the zone, as it will port you out!

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K) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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L) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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M) NEW ACCESS: This will NOT give you you a free AA or a charm upgrade, nor does it give you access to a new zone.

This is just part of flagging for Eryslai, the Kingdom of Wind, the Reef of Coirnav and Vegarlson, the Earthen Badlands.

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N) FLAGGING ISSUES: If for some reason you did not seem to get your flag, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

BACK TO TOP

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20) TEMPLE OF MARR

(aka Halls of Honor B)

A) As a Paladin who follows Mithaniel Marr, it was especially disheartening that I had to kill my own deity for the sake of progression.

Further, it was even more a shock to discover, upon entering both the Halls of Honor and the Temple of Marr, that I was "kill on sight," despite being a Marr follower!

NOTE: It appears that you MUST be properly flagged in order to enter this zone. However, many people claim that you can be willed-in (85% rule).

Fight your way in to Ralthazor, Champion of Marr (Level 70). Kill him n order to make Lord Mithaniel Marr targetable. He casts a snare/slow and rampages. 

NOTE: If he is not up, you cannot do this raid!

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B) Once Ralthazor is dead, it is time to fight into the big room, near Lord Mithaniel Marr.

Clear the area of adds, but do not aggro Lord Mithaniel Marr.

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C) Now it is time to kill Lord Mithaniel Marr.

He is Level 77 and has a 3.5K DD 3-second Stun.

Most agree the best strategy is to corner tank him in the big room and for everyone to stay off the tiles of the main floor (stay on edge of the wall). Failure to stay off the tiles means aggro and/or spawning of adds.

UPDATE: It is said that stepping on the tiles no longer means automatic aggro. I am unclear if this is true or not.

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D) Once Lord Mithaniel Marr is dead, A Planar Projection (Level 1) will appear.

Hail it for your flag.

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E) Go see Seer Mal Nae`Shi in the Plane of Knowledge.

Sit down (yes, you have to sit down...) and say to her, "Unlock my memories."

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F) Go see Gram Dunnar in the Plane of Knowledge.

Hail him and say, "I will tell you stories."

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G) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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H) NEW ACCESS: If you followed the sequence above, you should gain a free AA and a charm upgrade for this, as you now gain access to:

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G) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your free AA and/or your charm upgrade -- perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you  any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

BACK TO TOP

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21) DRUNDER, FORTRESS OF ZEK, PART THREE

(aka Plane of Tactics)

A) This is the hardest of the pre-Elemental Planes raids.

IMPORTANT NOTE: The first step is to form the raid and make sure everyone binds outside in the Plane of Tranquility (this will be very important later).

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B) You are after Decorin Berik (Level 68) and Decorin Grunhork (Level 68).

They must both be up in order to do this raid.

They are located up the steps on the far side of the pit/arena (one to the left, and one to the right... after going up the steps).

Fight your way to them. Once located -- do NOT engage and do NOT kill them!

Instead, they need to be mezzed and then pulled along with the raid (put an off-tank. off-tank healer and an enchanter on each one... with the tank to hold aggro, break mezz and walk it along to keep it with the raid.. and the enchanter to mezz it along the way).

Grab the one to the left and then grab the one to the right. Fight your way left (south) around the bend until you reach the south east corner of this hall.

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C) At this point, all casters need to "hide" in the recesses (by the pillars, to avoid/block AoE's) in the walls.

When ready, go ahead kill the two Decorin's.

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D) Once they are dead, this will spawn Tallon Zek (Level 75).

He must be killed just as before (range fight).

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E) Once he is dead, Vallon Zek (Level 75) will spawn.

He must also be killed, just as before (kill the real one versus the fake ones... see above).

Once he is dead, you will have a moment to recover.

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F) When ready, go up the steps to the north to engage the "fake" Rallos Zek the Warlord (Level 75).

He is referred to as the "fake" because he will despawn at 50% and reappear in the pit/arena.

WARNING: Do not over DPS him! If you kill him at this point, he will not respawn in the pit!

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G) At this point (after he despawns), you have a limited amount of time to get there and to kill him (30 minutes, I believe).

This is where everyone needs to gate or translocate to bind (hopefully everyone bound in PoT) and then zone back into Drunder. You can always fight to him, if you want to.

Head back up the steps with levitation on, and float down into the left and near corner of the pit.

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H) When ready... and don't wait too long (remember, you only have 30 minutes to kill him... he will despawn after 30 minutes even if you are actively in battle with him)... engage Rallos Zek again.

The most common strategy is to pull him to that same corner you floated down to while the kiters kite adds. Adds do not despawn when Rallos Zek dies.

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I) A Planar Projection (Level 1) should appear.

Hail it for your flag.

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J) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

K) NEW ACCESS: If you followed the sequence outlined above (especially Agnarr and Rallos Zek), this will not give you a Free AA, but it might give you a Charm upgrade. It will definitely give you access to:

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L) FLAGGING ISSUES: If for some reason you did not seem to get your flag or your possible charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you  any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

BACK TO TOP

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22) TEMPLE OF SOLUSEK RO

A) OPTIONAL: Obtain access to Solusek's Ro's chambers.

NOTE: You cannot be willed in to this zone, but you can be willed in to Solusek Ro's area.

While this step is not required for proper planar progression, it is somewhat important.

You can by-pass this step if you are willed in to Solusek Ro's chambers, but this will require that 85% of the raid has this key/access. This access is obtained via a raid force killing the five "Mini's, as they are called.

However, proper mini-flagging does require a pre-flag and, technically, a flag after each mini. These flags are obtained by hailing Miak the Searedsoul (Level 60) in the Plane of Tranquility.

Each Mini is located up one of the five upper stairways. Click the pot at the top of the stairways to get into the "Mini" area. Then fight to and kill the Mini. Once the Mini is dead, click the pot on the other end of the given area to get back to the main area and gain a character flag at the same time. After you done all five areas, you will then be flagged for access to Solusek Ro's Chamber area.

The mini-bosses are:

You can also do the alternative quest for the same access.

It involves looting three items and turning them in, as follows:

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B) The chambers/area for Solusek Ro (Level 80) are located in the center, up the first set of steps at the top of the initial stairways.

Once you are keyed, you can click in.

However, make sure the raid clicks in at the same time, as you will have immediate aggro to contend with.

Solusek has a 2K DD, 1K AoE and a 500 HP DS.

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C) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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E) NEW ACCESS: If you followed the sequence outlined above -- this should give you a free AA and charm upgrade, as it should complete your Elemental access, with access to:

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F) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your free AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you  any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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23) DOOMFIRE, THE BURNING LAND

(aka Plane of Fire)

A) You are after Fennin Ro, The Tyrant of Fire (Level 80).

He is located beyond the "second" castle area, but first you have to get to him. This can be a chore in itself, as you can encounter named along the way.

The raid needs to get to the "tables" area and kill the Guardian of Doomfire (Level 70).

If he is not up -- this raid cannot continue. If he is up, clear the area and then kill him.

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B) After he is dead, you can slowly make your way over the "bridges." Kill the "trash" MOB's and by the third platform, you will also need to kill several named, as follows:

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C) Once those are dead (trash too), you can move to the end of the bridges.

At the end of the bridges, move the raid over to the right, along the wall there.

Set-up, med, buff and rez as needed.

Most importantly, set up healers, curers and make sure everyone has ranged weapons (arrows, spells or whatever).

This will be a range fight... mostly. 

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D) When ready, pull and clear area of trash.

You also want to kill Warlord Prollaz (Level 75) and Omni Magus Crato (Level 75).

The deaths of these two will make Fennin Ro killable.

Some MOB's may spawn nearby, but they can mostly be avoided and ignored if careful.

Make sure the castle is clear (FD pull) of all but Fennin Ro (aka "Chicken feet").

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E) Now it is time to kill Fennin.

Have range DPS position on the wall, where they were.

Main tank and back up tank should set-up in nearest corner outside the castle, by the steps.

Healers/curers (cures are for the healers, as there is a Mana Drain DoT) should set up on top of the center "rail" of the steps.

Then have the puller(s) pull Fennin out the nearest side door (near the wall where the ranged are, have the tank aggro him to the corner of the steps and take him down there.

Pets, ranged DPS, nukes are all good, but only the MA and SA should be melee on Fennin.

Besides the mana drain, he has a 3K AoE and ramps.

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F) After he is dead, the Essence of Fire (Level 60) will appear.

Hail if for a flag and a Globe of Dancing Flame (No Trade, Lore, Weight 0.3).

Hold on to this! You will need it later.  

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G) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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H) NEW ACCESS: You will not get any new access, a charm upgrade or a free AA.

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I) FLAGGING ISSUES: There is no flagging per se, but just to make sure you can go see Seer Mal Nae'Shi:

If Seer Mal Nae`Shi tells you  any of the following things, there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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24) ERYSLAI, THE KINGDOM OF WIND

(aka Plane of Air)

A) You are after Xegony the Queen of Air (Level 80).

Eryslai, otherwise known as Plane of Air, is the home of Xegony.

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B) First off, someone needs a key to "Xegony's Island.".

It is even better if one person per group has the key, as the key will only take one group at a time to the island.

Here is how to get the key (spawning each required named involves killing a lot of trash MOB's in the area where they spawn):

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C) Now for the Xegony event.

The "waves" of adds are all ready up.

"Sections" of them will activate as the battle progresses (each "section" is a series of the same type of MOB's), Be careful not to aggro them early!

Also, for the entire event, you want to avoid aggro on the High Councilman of the Queen (Level 69, has a 1K DD with an attack debuff). These are Xegony's guards and will not aggro unless you get too close, or you allow Xegony to gate (see below).

The first wave will activate at 99%, followed by additional waves every 15% to 20%.

The keys to this event are:

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D) After the win, an Essence of Air (Level 60) will appear.

Hail it to receive the Amorphous Cloud of Air (Lore, No Trade, Weight 0.0).

Hold on to this!

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E) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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F) NEW ACCESS: You will not get any new access, a charm upgrade or a free AA.

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G) FLAGGING ISSUES: There is no flagging, per se. However, to make sure, go see Seer Mal Nae`Shi:

If Seer Mal Nae`Shi tells you  any of the following things, there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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25) REEF OF COIRNAV

(aka Plane of Water)

A) You are after Coirnav the Avatar of Water (Level 80).

You need to make your way to his room.

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B) Once there, you will see a lot of MOB's.

Coirnav the Avatar of Water is in a sort of fenced area of this roundish room. You want to keep the raid set-up outside that fence and to the left (as you enter).

He is non-aggro, non-targetable for now.

AoE will be key here, as well as groups healing themselves, initially. This is a timed event of massive zerging.

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C) First, pull and kill the Guardian of Coirnav (Level 70).

When it dies, you now have 14 minutes to finish this event!

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D) No stopping now, it's win or loose!

A boatload of MOB's should have appeared in the area around Coirnav.

Killing one set of MOB's will spawn the next set of MOB's and there will be three initial waves (about 78 MOB's to zerg in less than 14 minutes!), with a "named" boss in each wave. Coirnav the Avatar of Water will join in as part of the final wave.

They waves are:

Beat each wave by tanking and killing the named, while the trash (all of them at same time) are aggroed right into the camp to be killed via AoE and melee.

A big secret is that killing the trash with each named, makes the named weaker and easier to kill! One tactic is to pull and root the named, while the trash are slaughtered, then kill then named.

AoE mezz (Enchanters), AoE slow (Shamans) is a good idea, in conjunction with AoE damage (other casters) and melee attacks. The trash don't have a great number of HP.

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E) Keep going!

You still have to kill Coirnav the Avatar of Water (in the fourth and final wave) and the clock is ticking!

Even worse, he has 25 trash MOB's too (but you don't actually have to kill them this time... you can if you want to)! That 14-minute clock is still ticking!

Coirnav has a 100-range AoE that is a debuff, 2K DD and -500 Attack.

Ignore the adds this time, just aggro and control them. Any tank-types that can AoE taunt the adds off casters is a good idea.

Rather than kill the adds, everyone should disc and go all out on Coirnav the Avatar of Water. He can be killed faster this way.

Once Coirnav the Avatar of Water dies, the adds will despawn.

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F) Once he is dead, an Essence of Water (Level 1) will appear.

Everyone needs to hail it to get their Sphere of Coalesced Water (Lore, No Trade, Weight 0.5)!

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G) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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H) NEW ACCESS: You will not get any new access, a charm upgrade or a free AA.

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L) FLAGGING ISSUES: There is no flagging, per se. However, to make sure, go see Seer Mal Nae`Shi:

If Seer Mal Nae`Shi tells you  any of the following things, there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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26) VEGARLSON, THE EARTHEN BADLANDS

(aka Plane of Earth)

A) You are here to gain access to Ragrax, the Stronghold of the Twelve (aka Plane of Earth B).

First up, you need to find and kill Tantisala Jaggedtooth (Level 73). He located south of the zone in, on the upper floor of the buildings you come to. He hits up to 2K and has an AoE 1.2K DD and slow. The slow is disease based.

You are after A Gem-Etched Key (Lore, Magic, No Trade, Weight 0.3). This key opens the door behind Tantisala, which is an area your raid will need access to later.

You can get this key at anytime, but be sure you have it before you go to the next step.

You only need one key for the entire raid, but I have seen as many as three (3) drop.

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B) You must now complete a series of events in order to spawn A Mystical Arbitor of Earth (Level 74), who is your ultimate target.

These "ring" events can essentially be done in any order.

Also, they (the event MOB's) have to be up (all ready spawned) in order to do them (3-day reset).

NOTE: Basically, in each ring, you need to pull and kill all MOB's until you get to the "Boss" MOB.

NOTE: The "Boss" MOB's are only up (spawnable) every three (3) days. Thus, there is no way to tell if the "Boss" MOB is up unless you actually do the ring event.

NOTE: If the "Boss" MOB is not up, it appears the ring event still "counts," but the "Boss" MOB is replaced by a "place holder" (PH) MOB that drops no loot.

NOTE: It is suggested there may be a time limit on doing all of these events. However, I have not been able to find any time limit for accomplishing the four ring events.

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C) DUST RING EVENT: This event consists of earth elemental type MOB's.

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D) MUD RING EVENT: This event consists of mud (golem) type MOB's.

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E) STONE RING EVENT: This event consists of stone (golem) type MOB's.

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F) VINE RING EVENT: This event consists of the "vegerog" type MOB's.

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G) Now you are on a timer!

You now have about thirty (30) minutes to get to, engage and kill A Mystical Arbitor of Earth.

So zerg your way back to where Tantisala Jaggedtooth was, use A Gem-Etched Key to open the door and then zerg into the caves, to the left until you find A Mystical Arbitor of Earth.

He is to the far west, at the entrance to Ragrax, Stronghold of the Twelve.

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H) Clear the area as best you can, then engage and kill A Mystical Arbitor of Earth.

He isn't that tough, but he does have a lot of HP and uses an AoE 500 HP/350 Mana per tick DoT that is also a 35% slow.

Once he is dead, he will have loot for the raid to roll on.

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I) After the A Mystical Arbitor of Earth is dead, A Planar Projection (Level 1) will appear.

Do not attack him, or all the flags will be lost! He is only Level 1 and will die easy!

He will only give out 54 flags, so hail him for your flag and hail him only once.

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J) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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K) NEW ACCESS: You will not get a free AA, but you will gain access to the following zone:

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L) FLAGGING ISSUES: If for some reason you did not seem to get your flag, your free AA and/or your charm upgrade, perhaps this will help you figure out what went wrong:

If Seer Mal Nae`Shi tells you  any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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27) RAGRAX, STRONGHOLD OF THE TWELVE

A) You are here to defeat the "Council of Twelve."

First up you need to clear your way in. You will basically have to kill everything (to include a few named MOB's) as you go, as this unlocks the doors that block your way.

This is pretty much a straight path, until you get to a drop off that leads to the event area..

This area is basically a round island surrounded by water. On the island in a circular open-air structure where the targets are.

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B) This event calls for at least six mezzers, a good puller and patience.

There are twelve (12) A Rathe Councilman (Level 68) that must be killed first.

They can hit over 2.5K, quad and have a 20% Slow, 200 HP DoT.

Only six (6) of them are mezzable. The best way to determine which are mezzable and which are not, is with a Bard. The Bard can try to mezz one. If it fails, the Bard can fade. If it works, you know it is mezzable.

They are stationed in a circular position in the center area.

Most raids pull them out to the area where you drop down and hold them (mezzed) there... after killing them down to 10% Health (there is a reason for this).

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C) This process is necessary as you have to kill them all in a certain time span (11 minutes, or they respawn).

Once you have the six (6) mezzables at 10% and under control, it is time to deal with the other six and take them all out.

The other six need to be singled pulled and off-tanked. Kill each o them to 10% and then hold aggro until the rest are pulled and down to 10% as well.

Once they are all at 10% or less, take them all out, one at a time, as fast as you can.. so they all die within an eleven (11) minute time span.

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D) Once they are all dead, the Avatar of Earth (Level 80) can now be targeted.

He quads, hit for 2K+ and has a nasty DoT that doubles mana costs.

Take him out for the win.

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E) Once the Avatar of Earth is dead, the Essence of Earth (Level 1) will appear.

Hail him to complete your flagging.

You should get a Mound of Living Stone (Lore, No Trade, Weight 2.0).

Hold on to this!

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F) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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G) Go see Grand Librarian Maelin (Level 75) in the Plane of Knowledge, on the top floor of the library.

Hail him and/or say to him, "What Lore" and then "What information."

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H) NEW ACCESS: You should get a free AA (your Intricate Wooden Totem is now complete) but you technically still don't have completed access (Plane of Time), until you do the next step.

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I) FLAGGING ISSUES: There is should be no more flagging concerns, per se. However, if you are still having issues, go see Seer Mal Nae`Shi:

If Seer Mal Nae`Shi tells you  any of the following things -- there is something in this step that you missed or that you may need to redo:

If Seer Mal Nae`Shi tells you the following, then you have probably successfully completed this flagging sequence.

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28) Final Step

A) You need to make a Quintessence of Elements (Magic, Lore, no Trade, Weight 0.0).

You will need acquire the ingredients and make the following items, generally in order:

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B) PLANE OF KNOWLEDGE: Go to Grand Librarian Maelin and hail him to avoid any flagging issues.

NOTE: Have the Quintessence of Elements with you.

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C) PLANE OF INNOVATION: You are looking for Chronographer Muon (Level 70). He is in the factory, through the forst set of doors on the left.

NOTE: Have the Quintessence of Elements with you.

Hail him and follow along.

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D) You will teleported to a different area of the zone, that looks a lot like the Plane of Time.

Here you should see Loreseeker Maelin (Level 70).

Hail him and follow along.

Now step up to the "machine" (center) and click on it.

This will teleport you to the Plane of Time (aka Plane of Time A) and gain you the final flagging!

Gratz!

NOTE: If everything is done, you should have no flagging issues and the Seer should tell you, "Your soul has formed a bond with the Plane of Time. You can now pass through the portal in the Plane of Tranquility safely."

NOTE: You gain access to the Plane of Time by merit of Level, at Level 62.

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C) NEW ACCESS: You will a gain you last free AA (your Intricate Wooden Totem is now complete) and you will gain access to the following zone (your progression is now complete):

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If you note any errors, misspellings, item name errors, misinformation or anything that needs addressing on this page -- PLEASE let me know via an in-game EQ Message (Bonzz on the Bertoxxulous server)!

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This Page Last updated February 28, 2019